Ériu-Innis was a land lost for centuries after Allorn Empire slavers crashed there with their cargo of Ailor. Over time, the rugged land and lack of rescue unionized the two enemy Races into forming the modern Ériunin culture. Eventually, the land was found by the Regalian Empire who has set up a presence on the windy, rainy trio of islands which make up the region. The island is most notable for its abundance of inert and ruined Seraph structures, shoved up to the surface of the waves by volcanic activity which possibly purged them of all magical defenses or creatures. Regardless, the unique culture found on Ériu-Innis as well as the region’s wealth of Emeralds means it is sure to remain on world maps for the foreseeable future.
Ériu-Innis, despite its numerous Seraph ruins, was not directly settled by the ancient Race. Instead, what seems to have happened is the landmass they did settle on sunk into the sea at some ancient point in history. Then, centuries later, underwater volcanic eruptions formed three islands and shoved many of the ruins to the surface. The volatile process is thought by some to have ultimately cleansed the ruins of any malevolent Magus presence, though some others might also attribute this feat to the first arrivals on the three small islands around 200 BC. These were the Altalar and the Ailor, survivors from a shipwreck of Allorn Empire slaving vessels which had been overwhelmed and forced to crashland on the island by the remnants of a typhoon originating in Hadaria. Once there, the Altalar quickly established order and dominance over the majority of their former cargo but some did escape, namely some animals and more rugged Ailor. The majority would, over time, breed in with the Altalar population as hope for rescue became remote while the minority remained pure Ailor. These bonds have gone on to define the local clans even today. Ériu-Innis; history from this point is a simple one as while frequent occurred in the past, battles gradually decreased into less lethal methods of dispute solving. It took over four centuries for outsiders to find the small islands, the Regalian Empire being the ones to do so when one of their trading ships landed on the largest island after surviving a storm in 226 AC. A number of Ériunin chose to leave over the next several decades, but in the wake of the Chrysant War Regalia began to aggressively pursue domination on the island due to the discovery of Emeralds, a prized trade good. While a treaty was written and allows the Regalian a presence on the islands to this day, the locals have grown increasingly unhappy with what they view as practically stealing a valued material of their gods, and the calm Ériu-Innis has now might soon change back into the warfare it was in the early years.
Ériu-Innis is a region rich with interesting features. It is located east of the Regalian Archipelago, south of The North Belt and sits within the western edge of the Altar Sea. The three islands of Ériu-Innis are Mórra, Beagla and Bogchroíoch. Mórra is the largest of these regions, holding the vast majority of the population and a variety of land formations. The southeastern region of this island is filled with several small mountains, which the surrounding terrain gradually rises up to. These mountains are jagged and volcanic in origin, but their magma flows cooled centuries ago. The mountains are pockmarked with empty lava tubes but are also rich in Emeralds, which has resulted in a flurry of activity around the base of these low peaks. The base of these peaks, stretching out to the shoreline of the continent, are a mix of rolling fields or thick forests made up of coniferous and deciduous trees which shield any who live beneath their branches. Several fast-moving rivers also spring forth from the low peaks of Ériu-Innis, not stopping to make any lakes but a few do lead to small marshlands. The coastline of the island is similarly varied to the interior with a mix of rocky volcanic regions, pebble or grey sand beaches. Beagla is found to the east and southeast of Mórra and is very similar in appearance. It is simply far thinner and lacks mountains, instead bearing large rocky foothills. Bogchroíoch is the final island, located to the south and southwest. It is the most barren of the three and possibly emerged at a later time. It is primarily made up of jagged volcanic rocks and flat spaces of hardened magma. It is also the lowest of all three, with no mountains and the only hills being the large slabs of rock which jut up into the air at a gradual incline. The island has many tunnels underneath it, but most are flooded by the surrounding sea. It's only unique feature are the scattered basalt columns found at various points of the southern coastline, thought by the locals to be the work of creatures in their folklore.
Ériu-Innis’ weather is stormy. From the south, the tattered remains of Hadaria’s typhoons roll up into their territory and produce rain in the summertime. From the north and east come the remains of northern snowstorms, now sputtering rain, as well as the occasional rainstorm in the wintertime. Then, from the west and the Great Middle Sea come light spring rains, the remains of patterns which rolled over the Regalian Archipelago. All of this adds up to a damp, generally cold climate for the three islands. When it is not raining, it is often very windy instead, which has resulted in the locals learning very quickly on how to protect themselves from this kind of damp, chilling cold. As for the various settlements across the islands, most are very simple poor dwellings clustered together within the forests or at the treeline. The more developed dwellings are home to the more aristocratic and Altalar-inclined island population (also known as the Írielac) and are built around the many Seraph ruins that dot the island. These settlements often have wooden walls around them for protection from the wind and occasional animal attack. Within, the homes of stone and brick are often somewhat built into the existing Seraph remnants. These ruins have been considered largely useless to scholars as age has worn many of the faces smooth. What art does remain is usually damaged or altered in some way due to the many generations that have been reared under one roof. The capital city, though itself only a large village in Regalia’s eyes, is Tír na nÍriel and it sits near the western coastline.
The flora of Ériu-Innis is more similar to The North Belt than Corontium, with multiple coniferous trees growing across the region. However, there are scattered pockets of plants from Corontium or elsewhere, likely brought to the region by the crashed slave convoy. These include several ground plants such as potatoes and cauliflower, as well as a species of wild grain which dots the plains regions of the islands. The only plant that could be identified as “notable” is the Red Daisy, a simple flower living in in multiple continents and landmasses across Aloria. The red flower adds a splash of color to what is often a rather rainy grey region.
