|Nations and States|
|Full Name||Confederated Hadrityas of Farah’deen|
|Pronunciation||Con-fed-er-eh-ted Ha-der-it-yah-s of Far-ah-deen|
|Regional Languages||Faraddi, Common|
One of the great powers of Farah’deen despite its lack of military or natural resources, the Confederated Hadrityas are a nation of Qadir, the successor to the fallen Sariyd Empire after the Great Storm . Much like the Sariyd before them, the Hadrityas distinguish themselves by their technological superiority, shared with the Regalian Empire for support and materials they cannot acquire on their own, and used to fend off encroaching Songaskian military incursions. Though their devices and constructs work well to maintain their borders, the low population of the Confederation has often prohibited them from expanding, leaving them in a precarious situation on the world stage, caught between new developments abroad and the constant fight for survival at home.
The name of the Confederated Hadrityas is Common in origin and refers to their status as a confederation of Hadrityas. The state’s official name in Faraddi is “Hadr’Tahaluf,” which is a direct translation of its Common name.
The Confederation was formed following the Great Storm by the survivors of the newly-fallen Sariyd Empire, and while some fled the continent altogether fearing further terror from the Black Desert Dragons, others remained in the ruins, determined to rebuild what had been lost. On the Almina Peninsula, two pearl cities remained firmly in Qadir hands, and they rapidly expanded their reach to draw as many Qadir into the safety of their lands. From these two Qadir polities guidance came, and ideas on a new way of living also emerged, with Qadir across the peninsula grouping together, finding and renovating ruins, and beginning to set up the structures later known as Hadrityas. As raids from the fledgling navy of the Songaskian Masaya began, and scouting parties encountered a growing presence in the land beyond their new borders, the Qadir were convinced of the necessity of greater unity. However, their new way of life had spread them across dozens of Hadrityas across Farah’deen; in this, the Qadir resolved to preserve themselves by division, reasoning that by being distant, any future events similar to the Great Storm could not wipe them out entirely. Thus, they created a federation made up of all the Hadrityas within their territory and drafted a document declaring their union. What followed was furious conflict along the border of the Alminda Peninsula with mainland Farah’deen, thousands dying on both sides, but the tide swung in the Qadir’s favor when Hadr Shdh Jazira machinists produced the first of their legendary war machines. From 50 BC to 31 AC, these decades of conflict cemented the continued presence of the federation.
In the years following this stalemate, the Confederated Hadrityas entered into trade deals with allies beyond their desert shores, while also connecting with foreign powers both old and new. It took many years, but the Regalian Empire was courted into negotiating with them in an official capacity. Keen to learn more about the Qadir, but also to contain the Songaskian Masaya which was slowing rising as a known threat in Aloria, the Regalian Empire supplied military knowledge and supplies for the Hadrityas to defend themselves, which was needed thanks to the surging navy of the Masaya. Fortunately, many Hadrityas were built inland, and those on the coast were intensively fortified and few in number, forcing the Songaskians to seek a land invasion as the best alternative. However, the now developed and well-defended border presented too great a threat to the Masaya’s plans, and simple raids were all that could be conducted across this boundary. By 300 AC, the united Hadriytas were a powerful state on the world stage; made wealthy by trading technology and secure by their positioning, the Hadrityas could safely trade with other nations through their handful of ports, or receive military support from their Regalian allies. However, they could not evade conflict forever, and the First Songaskian War began. The Confederacy was assaulted, but with some Regalian support and repeated guerilla offensives against the Songaskian supply lines, the region was spared large scale destruction. Then came the Bone Horror Crisis, but thanks to their Soul Essence-based technology, the Qadir of the region killed the largest hordes of Bone Horrors that threatened them within a matter of weeks. Ever since, the nation has been generally quiet, working politically with the Regalian Empire to try to negotiate better terms than it once had. With the fall of the Songaskian Masaya as a Regalian threat, the Empire’s military ships and supplies no longer inhabit the ports of the nation as frequently. Only their traders remain, and their power has been eroded, allowing the Confederacy to set terms. The Qadir of this state are happy in knowing that they are free and still thriving, carrying on their way of life as it was centuries before.
