Evintarian Unionism

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Evintarian Unionism
Pronunciation Ee-Vin-Tair-ee-n Yoon-yen-is-m
Origins Emperor Theomar
The Everwatcher and various other Gods and Goddesses


The origins of Unionism are well recorded as it is one of the youngest religions in the world. Unionism was originally founded as an Ailor-only religion by the prophet Emperor Theomos I Ivrae-Kade, of the Regalian Empire following its founding. The prophet spoke about a divine entity called the Everwatcher contacting him in a series of visions, before appearing to him in person, to speak to him about the fate of all living things under the stewardship of the Ailor Race. Emperor Theomos then wrote the holy chronicle called the Creed, which acts like holy scriptures, containing all the religious laws and concepts dear to Unionism. Following the prophet’s death, it was ordained that the Everwatcher would select Emperors of Regalia as its Vessel through which it would speak and guide destiny. Each successive Emperor has made small and large changes to Unionist doctrine by editing parts of the Creed, meaning this holy scripture ended up being a document that evolved as time passed. The core concept of an Ailor-dominant world eventually made way for the concept of a Regalia-dominant world, inclusive of all other Races and creating a more acceptable secular basis for the religion. Unionism is fairly unique in comparison to other religions, in that it suffered several schisms, major events of theological conflict between its worshipers that resulted in the community splitting each time. As such, there are 4 distinct Unionist beliefs now: Dogmatic, Evintarian, Emended and Vultragon. Each of these have their own structures, beliefs, and hierarchy, though all invariably worship the Everwatcher, and work towards a common goal, of Regalian hegemony and rule over all the world and its people and for the Emperor of Man to become the Emperor of All.

Schismatic belief

To fully contextualize this page, it may be necessary to read Unionism as the default faith. This is a Schismatic faith, meaning the people who worship this religion likely have ancestors who split off from the original faith several centuries ago. The Schismatic belief is the core belief that resulted in their expulsion from the main dogmatic community. For Evintarian Unionism, this is the concept of Exelixi, or: belief that the sin of creation causes all born subjects of Unionism to be born defective or imperfect, and that one must search to Evolve from this broken state. Within Evintarian Unionism, there are three distinct Thema through which this is practiced. The first Thema is Soma, or the body. Soma Evintarians believe that Evolution should only be achieved through mental training, education, and physical fitness and exercise. Unlike Dogmatic Unionists however, they do not inherently object to the other Thema. The second Thema is Entoli or command. Entoli Evintarians believe that Evolution should be achieved through meta-evolution such as the practicing of Occult powers to gain power and further the cause of Unionism. The third Thema is Enosis, or Union. Enosis Unionists believe in using trans-dimensional energy to enhance the body. This differs from Entoli in that Entoli Unionists only use essence, while Enosis Evintarians make permanent changes to themselves through for example mutations and bodily enhancements.

These concepts are considered anathema in the other Unionist Schisms (though Vultragon Unionism is very tolerant of the Occult passively existing), because they believe that there is no circumstance in which Unionists can reasonably guard against all the negative side-effects of trans-dimensional essence, or the usage of Magic. Dogmatic Unionism by itself in fact believes that the Occult is a stain on the soul, and by default means that the host is already corrupted with sin, that the very act of being a Mage is to be a sinner. Note, just because Evintarian Unionism is very pro Occult experimentation with self-enhancement, it does not support blind progress for the sake of progress and the collateral be damned. Evintarian Unionists have some very far-reaching Demon-hunting practices, and they are quite skilled at fishing out those in society who have fallen to the vices of Demons and forgot the most important aspect of Evintarian Unionism: Which is to always remain in control. This is why Evintarian Unionists are revolted by Cahal and Vampires, because they are no longer in control of their own whims and actions, enslaved to their addictions and Affliction. In summary, the schismatic belief of Evintarian Unionism is that because the sin of creation makes one’s parents flawed, or the ruler corrupt resulting in malnutrition, or the teacher undisciplined resulting in bad education, that birth and childhood are always flawed. As a consequence, so long as a person can remain in control of their own body and mind, seeking outside powers to enhance and compensate for the flaw of creation (by becoming stronger, faster, bigger, smarter, and not necessarily being defined by what “humanity” means) is encouraged. Evintarian Unionism is essentially Transhumanist before it is pro-Occult. The Occult is merely a means to an end.

