Void Worship

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Void Worship
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Religion
Pronunciation Void Worship
Origins Unknow, presumed Seraph
Deities
The Void Gods
Subsects
None, though each Void God can have a specific cult.

Void Worship is a Religion founded around the principles of forced evolution, societary advancement through mutations, and the self-betterment by bargaining with Void Essences and Forces and sometimes even Exist Essences and Forces to make one's self stronger, smarter and longer living. Void Worship is the most structured and organized religion centered around Void Evolution, differing from the more tribal forms of Void Worship in that the religion can reasonably co-exist peacefully with other religions and groups, save for some violent expressions of some of the cults. Generally speaking, anti-establishment behavior and violence are not necessarily implied in Void Worship, all of the gods and goddesses can reasonably be worshiped without hurting anyone, but each god or goddess can also be taken in to the extreme, and used to justify great evil. Void Worship as such gets a bad reputation, but rather than Void Worship itself encouraging evil actions, it is the interpretation and fanaticism that results greater acts of depravity. Void Worship is most commonly found among the Kathar, being their main religion that connects to their Evolution-first identity, but many other religions worship them too. The only race that is not known to have any Void Worshipers, are the Sihai and Sihndar, who have proven very resistant to conversion.

Beliefs

  • Void Worship puts faith in the so called Dark Ancients, who are the gods and goddesses of the Void as seen by this religion. The dogma is explained and spread by priests or priestesses.
  • Void Worship does not impart any social rules on the living, only that they should seek self betterment or evolution or greater development through the Void or other means.
  • Void Worship does have priests, but priests are often self professed and there is not really a main religious structure that subjects priests under more important priests.
  • Void Worship knows a number of sub cults who ignore the other Void Gods and instead worship only one of them. Generally speaking however, most Void Worshiper worship all Gods.
  • All gods however may be worshiped unequally. For example, a single God or Goddess may be chosen as a patron, and the others only given token offering to on occasion.
  • Worshiping all Void Gods is also very possible however, while allowing for the inner conflict among the gods and goddesses to also exist and guide interactions with them.
  • There is no real prayer or active worship, rather, the Gods are invoked by name during specific actions, or thought of to encourage success during certain activities.
  • It is very possible to chase after the mode of evolution of multiple Void Gods at the same time, generally all worshipers should do is acknowledge all of them as terribly powerful beings.
  • Statues of the Void Gods are common in households. Either one, or all of them (insofar possible). Sometimes statues are considered contraband in Regalia, but they are generally Legal.
  • Void Worship is nominally legal in Regalia, but it is still extremely discriminated against. Anyone can also be strung up for Void Worship reasons if they murder or steal.
  • Void Worshipers are generally libertarian in nature and very progressive, favoring the break down of most if not all laws and reducing the impact of state or indeed borders.
  • Some Void Worshipers believe ascension to godhood is possible, based on Marvaal's story. As such, some of them do indeed chase after this goal, though many have already failed.
  • Void Worship exists on all continents except the Sihai and Drowda lands. The Dread Empire has Void Worship as state religion, though the Allorn Empire has recently started eradication.
  • Generally speaking, the Void Gods are far more powerful than Arken. A single Void God can take on multiple Arken, but that doesn't mean Arken don't have a few tricks up their sleeves.
  • Void Worshipers see Arken more like lesser minions of the Void Gods. The relationship is complicated, because the Arken have essentially broken free from the control of the Void Gods.
  • At the same time, breaking free of the Void Gods and gaining independence and freedom is a very Eloblina thing to do, and they still perform actions to serve the Gods indirectly.
  • As such, Void Worshipers see Void Arken as beings to model and style themselves after, and also to make deals with, as essentially lesser divine entities of Void Worship.

