|Full Name||Teled Methen|
|Races||Altalar, Avanthar, Cielothar, others|
|Cultures||Altalar Cultures, others|
|Flora and Fauna|
Teled Methen, the eastern region of the supercontinent of Daen, is the heart of ancient Altalar power. Being both the birthplace of their Allorn Empire and the region containing its capital, Ves Ivaëlle, it holds immense significance to this Nelfin Race, and is still the political and cultural center of their world. While its majesty has faded since ancient days, and the arcane disasters of the Cataclysm and Wildering have marred its surface with deep, spidery ravines and impassable jungles choking old marble ruins, the three hundred years since its destruction have gone a long way towards ensuring its rebuilding. Now that the Allorn Empire has arisen again, and Ivaëlle again enjoys the status of a capital city, it is undoubted that more ruin will be cleared away, and the region will slowly but surely resemble its old self.
Teled Methen is the oldest place settled by the Altalar Race. Historical legend recounts how their Prophet-Empress Talea founded its major cities and stewarded the unruly local kingdoms into the earliest form of the Allorn Empire, then sending out colonization efforts far and wide to bring what is now clearly understood as the rest of the Altalar world into that Race’s sphere. Its fate has clearly risen and fallen with that of the Altalar themselves. As the Allorn Empire expanded and defeated the Dewamenet Empire of the Asha, its population swelled, firstly with overpopulation as the Altalar better exploited the land’s resources, then with the endless columns of slaves they claimed as the victorious power. Curiously, archaeological occupation layers from certain places in Teled Methen have uncovered an unaccounted-for amount of burials from this time period, suggesting that the war was not as one-sided as some Altalar storytellers have made it out to be.
As the Allorn Empire continued to grow and matured, becoming a true Imperial power, it was Teled Methen’s overpopulation that according to some sowed the seeds of its undoing. Its endless cities of glistening white marble filled to the brim with Altalar, even as intensive colonization efforts in places like Rokhara and Solleria were unable to ease the burden, and battles over land use and resources only intensified. The main history of the Altalar tells the story in more detail, but the Allorn Empire’s slow decline and collapse left its mark on Teled Methen as well, many of its mineral resources stripped bare, hills flattened out for use as farming terraces, and the soil emptied of nutrients. The Cataclysm and ensuing Wildering are of more geographic interest to the region. In mere hours, the ground fell open- cracks and crevices divided the land, entire cities falling in, while terrible Demons in all manner of shape overran the remaining Allorn armies. The Wildering, soon after, treated them no better. Citadels of marble and gold were smothered in twisting vines, people themselves being transmuted into plantlife.
The result of these disasters, much like the total destruction of the Allorn Empire, was the total destruction of Teled Methen. With only a fraction of its population left, it immediately suffered large-scale Asha slave revolts, who for their part packed up and left to their Ashal Isles, leaving the remaining Altalar to rebuild. Meanwhile, the Cielothar and Avanthar on the Plains had suffered a comparatively lighter Wildering, immediately seceding and forming their own nations. Since then, as the Altalar population regrows and their political situation improves, Teled Methen has seen a general trend of slow improvement. This was broken in 305 AC when the Regalian Empire invaded, burning numerous temples and cities to the ground in the region’s northeast, as well as conducting several civilian massacres. But even despite this, Teled Methen is on its way- albeit a very slow way- to the resumption of old glory.
Teled Methen is located southwest of the Regalian Archipelago, in the southeast of the supercontinent of Daen. Teled Varren lies to its southwest, while Hyarroc lies to its northwest, and Daendroc and Ithania sit to its north. While Hadaria is to its east, it has had comparatively little interaction with the island chain, as the Altalar do not much care for jungle. Its geography is a complicated mixture of marshy coastal moors, inland mountain chains (some natural, some formed by Cataclysm), segments of impassable jungle, and the beginnings of the vast Ularen Plains. Around the Altalar capital of Ves Ivaëlle and its associated state of Tanaar Ivaëlle, the jungles have been cleared away, the ravines patched, and the scars of the Wildering mostly beaten back into submission. Here, the weather is fair and comfortable, the hills soft and rolling. The region’s rebuilding effort mostly relies on ancient maps, and trying to reconstruct the placement and geographical context of cities exactly as they were. Thus, to see half-finished marble spires rising above the borders of a jungle partly eaten by axes as laborers toil under the midday sun to finish clearing the rest of the way, is not uncommon. The Teledden who make up the majority of the area’s population are intensely proud of the sight of their cities’ marble spires, and how they crown the horizon with interjecting gleams and flashes of white. Indeed, it’s impossible to go anywhere in most of Teled Methen without seeing the top of some tower poking out, just underneath the clouds.