Core Identity

Evintarian Unionism is a religion centered around the tenets of evolution, piety, obedience and ambition, to live by the example of virtuous forebears. Evintarian Unionism is an organized religion with a centralized priesthood and structure, though each schismatic group is different. Because each group has different core concepts and tenets, each of them will be discussed on a separate page.


  • Bravery: Evintarian Unionism requires that all Unionists show bravery in the face of demons, adversity and the natural vices that all living things are born with.
  • Wroth: Evintarian Unionism requires that all Unionists defend the faith with arms if need be, and that all should be willing to shed blood for the faith.
  • Moralism: Evintarian Unionism permits recreational carnal pleasures, but only in wedlock or with to-be-wedded individuals, with all honors.
  • Ambition: Unionism requires that all Unionists contribute no matter how big or small, to the great dominance of the Regalian Empire.
  • Diligence: Unionism requires that those with merit and skill are rewarded and raised to better positions of power to reward their duty to the Empire.
  • Vengeful: Evintarian Unionist requires that all adherents settle scores where need be. Forgiveness being permitted, but never to forget transgressions.
  • Charity: Evintarian Unionism requires that all Unionists create equity for the poorest and weakest, so that even the infirm can contribute through charity and help.
  • Honest: Evintarian Unionism requires honesty and truth, professing the need to never lie to one’s superiors, lords, bosses, or commanders in faith and arms.
  • Pride: Evintarian Unionism requires that all Unionists be proud of their destiny, their purpose, and themselves, and seek to always better themselves.
  • Evolution: Evintarian Unionism believes in the flaw of creation and that all adherents should find ways to self improve whether physically or mentally, with inventive new ways.
  • Loyalty: Evintarian Unionism demands absolute loyalty to the Emperor and the clergy serving under him, and to no-one else. All secular forces are corruptible.
  • Great Way: Unionism requires all Unionists to constantly strive to contribute to the Great Way, to find opportunities to further advance the Empire and its people.
  • Vessel: Evintarian Unionists only ever consider the Vessel of the Everwatcher male, the first male descendant from the last Emperor, meaning the next should be Reynaud Kade.


  • Narrative: In Unionism all faithful (and even unfaithful) contribute or detrimentally affect something called the Great Way. The Great Way is a promise made by the Everwatcher, that the Regalian Empire now carries the Mantle of Creation, a concept that they must protect life and existence itself from the ruinous powers of corruption and evil. The promise is that one day, if Unionism succeeds, the whole world will be ruled by the Regalian Empire as one state, and all living things will be subject to the Emperor and Vessel of the Everwatcher. When that time comes, the Everwatcher shall unchain the gates of the afterlife where all past Unionists have gone, revive the dead, and bring about a paradise without sickness, death, or sadness. Those who are denied entry into the gates of the afterlife, are instead re-incarnated in the mortal world after their death to try again to prove their soul is worthy.
  • Canon Evil: Canon Evil in Evintarian Unionism is a little different, because it does not expressly consider the mindless Demons of other dimensions to be evil. To Evintarian Unionists, the first layer of evil is the same as Dogmatic, the sin of creation, or the fact that all living beings were created with flaws to overcome. The second evil however is the flaw of creation, or the inadequate care provided for children in their formative years, which makes them incapable of facing the cruelty of the world as the Everwatcher demands. The greatest evil however, is anything that attacks the mind, free will, or self awareness. Mind Control, Vampirism, Cahal, and to some extent Slizzar, are the worst transgressors of this aspect of evil.
  • Identity: The Unionist Creed has no words or thoughts on the matter of gender, sex, sexuality or gender-identity, though the topic of homosexuality is somewhat contentious among Ailor. There is nothing strictly against homosexuality, but a theological argument is made that every Unionist has a duty to sire the next generation of faithful, and to be celibate, same-sex loving, or simply choose not to have children, is seen as a selfish act and one that detrimentally affects the Great Way. As a result, many same-sex Unionists adopt, or find other ways to have children.
  • Conversion: Unionism is a religion that has invariably been applied with the sword, or with word, and both interpretations are somewhat correct. Unionists believe that a person, even one who is not Unionist or pretends to be Unionist, can still work towards the Great Way if pointed in the right direction. This is why the Confessions of Melennar are important, because this preacher created a common understanding that as a Regalian Unionist ruler, one’s non-Unionist subjects can still work towards the Empire’s cause, while not believing in the Everwatcher, and their soul can still ascend to the Unionist afterlife if their own religion or a-religiosity will not claim them. As such, conversion by the sword is also fully acceptable, because it forcibly induces someone into the Great Way, though it has become more controversial and less acceptable as of late.
  • Sins & Taboo: The worst cases of sinning and taboo for Unionism are blasphemy against the Emperor, desecrating holy sites, attacking clergy and temples (not of other religions), rejecting the Everwatcher, neglecting child-raising and parental duties, using opiates, becoming a Vampire or Cahal, and being a traitor or saboteur against the Regalian Empire. Unionism does acknowledge confessionals, but Celates can issue a Writ of Sin, a public denunciation and excommunication of a Unionist (or Unionist) to declare them anathema to the religion. It is possible to reverse a Writ of Sin through a Writ of Harmony, but only through some act of self-sacrifice or service to the Emperor.

