Curses Point Buy

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Curses Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Curses Point Buy provides Packs for the Character that are only accessible if they are infected with specific Afflictions. The Afflictions are as followed:

Curses Rules & Design

Curses Point Buy are considered Magical Powers of whatever Dimensional source their Affliction is (ex, Void if Vampire). You may also notice that the Curses don’t have specific aesthetics assigned to them like “Fireball” or “Icewall”. This is because the conveyance of aesthetics is up to the player, as long as it generally follows the aesthetics of their Affliction (ex, blood for vampires). The only strict requirement is that all Ability usage in Emotes begins or ends with the name of the Ability in brackets [Like This]. Because Afflictions are usually temporary, Curses Point Buy can only be bought with Commutable Point Buy granted through Afflictions.

Predator Pack

The Predator Pack is for Afflicted individuals who like to be in close-quarters during combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Instant Leap Movement Power Emote Range

Grants the user Instant Leap

N/A

Puppeteer Pack

The Puppeteer Pack is for Afflicted individuals who like to use their magics to control and interfere with others.

Ability Name Ability Type Ability Range Ability Description Modifiers
Power Hex Control Power Emote Range

Grants the user Power Hex

N/A

Infection Pack

The Infection pack is for Afflicted individuals who give in to the impulses of their Affliction, spreading misfortune to others.

Ability Name Ability Type Ability Range Ability Description Modifiers
Debilitating Bite Instant Power Self

Grants the user Debilitating Bite

N/A

Territory Pack

The Territory Pack is for Afflicted individuals who retreat to the most uninhabitable locations, seeking to become the masters of that terrain

Ability Name Ability Type Ability Range Ability Description Modifiers
Area Power Constant Passive Self

Grants the user Area Power

Curses Modifier

Regeneration Pack

The Regeneration Pack is for Afflicted individuals who are kept alive and healthy by their Affliction, healing all but the most severe wounds.

Ability Name Ability Type Ability Range Ability Description Modifiers
Limb Recovery Constant Passive Self

Grants the user Limb Recovery

Curses Modifier

Parasite Pack

The Parasite Pack is for Afflicted individuals who use their Affliction to gain power at the expense of others.

Ability Name Ability Type Ability Range Ability Description Modifiers
Empowerment Buff Power Emote Range

Grants the user Empowerment

Curses Modifier

Betrayer Pack

The Betrayer Pack is for Afflicted individuals who use their newfound powers to try and force others to harm their allies, or become easy prey.

Ability Name Ability Type Ability Range Ability Description Modifiers
Power Struggle Control Power Emote Range

Grants the user Power Struggle

N/A

Meddler Pack

The Meddler Pack is for Afflicted individuals who like to hang in the back, and curse and debuff their enemies, for a stronger ally to swoop in and finish them off.

Ability Name Ability Type Ability Range Ability Description Modifiers
Ranged Interference Link Power Emote Range

Grants the user Ranged Interference

N/A

Feral Pack

The Feral Pack is for Afflicted individuals who abandon all sense of humanity, and fight with tooth and claw.

Ability Name Ability Type Ability Range Ability Description Modifiers
Body Claws Morph Power Self

Grants the user Body Claws

Curses Modifier

Specials

Specials are chosen based on the amount of Point Buy invested (from any source), at a rate of 3 Specials per Curses Point Buy. As such, if a player has 4 Packs, this allows them to choose any combination of 12 Specials from the list below. Note there is some degree of aesthetic freedom even in the Specials. For example, even though fire is normally red, orange and yellow, afflicted can color it whatever way they like, same with water or lightning. You do not need to write the full Specials on your Character Application, just their names. It is generally safe to assume that Specials can never be used for combative or competitive functions.

  • Accursed Senses: The user gains a heightened sense of smell, being able to detect who items belong to, or who most recently touched or used an item.
  • Accursed Vision: The user gains night-vision, able to perfectly see at night time, and in Mundane Darkness. They can also see through blind-folds or eye-coverings.
  • Lair Illusion: The user gains illusionary control over their Region/Noble Estate/Clandestine Base. They can create smells, sounds, sights, and visions of things that aren't actually there. This doesn't work in combat.
  • Lair Knowledge: The user can know who is inside their Region/Noble Estate/Clandestine Base if they are also present in it, and where they are at all points.
  • Lair Summoning: The user can use magic to keep their Region/Noble Estate/Clandestine Base always stocked with food, drinks, and entertainment. They can magically summon/un-summon it, and move it around at will.
  • Accursed Light: The user gains aesthetic control over lights in their vicinity, able to dim them, brighten them, change their color, snuff them out, etc.
  • Accursed Heartbeat: The user can tune in to hear the heartbeat of anyone within 10 blocks of them, able to Detect and hear the heartbeats of anyone nearby them, even if they're hiding.
  • Arcane Wardrobe: The user can change their clothes on the fly, color, texture, shape, size, material, even whole outfits being swapped is all possible and instantaneous.
  • Chain Break: The user may, while chained or restrained by ropes, cause these restraints to melt off of them. Remember that escaping arrest is a severe crime with more severe punishments!
  • Prison Break: The user may, using Magic, smash the gate of a prison cell either in the Prison or a private kidnapping situation. Remember, prison break is a crime punishable by death!
  • Dueling Brand: The user can enchant an arena for an expanded dueling experience, allowing two parties to fight to the death and be revived when the fight is over.
  • Dressage Cleanse: The user may target either their own clothing or that of another person, using Magic to instantly clean them of any dirt, stains, grime, or liquid that has appeared on them.
  • Surfwalking: The user may walk on liquid surfaces that would otherwise cause them to sink, such as water, though it does not grant them protection from heat or freezing temperatures.
  • Wallwalking: The user may walk on walls, and upside down, with just their legs or crawling on all fours, though it does not grant them protection from falling. This doesn't work in combat, or to escape. It just looks cool.
  • Accursed Fall: The user does not take fall damage when jumping from any height, using wings/magic/etc to prevent their harm.
  • Cursewalking: The user turns into smoke, bats, etc. to allow them to move and jump around, but this doesn't disguise them. They may also use the trait Jump 2 in Regalia to reach places reachable without stepping on leaf blocks.
  • Possession: The user can possess someone (who isn't already possessed), with OOC consent, taking over their body. This can be removed with Exorcism mechanics. This has an obvious visual tell when the possession first happens.
  • Berserk Curse: The user may infect any (non magical) organic domestic pet or familiar, causing them to claw at their owner and refuse orders for some time.
  • Curse Smithing: The user can apply aesthetic curses to objects like weapons, applying aesthetic elements to them like a sword that can self ignite. No element gives additional functions.
  • Altered Voice: The user can alter their voice, including causing it to mimic any sound they have heard before even if it is mechanical or animal like, but never the voice of another person.
  • Arcane Mastery: The user has telekinetic control over solid objects, able to move them around with their hands or automating objects like a self-sweeping broom or self-opening curtains.
  • Shadow Element: The user is able to manipulate their own and other people’s shadows, making it change shape, disappear, re-appear, or move independently from the user.
  • Accursed Locale: The user can summon illusions to make the area around them appear more dour, haunted, and cursed/evil. Such as adding evil eyes that aren't there, making shadows more prominent, sounds, etc.