|Common Nicknames||Avanthar, Plainsriders, Elven Riders, Barbarian Elves|
|Languages||Plains Elven, Daendroque, Parcal, Catala (depending on geographical location of tribe)|
|Distinctions||A Nelfin race exhibiting tribal instincts and genetic modification|
|Maximum Age||120 years|
|Body Types||Most commonly Atletic, although occasionally Muscular|
|Height||6’ - 6’8”|
|Weight||120 - 260 lbs|
|Eye Colors||Bright blue|
|Hair Colors||Black, dark auburn|
|Skin Tones||Tan olive|
While this doesn't mean your character has to come from one of these places, it's recommended they do.
Extension:DynamicPageList (DPL), version 3.2.1: Warning: No results.
To many, the Avanthar are the wild horse masters of the plains of Daendroc and the open fields stretching into Lusits. While originally being an Elven race, the Avanthar have since their first interbreeding changed far away from their Elven lineage due to their belief that the Elven race was physically inferior to the Ailor (and other races for that matter), and that they should absorb the strengths of other races. In many ways, the Avanthar have become a half-breed race, but they have developed their own unique features that set them apart from other Half-Elves. Their culture is also a far cry from the old Elven high standard of living, having reverted to being pasture nomads, but isn’t nearly as barbaric as it is often implied by ignorant Daendroque settlers. Avanthar engage in an aggressive guerrilla style warfare employed against primarily Orcs, while taking the unofficial mantle of the protectors of the plains, and all that live within. Skillful with a bow and large in number, the Avanthar are primarily a war-like race that continue the fight against the Orcs. Even three centuries after the last semblance of their Empire collapsed, the Avanthar steel on in the hopes of one day cleansing their lands of the green menace and taking up a leading role in what they call the Nelfellim, the resurgence of their Empire.
The Avanthar in many respects appear much like a half breed race between Altalar and the Daendroque Ailor, due to excessive crossbreeding between the two races, but they have since developed into a more formidable mixture of the two. Where-as most Half-Elves are usually limited in their ability to progress within either Elven or Human societies, the Avanthar have thrived on their mixed heritage and become something unlike either race. Of all the Elven races, the Avanthar are the best built for physical combat. They are large, beefy and resilient against the rough lifestyle of the horseman nomads, standing between 6’ and 6’8 feet tall, and being usually of mesomorph build due to their lifestyle. In breeding, they have lost the angular features more common among the Elven races, making place for a more square jawline and exaggerated facial hair features. Their skin always ranges from a tan to olive tone, while their hair appears either black or dark auburn in color. Avanthar exclusively have bright blue eyes. In aging, the Avanthar are similar to the Altalar in that they effectively stop aging around their 25th birthday, though they always look considerably more gruff than the more delicate and elegant Elven races. They can live up to 100 years old retaining this youth, after which they degrade and eventually die of old age around 120 years old. The physical appearance of the Avanthar is often a well planned product of their selective breeding as well as their changing physiology. In fact, part of what makes their race unique is their imprinting ritual, a part-magic, part-physical change that allows them to accept another race’s imprint to create an abridged version of themselves.
Avanthar Imprinting is a racial ability which only full-blood Avanthar have that allows them to absorb racial benefits of other races, with varying effects. The process is very similar to Genos Seeders, where a Genos substance is produced from a host, which can then be used by the Avanthar. The process of Avanthar imprinting has been described to be disturbing by some who experienced it. An Avanthar, in order to produce a Genos Substance required for Imprinting, has to make use of their proboscis organ. This organ is located inside their wrist, and by tensing a certain tendon in their arm, they can cause it to extend out of the skin like a wrist-blade. This proboscis is only three inches long and looks a lot like a very thin see-through cryo-stim (though is very durable like bone), and functions in much the same way. In order to extract the Genos Substance, the Avanthar must then insert this proboscis into a person, after which the extraction is complete within seconds, and causes effectively no pain to the person it is performed upon, though they do certainly feel the needle puncturing their skin. The wound left behind is very small and quickly becomes painless, also clotting rapidly to prevent any long term damage. Then, the Avanthar has the choice to immediately absorb the Genos Substance, or to store it in a vial of water, where the Genos Substance causes the water to emit a rich orange glow with swirls of red dust-like particles inside for later drinking to get the same effect.