Gods and Goddesses

Evintarian Unionism has a concept referred to as Trans-Divinity, just like Dogmatic Unionism, but Evintarian Unionism takes it a step further by saying that divinity can also be in objects, something the other schisms reject. Trans-Divinity means that whatever their faith understands to be divine, is fluid and constantly changes based on interpretations. By standard, the Everwatcher is always the indisputably most important entity in Unionism. The Living Emperor is also a living Divine Being who should be worshiped as a god, though it is not illegal to acknowledge his sin of creation flaws from time to time. Below the Emperor and the Everwatcher are the God-Emperors and God-Empresses. When an Emperor or Empress dies, they are no longer divine, as the Vessel passes on to the next heir, but some Emperors or Empresses are raised up in the afterlife by the Everwatcher and sent back to Aloria to guide the people, during which process they are made Divine Beings. Finally, on the lower end of the spectrum are the Heroes of Unionism, which are also considered Divine Beings. Heroes are raised to divinity by the Silent Council even while they are still alive, and continue to be worshiped after death. This all means that Unionism, as time goes by, gains more and more Gods and Goddesses, while other religions are fairly stagnant. Furthermore, it also means that it’s theoretically possible for other religions to merge into Unionism if their Gods and Goddesses can be proven to be real, and prove their divinity or past divinity. Unionists can combine a variety of Divine Entity worship. By default, all Unionists worship the Everwatcher, however, whoever else is worshiped additionally is up to the individual. Some worshipers choose only a single patron deity, while others choose a collection, or leave just a few out. There are no hard rules to Divine Being worship, in general they exist more as examples to live by, instead of a strict pantheon that demands worship. Evintarian Unionism has some different Gods and Goddesses than Dogmatic Unionism, because it developed separately over the centuries.

The Everwatcher

The Everwatcher, is the supreme Divine Being of Unionism, the source of all creation, and the final destiny of all things. The Everwatcher was the first thing that was created in the beginning of times and created all other races, creatures, land, and all that was and will be. The Everwatcher is not traditionally depicted in any way shape or form. The Everwatcher is the same for all Schisms, though the Schisms have internal disagreements about who should be the Vessel of the Everwatcher. Generally speaking, Dogmatic and Evintarian Unionists support the current lineage, while Emended and Vultragon Unionists support the erasure of Ivrae legitimacy. The Everwatcher is the highest supreme being which lends divinity to the Emperor-Vessel, and which also sends the God Empresses and God Emperors back to the land of the living, and also imbues certain people born with god-like powers to fulfill their role in the Great Way. The Everwatcher is eternal; it sees all and knows all, though it only works through agents so as not to blind the living from the trials of the Great Way, which are theirs to prove.

Worship of the Everwatcher is never done specifically by praying or asking for its blessings, but rather simply by being a good Unionist. There is only ever one direct interaction between a Unionist and the Everwatcher, and that is in the moment of their death, for their soul to be weighed against their role in the Great Way. If they are left wanting, the soul will be returned to Aloria to be re-incarnated, given another chance to prove itself. If they pass, the soul will join the Everwatcher in the Unionist afterlife. Matters regarding the Everwatcher are always the highest forms of heresy if claimed in contradiction to established theological doctrine. While the Everwatcher does grant blessings to individuals who are born all across the Empire, because it has determined some religious purpose for them at birth, the Everwatcher never speaks through anyone except the Vessel.

