From MassiveCraft Wiki
Death in roleplay for a character can be great development for others, but isn’t always fun for the owner of the Character. MassiveCraft has a set of rules to protect from random deathmatching, and unfair death forced onto others.
Important Terms in use with these rules
- Intent: Intent means you have decided from an out of character standpoint that you wish to kill another character, or that someone has decided to kill your character.
- Maim: Maim means to bring permanent physical damage to another character. Examples include a severed arm, severely burned faces, deep wounds that leave large scars or heavy internal damage.
- Consent: Strictly written permission to kill a character. It has to be so clear that a staff member reading through logs can confirm it, by matter of speaking.
When is it okay to kill someone?
- When the other person has given you pre-discussed permission out of character to take their character’s life, regardless of the circumstance of the conflict.
- When you are the victim of a violent instigation by someone else, meaning someone attacks you with the intent of taking your character’s life.
When is it definitely not okay to kill someone?
- For petty insults like a spilled drink, punch or verbal insult, regardless of whether you have permission.
- If the murder would happen in broad daylight in the tavern or the street for example.
- When you do not have consent to perform the kill from the other party.
When should I allow myself to die?
- When your character is the violent instigator, and attacks someone with the intent of killing or maiming them.
- When your character commits crimes that are punishable by death in the eyes of the City Guard.
- When your character has been sentenced to death by a Regalian Court or the City Guard.
When should I consider death as an option?
- When your character is attacked by a large crowd that severely reduces their chances of getting away.
- When your character jumps into a lethal situation to help either the victim of the attack or the attacker themselves.
Are there exceptions to these rules?
- Guards on duty are immune to any death forced on them, due to their position as setting assistants. They help the staff and adhere to a strict ruleset of their own while on duty.
- Guards on duty may execute individual in whatever location they deem necessary.
Remember these notes
- You do not have to kill, even if logic would dictate you should. You can always let a character live by inflicting what you think is a fatal blow, but allowing the other party to recover and get away.
- Sometimes it may be fitting to allow an assassination plot on yourself succeed, if it was well executed and for the right reasons.
- You must always inform someone if your character intends to kill their character. This is basic courtesy and allows the other party to think about the situation.
- The Sewers and the mini roleplay worlds are not exceptions to these rules. They are retained through every server official roleplay environment.
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