To the south of this area, mostly on the island chains that comprise the states of Talant Loressë and Amanra-Assalei, there dwell mostly Fin’ullen Altalar. These islands are for the most part completely flat, like a piece of land carved off the continent, moved, and surrounded by ocean. This is precisely what happened-- Teled Methen’s large island chains are not naturally formed, but rather products of the disastrous Cataclysm uprooting and warping the geography, transporting entire Sollays the size of some Regalian duchies tens of leagues out to sea. The Ivaëlle region ends in the northeast by way of a mountain chain through Tanaar Aelendom, but not before playing host to the Lesarra land of Ol Lavei Aechir. Here, the forests are still intact, but not composed of normal Allu’tornë or oak trees. Rather, they are Moon-Moth forests, where under canopies of bioluminescent ghostly leaves, flocks of moths flutter through the air. Past Aelendom, however, one comes into the northeast.
This region, the space between the mountains and the sea, contains many smaller-sized Fin’ullen states. In 305 AC, it bore the brunt of the damage taken by looting and massacring Regalian armies, which has led to entire villages becoming depopulated and large areas turning essentially ‘dead’. Here, the wildlife has run amok, jungle trees grow without anyone to hem them in, and animals scurry through the ruins of towns. However, since it has only been a few years, even the rapidly-growing plantlife of Teled Methen still has plenty of time to be pushed back by new settlers from further south. Another place of interest is where the Cielothar have settled in northern Tanaar Llarana, farming wheat in exchange for protection. There, mostly spared the effects of the Wildering, the dead steppe and choking jungle totally avoid the land, which is instead a picturesque stretch of farming ground dotted with windmills, not a spire to be seen. For the time being, the Altalar are quite content to leave it alone. While it is not true in the popular consciousness, and not something most imagine, it is in fact true that the Ularen Plains, the sea of grass in the middle of southern Daen, does begin in Teled Methen. The wildest of the Avanthar States, Avanth Hortutor, even though the Altalar would never associate their own name with it, also sits squarely within the region. Similar to the rest of the Ularen Plains, it features a paradoxical open range of featureless land pockmarked by intense splotches of jungle, often centered around the ruins of formerly important Allorn cities or development sites, where the Wildering saw fit to strangle them out.
But in the very south of Teled Methen sits the most recent acquisition of the Altalar people, the so-called ‘Vanguard Islands’ populated by tribal Allar and a few Altalar settlers that they have seized in preparation to conduct war against the Sendrassians to their south, or to defend against them. Only time will tell just how these islands are to be used.
Teled Methen was once more biodiverse than it is today, assumedly, as the stresses of sustaining a heavily populated Empire have driven many of its less hardy species to extinction due to overuse. That said, it is still quite full of the characteristic tree of Daen, the Allú’torné, its population having been considerably rebuild by the Wildering which raised a number of them from the ground. A much rarer tree is the Areú’llei-oná, one which appears to camouflage itself as dead despite being perfectly alive, speculated as the product of Arcane anomaly. The common red dye of Bloodroot also originates in Teled Methen, making its way around the world as a product of international trade, while Dúllci Cane and Ceá’llë’s Herb make up the majority of regional produce, as the world’s most common sweetener and healing herb ingredient respectively. Both do not often occur in the wild however, and are moreso the result of intensive Altalar plantation farming, which continues to this day, with Teled Methen being the pinnacle and centerpoint of agricultural slavery (as it is the Altalar population center). It is well-known for its beautiful flowers, which are too numerous in variety to count, many of which are Arcanely touched in some way, whether in appearance or in effect. The residents of the region consider their gods’ blessing to them, and as a common feature in Cielothar fashion and Teledden cooking flowers and their categorization are something intensely in demand.