Theomos, Prophet of All

  • Identity: God Emperor Theomos, nicknamed the Sun-Father, first Emperor of the Regalian Empire and Prophet of Unionism.
  • Themes: Theomos represents fatherhood, leadership, ambition, devotion and piety. He is remembered for his exceptional charisma and as a loving father who founded an imperial dynasty.
  • Depictions: Theomos is often depicted holding up his hand, with the palm to the viewer. He is always depicted very dignified, and clothed in his royal purple and cream yellow robes, his favorite colors in life.
  • Worship: Worship to Theomos is performed by writing prayers of good health and good fortune for children/employees/followers on pieces of paper and burning them in golden bowls.
  • Manifestation: Theomos has manifested only during very significant events of religious importance, when the continued existence of Unionism hung by a thread, or when the power and influence of the other God Emperors or Empresses would simply not suffice for a task given by the Everwatcher.
  • Individual: Theomos has never appeared to sole individuals, but rather during pivotal moments of the Empire’s history to provide blessings of protection and reinvigorated power.
  • Worship House: Theomos’s main Temple is the Arch Temple of the All-Beacon in Regalia, buried beneath the shrine known as the Dias of Faith.

Nes, Lady of Forgiveness

  • Identity: God Empress Nes, nicknamed the All-Mother, was the wife of Emperor Henri I, Nessaria van Sherburne
  • Themes: Nes represents Forgiveness, Acceptance, Repentance, Absolution, but also the Downtrodden, the Forgotten, the non-Ailor, and the Half-Ailor who feel abandoned.
  • Depictions: Nes is always depicted in her mourning dress with her signature butterfly eye-covers worn after she was blinded for her unfaithfulness to her husband, carrying a golden Unionist Eye chain, along with a golden rose and two sets of rose-thorn stalks. Sometimes her statue has three infants around her pedestal to signify motherhood, and sometimes it has three chained criminals to signify the forgiveness she gave.
  • Worship: Worship to Nes is done by lighting candles in silent vigil, or by seeking priests to find forgiveness for wronging others.
  • Manifestation: Nes frequently manifests to those who believe in Unionism, but need the strongest forgiveness or cannot go on without help to learn to live with their grief, guilt, or torment
  • Individual: Nes appears to individuals relatively often, even seen walking the streets of Regalia seemingly going nowhere.
  • Worship House: Nes's main Temple is the Arch Temple of Salvation in Regalia. She is buried alongside her children: Emperors Bartholomeaux, Carvallais, Maxelle, and Leomar (the former three having been victims of assassination), and Arch-Chancellor Maenarra.

Tzarvin, Oracle of Knowledge

  • Identity: God Emperor Tzarvin, nicknamed the All-Knower, was the 11th Emperor of the Regalian Empire, Henri III Ivrae de Sange.
  • Themes: Tzarvin represents piety and virtue, the perfection of learning, and thinkers.
  • Depictions: Tzarvin is often depicted in simple garb with only minimal decorations and dull colors, bowing, kneeling or in some form of submissive stance. He is depicted tall and frail, with a bald head and a long robe that may sometimes also contain several scrolls and items that intellectuals use to ply their crafts.
  • Worship: Worship to Tzarvin is done by lighting candles to his will in front of a shrine inside a bookshelf, while incense is lit to absorb the knowledge of the books, in the hopes that Juvin will give the worshipper the means to learn faster.
  • Manifestation: Tzarvin rarely manifests, but all appearances have been reported in libraries or other places of learning.
  • Individual: Tzarvin rarely appears to individuals, handing them exactly the one book they were looking for to embark on their journey, while that book was not even in the library to begin with.
  • Worship House: Tzarvin's main Temple is the Arch Temple of Greater Understanding, where he is buried within the Inner Faith Chamber.

Almaros, Jester of Justice

  • Identity: God Emperor Almaros, nicknamed the Blind Jester, was the 13th Emperor of the Regalian Empire, Allamaria Ivrae Heiligenblut (surname different as he was culturally Wirtem).
  • Themes: Almaros represents Justice, Law, Honesty, but also of Leisure, Entertainment, Vanity, and Ego.
  • Depictions: Almaros is often depicted as a suave and handsome young man, always with either a blindfold or some kind of unraveling cloth disappearing from his eyes. He is also always depicted with a scale that weighs the value of crime and punishment for those who are subject to Almar’s laws.
  • Worship: Worship to Almar is done by writing one's plan or thought on a piece of paper, and weighing it against a golden feather to determine if it is lawful and righteous (lighter) or unlawful and sinful (heavier).
  • Manifestation: Almaros is not known to manifest, but the Silent Council still acknowledges him.
  • Individual: Almaros has never appeared to individuals.
  • Worship House: Almaros's main Temple is the Arch Temple of Eternal Justice, where the Inner Faith chamber holds his sarcophagus with his favorite scales resting on top that are said to weight the heaviness of a soul as they enter the chamber.