The Dark Ancients

Djjwa, the Thousand Eyes

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Djjwa, who is sometimes also called the Thousand Eye God, or speculated to be Inth, is the God of infinite memories and knowing and all of history. Djjwa extracts the memories of the living through pacts and adds to them to his own Wellspring of Knowledge, a library so vast in information that is said to rival the Dragons and their libraries of history and fact. Djjwa is depicted as a vaguely humanoid being with various eyes anywhere on its body except its face, and many tendrils and tentacles. It can however also appear as a mangled tree, fused with rotten and rusted metal wheels and gnarled dead wood.
  • Djjwa is primarily the God of Memories and Family Knowledge, and information from Blood.
  • Djjwa worship is done by offering up pacts for secrets, though can be capricious in them.
  • Djjwa is known to be forceful, cruel, and impatient for his prize, but honest and never lying.
  • Djjwa cannot manifest in Aloria, but uses Trees of Knowledge Avatars which appear in Regalia.
  • Djjwa is worshiped specifically by the Cult of the Worm, who seek out rare blood to offer.
  • Djjwa's greatest enemy is Odella, who whispers secrets and invades his Wellspring.
  • Djjwa has a particular fondness of the Lesarra Race, who have a complex relation with him.
  • Djjwa is generally apathetic and indifferent to politics or world events, only collecting memories.
  • Djjwa has a "Worm" in Regalia, a person who can speak to it directly, but their identity is not known.
  • Djjwa despises the Maraya, hoarders of secrets that he cannot reach or achieve, wishing to kill them all.
  • Djjwa believers primarily believe that they should harvest memories from any and all to become wiser.
  • Djjwa's symbol is the lidless eye radiating his gaze in all directions, usually downwards pointing.
  • Blood has particular value to Djjwa and its worshipers, because they believe memories are contained therein.

Ifrit, the Fallen Creator

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Ifrit, who is sometimes also called the Thousand Scale God, Djawa Ifrit (not to be confused with Djjwa) or Ruunh by Dragon Worshipers, is the god of bloody revenge, hatred for inaction and indecision, and questionable enemy of the Dragons. Void Worshiper believe that Ifrit was not actually a Void God that existed before the Void appeared in Aloria, but rather that Ifrit is a Dragon who was corrupted by the Void and then became a God. Ifrit is one innately in-tune with what he calls Creation, or the Races of Aloria, and frequently grants transformations to his most loyal and exceptional followers. Ifrit is shown as a large Ailor with his wings clipped and long flowing hair, along with Dragon scales on patches of his body.
  • Ifrit is primarily the God of Revenge, Action, Decision, and acting immediately.
  • Ifrit worship is done by offering up an act of revenge or vengeance to his name.
  • Ifrit is known to be soft-spoken but resolute, fair but also brutal to those who betray.
  • Ifrit cannot manifest in Aloria, but has recently invaded the Void itself with Aloria Essence.
  • Ifrit is worshiped specifically the Rokhaal, who are a split-off of Vampires.
  • Ifrit's greatest enemy is Onu, who is secretive and treasonous and foils his plans.
  • Ifrit has a particular fondness of Dragon Worshipers and the Rokhaal, which is to be expected.
  • Ifrit is generally apathetic and indifferent to politics or world events, only invading the Void.
  • Ifrit once had a Herald in Regalia, but the Herald was killed, and so the position is vacant.
  • Ifrit despises Vampires and all other forms of Void Afflicted, but adores Void Mages.
  • Ifrit believers primarily believe that all other Dragons should become Void Infested to evolve.
  • Ifrit's sigil is the Moon Crescent, representing the dark turning of the Creators of Old.
  • Leystone has particular value to Ifrit and worshipers for its Dragon-closeness and durability.