Ériu-Innis is home to a variety of smaller animals which might be found on other regions of Aloria due to the principle known in the real world as “insular dwarfism.” Due to the isolation, Ériu-Innis has had with the outside world, not many external animals species have made their way onto the island. These include a variety of mammals such as deer, rabbit and boars alongside a sparse number of smaller local birds. An animal not native to the islands but instead the whole of Corontium is the Black Feather, the small black bird species having migrated with Regalian shipping the region. In the waters surrounding the island are various fish species but the most populous, if not seasonal, is the Findt. These long-tailed but relatively small silver-grey fish appear in the spring, believed to be a gift from “Uilemáthair” (the upper deity of the local religion and one associated with nature) by the locals. The islands are in fact merely one stop in the fish’s twirling migration around the whole of the Altar Sea.
Politics and Demographics
Ériu-Innis is home to no formal state but instead features local leaders acting in the best interest of their people. They are ruled over by a Rí Tuath, a figure equal to a king. This unified body of clans is dealt with by the Regalian Empire, which has a settlement on the north shore where it deals with the locals. The locals are both resentful and thankful for the arrival of the Regalian Empire. On the resentful side, they dislike the pressure this other group of Ailor puts on them to accept deals involving things like land ownership and “money,” but on the positive side the Empire has opened them up to an entirely new world of possibilities. For now, the locals tolerate the Regalian Empire, but that might change if the Regalians push things too far too fast.
Silledimmach is the Regalian settlement found on the northern coastline of Mórra, the largest island of Ériu-Innis. It was founded only recently in 297 AC as a central location for the Regalian Empire to deal with the local populace. In the few years since its founding, it has been a successful endeavor for both those who live there andthe locals. A single central dirt road leads into the settlement, past a wooden palisade erected in 302 AC, and carries straight on as a main street all the way to the coastline. Silledimmach is made up of around 80 buildings, many focused near the coastline as warehouse, docking and fishing facilities. The remainder are several basic services such as a blacksmith, a few taverns as well as a highly successful tailor’s shop. The settlers to this small outpost live pleasant lives, supplies coming from the Empire on a routine schedule which is only occasionally delayed; even when it is, the locals pitch in some food to help these foreigners. As for the native Ériunin, several dozen of them live either close by or have chosen to move within the settlement’s walls. They have largely integrated themselves with the local Regalian presence, a few of them even helping out from time to time with matters of language or explaining unknown goods to their fellow Ériunins.
Tír na nÍriel
Tír na nÍriel is the capital city of Ériu-Innis, as well as the major city of the Írielac, and the largest set of surviving Seraph ruin on the continent. The city was settled sometime around the time of the Cataclysm by the Nelfin-inclined Írielac clan of the Ériunin. Ever since then, the city has functioned as the seat for the head of local rule on the islands and today is overseen by Rí Tuath Aodhán Nac Fionn Uí Táil, the current ruler. The city is by no means a metropolis, but it is large and heavily defended. It has two wooden palisades; a smaller one around the entire settlement as a whole with a second one separating the outer groupings of smaller houses and structures from the uptown core of the city (as it is perched on a hill). It is by no means a class distinction, but instead a result of the emphasis the Altalar put on keeping the ruins out of the public eye and themselves above the locals. This ultimately broke down and now Írielac live across the entire city. The streets are a mix of dirt and light cobble, with two wells for water and a variety of homes. Most outside of the inner palisade hold little to no foundation with Seraph ruins, but inside of the city’s core every house is made with some form of Seraph ruin. The largest and grandest out of all of these is the hall inhabited by Rí Tuath. The walls within the hall feature hung tapestries done in a crude style as well as Copper art pieces done on thin sheets of metal which cover surprisingly intact Seraph wall art many locals ignore. Most foreigners also live in this area as guests of the Rí Tuath.
Harbor of Aithechs
The Harbor of Aithechs is a particular rock formation found in Bogchroíoch in southern Ériu-Innis with origins back to the volcanic activity which birthed the region. Ériunin mythology states it was here the Aithechs (the local version of giants) emerged from the darkness of the Fó (the underworld). They then built for themselves a “harbor” or place for their own kind to acclimate to the strange world around them. The site itself is the mouth and surrounding area of a flooded underground tunnel inside of a concave dent in the coastline. Around the small cave are a series of basalt formations near water level which act almost like uneven piers, hence the whole idea of this place as a “harbor.” There is no actual evidence of any ship activity aside from a fishing vessel or two sunk nearby. Inside the cave, the columns in the roof follow the flow downward into the sunken tunnel and the darkness, thus giving the impression that this is some sort of dark hole. Aside from the Aithechs, some other monstrous creatures are also said to have emerged from this hole such as sea serpents and large demonic pigmen but both are just aspects to the local mythology, and Regalian investigations have yet to discover any sights of habitation by giants or more familiar figures.
- The landmass of Ériu-Innis is fairly wild and untamed, making it a region Regalia has been eying for expansion for some time now. The locals are extremely adamant that the land is theirs which has resulted in ongoing and complicated negotiations with the Rí Tuath.
- There are a series of yet-unexplored Seraph ruins underwater off the northeast coastline of the region, and some scholars are attempting to discover a way to access them.
- Very few artifacts from the time of the Allorn Empire survive on the island, though a vault beneath Tír na nÍriel is said to hold a few items, one of these supposedly being an enchanted blade. The vault is overseen by the druids though, and it is unlikely they would let anyone take such precious artifacts, even if they were alone.