Enchant Point Buy

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The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Enchant Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Enchant Point Buy provides Magic Spell Packs that are considered "Gray", morally speaking (meaning neither good or bad). Please consult the Magic Page before Point Buying any Packs here, as some considerations have to be made with regard to Spell Morality, and Dimension Alignment that affect how other Characters respond to your Character.

Magical Talent

Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit magical feel to them. MassiveCraft does not in theory limit the creative freedom of Magic Roleplay. A Mage can create autonomous lights or brooms, give magical effects to drinks, or ignite and douse fires with a simple gesture. Investing in any Radiant or Enchant or Sinistral Packs results in the player also having creative freedom with non-combat Magic. Players are asked to self-moderate with what is reasonable and acceptable in Roleplay to all participants. Enchant Magic has no general morality, so it doesn't have any typical types of Talents. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.

Magic Combat

Enchant Magic does not grant Melee Magic attacks in and of itself, unlike Radiant Point Buy and Sinistral Point Buy. Having only points in Enchant Point Buy is not recommended, but a Mage with Radiant or Sinistral Point Buy should have some in Enchant, using its abilities to have Wisdom as their Main Defense Stat. This is because Enchant Magic is more about changing the rules of how Magic is applied in Combat, rather than directly affecting Abilities used.

Enchant Spell Packs

Enchant Spells are primarily utility Spells that change the rules of Spell Casting. For morally good protecting spells, see Radiant Point Buy. For morally evil damaging spells, see Sinistral Point Buy

Enchant Bolts Pack

This pack allows the user to use their magic to attack at range, acting as a traditional caster blaster.

Ability Name Ability Type Ability Range Ability Description Modifiers
Enchant Bolts Skill Power Self

Grants the user Enchant Bolts

N/A

Enchant Defense Pack

This Pack allows the user to use Wisdom to defend themselves, acting as a traditional mage using magic to defend themselves.

Ability Name Ability Type Ability Range Ability Description Modifiers
Enchant Defense Skill Power Self

Grants the user Enchant Defense

N/A

Enchant Oceana Pack

This pack allows the user to be an aquatic mage, and is recommended for them and anyone who wants to make use of any aquatic housing and roleplay zones in Regalia.

Ability Name Ability Type Ability Range Ability Description Modifiers
Enchant Oceana Passive Power Self

Grants the user Enchant Oceana

N/A

Enchant Protect Pack

This Pack allows the user to summon a set of Armor for themselves, or an Ally.

Ability Name Ability Type Ability Range Ability Description Modifiers
Enchant Protect Buff Power Emote Range

Grants the user Enchant Protect

N/A

Enchant Revenge Pack

This Pack allows the user to strike out one final vengeful strike against their opponent before going down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Enchant Revenge Counter Power Emote Range

Grants the user Enchant Revenge

N/A

Exorcism Pack

This Pack allows the user to exorcise the Afflicted and gain protection against them using their magic.

Ability Name Ability Type Ability Range Ability Description Modifiers
Exorcism Counter Power 10 Blocks

Grants the user Exorcism

N/A

Enchant Mimic Pack

This Pack allows the user to mimic anyone's Abilities and Profiencies. Note, while this Ability does not allow the copying of Custom Kits, there is one exception in that it can be used to copy a Custom Kit, but only for the duration of a 1v1 duel against the person who owns that Custom Kit, and also gives express permission for the mimicry of their Custom Kit. Some Custom Kits cannot be copied because they rely on specific power sources and deep lore. This Ability should also be used in good faith, so not at the very end after burning through all Ability Cooldowns, just to get a new set with fresh uses. Abuse of this Ability to powergame should be reported.

Ability Name Ability Type Ability Range Ability Description Modifiers
Enchant Mimic Instant Power Emote Range

Grants the user Enchant Mimic

N/A

Enchant Shift Pack

This Pack has no Combat uses, but turns your Character into a Magical Shapeshifter. There are natural born Shapeshifters like the Slizzar Race, but Mages can also learn to shapeshift to alter their appearance. This includes but is not limited to: Gender Presentation, Race, Biological Sex, Hair, Height, Facial Structure, Body Shape, Additional (non-combat Function) Limbs, and they can even combine aspects of Races for example Eronidas Tusks and Allar Tails on an Ailor Body. These Changes can also fall outside of the realistic fur/hair/skin tones of each Race (though please be careful about white-washing People of Color Races). Shapeshifting always counts as a Disguise, is instantaneous, and cannot be seen through except for very specific Mechanics, like the Justice Arkenborn. Players should be mindful of the fact that Shapeshifters are generally strongly mistrusted, and that society at large has a lot of paranoia towards them. Additionally, anti-RP usage of Shapeshifting to avoid consequences perpetually and in the face of giving other players a bad experience in Roleplay, may result in Staff members requesting a reduction of use. Shapeshifting should always be done to give a player more creative freedom and some room to avoid immediate consequences to their OC, but it should not be used to forever make a Character unaccountable/unaffected by bad actions and drawbacks.