Teled Methen’s jungly regions contain most of its fauna, as elsewhere they have been either forcibly domesticated or pushed out, the region’s residents having no real patience for pests or predators disrupting their lives. Smaller cats like Elven Longears co-exist with apex predators such as Great Jungle Cats in the complicated, touch-and-go ecosystem, which is still somewhat in the process of rebuilding from the ecological shock of the Wildering. As the jungle thins out and the Ularen Plains begin, animals more consistent with wider Hyarroc and the rest of the steppe begin to appear, such as reliable Mooan livestock and fierce Ularen Lions, the inspiration for personal banners and heraldry the world around. There is also the Hortaal Moth, the main symbol and animal present in the forests of the Hotutor Wildlands. The many Fin’ullen who dwell in Teled Methen have their fair share of marine life to fish up also, as the Saltwater Snapper, Barnacle Trout, and Fairfin Fish all swim in the rivers and off the coast, alongside many other species of fish, like the Mulaan Manta, that form a complicated palette of marine life. Many later find their way to the dinner table, where no Fin’ullen meal is complete without at least two varieties of fresh-water fish, three varieties of salt-water fish, and a side of lobster or crab. Smaller animals or house-pet birds do not exist in the larger cities, as the Altalar have no love for pets, but the Cielothar and Avanthar who compose the outskirts and wilder areas as well as the Yanar who live among them do, and there can be found a much larger concentration of the creatures.
The Allorn Empire as it is, is not necessarily the Allorn Empire as it was. Re-forged from shattered Altalar successor states by the supposed second coming of the prophetess-deity Talea, it has taken both the region of Teled Methen and the landmass of Daen by storm, re-constituting every mainland Altalar, Avanthar, and Cielothar state into a contiguous Empire again, which has confidently strode back onto the world stage. However, there are some that doubt the providence of this Empress and her eight attendant Heralds, and resist. Although the vast majority are happy to take the turn of immense good luck at its word, skeptics always remain, even as the Allorn Empire moves from success to success.
Allorn Aligned States
- Tanaar Ivaëlle: Tanaar Ivaëlle is, despite its destruction during the Allorn Empire’s collapse and many forest-covered ghost cities, still the most populated and most powerful region of the post-Allorn Empire Altalar world. It was once home to the capital of the Allorn Empire, Ivaëlle, as well as being the seat of the Allorn Imperial family, and the heart of Talea’s unified state. Ivaëlle has a somewhat similar population to the entirety of the Regalian Archipelago, at roughly 35 million. It is home to the largest white marble cities, but it's only other noteworthy attribute is this high population density.
- Almaanteer Solvanlëy Ülleyeaal: Also known as the Ivaëlle Vanguard States, the Almaanteer has stood as a bastion of defense against Sendrassian Allar and Kathar incursions into Teled Methen for decades. It was founded in the wake of the Cataclysm, with the territory becoming settled by a Fin'ullen majority presence overseen by Teledden Mages and bureaucrats. The region officially split away from Ivaëlle control sometime around 110 AC, and since then, has carried out its role while also benefitting from trade or resource acquisition from exotic regions. It is best known for its coastal citadels and rapid fleets, built not of heavy ships of the line, but nimbler, sleeker ships designed to harry an attacking force and unbalance their naval position. It has been a great help to the recent established Talant Loresse, the two working together effectively even before the declaration of the Allorn Empire.
- Tanaar Llarana: Tanaar Llarana, sometimes named “The Goldenmarch” for its wheat, is the main inland holdout of the Tanaar states. It is relatively quiet, lacking the splendor and grandeur of Ivaëlle, however two things make it unique. The first is that its proximity to the Avanth lands but relative safety behind an Ol Lavei buffer has granted it a Cielothar minority who trade grain for protection. The second is that the population of Teledden here are unusually militaristic, and it is not unusual in the local culture for them to serve in the army. Altalar from other regions joke that the moment they see a Teledden holding a weapon, they instantly know where they are from. Indeed, they are often treated like the Daendroque are in the Regalian Empire, as exotic people who act out of the norm, and they are heavily prejudiced against by all other Altalar.