The Confederated Hadrityas are a confederation of loosely united Qadir-led Hadrityas, each operating semi-independently of each other in control of an Almuh- a province. Each Hadritya in the union is generally singular, and their control of the surrounding territory is predominantly ceremonial as little of the dry terrain is inhabited. These city-state-styled regions are bound together by the Assembly, a semi-democratic body that meets every five months in the elected capital of Al-Alus (one of the two pearl cities to remain in Qadir hands) for a period of one full month. At this event, Khtybs, or “Speakers”, make up those who assemble, with usually three members from each of the sixty-three Hadrityas attending, but most only send one to two members. At the Assembly, diplomatic matters and other national affairs of the state are considered, offering a chance for the various representatives of each Hadritya to meet and discuss internal matters, mainly of trade or of technology. The Assembly technically doesn’t have a leader, but the Supreme Councillor of Al-Alus (generally an elected position given by those on the city’s elder council that lasts only for the length of time the Assembly meets) provides bureaucratic order, notes on the various sessions, as well as accommodations for over half of the delegates within the vast State Compound built within the walls of Al-Alus. When votes are held in the Assembly, all of the Khtybs of a Hadritya must be in agreement or else they lose the ability to vote on that topic. Gridlock has been extremely rare within the Assembly, largely thanks to their united ideals and shared fears. Additionally, the Alat-Alhakim of Al-Alus are very frequently consulted, and form a core of the decision-making process. They also serve to instantly relay the decisions of the Assembly out to the Hadrityas, which has many benefits, such as allowing for rapid communication of military actions.
List of Rulers
- 70 BC to Present - The Confederated Assembly
The Confederated Hadrityas follow the same system of laws as the Hadrityas who make it up, which is also one of the few things of the ancient Sariyd that are retained to this day. Despite its age, their law texts have displayed a remarkable pliancy and before-their-time thinking that has resulted in Regalia labeling them as “liberal.” They do not persecute forms of sexuality (but they do emphasize privacy) and both sexes have equal rights in all legal cases. However, there are some particular quirks in their legal system due to their ideas on the soul. Qadir courts are not like Regalian ones as the Qadir have no judges, defenders, or prosecutors. Instead, the Qadir appoint three from their Hadritya’s council of elders to sit on the trial, with those accused brought before them to be questioned. Rather than proceed purely on a case by case basis, Qadir courts function off of three different levels or “Mustawas” of punishment for certain actions. The lowest level is Daw, or “light” crimes, known to cover things such as petty theft, damage of simple property, or general contract disputes. These are normally met by fines and service to the Hadritya. Then comes Thaqil, the “heavy” crimes, such as murder, adultery, and the malicious destruction of machines. Here, heavy fines, long-term community service, and short term imprisonment occur. The worst punishment level, however, is Latalmus. This level includes acts such as willingly colluding with Songaskians to enslave others, worship of the Void, or horrendous crimes. In such cases, the “court” would consult with their records to see precedents set by past rulings, very rarely if ever diverging from them. If they do so, the three elders who run the courtroom must produce an extensive document detailing why they have chosen to go against the past. This document is not a means of defending themselves, however, and exists solely to be passed down for future cases (though any Qadir may look at it to personally understand their ruling). Latalmus punishments are extensive long prison sentences or a permanent exile from all Qadir places. An added punishment is that, theoretically, no one may collect or use the guilty party’s Soul Essence. To do so threatens to forever corrupt and contaminate a machine powered by this soul with darkness. In addition, to use this untouchable’s Soul Essence would mean they have been brought back into the fold of the Qadir, something forbidden by the nature of their exile.
The Confederated Hadrityas have a very complicated series of arrangements with various world and local powers. Within Farah’deen, they count Hadravya as their ally; the two states trade in technological knowledge (though Mooriye are far more conservative in what they reveal), as well as whatever foodstuffs or unique materials might be needed or asked from each party. Then, there is the Songaskian Masaya and its allies in northern Farah’deen. The Hadrityas have had a problematic relationship with the Songaskians for obvious reasons, but especially thanks to the repeated attempts by the Songaskians to pursue their goal of uniting all of Farah’deen under the rightful worship of the sun. The Almina Peninsula stands in the way of that goal, but in recent years, especially in the wake of the Second Songaskian War, there has generally been peace between the two groups, though tension remains due to genocidal tendencies on both sides. The Masaya is devoted to rebuilding itself, and the Hadrityas are fine to let it do so. However, border clashes are still common, as they have always been, but rarely descend into large-scale battles.