Either when consumed immediately after extraction or when consumed later in its drinkable form, the effects of the Genos Substance are instant, but often not noticeable. These effects remain for two weeks exactly, during which no other Genos Substance can be consumed, nor can the effects of the previous consumption be undone in any way. Avanthar imprinting is very different based on which race the Genos Substance was taken from, some traits being entirely physical while some are mental or both. Below follows a list of all the various combinations.
- Strong Genos are the Genos which are considered good host races. Genos Substances from these races are usually considered highly valuable among Avanthar society.
- Orc: Consuming the Orc Genos Substance gives the Avanthar greater physical strength, albeit functioning somewhat unpredictably. Avanthar who have consumed Genos Substance experience a rapid and momentary increase of their Body Shape when they are either excited in some way, or experience anger and rage. This increase can either be 1 or 2 levels, and allows the Avanthar to break their racial limitation of Muscular into Strongman, but not Musclegod. For example, if an Avanthar is Ripped, and are in a fight which they are about to lose, their anger at their impending loss could cause them to spontaneously experience muscular growth to the Strongman level, though the same occurs if for example they get excited from being thrown a surprise party, or are about to win a race with someone. The effects remain for up to thirty minutes after the emotional state that caused them to become the way they are fades, and never stacks. The Avanthar who imprinted a Genos Substance from an Orc may also experience a skin tone change to be mixed with whatever the skin tone was of the Orc they extracted the Genos from, but this doesn’t always happen.
- Maraya: Consuming the Maraya Genos Substance allows the Avanthar to become adhesive to surfaces with great dexterity. This means that, while they are on Maraya Genos, they are able to crawl onto walls and even ceilings with some difficulty, and can scale even slippery surfaces with some effort. The surface climbed on must however be of stone, dirt, wood or other such rough construction materials. Plant matter and organic matter is too soft and irregular for this climbing to work. This ability also has a downside however. Sometimes when they are unable to control their adhesive hands, they might for example be unable to let go of a mug of coffee, and have to awkwardly pry it off. The Avanthar who imprinted a Genos Substance from a Maraya may also experience their ears becoming much longer and thinner, and cranial ridges forming on their forehead, but this doesn’t always happen.
- Good Genos are the Genos which are considered advantageous, but not have such easily pronounced benefits as the Strong Genos. They are more commonly found.
- Varran Genos Substance grants a boost of +10 Athletics for as long as the Genos Substance is active (though it does not affect Body Shape in any way). The Avanthar who imprinted a Genos Substance from a Varran may also experience a furred tail appearing, but this doesn’t always happen.
- Yanar Genos Substance grants a plant camouflage ability to the Avanthar. This means that while an Avanthar is standing surrounded by plants, flowers and trees, their skin becomes camouflaged to their surroundings at will (meaning it doesn’t always happen). This does not make them invisible, just really hard to detect (and it does not affect their clothes). The Avanthar who imprinted a Genos Substance from a Yanar might suddenly experience aggressive vegetarianism, and utter revulsion to consuming any meat, but this doesn’t always happen.
- Slizzar Genos Substance grants the Avanthar the passive Shimmering Scales ability, but over their entire face to a lesser degree. That is to say, regardless of the Avanthar’s appearance, to the eye of the beholder, if they have consumed the Genos Substance, they will appear as a handsome person to others, regardless of their personal tastes. It is important to note that this doesn’t immediately make them attractive or alluring, just purely well-groomed (even if they are not), well proportioned (even if they are not), and pleasing to look at (even if they are not). It is similar to having a form of beauty hex on one’s face, causing others to perceive it as different in their mind than they normally would.
- Dead Genos are the Genos that cause evolutionary regression in the Avanthar that is considered dangerous and a sickness in Avanthar society. Dead Genos are races that have in the past already been used in the Avanthar evolution, or races that are too closely related to Genos already in use. When such Genos are consumed, they cause an effect referred to as Satiir Sickness. The races which cause Satiir Sickness are Ailor, Dwarf, all varieties of Nelfin, Url, all varieties of Sihai, all varieties of Songaskian and all Half Races. The effects of Dead Genos are described in the next bullet list.
- Firstly, Avanthar who consume a Dead Genos suffer extensive physical mutations practically instantly that remain for the two week period while they are on Dead Genos. The most obvious change is that their legs change into Url-like furred and hooved legs below the waist. Further, they grow a prehensile lion tail. For the rest of their body (both women and men) grow more aggressive body and facial hair. Additionally, they grow wood-like antlers on top of their head.