- Tanaar Mellea-Antaal, Aelendom, Essaëlle: Tanaar Mellea-Antaal, Aelendom, and Essaëlle, are frequently grouped together because they are all roughly the same, in that they are just average Teledden states. In more recent history, these states were the battlegrounds between the Altalar and the Regalians in the conflict that preceded the Kathar-Altalar war in 307 AC. Tanaar Essaëlle is also a bit more unique than the others, as it is home to considerable Void-Worship and Void-Cultist groups, in much larger numbers than the other Altalar states. This has led many to fear the existence of Kathar sympathizers in this country.
- Talant Loresse: Talant Loresse differs from the other Talant in that it is by far the youngest Fin’ullen state. It was created in the wake of the Kathar-Altalar War in 307 AC as General Faan-Ïlhaal seized control of the local administration and crowned himself Prince of the Principality in the wake of the fall of the Tanaar Ivaëlle-loyal governor. Because Ivaëlle did not have its own armies, this secession and coup was accepted, leading to the formal establishment of Talant Loresse. It is built around the coastal capital of Loresse, the second largest Teledden Altalar city in the east.
- Talant Amanra-Assalei: Talant Amanra-Assalei is the home of the Scarab Fleet, a fleet named largely because of its predisposition to filling up its lost ranks of sailors with Asha slaves who earn quasi-freedom through service. Talant Amanra-Assalei was the primary opponent of the Regalian Imperial Navy as they waged war on the Elves before the Kathar-Altalar conflict, and after that switched sides to aid the Regalians against the Kathar. Talant Amanra-Assalei is still the largest contributor to the ongoing fighting in Hyarroc, exceeding even the current battleground states of Narseth Fennäs and Narseth Charossa as they all work together (somewhat) to push the Kathar out of the western Principalities and reclaim lost Altalar lands.
- Talant Omä-Sul, Macäe, Vurcial, Anëlise: Omä-Sul, Macäe, Vurcial and Anëlise are frequently grouped together because individually there is little difference between them, and they all were formed from the greater Omälaai-Maan Eäelle state that existed during the Allorn Empire days. Following the collapse of the Allorn Empire, the Maan Eäelle family split apart into warring dynasties, leaving behind these Talant states in the present day. They still frequently wage war with one another over petty little things, but no real border movement is ever made, and if any is made, the others are quick to band together in a makeshift alliance to restore the status quo.
- Ol Lavei Aechir: Ol Lavei Aechir largely lies in the Hortutor Wildlands and its many dim forests. The Ol Lavei, however, have their own name for them: Moon-Moth Forests. It is true that massive, dangerous beasts roam these forests, however the Ol Lavei have avoided them by settling within Moon-Moth habitats, massive trees that form canopies over their cities. These trees have luminescent light-blue tree sap that glows at night and causes the foliage to radiate a gentle blue light, illuminating the night sky above these cities. These forests earn their name from being home to the Hortaal Moth, hand-sized moths that consume the tree sap, which causes their bodies to also glow in a blue light at night. Their large moth flocks roam through the streets amidst the Lesarra, giving the whole of the Ol Lavei Aechir cities of Aes and S’saal a dream-like quality.
- Avanth Hortutor: Avanth Hortutor has commonly been seen by external Altalar as the epitome of Avanthar barbarity. Indeed, Hortutor is perhaps the wildest of all Avanths given its restless population. Easily able to harvest food from the forests of the Wildlands within their territory and that of Ol Lavei Aechir, their Bands are known to routinely violate borders in their travels though to call the vast, empty plains of northern Tanaar Llarana and eastern Tanaar Hyä-Ereya uncrossable boundaries is quite the overstatement. Additionally, they are considered the “wildest” Avanthar due to their hardening themselves for battle, painting their bodies and faces, dyeing their hair, and placing feathers and more to give as fierce an appearance as possible. Their “screamers” are the most well known of all Avanths, and while they have been effective, they have frequently also clashed with Altalar desiring them to keep to their lands, and to “civilize” them. They are made up of the T’ivansör, T’brassni and T’ojkan Tribes.
