|Affected Races||All except Urlan, Bralona, Kathar and Haat-Maraya|
In the ruins of grandiose temples and ravines flush with jungle, places where once Nelfin sung the thousand glories of civilization, art, and poetry, the land has long laid dormant. But the past refuses to be forgotten, and in the forlorn echoes of the long-destroyed Allorn Empire, in an answer to the sins of its people and their betrayal of their Gods, an affliction stirs to set the count right and make good Elleyon’s final revenge. The Cahal is an agent of perfection, an Afflicted who has been influenced by the celestial siren song of the Exist to see ugliness in all things mortal and attempt to set them straight to their definition of purification. While rarer in Regalia than Vampires, a traveler would be remiss to forget the Cahal and what they are capable of. For while servants of chaos may pillage and destroy, the Cahal, servants of Order, seek to unify, organize, and recruit until they are so great a force that none may bar their path.
Cahal are Afflicted, formerly normal people who were converted into statue-warriors with glowing eyes by the Shattered Curse. The Cahal see themselves as blessed soldiers of perfection whose actions improve and beautify the world, whereas most others experience them as crazed zealots who siphon souls for power. They enjoy support from some sects of Estellon radicals who believe in their mission- elsewhere, Cahal are feared and ostracized by all other societies, religions, and cultures, because of the existential danger they pose to organized civilization. The Regalian Empire has always struggled with the Cahal infection growing in response to repression of Nelfin populations or explosions of Vampires or Geists, as desperate Estellon worshipers turn to the curse to keep themselves safe when nothing else can.
Playing a Cahal
Cahal are prosecuted and illegal. Cahalism is seen as an evil curse that should be exterminated either through curing or the sword by almost everyone: most characters are anti-Cahal and attack them on sight, while most of the rest reserve at least a grudging dislike. That said, Cahal are quite powerful, and in an isolated duel situation, Cahal triumph over most enemies unless they are a Cahal Hunter or particularly skilled Mage. Cahal usually live in either Floral Court, where sympathetic locals shelter them, or in Crookback or the Sewers otherwise: Cahal unify together under central leadership, and wage war with those who threaten their existence, before going into hiding when they draw too much attention to themselves.
Cahal in Regalia
Cahal in Regalia are strongly disliked. The Allorn Princes and pro-Allorn states often treat them like pests who cause more trouble than their help is worth, which is an attitude that has moved to Regalia with Teledden and Fin’ullen immigrants. However, especially zealous Estellon worshipers or those who have been radicalized by the intense Regalian environment where Vampires, Geists, cultists, Archon and more threaten their way of life may see them more as friends and align with them. While in Regalia the guard cures Cahal in a Curing Chamber, in the provinces they are nearly always put to death if discovered and caught.
Mechanics are a set of rules that define how this Affliction operates. This section is very important to read, because it may include some functions that could be considered Specials, though all Abilities are recorded in the Variants section.
Becoming a Cahal is simple. There are so called Infection processes (described in more detail below). Once initial infection has taken place, the person will undergo a couple of days of conversion during which they are still their old self, but feel like something is wrong, and gradually turn into a Cahal by losing parts of their mind that made them normal. A person normally becomes a full Cahal upon first soul feeding, though this slow infection process may also be time-skipped or extended with player discretion.
- Infection by feeding: Infection by soul-siphon is the most common occurrence for Cahalism to spread, as it is highly contagious. Players may decide not to be infected by a siphon however.
- Infection by contract: Infection by contract involves making a deal with a Cahal to ‘take them as an ally.’ This is always telegraphed by a blue fire in their palm, and deceiving a character into a contract requires OOC consent.
- Infection by ritual: Infection by Ritual is less common, involving praising the Estellon Gods and asking for their blessing. Greater Entities like Arken and Estellon Gods can also do this directly.
In any and all cases, anyone who is already Void or Ordial Occult, whether through Magic or Theurgy, etc., cannot become a Cahal. The latent conflicting essence prevents infection.
Affliction curing in the provinces is practically impossible. The only real way Afflicted have reliability been cured in the world, is through Curing Chambers, which are very rare old Dragon Ruins with chambers that some doctors have discovered can cleanse a person of their Affliction. In order to cure an Afflicted, the Afflicted must be put into the Curing Chamber by someone who has the Affliction Wisdom Pack from the Scholarly Point Buy Category, after which this person may perform the ritual. How the ritual is done is up to player interpretation, but the Afflicted must remain in the Curing Chamber for 10 Minutes, while the Afflicted is unable to escape without outside help. If a Curing session is attacked by outsiders, for example other Afflicted trying to break the Afflicted out, the Curing only completes when all attackers have been defeated. Either way, if anyone attacks a Curing session, nobody may be imprisoned or killed during or after the fight, nor may Artifacts be stolen.