- Secondly, Avanthar who consume a Dead Genos and thus have Satiir Sickness suffer the hunger of such Dead Genos. Because particularly Ailor Genos was frequently used during early Avanthar development, Avanthar who taste Ailor Genos (or any of the other Dead Genos) become addicted to the substance. Even though a Dead Genos normally fades after 2 weeks, Avanthar who suffer Satiir Sickness become addicted to Dead Genos Substances and continue to consume them constantly, thus remaining the way they are. It is hard for them to want to reject a Dead Genos while they are already on them, and this is particularly problematic because a Dead Genos can be consumed any time during the 2 week period to extend it by another 2 weeks, while this is not possible for the other Genos types.
- Thirdly, the Avanthar’s mind state also changes. While normally other races (particularly the Altalar) might consider an Avanthar under the Satiir Sickness to be repulsive, Avanthar who suffer from the effects experience a heightened sense of self-value, pride and vanity. They see their state as something to be strived for, and won’t heed anyone who says so otherwise. This is what often complicates trying to cure an Avanthar out of Satiir Sickness, and why most of them will in 9 out of 10 cases not be able to do it without outside help. Avanthar who do suffer from Satiir Sickness revert to a state of self-indulgence in food, vanity and pleasure, and can as such frequently be found either serving at or buying service from a brothel or stores that sell accessories.
The Avanthar, not unlike the Altalar, are incredibly territorial, and are highly protective of their property. Avanthar tribes will seek out Cielothar and Yanar tribes, declaring the pacifists under their protection as a means of ensuring a constant supply of food and trade goods, regardless if the Cielothar or Yanar agree to this arrangement. Because Cielothar farms are often prey for the hostile Orc clans, the Avanthar keep an attentive eye on the camps at the edges of the forest, and treat any outsiders aggressively, knowing that they could be precursors to Orc or Ailor encroachment. This very concept provides a complex relationship between the Daendroque Ailor and the Avanthar. While the Avanthar feel obligated to mingle their gene pool with that of the Daendroque Ailor, they are also compelled to act hostile around them, as the Daendroque Ailor tend to take their supply of trade goods and food. This usually results in a system of kidnapping Daendroque women to use as wives. On top of their war-like mentality, the Avanthar make no use of magic, believing in progressing the Elven race towards the superiority witnessed by the Ailor Military. Finally, most, if not all members of an Avanthar tribe are illiterate. They have no official written language, and due to the lack of an immediate need for recorded knowledge, they pass tradition down from one mouth to the next. The Avanthar often have a superiority complex, much like the other Elven Races, but more so in context to the other races. They see the Cielothar as ignorant lost children and the Altalar as squabbling no-good dwellers of the past. They truly see themselves as the salvation of the Elven Race, the only true fighter for the resurrection of the Elven Empire. Avanthar are incredibly secluded and hard to gain the trust of. They have a strong sense of who the people they truly cherish are, and treat anything else as a stranger, for which each Avanthar often has a different term or name. That being said, when the trust of an Avanthar is gained however, they tend to be loyal to the end and extremely forgiving for transgressions. Avanthar are completely incapable of casting any form of magic. At the same time, they are affected twice as severely by any directly affecting forms of Magic, for example School of Mind Magic.
Effects of Avanthar Imprinting
Avanthar can often also be seen as incredibly arbitrary in their personality, but this isn’t always expressly their own fault. When the Avanthar imprint with another person, they scour the soul of this person as well, and the process can sometimes transfer personality traits from the imprint target over to the Avanthar. For example, a very secluded Avanthar that imprints with a very gregarious Varran may suddenly find themselves becoming a lot more social. While this process isn’t always guaranteed, it happens often with imprinting, and is more related to the personality traits of the individual—as opposed to a more consistent list of traits related to their society or racial design. These personality traits are often lost when the imprint is removed, though in a few rare cases they can stay behind if the imprint was a particularly emotional or strong sentimental bonding.
The Avanthar tribes are based off the Cult of Suel’lrodäd, which was a heretical group dedicated to magically experimenting with Nelfin subjects in order to create a superior Nelfin. Following the shocking effects of the Cataclysm, however, all of the work done by the Suel’lrodäd was lost. The noble house of Avanthar, descended from the great Lord Avanthar of Medlem Talar, led the transitional period, and encouraged the Avanthar to interbreed with the Daendroque Ailor. It was during this time that they ruled magic as a source of power out of the question, due to the nature of the Cataclysm.