Onu, the Time Warper

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Onu, who is sometimes also called the Time Warper, the Two-Faced Liar, is the god of trickery, time and two faced lies. Onu is one of the more hyper-active Void Gods that tries to draw the Races from Aloria into its clutches, creating uneven treaties and deals that always favor him. Even among Void Worshipers, it is known that attempting to bargain with Onu is dangerous, because Onu will always trick the deal maker into accepting a bad deal. Equally however, Void Worshipers consider this one of the greatest challenges of intellect to actually defeat Onu, and receive his blessings as a Deceiver. Onu is depicted usually as a two-headed beast with lizard-like heads, but with bird-like beaks, always holding a Noonh Sphere, which are artifacts from the Allorn time that are able to change time in a room.
  • Onu is primarily the God of Time, Trickery, Treason, Two-faced Lies and Deceit.
  • Onu worship is done by deceiving others and tricking them into badly favored deals.
  • Onu is known to be alluring and intimate when speaking, to draw in naive deal makers.
  • Onu cannot manifest in Aloria, but uses Deceivers as his chosen few to speak for him.
  • Onu is not worshiped by any group or entity in specific, because of his capriciousness.
  • Onu's greatest enemy are practically all of the Exist Worship Gods, due to their cleanliness.
  • Onu has a particular fondness for the Emerald Dragons, and wishes an Emerald Heart.
  • Onu is very interested in global politics and often has a hand in steering conflict.
  • Onu has no known Deceivers in Regalia, but may have multiple around the world.
  • Onu despises Eloblina and her Cult, as Eloblina meddles with his time meddling.
  • Onu believers think if they can capture an Emerald Heart, they can hold time and live eternal.
  • Onu's sigil is the break in time, a V shape, struck through by his rending claw.
  • Noonh Spheres have particular value to Onu and worshipers for their obvious functions.

Qarrakh, the Flesh Hunter

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Qarrakh, who is sometimes also called the Flesh Hunter or the Hunter made of Flesh, is the god of the hunt, defeating nemesis, claiming vendettas and generally becoming a champion of combat and warfare. Qarrakh is said to ride to battle as a flayed centaur, trampling and destroying any who would dare challenge him, and growing each time one of his champions defeats either another champion, or a warrior of renown. Qarrakh is unique among Gods in that he does not personally appoint his Champions, in fact anyone can claim to be a Champion of Qarrakh, and play the so called "Game of Blood", which is just the name his worshipers give to the endless challenging and battling his Champions do. Qarrakh is depicted as a humanoid upper body attached to a horse-like lower body, however the whole body is made of skin-less muscle tissue, and the god has no face.
  • Qarrakh is primarily the God of Battle, Champions, Warfare, Victory and Flesh.
  • Qarrakh worship is done by invoking his name in battle and offering a kill to him.
  • Qarrakh is known to be boastful, loud, arbitrary and violent to even his own flock.
  • Qarrakh is one of the few Void Gods that can manifest in Aloria and fight.
  • Qarrakh is worshiped by his Champions who generally attach to other Void Cults to fight.
  • Qarrakh has no single enemy, instead seeing everyone and everything as a potential enemy.
  • Qarrakh has a particular fondness of Cult of Power Kathar, the bigger the better.
  • Qarrack does not care about Alorian events, but does ride on the back of Onu's Chaos to battle.
  • Qarrakh has many Champions in Regalia, and they are often quite open about their identity.
  • Qarrakh despises Ifrit, who supposedly remains undefeated by him in the Void.
  • Qarrakh believers think that by defeating foes, they can evolve to become stronger.
  • Qarrakh's sigil is two swords piercing a circle, opening the wound for blood to flow.
  • Bone-sung Armor and Blood-summoned weapons have particular ritual value to Qarrack and followers.

Odella, the Endless Whisper

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Odella, who is sometimes also called the Mother of Plots, the Endless Whisper, and the Balance of Power, is the goddess of secrets and spreading information, affecting events with minimal involvement and watching the chaos unfold from a distance. She is also the goddess of protection and service, and has a large following in that the Crimson Witches are her personally Afflicted favored (though not all Crimson Witches live the true lifestyle). Odella is very involved with Aloria, and is in near constant contact with the Crimson Witch Cabal, affecting events particularly in the Dread Empire and the Suvial Principalities to her liking. It is said that it was her who empowered both states with the Fire Scars and Void-Outs that they used to wipe out whole cities. Odella is usually depicted as a heavily mutated Altalar, with eight arms, each casting some form of Magical spell.
  • Odella is primarily the Goddess of Affecting Fate, Secrets, Whispers, and Spies.
  • Odella worship is done by collecting secrets and using them to change Fate.
  • Odella is known to be cold but helpful, stern but motherly, and always invested.
  • Odella cannot manifest in Aloria, but has a whole army of Crimson Witches.
  • Odella's truest enemy are the Unionist Gods or Instruments, who always get in her way.
  • Odella has a fond love for Crimson Witches, but also Slizzar are favored by her.
  • Odella cares a lot about Alorian events, and frequently meddles in their outcome.
  • Odella has many Crimson Witches in Regalia and across the world, but no true herald.
  • Odella despises Onu as he is her enemy in the games of politics in Aloria.
  • Odella believers think believing one's own mental abilities is bringing about evolution.
  • Odella's Sigil is an elongated tower that ends in pointed teeth, and eyes beneath it that gather secrets.
  • Odella and followers place particular value on Vampiric rejection and Cahal hunting.

