|Type||Card and Drinking Game|
|Objective||Possess all game pieces|
Conceived on the continent of Ithania, Bloodstones is a versatile game capable of being played in many climates and locations. It can be as tame as a civil game of chess or as rowdy as an enraged Eronidas depending on who is playing it. The game itself is very common due to the availability of its components and is most commonly played by the lower classes of Aloria.
The game of Bloodstones is thought to have originated sometime in the early years post-Cataclysm within the rural and poor populations of Ithania. What they possibly derived the game from is unknown, but it rapidly migrated south. It was the Daendroque who soon mastered the game and completed its refinement into the modern variety seen today. They took it as a valuable test of skill and the mind, with the leadership of many criminal organizations taking to playing the game as a test in those areas, but also as pseudo-thievery and white-collar criminal training. It reached the Regalian Empire as a whole in 200 AC, and has since remained popular in the seedier or lower class populations across the Empire, and even in foreign ports across Aloria.
Two Twelve-Sided Dice
The dice are used to determine the base power level of each player at the beginning of every round.
Four or More Game Pieces
Anything can be used as a game piece. The game pieces can consist of anything as long as their booster levels are clearly stated and understood by both players. Each piece is given a set number; a feather’s level could be +2, for example. Pieces can also have negative effects, such as -3 for a stone. You add or subtract the number of the game piece from the base power level.
A Small Bag or Sheet (optional)
A small bag or sheet may be used to hide the game piece you have chosen to use in a round, though they can also simply be taken off the table and held behind the back.
How to Play
- Both players in the game mutually agree on an array of negative and positive values for up to ten objects that they can play. The values can only range from -3 to +3. Formal games make use of carved and marked tokens, while unofficial or casual games make use of any sort of item.
- Each player chooses a game piece of any value without the opponent’s knowledge, and hides it in a bag, under a sheet, under the table, or behind them.
- Both players roll their die and show their die to their opponent to confirm the number.
- Both players then reveal the game piece they chose and add or subtract the power level of the game piece to their base number. For example, if you roll a 6 and choose a +2 item. 6+2=8, which is your total power.
- The player with the highest number gets the other player’s game piece and can use it later in the game.
- Additionally, an optional rule is that after each piece is lost, the loser is punched, which is most common among the Daendroque, and other similar Cultures. The strength of the punch can be anything from a friendly jab to something more based on the number assigned to the game piece taken from an opponent.
The game ends once a player has all of their opponent’s game pieces.
- /Roll: The /Roll command can be used to roll the dice and determine the base power level (command: /roll 1 12 or /roll 12).
- Items: Any item can be used as a game piece. This can include physical, IG items like blocks and more, or they can be RP items. However, if they are RP items, a list should be made to help keep track of them, and players should be asked to please not cheat and emote a different game piece than the one they picked before the one their opponent reveals.
- The game’s name is thought to have been changed from when it was an Ithanian game, gaining its current title for how the practice of punching people, a Daendroque refinement that raised the stakes, can and did rapidly lead to full-on fistfights.