|Common Nicknames||Klein, Small Ones, Vermin, Klien, Kleinfolk|
|Naming Customs||Simple, childish names, always with an apostrophe between the first two letters|
|Distinctions||Small creatures often seen as pests with an overwhelming sense of curiosity|
|Maximum Age||50 years|
|Body Types||Most commonly Skinny, although never above Athletic|
|Height||2’ - 3’|
|Weight||30 - 60 lbs|
|Eye Colors||Blue or green|
|Hair Colors||Chestnut brown, red or blond|
|Skin Tones||Often slightly tanned|
While this doesn't mean your character has to come from one of these places, it's recommended they do.
Extension:DynamicPageList (DPL), version 3.0.12: Warning: No results.
The Lampar are a peaceful race of Kleinfolk inhabiting the smaller islands of the Evokai island groups, somewhere off the southern coast of Farah’deen. To many other races around the world, the Lampar are a race of short vermin people who scavenge the trash and leftovers of the other races and generally make a living in any hole and crack they can find. This behavior is often detrimental to their standing in society, especially in Regalia, where they bring disease and damage buildings by creating homes in the foundations. Despite their reputation however, Lampar can be very good company. They are naturally peace and fun loving creatures who always have a smile on their faces. Their behavior can often be considered as comical as well, leading to many of them being employed in circuses and street performances. The Lampar only very recently made an entry onto the world’s stage due to the relative isolation of their homeland in the silent ocean between the known world and Muird. Still, their curiosity can carry them across the world, much to the enjoyment or irritation of the other races.
The Lampar resemble Ailor infants in size, often not growing taller than two to three foot large, but their proportions are different. They have long rodent like feet which have surprising jumping strength, with toes that are both strong and flexible, allowing them to climb onto things and dig with the speed of a rabbit. All Lampar have long tails with fluffy ends, the tails are almost as long as they are tall and often have the same color as their hair. Lampar also have disproportionately large heads with very large eyes and a set of animal-like ears. The exact shape of the ears differs greatly, though they often resemble rabbit or rodent ears depending on the family of Lampar. Lampar have relatively small mouths and small internals, meaning they require a lot less food than other races. Lampar also give birth to several infants at the same time, meaning the Lampar generally have the fastest breeding cycle of all races. This often becomes a problem in Regalia where the Lampar populations are intentionally culled by shipping them off to Daendroc to prevent overpopulation. Lampar are naturally flexible and dextrous, meaning they excel at picking and grasping small items or bending themselves into tight areas. In Regalia, Lampar have found jobs as fruit pickers, with whole crowds of the tiny folk descending on strawberry fields to pick the bright red fruits. Lampar generally live to the age of fifty years, though they mature quickly, within five years of birth. Lampar come in many varieties of skin tones, ranging from pale pink to tanned, with hair colors ranging between chestnut brown and platinum blonde and eye colors being either blue or green, with green being more frequent. Lampar have no muscle mass or strong shape to speak of. Most of their body resembles that of a somewhat plump child with only their feet and legs showing any discernable shape.
The Lampar are a Klein race of jolly jumpers who are too curious for their own good. They have trouble understanding the more intricate nuances of Elven or Human interaction, but always greet any new person they meet as a friend and cannot under any circumstance understand why anyone would dislike them. It is indeed rare to find any Lampar without a smile on their face, or attempting to cheer others up around them. Lampar socialize especially well with children, though often grow sad when the child grows up and eventually turns to more mature, adult matters. Lampar also have a compulsive need to climb into things, often to get higher up or to see more. Generally speaking, the Lampar just wish to see more of the world, meet new people, and experience new things. This can be detrimental to them as many Lampar run into predators, suffer fatal falls, or swallow things that cause them to suffocate. This predisposition to often disregard their personal well being for the sake of exploration is what causes their population numbers to remain artificially low, and Lampar don’t seem particularly fazed about death, even in their immediate family. Lampar often belief that people who have died simply live on in the happy tree after, one of the world’s most laid back religions.
It is difficult to determine where Lampar history really starts as the Lampar have no form of written language or manner of recording events. What little is known from Lampar history is provided by the other Kleinfolk species as well as Regalian explorers who frequent the islands on their way to Muird. Officially, the islands of Evokai were discovered by Regalia in 278 AC by Captain Will Devyn while exploring waters to the southeast in attempts to discover new lands. There are clues on the islands to allude to the idea that Elves had been there centuries before, but the reason as to why they are no longer there or why there is no Elven records of them ever having visited those islands among the Elves, remains a mystery. Upon first encountering them, the Regalians mistook the Lampar for rodents and started hunting them for supplies, until in one encounter a Lampar attempted to communicate and speak with the Regalians. This sudden shift into intelligence (which in reality was just their skittish nature melting away after exposure to Humans) made Humans halt their predatory behavior towards the Lampar.