Becoming outcasts of typical Nelfin society due to their heretical beliefs, the Avanthar took to wandering the wastes of the plains of Daendroc, capturing and riding horses in order to flee impending doom from the Orc invaders. Their mastery of the horse contributed to their guerilla-styled attritional warfare tactics. Eventually, their lifestyle became more and more crude in order to adapt to the changing world. The nomads became known for their skill in archery while riding horseback, performing the most daring and unthinkable shots with deadly accuracy that is seldom seen outside of their ranks.
As time went on, however, the call for a more permanent home for the tribe members became too great for the elders to ignore. The Ularen Valley, a solemn refuge hidden within the Ularen Hordelands, was a perfect new home for the wanderers. The Avanthar set to work, clearing small plots of land and creating tents out of the hides of the creatures they slew. Very soon, the Avanthar tent city of Ularen was completed. This dream of solace was soon shattered when the Dark Iron Clans took wind of the settlement, and attempted to force the Avanthar out of the valley. Rallying behind perhaps the most significant Pröta’ll in the history of the Avanthar, Teller’raa - who is often thought to be a descendent of the original House Avanthar - the nomads responded to the surprise ambush with cruel and efficient fighting. Luring the Orc berserkers into the center of the valley, it was simple work for the Avanthar to ride around the edges of the compound, firing arrows into the middle. They made short work of the Orcs and sent a very clear message to all foreigners.
Shortly thereafter, the Elves of Thellassia - an old Elven Kingdom that would be replaced with the Regalian Zuimobraga Kingdom - made a very advantageous offer to all Avanthar. They wished to have a border state between themselves and the Shenath-controlled Shadow Isles, just in case of invasion. Abandoning many of their old traditions, the Avanthar controlled Hortutor hordelands maintained a strong buffer, funded by the riches of Thellassia. These Avanthar soon became indebted, and later enslaved, to the Altalar, who wished to keep the half breed filth subjugated. With the recent Elven War, however, the Hortutor Avanthar have found themselves free to pursue their own fates.
In the past century, the Avanthar have made contact with the Cielothar tribes and have formed a symbiotic relationship with them. In exchange for Avanthar protection and trade goods such as bones and pelts, Cielothar tribes provide the Avanthar with several specialty commodities unfound anywhere else such as specific floral products, beads, and colorful cloth. Now, the Avanthar continue to roam the the plains of Daendroc, scavenging the ruins of the world before the Cataclysm, and preying upon unsuspecting Orc clans. The Avanthar somehow developed their imprinting technique around 200 AC; some say by influence of magic usage by the Avanthar Ularen Horde, though this is mostly just substantiated by rumors. Regardless of the source, the imprinting techniques added to the Avanthar’s effectiveness on the battlefield, but also across the world as they are finely tuned to adapting to the local needs and environment by imprinting with locals.
Of late, more and more Ailor missionaries visit the Avanthar in hopes of converting their population to Unionism. While the occasional lesser member of the tribes may succumb to the teachings of Regalia, most of the warriors respond with brutality, earning the Avanthar an ill reputation throughout the Empire as primitives and savages. These sentiments were originally seen in the Ranger Crisis, though it has escalated much more as a result of the technical annexation of the Ularen Valley by Daenshore. As one might predict, the Avanthar do not recognize the assertions of their Daendroque overlords. That being said, the free lifestyle of the Avanthar has resulted in what other races would consider to be the largest fracturing in terms of religious unity of any races, peoples or cultures. The topic of religious splintering is a continuing topic among the Avanthar.
Often seen from the outside as cold, nasty, and brutish, Avanthar society revolves around wanderlust mixed with protectionism. Avanthar society as a whole is mostly focused around the Ularen Horde tribe, a central tribe that acts as a hub, whose leaders are descended from the Altalar nobility of the Elven Empire. The Ularen Horde is comprised of a massive tent-city in the middle of the Ularen Valley, which is the only permanently settled Avanthar tribe. The Callenbras, Ordensias, Grenitan, and Catlanio tribes all serve as lesser roles in the “federation” of sorts, scouring the countryside while scavenging, hunting, and defending their Cielothar cousins. Being nomadic in nature, these tribes place a heavy value on horses. Children are taught to ride and shoot from a horse at a very young age, and are often skilled at the Casecabilo, or the Horse-hunt.
