|Appearance||A thick orange gel that feels somewhat bitty to the touch|
|Application||Applied topically to the burned area.|
|Proficiency||Requires 8 points in Alchemy Sciences|
|Created By||Discovered by the Dwarf race during their war with the Dakkar.|
|Potency||Quickly cools first degree burns and slowly soothes second and third degree burns|
Dakkarsand is a Dwarvish creation that has been refined over the years since its original creation during their war with the Dakkar. Because of its effectiveness on burns, the mixture has risen in popularity across Aloria, particularly around trade hubs with easier access to the ingredients. The mixture is used to soothe burns by slowly radiating the heat from them.
In their war with the Dakkar, Dwarven warriors would occasionally find themselves on the painful end of the Dakkar’s fixation with fire, or come too close to the blistering heat of magma. With burn injuries piling up left and right, one of the Dwarven holds (popular rumor being Grebor) decided to dedicate research to creating a curative that could specifically combat burn injuries. The result, a basic gummy mixture, used Pyrignis to slowly pull heat away from the burns. This earned the moniker “Dakkarsand” for the ability of sand to suffocate flames. Sadly, the mixture did nothing to boost the healing time of such injuries and, although it saved many Dwarven lives, Dakkarsand did not turn the war around.
With the spread of Dwarves into Ailor villages and beyond, Dakkarsand’s recipe has been proliferated and refined by other alchemists. Alcohol was added as a painkilling factor with Qorijjian Auzar eventually accepted as the best. Ch’ien-Olite was a key addition, good for absorbing heat and then radiating it through the Pyrignis along with Fireweed. Modern Dakkarsand is a complex mixture, made of more widespread ingredients. It is, however, considered a far more effective coolant than the original mixture.
Dakkarsand requires several ingredients of varying difficulty. Whilst Ruby Flower and Pyrite are relatively simple to obtain, the obtainability of Qorijjian Auzar varies between the drink being sold over the counter or the alchemist brewing it themselves. Acquiring Ch’ien-Olite also depends on the availability of Ch’ien-Ji traders. Finally, the Fireweed must be taken from the wild, where it is free from toxins and therefore less likely to explode on absorbing heat.
- The mixture is made of two parts - one to lightly soothe the wound, and one to draw the heat away. The former is made by first pulverising the Ruby Flower into a fine powder and then mixing it with a small amount of Qorijjian Auzar, adding more until the mixture reaches a particularly runny consistency.
- To make the cooling dust, the alchemist must undergo the onerous process of first grinding down the Pyrite and the Ch’ien-Olite into powder. No lumps must be present within, lest they form irritating chunks and cause pain on application. Once they‘ve been ground down, however, the powders can just be mixed together. The alchemist is then free to add the pulped fireweed to the mix.
- The coolant and the soothing element are then mixed together in a bowl, and must be stirred continuously for up to twenty minutes to prevent any more major lumps from forming. Eventually the mixture will become much more runny and faintly translucent, taking on an orange hue. Once done, the alchemist must quickly transfer the gel into the shade, to prevent the retention of heat. At this point the mixture is ready to be applied.
Dakkarsand is applied by slathering it onto the wound or pouring it on from the bottle. The mixture can also be poured onto bandages and used to cover the burn.
On initial exposure Dakkarsand tends to sting as the alcohol cleanses the wound. The level of stinging depends on the wound - first degree burns sting lightly for a moment, whilst applying Dakkarsand to a second degree burn will actually intensify the pain. Worse burns will feel no pronounced effect, due to the nerve-destroying nature of third and fourth degree burns. After the initial application, the Ruby Flower will start to soothe the wound, although this is usually not enough to heal anything beyond bleeding.
Meanwhile, the Fireweed and Ch’ien-Olite start to draw heat away from the wound, cooling it. This heat is then drawn into the Pyrignis, which is then radiated out of the gel. Dakkarsand acts fast but the level of heat drawn out depends on how soon the mixture was applied. In cases where the mixture has been applied to recent burns, people have reported seeing Dakkarsand bubble and boil on the skin.
After the initial application, more Dakkarsand may need to be applied. First degree burns usually require a few drops, whereas serious third degree burns can require several bottles to be poured out. This is repeated until the patient’s burn reaches tolerable levels of pain.
- Taste: Like eating metal powder mixed with sludge. Due to the nature of the ingredients Dakkarsand should not be eaten and tends to induce sickness.
- Smell: Faintly metallic with traces of fireweed and alcohol.
- Look: A translucent thick orange gel with little specks or large lumps suspended within, depending on the quality of mixing.
- Whilst Dakkarsand does contain healing elements such as Ruby Flower, it is not a healing agent. Those who have failed to understand this key distinction can be recognised by the permanent scarring of their bodies.
- If a bottle of Dakkarsand is left in the light, the mixture will eventually dry into a dark orange crust after several days. Due to the presence of Fireweed the mixture must then be disposed of to avoid small-scale ignition.
- The original mixture, informally known as “Delver’s Dakkarsand”, is a simpler mixture containing tallow candle wax and Dwarven grain vodka. Whilst relatively simpler to make, Delver’s Dakkarsand is strongly frowned upon in most civilised societies as the ingredients leave the patient much more open to infection through the burns, is less efficient at cooling and is far more painful to apply.
- Dakkarsand cannot help those suffering from a fourth degree burn (if bones and muscles have been torched and exposed). Indeed, the initial application can cause so much pain the patient dies of shock.