Dragon Warriors

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Dragon Warriors
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Afflictions
Affected Races Any Mundane
Contraction IC
Mortality Rate N/A
Origins Dragons
Symptoms

Dragon Wardens, Dragon Knights and Dragon Champions are a specific type of Mundane individual that is blessed with Draconic Powers to help combat the spread of what the Draconic factions refer to as Infection. These types of Dragon Warriors differ from Archblood in that they are created intentionally, and that there are very few of them. Dragons or their direct representatives create Dragon Warriors, while Archblood are created without the direct interference with Dragons, and operate much more independently. Dragon Warriors are sometimes depicted as the commanders and special forces units in the Dragon armies, reducing the Archblood to common soldiers, but this is not strictly speaking true. Rather, Dragon Warriors have a different functional use in the fight against Infection, and instead of taking the fight directly to the Infection, serve more directly to protect the Mundane population of the world and Dragons as bodyguards and protectors. Dragon Warriors have been virtually unseen in the world since Cataclysm, but have made a rapid return since the appearance of the Dread and Imperial Dragon, and the continuing changing conditions of the return of Dragons to Aloria. Dragon Warriors generally serve the Draconic agenda, or the agenda of their representatives, for example the Matron of the Imperial Dragon, however Dragon Warriors have also been known to operate independently and on missions by Dragons or just following their own moral compass.

Becoming a Dragon Warrior

Becoming a Dragon Warrior is not as straightforward as acquiring for example the blessings of a Void prefect would be. Dragon Warriors can only be made by Dragons themselves, who are notoriously absent and finicky to approach, or their representatives, who tend to be fiercely defensive of what secrets they hold. There is rumor of one structure somewhere on the Crown Isle that is capable of blessing Mundane individuals (the ritual does not work on any type of Aberrant Lingering and up) into a Dragon Warden. Dragon Warriors have different tiers, ranging from Warden (which are the base recruits) to Dragon Knights (who are the personally blessed Wardens by the Dragons) and finally the Dragon Champion (who are unique and chosen personally by the Dragons also to represent one of them) (OOC Note: These upgrades cannot be forced and can only come about from actual roleplay). In fact, to become a Dragon Warden, one must also find out about the Glass Spire in roleplay, locate it in roleplay, and convince the local cult to accept them in roleplay. This makes the Dragon Knights more difficult to get into than other forms of Afflictions, because there is no OOC way to become one. Being made a Dragon Warrior is instantaneous, and any changes in rank also occur instantaneously with all knowledge of Abilities being granted immediately. In terms of it being an Affliction, while it is true that it affects subjects in a similar manner, to call it an Affliction is not entirely accurate. Dragon Warriors (the catch-all term for Wardens, Knights and Champions) are not necessarily cursed with this Affliction, and it also cannot inherently be cured. Someone who becomes a Dragon Warden has done so permanently, or until a Dragon or representative of a Dragon can undo the soul binding on the location they were granted this power. This means that Dragon Warriors can actually go rogue, however, such rogue elements tend to be mercilessly hunted by their former cult comrades. Dragons themselves don’t demand worship or obedience, however, they do have a level of control over their Dragon Warriors. Dragons have mind-control at all times (that cannot be resisted with Control Power Counters) over both Dragon Warriors and Archblood, but rarely if ever exert it.

Dragon Warden Abilities

Primal Power Ability Category Range Description
Mundane Protector Primal Power Emote Distance While within Emote Distance, the Dragon Warden is able to reverse one attack whether it be mundane, ability-based, melee or ranged inflicted on a target person who is mundane (thus not any form of Aberrancy), once a day per person. For example, if five people are caught in a fireblast from a Mage, the Dragon Warden can undo the damage on all five of these people, but undo no further attacks on them for the remainder of the day, and the damage must have been done to them in Emote Distance from the Dragon Warden. If an attack caused collateral damage, for example, a stab caused them to fall from a roof and break their legs, this Power also undoes all collateral damage that followed the attack.
Cleanse Corruption Primal Power Emote Distance Dragon Wardens can perform the cleansing ritual on any person, which after 30 seconds of incantations in the Dragon Language, causes any Target Curse or Target Illusion that is actively affecting them to disappear. Furthermore, Dragon Wardens are also immune to Target Curses and Target Illusions. They cannot even perceive that these Abilities are being used on them. They can however still be affected by Object Curses and Object Illusions. Once cleansed, a target cannot be re-cleansed for another 10 minutes.
Scaling Claws Primal Power Self The Dragon Warden can cause Dragon Claws to extend from their fingers while climbing any vertical surface. This means that Dragon Wardens can scale any vertical surface, no matter how high, as long as they keep up upward momentum. This means that they cannot hang from the surface (they would slip and fall) and must reach the top. It is possible to jump and eject off the wall mid-climb, however lethal and catastrophic damage from falling can still occur, as this does not give any additional falling protection.
Prism of Defence Primal Power Emote Distance The Dragon Warden is able to summon a Defence Prism, which is a 3 block by 3 block cage with walls 6 blocks high (with a tapering top to appear like a pyramid) that allows any person to pass through, including mundane weapons and their mundane projectiles. The Dragon Warden cannot enter this Prism, as doing so will immediately cancel it out, they must always be outside of it, however up to 9 Mundane people can be inside it (one per block in a 3x3 square), while any Aberrant of Lingering and up entering the Prism will immediately break it. If any Void or Exist based Abilities (granted from any Aberrancy including and higher than Lingering Aberrancy) is used against this wall, or the people inside, it is instead absorbed by the wall and dissipated. Essentially, all Abilities from either Void or Exist energies are unable to pass through the Prism wall. This also includes mundane items affected by Magic, for example, a boulder that is thrown with Magic suddenly halts its momentum completely upon reaching the wall, and drops straight to the floor, while a fireball cast at the wall is immediately extinguished. The Prism lasts indefinitely, or until the Dragon Warden is knocked out or leaves Emote Distance of it, or an Aberrant of Lingering and up enters it.
Warden Eyes Constant Passive Self Dragon Wardens retain their old eye color, but gain an additional purple limbal ring on their Iris, representing the budding Dragon Influences in their Soul. Even if they go rogue, this effect remains.
Calling of Lords Constant Passive Self The Dragon Warden is able to detect either a Dragon Soulcore, or Dragon that is present within Emote Distance. Once they enter Emote Distance, the purple ring effect of their eyes starts flaring up, and they feel it internally also.
Calling of Faith Toggle Passive Self The Dragon Warden can manifest Dragon Runes and Script on their body in glowing lines as if they are tattoos. The color they are made of can be dictated by any of the Dragons the Warden mostly associates with. They can be made to disappear or appear, and their glow can be turned off and on, but they never glow enough to produce light in a dark room.