Armas, the Contained Desire

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Armas, who is sometimes also called the Contained Desire, the Allfather, the Ancestor of Legions, is the god of carnal desire and pleasure, of fornication and fertility, and of parentage. Armas is considered one of the more harmless Void Gods, because he is not known to kill or harm anything, he is just singularly obsessed with reproducing and as such even the other Void Gods had to restrain him in a Cage of Nothing because he was too impassioned all the time. The cage is literally made of nothing but upheld by a common trickery from Odella and Onu, causing him to believe it will contain him, and so he actively pretends it will without knowing. Armas looks relatively normal save for his red glowing skin and face-less head. While he has red eyes, his face is made of metal plates that constantly change shapes to appeal to whatever the person looking upon him finds most appealing. Armas followers are chiefly concerned with lineage, not the violent kind, but the type where they spend centuries and generations perfecting a bloodline by selecting the right people to reproduce with, all in the hopes of breeding away the rot and imperfection that was native to the world, and creating the perfect being. This does have the byproduct of Armas worshipers and cultists generally being the most attractive of all Void worshipers. On occasion Armas worshipers can have an evil streak and kill off ugly or weak offspring, but it is not strictly required.
  • Armas is primarily the God of Fertility, Fornication, Offspring, and Parentage.
  • Armas worship is done by giving in to carnal desires, and family planning.
  • Armas is known to be overly gregarious, kind, caring, and above all alluring.
  • Armas can manifest in Aloria, usually in the body of the Pleasure Arken.
  • Armas has no enemies, because intercourse is a universally well liked activity.
  • Armas loves literally anyone and would love to make love to literally anyone.
  • Armas does not care about Alorian events, but cares a lot about important persons.
  • Armas does not part-take in selecting favored worshipers or Heralds.
  • Armas despises Djjwa because he thinks Djjwa is a sexless celibate with no spark in life.
  • Armas believers believe that to bring about evolution, they must breed the perfect being.
  • Armas' sigil represents a depiction of simplified reproductive organs.
  • Armas and his followers have particular love for aphrodisiacs and wines.

Korroth, the Wildering Beast

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Korroth, who is sometimes also called the Wildering Beast, the Carnage Incarnate, the Beastmaster, is the god of all beasts, horrors, creatures and cryptids of the world. It is said by the Void Worshipers that he is the source of all unexplained things in the world, but also of rapid self evolution through consuming these beasts. Korroth is in a permanent hunt, not like Qarrakh's hunt for people, but a hunt for beasts so he may defeat them and consume their flesh to mutate or evolve his own body. Korroth is depicted as Eronidas-adjecent, but with multiple legs, a long tail with a scorpion-like hook, large strong arms and quite alien physiology as he has absorbed multiple beast's strengths, qualities, and body parts.
  • Korroth is primarily the god of Cannibalism, Hunt, Beasts, and Horrors.
  • Korroth worship is done by killing great beasts and feasting on them.
  • Korroth is known not to speak, and only have an endless lust for the hunt.
  • Korroth cannot manifest in Aloria, but sends his beast children into the wild.
  • Korroth has no enemies strictly speaking, because he just hunts most of the time.
  • Korroth adores Armas, who helps him produce his beast children in plenty.
  • Korroth does not care for Alorian events and focuses only on beasts.
  • Korroth supposedly blesses great hunters with body mutations akin to their prey.
  • Korroth looks favorably upon the Urlan, but can never quite connect with them.
  • Korroth believers believe that they can self-evolve by consuming strong beasts.
  • Korroth's sigil is the three-toothed maw and snarled upper lip.
  • Korroth and believers put particular value on beast tusks and teeth.