Allestos, Lord of Domination

  • Identity: God Emperor Allestos, nicknamed the Bear-Claw, was the 15th Emperor of the Regalian Empire, Allestrain I Ivrae de Sange.
  • Themes: Allestos represents Conquest, Rule, Brotherhood, and Fame.
  • Depictions: Allestos is depicted either in his massive bulky armor, or in some state of removal of this armor, in a victorious or intimidating stance. He is depicted tall and glorious with two large claymores, or scabbards holding his favorite swords: Blutkraft and Sangria, weapons that passed into Artifact Legend after his death.
  • Worship: Worship to Allestos is done by invoking his name before battle, and by ritually placing a weapon over a cloth soaked in an alcoholic beverage.
  • Manifestation: Allestos has manifested after the end of major battles, not to fight, but to mourn the losses on the battlefield with the survivors.
  • Individual: Allestos has never appear to the individual, though occasionally those who have lost lovers to the battlefield swear he has appeared in dreams for comfort.
  • Worship House: Allestos's main Temple is the Arch Temple of Perpetual Glory, where the Inner Faith Chamber contains his battle armor (as he was killed in battle and his body was never recovered).

Ellis, Mistress of Victory

  • Identity: God Empress Ellis, nicknamed the Brass Fist, was the Empress-Consort of Emperor Allestrain I, Eolaria Cadar.
  • Themes: Ellis represents fighting, combat, warfare, victory, love, and loss.
  • Depictions: Ellis is often depicted with her fist up, sometimes with or without her spiked war-glove Porcelain-Face, but always with her shield Draackenbuster by her side. She always wears a muscle-fitting bronze armor with a long crimson dress (which she did not wear into battle) complementing her crimson hair.
  • Worship: Worship to Ellis is to hold a diary, and to write down secrets and worries and lock it away into the stronghold-lockbox, a religious item that Unionists consider a great sin to steal from.
  • Manifestation: Ellis has never manifested, though many claim that she has appeared on select battlefields while the Empire was expanding, leading a divine charge.
  • Individual: EliaEllis has never appeared to individuals, though she left behind several holy Artifacts, most in the Imperial Palace.
  • Worship House: Ellis's main Temple is the Arch Temple of Unyielding Perseverance in Regalia, though the sarcophagus next to hers is empty, reserved for Emperor Allestrain I whose body remains missing to this day.

Esper, Liberator of Chains

  • Identity: God Emperor Esper, nicknamed the Freedom-Maker, was the 26th Emperor of the Regalian Empire, Vilgemar Ivrae de Sange.
  • Themes: Esper represents happiness, liberty, liberation, freedom, and emancipation.
  • Depictions: Esper is always depicted as a very youthful looking young man, wearing the traditional garb of the palace entertainers, and is always standing in some sort of playful position or pose that elicits some sense of playfulness or youthfulness.
  • Worship: Worship to Esper is done by releasing wishes and prayers into budding flowers, and then placing said flower into a body of water to be released into the world.
  • Manifestation: Esper has rarely manifested, though every time has been to smash the chains of a group of slaves, or freeing them from a burning barn or barrack.
  • Individual: Esper has rarely appeared to enslaved individuals, offering them the keys needed to escape from their chains.
  • Worship House: Esper's main Temple is the Arch Temple of Joyous Everwatch, where the Inner Faith Chamber contains his sarcophagus surrounded by a sea of broken chains, each belong to a slave he helped free.

Alexandros, Mentor of Compromise

  • Identity: Divine Vessel Alexandros is the current Emperor of the Regalian Empire, Alexander Kade Alltmeister.
  • Themes: Emperor Alexandros is the Divine Vessel of change, reform, compassion, compromise and mentorship.
  • Depictions: Alexandros is depicted in his full imperial regalia, with every government institute and office having a large life-size or greater painting or statue of Him.
  • Worship: As the Vessel, Alexandros is not worshipped directly, but rather through service to the Regalian Empire or by praying to the Everwatcher for his health and wellbeing.
  • Manifestation: Alexandros is still alive, and is frequently seen when holding Audiences at the Imperial Palace.
  • Individual: As the Emperor, Alexandros rarely interacts with individuals outside of public settings, though some nobles and faithful have been able to secure a personal audience with Him.
  • Worship House: Alexandros has no official Temples to Him personally, but the Temple of the Vessel-Vigil in Etosil is the dedicated Evintarian Worship House to any living Emperor.