Cahalism was designed by the Estellon Gods during the fall of the Allorn Empire to take revenge on a society they perceived as sinful, decadent, and traitorous. Though not all Cahal are Estellon faithful, the original purpose that the Gods created them with yet remains.
- No Conscience: Cahal don’t have a conscience, they never feel bad about feeding or attacking anyone, or engaging in their Cahalic actions, or causing others to suffer.
- Seek Perfection: Cahal are obsessed with perfection. They hold no room for error, and never feel bad about breaking something they dislike or hurting someone they disagree with.
- Seek Kinship: Cahal always seek hierarchy, and within that hierarchy seek to do things with one mind. The more Cahal acting in synchronicity, the more beautiful it is.
- Resist Curing: Cahal will always resist and fight tooth and nail to prevent themselves from being cured. Do not act snarky or comedic/aloof in the Curing Chamber.
While some Cahal are obvious and stride about with eyes of blazing light, it is not always easy to tell when someone is a Cahal. It is only possible to say that someone is a Cahal if they have the tell-tale glowing icy blue eyes, which only activate when they feed on someone, use Abilities gained through Cahalism, or are in their Cahal form.
Afflicted Form is an instant transformation that can be used by Afflicted to disguise their identity, or to look more monstrous than their normal body would be capable of. Afflicted Form can have any number of additional aspects added onto it, like additional limbs, eyes, horns, spikes, tails, wings, tendrils, and more. Afflicted Forms are purely aesthetic, and do not add combat functions or more limbs to wield extra weapons with. Afflicted Form cannot be used at the same time as any other Disguise Ability or Special. Afflicted Forms must look unnatural, but can also be used to imitate other Afflictions or Affinities (though never perfectly). For purposes of fairness however, an Afflicted Form is always immediately recognized as such, and cannot be mistaken to be something else. An Afflicted Form must also strictly be something differently unnatural from the default appearance of a Character, it cannot just be a normal person. Afflicted Form designs must always be specifically written on Character Applications under “Afflicted Form” in the Appearance section. Individual minor traits that designate group membership or loyalties may change on Afflicted Forms, but the general design must remain consistent indefinitely. Each Affliction also has a unique aspect about their Afflicted Form that sets them apart from other Afflictions:
- Cahal Form, the Cahal version of Afflicted Form, must be made of stone as their primary material. This can be any level of detail (chunky rocks or small detailed shapes), any color (from gray to marble to pink, any stone material), and any style (rough, mirror-shiny), but must always be rock. Visual shapes also have a wide range, from more humanoid designs to plant-inspired ones to animal-inspired ones, with general freedom.
Sanction is a unique capability possessed by Cahal which other Afflictions do not have access to, that increases their ability to transform allies that they have won over to their cause into a form more agreeable to them. Cahalic Sanction at its core, allows a Cahal to form an agreement with another character without either IC or OOC deception that they align completely with the cause of that Cahal, and are willing to serve the Estellon Gods and the Exist. Once that agreement is concluded, the character, if Occult, is changed into an Exist Occult by the power of the Estellon Gods, who act on behalf of the Cahal. This cannot be undone in any way, and follows the very specific rules bulleted below.
- Non-Exist, non-Magic conditions like Vampires, Geists, Archon, Bralona, Urlan, Silven etc. cannot be converted.
- Non-Exist Mages become Exist Mages.
- Non-Exist Custom Kit Mages lose their Custom Kit if changing Dimension.
- Theurgists with Void Demons or Ordial Shades are cleansed of them.
- Primal Revenant Theurgists cannot be converted.
- A Mundane character is instantly infected into a Cahal unless their Race would lock them out.
- A Kathar character is turned into a Cult of Light Kathar.
- Please inquire beforehand if you have questions, as this is irreversible.