- Avanth Himvatheer: In direct opposition to Avanth Olmaat is the rather liberal and free Avanth Himvatheer, extremely friendly toward foreigners and external Races for the possibilities they offer of expanding and improving an individual’s Genos, as well as the Genos of the Avanth overall. They are also seen as the most peaceful Avanth, given their longstanding treaties with Sol Fazais over the Himvatheer Road, the only safe road through Avanthar lands to the Altalar States beyond. They were still wracked by conflict in the civil war, but were the first Avanth to condemn and end the chaos within their borders, followed shortly thereafter by their southern sisters in the Avanth Hortutor. The Himvatheer now look to get the trade lanes going again though the Juvvondor Plains, so that they might again benefit from frequent contact with the outside world. They are made up of the Ravän, Kotanna, and Hydästas Tribes.
- Click HERE for more information on Ves Ivaëlle
Once the staple port of the ancient Allorn Empire, now poised to serve the same purpose to the new one, Graë Loresse is the capital city of the Talant Loresse region, which was named after it. The second largest Teledden Altalar city in the east, this notion belies the fact that it is also home to an immense population of Fin’ullen, who both crew its ships and man its white-marble docks. It is so popular specifically because the favorable wind-routes that lead to it give a wide berth around the dangerous waters near the Asha states, which are famously piratical, and because its sheltered coves are well-protected from any tropical storms or dangerous weather patterns. Loresse also escaped the Wildering untouched, even if the surrounding countryside didn’t, so it is a pristine example of an Allorn-built city still functioning at full capacity, with magical elevators whisking guests up its spire-towers to discuss trade deals, the whole city reaching up like a bundle or knives towards the sky even from long distances. Many aspiring merchants learn to hawk and vend goods at its ancient Laïrelle Tradehouse, and to anyone with enough coin and a goal in mind, it is one of the best places in the world to be.
Aes is a fairy-like city built on canopies of luminescent wood, the main home of the Lesarra Altalar of Ol Lavei Aechir. The city is not built on the ground like traditional structures, but instead has well over 70% of its buildings suspended on bridges and towers that span between the vast trees that are found in the local forests. Rather than the night sky, the dense above the city instead holds the famous Moon-Moth Canopies, which gives it a dull neon blue glow rather than ever achieving true day or nighttime, giving Aes the perpetual appearance of being under the stars at all hours. The Lesarra who live there find this quite becoming, since it means that their studies are never interrupted by the biological clock, and Aes is perhaps the only major city of the world where no one lives on a schedule and instead just rises and rests whenever they wish. Visitors and tourists, especially Nelfin tourists, frequent it, even during times of conflict, because it is one of the most peaceful places in the world, and with some of the clearest air. The local flocks of Hortaal Moths are famously docile, and it’s not uncommon to see one relaxing on the hand of a daydreaming passerby.
The Stone Forest, Lethemieth in Modern Altalar, is a strange and deadly place that has been spoken of as a myth for millennia, with even those who live near it having only faint ideas on its nature. It is an unusually rocky and misty outcropping deep inside the jungle, around which there is a high density of petrified trees, as the living forest ceases to grow. The Stone Forest is really less of a forest and more of a maze, made up of shallow caverns, pillars of rock, and perilous sinkholes dotting the earth. However, its most legendary accolade is the so-called Basilisk. Claimed to be a legendary serpent with mysterious powers, it is said to be longer than fifteen meters and to stalk travelers who enter the Stone Forest, before pinning their limbs to the rock and killing them. Given the frequent disappearances of any who do enter the region’s boundaries, every local gives it a wide berth, and most take the existence of the Basilisk- and implied existence of its lair, full of the treasures stolen from those it has slain- as fact.
- Teled Methen is the region where Altalar civilization specifically began. This means that unlike for example Hyarroc or Teled Varren, which while entirely seen as Altalar today were actually colonized over time, Teled Methen was completely ethnically Altalar when Talea first unified the realm.
- Teled Methen is full of ruins to this day, sometimes hidden where no one would expect to find them. There are many accounts of construction workers clearing ground for a new manor only to find a temple-ruin hidden underneath their foundation.