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Origins Farah’deen
Type Athletic Game
Player Count Two teams, six to seven players each
Objective Score goals
  • 12-14 Genna Sticks
  • 12-14 Den Shields
  • 12-14 Uniforms
  • 1 Bulu

Bulucencen is a game that has drastically evolved since its original iteration created by the Qadir centuries ago. Nearly wiped out by the expanding Songaskians, they added new religiously significant aspects to the game, while the sport also survived among the Hadrav’yan Ailor of northern Farah’deen in a more Qadir-true version. Today, wild cheering echoes from stands as hundreds turn out to watch competitors clashing against one another in pursuit of the ball, and enjoy the spectacle under the sun that beats down on all.


Bulucencen was originally invented by the Qadir centuries before the Cataclysm, likely existing even before their unification into the Sariyd Empire, and was one of their few sports to survive their slow slide into mechanization. Rural groups ultimately kept the sport (then known as Kurlabah) alive and were often watched by urban visitors. However, when the Great Storm erupted across Farah’deen, millions died, and the game might have been wiped away had it not been for Songaskians finding the worn down courts at the fringes of great cities, seeing the equipment, and revived it, albeit in a fairly different form. The game also remained alive among the Hadrav’yan Ailor, learning it from the Qadir who were rapidly abandoning leisure in favor of pure survival, rapid innovation, or military training. In the modern-day, Bulucencen is a sport found in the eastern lands of Aloria among the Songaskians and Hadrav’yans, lacking popularity elsewhere but keeping men and women well exercised in their daily lives, as well as teaching basic ideas of strategy and teamwork.


There are only two remaining variations of Bulucencen today, the Songaskian version, and the variety played by the Hadrav’yan. The Hadrav’yan version is often considered closest to the origin and has several rule changes. The teams are only two teams of six, and not seven, while the usage of shields is rare to non-existent. Additionally, physical contact like shoving to get at the ball is dismayed, but jostling and guarding are acceptable. Finally, the game also lacks the periodic sun iconography of the Songaskian version.



12-14 Genna Sticks

Bulucencen makes use of Genna Sticks, three-foot-long sticks with a broad, circular flat end, and a grip of leather or carved wood. They are commonly patterned to represent two complete sets, and those in Songaskian position often explicitly feature clashing sun iconography.

12-14 Den Shields

Den Shields are tall ovular shields crafted of hide or leather on a wooden frame, and frequently possess clashing colors, images and more to help best identify one’s teammates on something other than their clothing. These shields are of a similar length to Genna Sticks and are secured around the user’s forearm.

12-14 Uniforms

Bulucencen uniforms are fairly simple pieces of airy clothing of a relevant cultural color palette for the individuals playing the game. However, they often also feature prominent stitching or secondary fabric coloration mirroring the shield, allowing for ease to teammate identification. Fingerless gloves are also sometimes included but are not required.


The Bulu itself, or ball, or as outsiders crassly call it, the “Sandball”, is a small leather ball filled with sand, ideally possessing a uniform roundness and being light enough to bounce when it hits a firm surface. The ball can also be made from wood, but this is the rarest variety. The ball is often decorated with sun iconography in the Songaskian version of the game.

How to Play

  • All members of the team must keep back from the middle while only one member of each team steps forward, squaring off with another from the other team. Any and all Songaskians must trigger one part, if not all, of their Elder Form before the game begins.
  • The ball is then served, rolled out into the sand between the two as a countdown starts. When it ends, both forward players seek the ball, and once one side has acquired it, the game begins.
  • All players can move wherever they want on the field. They can only move the ball through the use of their Genna Sticks and can be bounced off the shields of others, or even one’s body parts, but it cannot be actively kicked.
  • Players can try to block one another through the use of shield pushes, clashing sticks and tripping with sticks or legs. Illegal moves include raising up your stick and directly striking another opponent or their shield like the Genna is a weapon, or aiming for the face in any attack.
  • There are no goalies in the game, and no one is allowed to step into the semi-circle around the goalposts that sit at either end of the stadium. This is only acceptable in a saving move, where a player blocks a shot, at which point the other team must retreat slightly to allow a safe departure from the semicircle.
  • When one team scores, they must fully retreat past the half-point line, and wait for the other team to approach them.


The game’s object is simple: to score as many points as possible within two twelve-minute periods of time, called a Cycle, with a three-minute break in between. The team with the most points wins the game.


  • A more extreme version of the game was once popular among Hadrav’yan youth, called “Avoid the Dragon.” An extra teammate, or a bystander, would get to fire a tipless black arrow into the group of players. The individual it struck was out for three minutes of the match.
  • The religious connotations of the game often see the court’s semicircle goalzones called Sun Zones, and the individual with the ball is often called the Brightened.
  • Bulucencen is never played at night.

Writers HydraLana, HeyItzAPotato
Processors Woodwork, Antimreoir
Last Editor HydraLana on 06/13/2021.

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