Lastly, there are the wider nations of Aloria, specifically the Regalian Empire and those beneath its banner. The Regalians have long been interested in acquiring Qadir weapons technology for themselves, and in the past several decades, extensive trade between the two groups occurred with the Confederacy receiving special materials and substances to experiment within their machines, military equipment to help them defend themselves, and more. However, in the wake of the Second Songaskian War and the resulting dormancy of the Masaya, the Regalian Empire appears to have generally cooled their opinion on the importance of the Qadir. The Qadir themselves have also cooled off somewhat, leaving the Crown Alliance during the Anglian Mist Crisis and abstaining from membership indefinitely. The Confederated Hadrityas are still an ally of Regalia, make no mistake, but the intense activity between the two has dwindled, with most of the trade between the two now coming from private rather than state enterprises of Regalia to the scattered few ports of the territory.
The Confederated Hadrityas are unique as a nation, given that it lacks a single national military and has no year-round military command hierarchy to support warfare. Instead, each Hadritya in the federation is in control of its own forces, similar to the levies raised by Regalian nobility if not for their professionalism and skill, and all exist within a pact of mutual defense, requiring that forces from other Hadrityas come to the aid of any in danger. However, another feature of the nation’s militaries is that it is in no way offensive, and its armies act only in defense. The Hadrityas along the coast and southern border are by far the most fortified, compensating for the lesser defenses of interior Hadrityas with immense defensive complexes intended to keep any invading army from encroaching on their territory. The Confederacy is not an offensively focused nation and instead ensures that their Hadrityas are heavily defended as bastions of their knowledge and technology. Their technology also helps them in their defense, as the Hadrityas focus on ranged weapons to use when attacking from afar from atop fortified positions. Many of these weapons are surprisingly primitive in function, relatively speaking, enabling them to be used easily, with their complexity lying in being generally foldable and easy to transport. When engaging in close combat, though they avoid it, the defenders of the Confederation are extremely spirited, defending their land with all their strength. The Hadrityas have no navy, instead only possessing a merchant fleet for trade with other nations.
The Confederated Hadrityas have a poor local economy thanks to the limited materials that can be traded between people; there are few sources of lumber, fresh water, or cattle, making the Hadrityas that do possess them fiercely defensive. The wealthiest Hadrityas, in terms of both resources and currency, are typically along the coastlines where access to fishing, river travel, and trade with the outside world allow them to thrive and pass much-needed materials inland to Hadrityas that have need of them. The most common external materials traded inland are bulk metals or unique machine pieces, often coming from the Regalian Empire who in return receive technology themselves, or the Qadir clockworkers to help them develop desired technology. The caravan traders then take the supplies across the region inland, in a ripple effect, where the arrival of new supplies allows for others to be traded elsewhere. This trading conducted by those within the caravans is often bartering, while larger transactions have come to be dependent on the Regal. While foreign currency, due to their long-held economic ties to the Empire, it is now immensely important.
The Confederated Hadrityas are almost completely dedicated to the Esrah Alwattah, the concept of constructing an artificial god. Those who are not of the faith are extremely few and make up the rare outsiders who mostly populate the port cities and the capital. Their faiths are respected, however, with a few small temples to Unionism the most notable of the public worship spaces.
The Confederation is a complicated state as each Hadritya within its union has its own flag or identifying symbol, hung within the Assembly at the start of each new session. However, the region does still have one unifying symbol: a six-toothed cog of brown or copper brown sitting on a field of yellow bordered by blue on the top and two sides, but the bottom lacks such a border. This is thought to represent the Almina Peninsula, surrounded by water, while the cog on the yellow is symbolic of the nation of clockwork engineers surviving in the desert.
- The most notable Hadritya to not be part of the Almina Peninsula is Hadr Al’Aradi Altya Faqaduha, found in northern Farah’deen where it has resisted many attacks by sea from its Songaskian neighbors. Luckily, the Hadravya Kingdom nearby, and having Regalian aid for decades, has allowed this lone outpost of the Qadir to thrive.
- The Hadritya of lands beyond the Confederacy all nominally joined their sisters and brothers centuries ago when word reached them of the events in the homeland, but are often rare to lend direct assistance. They are so far away, many of them are highly independent, or are considered borderline heretical, and instead largely only send technological knowledge through the Towers of Light.
- The Confederated Hadrityas are known for the incredible feat of maining the Towers of Light across the coastline of Sendras. Some believe this is through heavy defenses and are not interested in trying their luck, but others contend ancient deals, and Hadrityas in Sendras must explain the network’s survival for all these years.