Dragon Knight Abilities

Primal Power Ability Category Range Description
Dragon All-Armor Trigger Passive Self Dragon Knights have a permanent proportional Armor effect. This proportional armor inverts the amount of armor worn by the individual and optimizes their mobility and agility. Simpler put, the less armor and constricting clothes the Dragon Knights wear, the stronger their body and skin becomes, acting like real armor. This Ability is completely ineffective if the subject wears Half-Plate Armor (for example, Guard Armor), granting no additional protections to them. If however they only wear a set of pants (the highest effectiveness), their body will be steeled to the point of effectively being as strong as Plate Armor, but not losing any mobility from the weight. The middleground here being just wearing normal clothes, their skin always acts as a chain mail suit. The effect of this armor protection is that their skin essentially becomes as tough as steel plate, meaning it requires repeated attacks to break, or strong piercing damage to break through, but internal organs and tissue is still weak as the protections are only skin deep. Blunt damage still translates through like normal (as it would with normal armor as well) as does Magic Spell or Sorcery Spell damage (unless they specifically should not be able to pierce armor). Any abilities that mitigate armor or clothing protections from Exist or Void based sources are ineffective against Dragon Knights.
Cleanse Corruption Primal Power Emote Distance Dragon Knights can perform the cleansing ritual on any person, which after 10 seconds of incantations in the Dragon Language, causes any Target Curse or Target Illusion that is actively affecting them to disappear. Furthermore, Dragon Knights are also immune to Target Curses and Target Illusions. They cannot even perceive that these Abilities are being used on them. They can however still be affected by Object Curses and Object Illusions.
Scaling Claws Primal Power Self The Dragon Knight can cause Dragon Claws to extend from their fingers while climbing any vertical surface. This means that Dragon Knights can scale any vertical surface, no matter how high, and they can also halt their momentum at any time, and hold onto their progress by hanging from the wall from their claws. This is an upgraded version of the Dragon Warden Ability that allows them to pause on the wall, and continue scaling it at will. Furthermore, jumping from the surface will grant them Draconic wings that cannot be used to fly, but can be used to glide down at a 45 degree (or less) angle that will cushion any falling damage they might receive.
Whispers of the Dead Primal Power Self Dragon Knights can never be taken by surprise from any direction, be it under, above, behind or from their sides. Whenever they are about to be attacked, or a spell is about to materialize in an area where they cannot see it directly around them, the dead from the Soul Rivers will whisper warnings to them. As such, Dragon Knights can never be taken by surprise from any direction (though this does not grant them instant-dodging capabilities or instant-blocking capabilities, combat roleplay still obeys normal rules).
Leystone Wardens Primal Power Emote Distance The Dragon Knight is able to summon 3 Leystone Wardens onto a target Mundane person (so anyone who is not Aberrancy Lingering and above) that protect this person for the next 10 minutes from any melee, ranged, mundane or Ability-based attack. For each unique attack, one Leystone Warden is absorbed and destroyed. If no attacks were absorbed, after 10 minutes, all Wardens disappear by themselves. The Dragon Knight cannot prematurely end the effect. If the 10 minutes have passed, or 3 Wardens were destroyed, the Dragon Knight can re-apply this Power onto a new target, however this target cannot be the same person as the last, and can never be the Dragon Knight themselves.
Warden Eyes Constant Passive Self Dragon Knights eye colors, like those of Archblood, turn a deep purple.
Calling of Lords Constant Passive Self The Dragon Knight is able to detect either a Dragon Soulcore, or Dragon that is present within Emote Distance. Once they enter Emote Distance, the Dragon Crown effect of their forehead starts flaring up, and they feel it internally also.
Calling of Faith Toggle Passive Self The Dragon Knight can manifest Dragon runes and Script on their body in glowing lines as if they are tattoos. The color they are made of can be dictated by any of the Dragons the Knight mostly associates with. They can be made to disappear or appear, and their glow can be turned off and on, but they never glow enough to produce light in a dark room.

Dragon Champion Abilities

Dragon Champion Abilities are dictated through a Special Permission Ability Sheet.

Trivia

  • Dragon Warriors were first seen serving Rikkira during the Dragon Crisis, attacking Regalian officials.
  • Sometimes, it is hard to tell the difference between Dragon Warriors and Archbloods.
  • Dragon Warriors can still die (obviously), however they are always guaranteed to become Archblood and have a near-death experience while doing so. There is no way to go back from Archblood to Dragon Warrior.

Accreditation
Writers MonMarty
Processors HydraLana
Last Editor HydraLana on 10/11/2020.

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