The main political body of the Avanthar is the Ularen Horde in the Ularen Valley, a tribe of elite warriors descended from Altalar nobles of the Elven Empire. All Avanthar pay homage to this single body in a very loose confederacy. This is in order to provide mutual protection, however on occasion lesser armed conflicts have risen up between the smaller tribes. Each tribe has a dual leadership position, referred to as the Cabäss and the Pië’ssa, who share the executive power of the tribe as dual chieftains. Where one leads raiding parties on Orcs and some Ailor settlements, the other stays home and cares for the domestic matters of the tribe until the other returns. Because much of Avanthar society is based upon meritocracy, gender does not play any special role due to the very social nature of the Avanthar. Elders are important among the Avanthar, even if they do not have any technical political power. The Avanthar use facial hair to identify their importance in the social ladder, the highest leaders have three braids in their beard, while the lower elders have two braids in their beards. Regular male Avanthar adults have one single braid in their beard, while non-adult Avanthar males have no braids in their beards. Males without facial hair among the Avanthar do not exist.
As a relatively new race, the Avanthar draw roots from many different people. They are primarily influenced by the Altalar, though they have rejected their high society ways of living in favor of more basic lifestyles. They also take roots from the very early Daendroque slaves, however this is only in the simplicity of their lives. The Avanthar lack any interest in delicate and elaborate clothing. They most often wear minimalistic hide trousers, and adorn their torsos with leather harnesses to keep cool in the hot sun of the plains of Daendroc. The exception to this are the women Avanthar, who cover their chests with very light and colorful cloth provided by the Cielothar for modesty. On top of this, the horsemen of the plains decorate themselves with simple Cielothar jewelry such as beads and cloth; ear puncturing and decoration is very popular, and also eyebrow piercing. While it is not always the case, Avanthar often cut their hair very closely on the sides, afterwards shaving delicate patterns into them. On the top, they let their hair grow into messy mohawks, though recent Cielothar concoctions have allowed them to straighten their hair and create a more pointed and intimidating look. Females will sometimes allow this to trail into a tight braid down their backs, though it will never reach below their ribs. While females are obviously unable to grow beards, the men of the Avanthar grow and braid them to identify their own importance. The larger and more intricately braided beard the individual has, the more important they are to the tribe.
The Pröta’ll play a significant role in the raising of the children Avanthar. These, “heroes of the tribe,” are masters at horsemanship and bowmanship, and it is their responsibility to teach the children the oral traditions of the Avanthar in times of peace. Beyond the Pröta’ll, however, the younglings are most influenced by their elders. The Elders of the tribes engage in the concept of selective breeding, choosing the strongest healthy women to pair with the most skilled and largest males. This has resulted in an effective selection of physically healthy Avanthar, but it also means that the act of reproduction among the Avanthar is often desensitized. Family units as such barely exist. Fathers and mothers may have some familial adoration for their children, but many matches between males and females are arranged. The Avanthar also practice rampant polygamy sometimes, especially when one of the partners is considered to be a very productive member for selective breeding. Matches for love barely exist, and sometimes same-sex relations become frequent as well to compensate for this, which is socially acceptable among the Avanthar. Separation between parents and siblings is virtually nonexistent however, despite the often cold relations between the various spouses. It is no rare thing for siblings to share tents, even after marriage. It is often that these familial bonds and tightened friendships are accredited with the superiority of the Avanthar military tactics; groups are incredibly close and have a trust rarely seen between soldiers of, for example, Regalia.
A strong cultural notion among the Avanthar is the idea of skin touch and friendship. Physical skin to skin contact to Avanthar is very personal and is often only done for special reasons. In fact Avanthar can become very aggressive to unwarranted or unapproved physical contact. The Avanthar don’t formally have a concept of friendship, and what they consider friends are often somewhere in between what an Ailor would consider a friend and a lover. As such, Avanthar are very picky about who they consider their close compatriots, not even respecting their acquaintances enough to refer to them by their first name and simply referring to them as “Stranger” in whatever appropriate language or dialect. In order to truly become an Avanthar’s close friend, one must prove to the Avanthar that they are worthy of their loyalty, after which an Imprinting ritual is undertaken. When the imprinting is complete, the person who did the ritual with the Avanthar is truly considered a friend, and will be talked to on a first name basis as a sign of homage.