Freiderikos, Prince of Evolution

  • Identity: Divine Hero Freiderikos is the second eldest son of Emperor Alexandros, Prince Frederick Kade. He is considered a Divine Being by the Silent Council for reasons that they haven’t been very public about, but they have assured the Arch Celates and Celates that they have evidence of his divine power.
  • Themes: Freiderikos represents sacrifice, obedience to parents, bodily transformation, and forever training.
  • Depictions: Freiderikos is depicted as an Urlan, wearing Regal fashion with various gold decorations, or donning his Viridian Armor.
  • Worship: Worship to Freiderikos is done to ask for protection from injuries during training, for obedient children who do not cause trouble, for strength in body through training, and to bring honor to one’s siblings and family. Some Evintarians have even stopped eating beef due to the close appearance between the Urlan appearance and cattle, though is a relatively new development.
  • Manifestation: Freiderikos is still alive, though he is not much known as a public figure as he mostly keeps to himself and avoids the public eye.
  • Individual: Freiderikos rarely interacts with individuals, though has been known to personally train a few Prospects at the Viridian Castle (mostly his Kade and Ivrae cousins) out of duty to the Order.
  • Worship House: Freiderikos does not have a formal temple, though one of the shrines in the Temple of the Vessel-Vigil dedicated to his father does have a statue and several benches dedicated to him.

Amandaros, King of Ancestry

  • Identity: Divine Being Amandaros is an integrated deity from Void Worship, Armas, adopted in Evintarian Unionism when the Silent Council was approached by Void Mages who had developed some means to reliably summon the blessings of Armas in siring stronger offspring.
  • Themes: Amandaros represents fertility, life-lust, happiness, celebration, and progeny.
  • Depictions: Amandaros is depicted as various masks, through which his blessing can manifest a homonculi of sorts that provides his blessings. Amandaros’s homonculi appears as an attractive male or female, depending on the summoning process.
  • Worship: Amandaros is worshipped by careful selection of marriage partners to ensure healthy offspring with plenty of genetic skill (as the Evintarians believe that in part, skill and talent is transferred genetically).
  • Manifestation: Amandaros does not manifest personally, instead utilizing homonculi summoned through his various masks.
  • Individual: Amandros's homonculi frequently appear to individual who summon them, often with the purpose to sire children. Children born from Amandaros’ blessings tend to be born stronger, healthier, and more energetic and physically active (and attractive), with the same lust for life as Amandaros himself. Children born with Amandaros’s blessings are called “Touamand”, which means born of Amandaros. Amandaros is known to be a very passionate and pleasure-seeking deity, but never acts without consent or express summoning by the faithful, and thus is virtuous in his morality.
  • Worship House: Amandaros has a single temple in Etosil and a single temple in Hellatia called the Temple of Birth. Rather than actually being a temple however, it is a massive maternity ward with hundreds of midwives and surgeons working there to ensure safe and comfortable birth of children. This is a practice centuries ahead of the common child-birth practices of other religions and cultures which can often be quite traumatic or be fraught with error and complications. The Temples of Birth however have large wards and private rooms where rich and poor are afforded the same high quality treatment and counseling to help them through pregnancy.

Yvasi, Master of Change

  • Identity: Yvasi, Master of Change, is a Divine Being of Evintarian Unionism that isn’t specifically an integrated Divine Being, but more generally an entity from Bintaar. This entity is not fully understood, but the Silent Council knows for sure that it is not a hostile or death-inducing entity. Yvasi is in fact, a mask, and not a person, that was granted godhood.
  • Themes: Yvasi represents overcoming change, of bodily change, of a brighter future, and loving one’s self
  • Depictions: Yvasi is a Szbadok mask that travels around Etosil, it usually chooses a willing host upon which it lives (usually a female) until the host dies of old age, and it is transferred to another host.
  • Worship: Worship to Yvasi is not often done, though is invoked by worshippers who are not comfortable with their current identity, be that biological sex, birth-defects, or other physical and mental characteristics.
  • Manifestation: Yvasi manifests as a mask worn by a mortal host. What exactly happens to the hosts is unknown, it is generally assumed they enter a state of dreaming or pass away and are granted access to the Unionist afterlife for their service to Yvasi.
  • Individual: Yvasi frequently appears to individuals gives blessings that change aspects about the body to make the person more comfortable living in it. This does not mean Yvasi is a nilly-willy cosmetic surgeon however, it establishes whether a change is truly desired, or whether it is a matter of social pressure. For example, Yvasi will not ask questions for those with gender dysphoria because it demands that everyone accepts and celebrates that Trans people are valid and deserve love. It will however distinguish someone who has been bullied for their eye color or hair color, and attempt to coach the person to accept and love this about themselves (or truly evaluate why they want it changed) before allowing them to request a change.
  • Worship House: Yvasi has no Temple, because it prefers to move around. There are however a large number of shrines dotted all over Etosil and Hellatia which it travels between, and these shrines have a reliable visitation schedule.