Why Cahal are Hated
Cahal are hated because they drain others’ souls for power. The Cahal are usually quite meditative and slow to violence, and can present themselves as being perfectly calm, put together, and normal until their enemy’s guard has gone down. Many Cahal style themselves as wise philosopher-kings acting on just principles, because that is what they truly believe they are, even if the truth is to the contrary. Unionism, the state religion of the Regalian Empire, has created clear ties between the Cahal and the proliferation of Exist corruption in the wilderness killing farmers’ crops and animals, and connected them with the evil of serving non-Unionist gods and converting people away from Unionism. Most people see being fed on as a good enough reason, even without this theological justification. This feeding must be done on Player Characters at least once every two weeks, and cannot be NPC'd except through specific mechanics. A Cahal can go into hibernation for extended periods of time to stave this off.
Within this Affliction, there are several Variants. Each Variant represents a different way to play this type of Affliction, each coming with their own Specials and Abilities. A Character can only ever be one Variant of any Affliction, with each having conditions that are mutually exclusive. Choose whichever Variant fits best to your character. Some Variants may also change over time, please read the individual variants for those rules.
Highborn Cahal are the default type of Cahal, that involves the majority of them. Highborn Cahal can be solo or group-based, in which case they form so-called Courts. Highborn Cahal have a large range of choice freedom, and can also transition into Greater or Sworn Cahal if their conditions have been met at any later point in time.
- Afflicted Form: Highborn Cahal are able to make use of their Cahal Form, an instant transformation. For Afflicted Form Rules, consult the Mechanics section.
- Cahalic Life: Highborn Cahal are not immortal, but can extend their life indefinitely while feeding on souls. Maximum age is 300, as all Cahal older than that would know too much.
- Cahalic Sanction: Highborn Cahal are able to weave Exist-magic into an agreement, entering into a Sanction with a willing target. For Rules, consult the Mechanics section.
- Cahalic Sight: Highborn Cahal have glowing ice-blue eyes when using their Specials, Abilities gained from Cahalism, Cahal Form, or Feeding. They can also see in the dark.
- Cahalic Control: When feeding, Cahal victims are unable to move. They may also remove any memory of the feeding, or leading up to the feeding, from the victim.
- Cahalic Escape: Within 10 seconds after having successfully fed on someone, a Cahal can use an instant Escape mechanic to flee to their Rental/Estate/Base.
- Cahalic Mindwall: Cahal are immune to any Special that has mind-control, unless they choose to let it affect them. They can be mind controlled by Exist Gods however.
- Cahalic Soulcurse: Those who have successfully been fed on by a Cahal suffer from Soulcurse, giving -2 Main Combat Stat and -1 Constitution for 72 hours after feeding.
- Cahalic Dominion: Cahal are able to (with strict OOC consent) establish a mind-control curse after feeding on a victim that lasts until Exorcized. Thralls cannot be infected.
- Cahalic Events: During Calendar Events, Cahal may use an NPC citizen Cahalic Glamor to join and cannot be detected by detection Mechanics, unless they attack.
- Cahalic Physique: Cahal do not need to drink or eat, though can drink alcohol and get drunk. They also no longer need to breathe air, or feel the cold or damage from it.
- Cahalic Familiar: Cahal can summon a stone Cahalic familiar like a rock dog, marble songbird, or onyx cat. This familiar can carry items, but not part-take in Combat.
- Cahalic Dressage: Cahal can magically alter their clothing and make-up, adding and removing items, changing color, changing textures, shapes, etc, instantly.
- Cahalic Power: Cahal gain 4 Commutable Point Buy that can be spent in Artificer/Roguery/Spell/Curses/Athletics, are lost on curing, and must be on the Character Application.
- Special Coalescence: Point Buy spent on Spell or Curses Point Buy allows taking Specials from both Pages (for example 3 Points in Spells, taking 1x3 Specials from Spells, and 2x3 from Curses).
Greater Cahal are leading Cahal who lead a Court. At any time, if a Court comes into existence in Roleplay, any number of leaders may be declared, and those leaders automatically become Greater Cahal. There is no minimum or maximum size for a Court, as long as a Court contains at least an active member and an active leader, it can be classified as a Court, and it is up to the players to use common sense when a group needs a Court Leader and when it just just a small group. Greater Cahal can also transition into Highborn Cahal if their Court collapses, or Sworn Cahal if their variant conditions are met. Greater Cahal status should be recorded on the Character Application.
- Soul Inheritance: Greater Cahal have all the Specials that Highborn Cahal have, and a set of unique ones that are lost as soon as they stop being a Greater Cahal.
- Court Mender: Greater Cahal can personally use Magic to return lost limbs and restore wounds of Court members inside their Clandestine Base, so long as it is not attacked.
