Death in roleplay for a character can be great development for others, but isn’t always fun for the owner of the Character. MassiveCraft has a set of rules to protect from random deathmatching, and unfair death forced onto others.
Important Terms in use with these rules
- Intent: Intent means you have decided from an out of character standpoint that you wish to kill another character, or that someone has decided to kill your character. If you have intent to maim or kill another character, that player then has permission to maim or kill your character. The severity of this maim/kill depends with how badly you originally wanted to maim/kill them. If there is a dispute concerning this, make a ticket in-game for a lore staff to help you.
- Maim: Maim means to bring permanent physical damage to another character. Examples include a severed arm, severely burned faces, deep wounds that leave large scars or heavy internal damage.
- Consent: Strictly written permission to kill a character. It has to be so clear that a staff member reading through logs can confirm it, by matter of speaking.
- Surrendering Consent: By taking an action that leads to this, someone has given consent via action for their character to be killed, assuming the circumstances warrent such. As of right now, this is limited to death sentencing by the Regalian Court, City Guard, or if your City Guard character enters the Slums.
When is it okay to kill someone?
- When the other person has given you pre-discussed permission out of character to take their character’s life, regardless of the circumstance of the conflict.
- When you are the victim of a violent instigation by someone else, meaning someone attacks you with the intent of taking your character’s life.
- When the other character has Surrendered Consent via their actions. In this instance communication and cooperation are still chiefly of importance.
When is it definitely not okay to kill someone?
- For petty insults like a spilled drink, punch or verbal insult, regardless of whether you have permission.
- If the murder would happen in broad daylight in the tavern or the street for example.
- When you do not have consent to perform the kill from the other party.
When should I allow myself to die?
- When your character is the violent instigator, and attacks someone with the intent of killing or maiming them.
- When your character commits crimes that are punishable by death in the eyes of the City Guard.
- When your character has been sentenced to death by a Regalian Court or the City Guard.
- When your character has taken actions that have Surrendered their Consent.
When should I consider death as an option?
- When your character is attacked by a large crowd that severely reduces their chances of getting away.
- When your character jumps into a lethal situation to help either the victim of the attack or the attacker themselves.
Are there exceptions to these rules?
- Guards on duty are immune to any death forced on them, due to their position as setting assistants. They help the staff and adhere to a strict ruleset of their own while on duty. The exception is if they enter the Slums while on Duty.
- Further clarifications on exceptions, see the Authorities section
- This regulation is only in effect when a character is in some form of imprisonment. This is understood to be inside the base or house of some other person, confined in some way such as restraints or cuffs, or otherwise bound. It must be imprisonment to such a degree that if another character were to start slapping the person, they could not physically respond no matter how badly they would want to.
- While in this regulation, if the person who imprisoned the other states "Don't do XYZ or we will cut your hand off", the imprisoned person doing XYZ (what they were told not to do) will give away maim perms. If the person who imprisoned the other states "Don't do XYZ again or we will kill you", and the imprisoned person does XYZ again, they will give away kill perms.
- In any and all situations, a verbal IC warning must be given first (though it is often cordial to also give an OOC warning)
- If that first warning is ignored, maim perms are given. If that warning is ignored again, kill perms are given, but kill perms can never be taken on the first warning.
- XYZ (the act that causes perms to be given) must be a reasonable request such as "stop sobbing" or "Stop talking". Saying "Stop breathing" or "Tell me if Unionism is real" are not reasonable demands.
- Staff can and will mediate and judge in any and all cases of abuse of the Capture/Imprisonment Amendment.
- Perms are only valid for as long as imprisonment lasts.
Authorities rights to maiming and killing
- Regalian Authorities are counted as Regalian Guard Chapters.
- Regalian Authorities have the right to maim and kill characters if they comply to certain criteria.
- Regalian Authorities may maim your character if it is deemed necessary. For example, a character that gets repeatedly arrested for theft will have a hand removed. A character that gets arrested for repeatedly harassing someone of the opposite gender may be forcibly castrated. A character that is arrested by the Inquisition may become scarred or lose an eye in torture if they are inquisited.
- Torture is a main technique used by both the Guards and the Inquisitors to compel a confession. Torture roleplay however is not mandatory. If you are not OOC comfortable with Torture roleplay (lashings, beatings, teeth pulling etc.) you should inform the people you are roleplaying with and find a workaround.
- Execution is also a right of both the inquisition and the Guard, but only when it is appropriate for them to do so. Guards execute individuals who commit capital crimes (such as treason, grand heresy, just being a constant danger to everyone around them), while Inquisitors execute individuals who commit religious crimes (also treason, grand heresy, proselytizing illegal faiths). However, they may never instantly execute your character. Before an execution is done, your character must always be given some way either IC or OOC to escape this final verdict. Your character must be given a chance to avoid it, as long as this chance is still compliant to lore logic. If your character continues to go down the same path however and you commit to it OOC as well, these Authorities may execute the character.
- Execution is also a right of the judiciary, which expands itself to Court Martial, Regular Civil Court, and Noble Court. The same rule applies across the board, your character must always be given some way either IC or OOC to escape a final verdict. Your character must be given a chance to avoid it, as long as this chance is still compliant to lore logic.
- Execution is finally also a limitless right of the Emperor. While staff will endeavor to ensure fair treatment for all players, the Emperor's judgements on execution are final and cannot be bargained around.
Remember these notes
- You do not have to kill, even if logic would dictate you should. You can always let a character live by inflicting what you think is a fatal blow, but allowing the other party to recover and get away.
- Sometimes it may be fitting to allow an assassination plot on yourself succeed if it was well executed and for the right reasons.
- You must always inform someone if your character intends to kill their character. This is basic courtesy and allows the other party to think about the situation.
- The Sewers and the mini roleplay worlds are not exceptions to these rules. They are retained through every server official roleplay environment.
Plecy, Shayin, MrHappyTinkles, LumosJared||
Jared4242 on 12/2/2017.|
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