The Avanthar often have a strong longing to horse riding in the plains, the big blue open sky and living in the rural countryside. Culturally they are at home living in unison with nature around them, but always acknowledging that they are the masters of the plains and the nature within. Avanthar frequently tattoo their own body in very similar dagger like patterns that the Kathar use, though these patterns resemble flowing winds and clouds with sharp pointy ends more than actual sharp thorny compositions. Their clothes often range from blue to green colored cloth, with all shades in between, complemented with leather. Bone carvings often feature much of the Avanthar jewelry and self-decoration, which is often the pride of an Avanthar, though they also wear copper and brass or bronze jewelry provided by the Cielothar or Altalar. The only material the Avanthar desperately avoid is gold, given that they believe it to be a corrupting substance.
Avanthar religion is a very complex matter that frequently causes a lot of strife among the Tribes. Formally, like the Altalar and Cielothar, the Avanthar Ularen Horde worships and praises Estel and follows in their faith. They are, however, considered heretics to the faith by the Altalar, due in part to the obvious Ailor influences on their faith. Instead of worshipping the Elven Pantheon, the Avanthar worship the eight Deities of the Old Gods, grouping together the Virtues and their corresponding Vices into one. Additionally, the Avanthar reject the notion that the Pantheon walks among Alorians, believing them to be the celestial bodies in the sky; yet another difference between the official Faith and the Avanthar deviation. Avanthar will often stare up at the stars from their camps in the plains, and practice rituals involving dancing around a fire while “singing” to the Gods for blessings, though to outsiders, “shrieking,” may be a more appropriate term to use.
The other tribes are very divided on their religious homage, some family units ranging from Void Worship, Dragon Worship, Unionism, Old Gods and even some that follow the Allar ideals or small cult based religions. Technically, religious liberty is entrenched in the Avanthar ideals of freedom, but in practice the royal caste of the Avanthar often suppresses and oppresses any Avanthar that acts out of line with what they consider the only true religion—their own version of the Worship of Estel. Most of the exiled Avanthar that live outside of the tribes are Avanthar that have gotten in some sort of dispute over religion with the Ularen Horde.
Combat and Warfare
The Avanthar are quite possibly the most brutish and warlike of the Nelfin races, being physically stronger and more capable than their smaller cousins. They are trained to fight exclusively on horseback, using spears and composite bows. Per the rare occasion that the Avanthar are forced on foot, they have a very deceptively agile and aggressive fighting style that uses two smaller axes. It is not unheard of for them to try to throw these, the Pröta’ll having developed a unique combat style where throwing axes is glorified and trained to expert levels. They often practice hit and run raids on Orc clans, though their targets have expanded to the Daendroque Ailor since 294 AC, in the events of Ailor expansionism leading up to the Ranger Crisis. Besides raiding these two groups, the Avanthar focus on protecting the Cielothar, who they see as innocent and pure younger siblings. Avanthar are known to completely avoid any long drawn out battles, as both their numbers and their military tactics are not suitable for a structured war.
Economy and Technology
The Avanthar are generally considered isolationist primitives, and while this isn’t an inaccurate statement, there is definitely more to them that meets the eye. The Avanthar have a very symbiotic relationship with the Cielothar. This mutualism is not necessarily a trade agreement, but more so an unspoken contract of socialism, where the resources of one are the resources of the other. The Avanthar donate hides, bones, scavenged artifacts, and most importantly, protection, to the Cielothar. The Wind Elves then gift the Avanthar with beads, cloth, medicine, food, and even the services of their well-practiced Light Mages. The Avanthar avoid all contact and trade with most of everyone else. They do communicate with the Daendroque Ailor in attempts to widen the gene pool, and while this results in the slight transfer of ideas and trade, most of the time this is not enough to constitute as any substantial exchange of resources or ideas. For this reason, the Avanthar have no technology whatsoever, and rely on tribal techniques and basic survival skills.
- Due to the yearning for a stronger Nelfin race, some Avanthar do not limit their standards for mates to just Daendroque Ailor. Avanthar that leave their tribes often take interest in Alt-Regalians, and Northerners.
- To the shame of their descendents, some Avanthar think it is a wise idea to welcome Orc traits into their gene pool, hoping they will be able to turn the green brute’s greatest weapon against them. Ironically, these horsemen are often cast out, and later enslaved by the Orcs for use against the Avanthar.
- Some smaller Avanthar tribes have been known to migrate as far as the Inheritor States of Rie on scavenging missions, but later decide to remain among all of the artifacts and take part in the great ongoing conflict in Teled Methen.