- Court Alerts: Greater Cahal can be OOC notified of an attack on their Clandestine Base, and they may burst out of the ground and appear inside so long as enemies are not inside yet.
- Court Control: If a Greater Cahal’s Court member is planned to be cured while caught, the Greater Cahal must be OOC notified of the time and place.
- Court Hold: Greater Cahal cannot be conventionally cured. A Palace Inquisitor must be called to generate a specific curing mission for the State Metropolitan.
- Court Lord: If a Greater Cahal is caught, their Court members must be OOC notified of this and the place and time when they are planned to be cured.
Sworn Cahal are two Cahal who have chosen to swear oaths of eternal brotherhood to one another, serving as the most unswayable of allies and the most implacable of friends. Ignoring the traditional Court structure that tries to centralize all Cahal, Sworn Cahal believe that all they need to perform their duties is one another. Sworn Cahal are strictly forbidden from being a romantic couple, and must be a platonic relationship. They can count as part of a Court, but can never be Leaders, as they care more about each other than their Court. If their sworn counterpart dies, is cured, or leaves them, Sworn Cahal revert to Highborn Cahal.
- Soul Inheritance: Sworn Cahal have all the Specials that Highborn Cahal have, and a set of unique ones that are lost as soon as they stop being a Sworn Cahal.
- Sworn Embrace: Sworn Cahal, when in Emote Distance of their oathmaker, gain +1 Main combat Stat, and Asha Speed while running towards each other only.
- Sworn Arrival: If a Sworn Cahal is near knocked out/killed/cured, their oathmaker may be notified OOC and arrive by sky-leap unless occupied in Combat elsewhere.
Halfblood Cahal come in two variants, depending on that Halfblood’s birth. Someone with one Cahal parent is called a Brood Cahal, while someone with two Cahal parents is a Curseborn Cahal. What is described on this page are Brood Cahal, while Curseborn Cahal have their own section on the Curseborn page, as they are something different altogether. Some cultures look kindly on Curseborn Cahal as naturally righteous people without the insanity of the Cahal, but others who cannot or do not want to tell the difference lump them in with the Cahal as a general population, while actual Curseborn themselves heavily vary in behavior. Interested players are encouraged to read about them there.
- Brood Life: Brood Cahal do not live indefinitely from siphoning souls like full Cahal do, but their life expectancy is twice-fold that of their dominant Race.
- Brood Mindwall: Brood Cahal are not beholden to Cahal mentality unless infected, instead their mind is clear of any alterations that might be present in real Cahal.
- Brood Heritage: Brood Cahal do not permanently have glowing blue eyes, but their eyes may glow when they are angry/in a fight, or they may choose to make them glow.
- Brood Connection: Brood Cahal are extremely susceptible to Infection. They are instantly turned into a full Cahal while being fed on, or siphoning any type of soul.
- Brood Soulthirst: Brood Cahal are not addicted and don’t siphon souls like real Cahal do, but they do have attraction to the idea of it, feeling hunger when Magic is cast around them.
- Afflicted Form: Brood Cahal are able to make use of their Cahalic Form, even when not infected. For Afflicted Form Rules, consult the Mechanics section.
Cahalic Dreamform is a Special that all Cahal of all Variants have (and also Vampires), and it is essentially an upgraded version of Cahalic Glamor, created by the Justice and Pride Arken and their minions, to aid Cahal and Vampires widening their social avenues. Cahalic Dreamform has a lot of rules associated with it that make sure it is primarily used for social RP or Events, rather than just another suit of disguise (though some manipulation may occur with it). Cahalic Dreamform has the following rules:
- Cahalic Dreamform cannot be applied in Combat, and it is also not possible for a person in Cahalic Dreamform to engage in Combat. When a person in Cahalic Dreamform is attacked, it is not like they are unable to protect themselves, but they can't have Combat Proficiencies, or use any Abilities, including all Cahalic Abilities and Specials. Players should create the circumstances in which they are allowed to flee from combat that is aggressed on them, rely on third party protectors, or simply never get into conflict to begin with.
- Cahalic Dreamform can be a Race different than the Cahal's main Race. For example, a Dwarven Cahal's Dreamform may be a Fin'ullen. Additionally, they may change a wide range of factors about their appearance such as gender presentation, hair, body shape, eye color, voice, all equating Dreamform to a disguise. This disguise cannot be broken or Countered, and while in Cahalic Dreamform the Cahal is immune to Occult/Void detection mechanisms and Abilities.