Kithemon, Guardian of Minds

  • Identity: Kithemon, Guardian of Minds, is a Divine Being of Evintarian Unionism that isn’t specifically an integrated Divine Being, but more generally an entity from the Exist. This entity is not fully understood, but the Silent Council knows for sure that it is not a hostile or death-inducing entity.
  • Themes: Kithemon represents mental fortitude, mental protection, privacy, experimentation, inspiration, and art.
  • Depictions: Kithemon is a statue which appears like a physically imposing male, with a bear-pelt on his head, and holding a golden orb in front, and a gold-decorated sword behind his back.
  • Worship: Kithemon is worshiped by artists and the wardens of Purity (no relation to the Wardens of Purity who are terrorists in the Regalian Archipelago) who ensure that Demons do not take a hold of the Enosis and Entoli Evintarians.
  • Manifestation: Kithemon stands, always and forever, perched on a cliff overlooking the Etosian city of Kitharos, a picturesque artist city on the northern shores of Etosil. It is home to many parks with beautiful statues, however the Kithemon statue one day started talking, its eyes glowing in white-blue.
  • Individual: The Kithemon statue will frequently entertain visitors to short conversations, giving them divine inspiration when they feel stuck with either art or experiments with genetics or mutations, but also abhors mind control like no other. It has reliably picked out anyone under the influence of foreign agents from the Void or Exist and even Bintaar, and as such, has an important role among the Wardens of Purity to take suspected apostates to his presence to unmask them.
  • Worship House: Kithemon does not have a temple, rather, his cliffside is adorned with many marble statues and the whole road up to it is wide open and visitable by Evintarians only. It has never been known to move, but says it one day wishes it could walk into the sea, though refuses to elaborate what this means. Kithemon is considered divine, because many of its advisory words, and its revealing of corrupt individuals have helped and even saved the entire Etosian state on numerous occasions, believing him to be well and truly a patron of the Evintarian faith’s holy birthright. This is also why the statue of Kithemon is a symbol of Etosian heraldry.

Priestly Activities

Evintarian Unionism has a structure very similar to Unionism. At the top of the religious community stands the Silent Council. The Silent Council is called such because it does not actually communicate with the Arch Celates or the public at large, and nobody really knows who the Silent Councilmembers are, the Etosians believing that only anonymity will protect them. The Silent Council speaks through the Supreme Speaker, the only person in the wide world who knows who the Councilmembers are. He in turn commands the Arch Celates, who in turn command the Celates. The Evintarian Unionist community is known to be well armed, while in Dogmatic Unionism, the Celates are largely pacifist, Evintarian Celeries have militias, and Arch-Celates are usually generals and admirals in the Evintarian state, as they had to protect themselves from extermination at the hand of the Dogmatic Unionists for decades before finally being annexed by Arch-Chancellor Vlaas. Most of what one would traditionally expect the Celates and Arch-Celates to perform (social care, preaching etc.) is actually performed by the Laikos. While Celate-preachers are not unheard of, 9 out of 10 of them have government or military command, and as such the Laikos perform most of the missionary and social duties. A Celate who does not perform military or ruling tasks, is called an Celefis, which is an honorary distinction of piety.


  • Goddess Taal (which is a Divine Being in Dogmatic Unionism) is not traditionally presented in Evintarian Unionism. They do not expressly deny her divinity, or her relation to the Everwatcher, just that she is not worthy of worship because her argument is flawed and weak with ignorance, which Evintarians consider a crime to Juvin.

Writers MonMarty, FireFan96
Processors Hemingway7
Last Editor Firefan96 on 08/7/2022.

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