Marvaal, the Forever Slave

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Marvaal, who is sometimes called the Forever Slave, the Nelfin Divine, the Est'Allorn Praised, is the god of perfection and craft, of design and execution, and of the mechanical and of slave masters. Marvaal is a very recent Void God who came about during the fall of the Allorn Empire, where supposedly, one of the few remaining Archmages Marvaal was corrupted by the Void, sacrificing his entire principality of Masarmäen (which to this day is still completely abandoned) to ascend to godhood. However, when he did become a god, the other Void Gods did not look kindly on his ascension and chained him to the Blood Forge, enslaving him to forever reforge perfection and put him in his place. Marvaal as such is also known to constantly plot against the other Void Gods and in part may have something to do with Ifrit's Primal invasion of the Void to try and overthrow the others. It is believed by the Void Worshipers that Marvaal actually produces the majority of the Void Demons, and is technically the father or crafter of Greater Demons, and as such also a patron of Karamatology.
  • Marvaal is primarily the god of craftsmen, perfection, design and slavery.
  • Marvaal worship is done by crafting beautiful things and smashing ugly things.
  • Marvaal is known to be spiteful, cruel, but respectful of true value and perfection.
  • Marvaal can manifest in Aloria, but only ever does so as a slave for a single night.
  • Marvaal despises the Nelfin races who have not yet ascended to Kathardom.
  • Marvaal hates all Void Gods, but looks fondly on Armas for reasons.
  • Marvaal cares greatly for Alorian events, believing the Dread Empire should rule all.
  • Marvaal supposedly blesses perfection with a curse of desire, making all who hold them greedy.
  • Marvaal has intense hatred of the Other Void gods, but it does not translate to his followers.
  • Marvaal's cultists themselves in fact believe he should remain chained to create perfection.
  • Marvaal's sigil is the dragging claws of the slave, marked on his back to mark him.
  • Marvaal and believers put particular value in metallurgy and engineering.

Eloblina, the Toad Mother

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Eloblina, who is sometimes also called the Toad Mother, the Keeper of Progress, the Mushroom Swarm, or the Eternal Croaker, is the goddess of fun, freedom, independence and free will. Eloblina is a bit more unique in the sense that all of her followers are generally seen as somewhat naive and not into the whole Void thing, but just want to do their own thing and have a lot of fun while doing it. She is believed to in fact manifest entirely outside of the Void and rarely ever exist within the Void, interacting frequently with her children and faithful, and blessing them with all kinds of little trinkets an tricks that the other Void Cults would barely acknowledge as blessings and more like junk. Eloblina is neither male nor female, but usually presenting female, knee or waist-deep in a bog or swamp, and surrounded by lots and lots of frogs and toads. She usually wears loose flowing robes of simple materials, with earthy colors, and all sorts of fungus growing on her body.
  • Eloblina is primarily the goddess of freedom, free will, fun and independence.
  • Eloblina worship is done by spreading her mushrooms and taking care of toads.
  • Eloblina is known to be kind but anxious and shy, avoiding contact frequently.
  • Eloblina manifests almost exclusively in Aloria and gets sighted a lot.
  • Eloblina hates slavers, and anything that messes with time, especially Exist Worship Gods.
  • Eloblina does not care for Alorian events, but is known to mass-release slaves on occasion.
  • Eloblina has her own Cult of Eloblina, who spread across the world with their "gifts".
  • Eloblina ironically finds Demons spooky or scary, and would prefer to change them to less spiky.
  • Eloblina cultists believe that they are the guardians of freedom with the toad guardians of time.
  • Eloblina's sigil is an upside down mushroom with a toad's eye in the center.
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  • Elobnlina and believers put particular value in toads, frogs, mushrooms and molds.

Accreditation
Writers MonMarty
Artists MonMarty, Patsie
Processors FireFan96
Last Editor Birdsfoot violet on 05/2/2022.

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