- If Race Swapped through the use of Dreamform, Dreamform grants the Vampire the Specials of that Race, (but not Slizzar Shapeshifting, or Specials that grant Abilities or Packs or Proficiency Points) and removes their old Racial Specials. Cahal cannot be forced out of Dreamform through any mechanic, nor will they swap back to non-Dreamform is they are KO'd or captured or imprisoned or Exorcised in any way.
- Cahal may inform others of the appearance of their Dreamform, which should stay consistent. They are not able to change this beyond the first imagining. If however their Dreamform becomes so widely known that the State Metropolitan can safely identify a Dreamform attached to a Cahal, then the Cahal has the option of resetting their Dreamform, which allows them to completely redesign it. Abuse of this will result in restriction by Lore Staff.
- Cahalic Dreamform exists to provide Cahal who are otherwise always hunted and or discovered by Lawful forces a venue to do social RP while still maintaining some level of character consistency and identity across two characters effectively. Misuse of Cahalic Dreamform to perform devastatingly annoying and un-engaging espionage RP will result in this Special being restricted for the individual. Using information gained with Dreamform from for example the Tavern is allowed, but using Dreamform just to spy on others in secret meetings is not.
- Any actions taken within Dreamform begin and end in Dreamform. For example if a longer lasting Special of a particular Race would normally persist indefinitely on a Target, and the person swaps out of Dreamform, then the effects of these Specials are also immediately broken. For cornercases, please consult Lore Staff in tickets if you feel something should last.
Cahalism has a murky past, but one that has been dug up, documented, and publicly presented by Allorn scholars recently. Teledden, Fin’ullen, Suvial, and Solvaan have a cultural understanding of what Cahal are that leads to societal knowledge of this section, but other cultures likely know very little unless they have intentionally delved into this field of study. Cahalism was created by the Estellon Gods during the collapse of the Allorn Empire, more specifically, during the Mage Wars. Among them, Mana alone dissented and preferred the Yanar as a solution. Cahalism is a corrupted version of Markenism: whereas Markenism is a God-Curse, Cahalism was intended to create God-Followers who would enact the will of the Estellon Gods during and after the Allorn Empire collapsed in on itself, in the same sense that many Cahal end up becoming fanatics for their various Ailor pagan faiths.
Although the Estellon Gods have since departed the world (except a few), the Cahal remain in the purpose they were originally created for, as their final revenge against the Empire that forsook them for the allure of the Void, Dragons, and other powers. And yet, they have not figured out how to react to the revived Allorn Empire, as they know it is not the same flawed entity: but can tell that there is something off about it, just not what. As Cahalism has these distinctly divine origins, Cahal are usually amicable to the requests of either the remaining Estellon Gods, or their agents the Exist Arken.
Arken have been known to give patronage to groups of Cahal or present in a friendly way to them, even if the Cahal are doing things that directly contravene the mission of those Arken, because the Cahal are part of the greater plan of the Estellon deities left in place before their disappearance that the Arken dare not disturb. Through Nelfin populations around the world, Cahalism has spread until in the modern day it has reached around the same density as Vampirism, many of them disguising themselves inside of Estellon religious communities or hiding their true intentions until the moment of convenient reveal arises.
Cahal lead a varied range of lifestyles. Some have a more tribal aesthetic and dwell as shamans in the ruins of the former Allorn Empire, while others disguise themselves craftily in major cities and use diplomacy to convert others to their ideology. In general, Cahal go where other Cahal are and make themselves useful to one another. Degrees of infiltration and comfortable living are not as important to a Cahal as the size of their Court, and entire groups of Cahal have been known to uproot themselves across countries and continents just to start over again somewhere else where they believe they might be more useful.
Below is some cultural content that is relevant to all Cahal.
- Cahal share the concept of a Vanity Dance, a festival where all Cahal dance while completely surrounded by as many mirrors as possible so that they are forced to see themselves no matter which direction they turn in. Their various imperfections, damage, and changes accrued to their statuesque forms over time are put on display. Vanity Dances are treated as a reminder to stay humble, and often thrown to celebrate victories, but also remind the Cahal to be temperate and restrained.
- Cahal share the concept of a structure called Elleyon’s Anvil, a flat stone tablet four meters long and three meters wide, and polished to a shine. If Cahal capture priests of an enemy religion, with the OOC consent of that captured priest, they can host an event where they ritualistically sacrifice them to an Estellon God or Exist Arken of their choice on Elleyon’s Anvil. This kills them for a period of 24 OOC hours, after which they resurrect in a temple of their religion with full memory of the event.
- Cahal are steeped in old Allorn court-culture. Even the wild ones unwittingly parrot some aspects of it, having many masters of poetry and song among them. Generally speaking, since the legitimacy of the Cahal is so derived from historical Allorn events they know happened, they share a general knowledge of Exist scripture and can make up passages to discuss.
- An inexplicable and little-understood Cahalic tendency is their love of building cairns. Large, vertical piles of perfectly gravity-weighted marble have made themselves apparent in recent decades near the graves of Allorn rulers the Cahal considered virtuous, and near ruined temples where famous ancestors made a last stand. It is their favorite way to commemorate a victory, but especially the sweet tragedy of a defeat.
- Cahal love talent, but are saddened when talented individuals are not Cahal. They become drawn towards people they see as talented, and gain an inexorable urge to turn them into Cahal so as to win over another worthy soldier for their cause. The more a Cahal respects a person, the more they inevitably want to try to align them with their ideology, because their way is the only correct one in their head, so someone else they see as good must agree with them.
- Cahal are pro-establishment, but only establishments that they think are righteous. Cahal have a history of either docile submission to the Regalian State, or dogged and inexorable antagonism when they believe that a policy is inherently unfair or works to undo the will of Estel. They can pivot on this in a way that looks almost random to outsiders, but the Cahal and their conclaves understand that this is couched in their sense of morality.
- The Cahal pursuit of perfection is a very complicated thing. While it is true that to attempt to become perfect is a tenet of Estellon, normal Estellon worshipers have mortal boundaries. They can become tired, disheartened, or temporarily give up on their quest before coming back to it. What distinguishes a Cahal is that their pursuit is truly tireless and contextless: they get up, again and again, until they have attained exactly what they want to see.
- Many Cahal are excellent writers and poets, especially of the religious kind. Cahalic societies prize skill with the written word, a value inherited from the fact that Teledden culture has produced many of Aloria’s best speakers over its millennia of existence. Hymnals in praise of the Gods and Arken are heavily encouraged, and Cahal take great pleasure in verbally dismantling their enemies, be they Purists, Dragon Worshipers, Kathar, or otherwise.
- Cahal love deals and contracts, especially as a means to convert others to their ideology. Their favorite trick of all is to begin with seemingly innocent exchanges of favors, and end with complete Cahalic conversion. They present themselves as open and willing to help anyone whose requests are reasonable, but use that as a hook: once their teeth are in, they stop at nothing to win the other party over, and add them to their ever-growing army.
- To keep their relationship with Exist Silven and Estellon zealots stable, many Cahal have practiced the art of making their actions appear justified. They derive clear moral reasoning for why they do most things, even if those things are antagonistic at face value, because otherwise they would have a hard time keeping Absolution, Justice, Diligence and other Silven moving in lockstep with them. Even still, it does not always work, and they sometimes come to blows.
- Cahal are proud of being Cahal, always. Cahal do not believe in achieving their aims through subterfuge. They see this as a piteous thing lacking righteousness, and believe that since they are correct (in their eyes), they should have no problem winning others over with open diplomatic tactics or warfare if need be, always preferring to make their dealings above the table unless pushed into a corner by overwhelming numbers of enemies.
- The Cahal enjoy reenacting famous Allorn historical events or otherwise using stage plays as a way of handing down lessons of the past. Most of these are unremarkable and can be made up free-form, but the most notorious is their version of the Night of the Fallen Star, where they kidnap as many Kathar as possible and make them fight their way out of the Cahal’s grove if they want to live.
- There is a major bridge in Ivaëlle made entirely of dormant Cahal making a human pyramid. Allorn Arcano-engineers assure the populace that there is no risk of collapse.
- The mysterious original patrons of the Cahal were the Inulvaan, four-faced statue warriors who directly served the sanctuary of the Goddess Estel. While Cahal are imitations of Marken, it is believed that the Arken who designed their original forms took heavy inspiration from the Inulvaan, and some Cahal have been noted to directly adopt the four-face design.
- News has recently reached Regalia that the most prominent of the Allorn generals doing battle with the Kathar, Prince Lenuyaan of Ahillond, is an open Cahal with large regiments of Cahalic soldiers recruited from the deep jungle. He is likely too powerful for the Allorn court to get rid of at the moment, or is let be for his usefulness in creating additional soldiers from thin air.