With the Lampar now attempting to communicate, scholars attempted to translate their language into common, only to discover this was barely possible. Lampar speak a language that does not form cohesive words, rather they produce a certain sound by combining a vowel and consonant and then use those to describe feelings towards something, or descriptions of things. This is why to present day, Lampar who attempt to speak common often start phrases with “Is” as in defining the properties of an object or person. Due to frequent contact with the Ailor and later also Elves and Dwarves who accompanied them, the Lampar expressed the desire to see more of the world beyond their own islands. These islands had their own unique and rare flora and fauna with miniscule animals and plants that only existed on those islands, with the exception of the great Thoor trees.
The first waves of Lampar arrived in Regalia around 282 AC, mostly as curiosities and on display. Some notable Regalian noble families purchased a couple of pets, leashing them like one would a dog or putting them on display at home with comical little outfits. Others entered the business of street performance and circus going, until before long everyone knew what a Lampar was. The term Lampar was barely used in Regalia however, the local nickname “Kleinfolk” or “Klein” and sometimes even “Klien” became common due to the dialect of Alt-Regalian and Alt-Anglian in which those words simply mean “small”. Over the years the Lampar population steadily grew until around 300 AC when the population started becoming a problem.
Lampar started flooding public places, and because they often walked around bare footed and rolled around in the refuse of the Regalians, carried diseases with them. Lampar were banned from public establishments for a few years and their rights diminished as public opinion swayed away from seeing them as a cute and innocent curiosity, and more like an annoyance and a rodent pest. Still, some Lampar enjoy respectable positions in noble family houses, as well as some Lampar who have remarkably adapted really well to Regalian culture and society and become hard working individuals. Their citizen rights are still relatively small and weak, much like their stature, in comparison to other Regalians. In later years, large groups of Lampar were forcibly relocated to Daendroc and New Ceardia to relieve pressure from overpopulation in the poor districts. The government also passed a law to prevent Lampar from bearing children more than once, however this law is routinely broken in the more difficult to enforce parts of the city.
Lampar society knows two different sides, the forest based and the urban based societies. Both societies are very similar, but in their own different ways. The forest societies are the base societies of the Lampar, having functioned for as long as the Lampar remember. The urban societies are a relatively new concept that came about when the Lampar settled and adapted to Regalia. Unlike many other gaps between urban and agricultural societies, the Lampar still have a strong sense of camaraderie with each other, regardless of what society they belong to.
Lampar society has a really simple political structure, in that the oldest Lampar is generally defined as the leader. The leader does very little leading however, as he is only really called in to make major decisions on whether to move to a new part of the forest or whether to purchase a new home for a few families in the city. Lampar take no interest or part in other nation’s politics or even foreign relations. As such, they aren’t formally even recognized as a civilized people capable of forming nations. Regalia formally claims hegemony over the Lampar inhabited islands in the Evokai island groups, however their claim is only in name as Regalia maintains no outposts and has no actual political correspondence with the local elders. Lampar in the absence of an elder, or the lack in needing one, often simply come to unanimous decisions by discussing a particular topic until they can all agree to a compromise, which makes them the most democratic race in Aloria.
Lampar are very colorful and creative creatures, even if their attention span does not compliment their drive to create. In the wake of a Lampar, one might often find a trail of used items and half finished projects, as inspiration comes and goes quickly for the Lampar. A Lampar might for example steal a set of linens to try and fashion some sort of outfit, but then get distracted with making acorn music instruments halfway through and abandon the previous project. Lampar absolutely adore music and nearly every single Lampar knows how to play at least one instrument, Lampar instruments often being made of various nut shells or small wood pieces. It is very uncommon to walk into a Klein occupied street (which is what streets mostly inhabited by Lampar is referred to) and not hear music and laughter all around you. Pumpkins carry great significance to the Lampar, as they are bright, look funny and can be carved with all kinds of faces. Most Lampar places are decorated with carved pumpkins with lights in them.
Lampar cuisine is really simple, largely due to their foraging nature. Lampar don’t know any advanced cooking techniques, so most of their food consists of scavenged fruit and vegetables or nuts and roots that they have dug up by themselves. The city dwelling Lampar often search through the trash of the locals as well, something that is absolutely acceptable to the Lampar as they deem trash cans just another form of a tree with food in it. Lampar have a very childishly innocent way of sharing their food however, no Lampar will ever eat alone or decide to keep all their food to themselves. Lampar also love shiny things and jewelry in particular. This is also partially why so many Regalians dislike them, as Lampar often steal shiny objects from the locals. There are a few sayings with regards to wishing wells around the city, one such being: “A coin for a wish in a well, but toss it on the side out of the way, to keep the Kleins at bay”. This refers to the local custom that Regalians often toss Regals out onto the sidewalk near public buildings to keep the Lampar distracted outside the building and to prevent them from going inside. Some criminal gangs have made use of this by recruiting large hordes of Lampar to scavenge the city for these small regal coins.
Lampar clothe themselves in whatever they can find. The forest dwelling Lampar often wear constructions of leaves and twigs and ropes, while the city dwelling ones have self tailored clothing. The Lampar often make their own clothing as the tailors around regalia refuse service to them. As such, Lampar can often be seen walking around in second hand rejects from Regalian citizens that have been cut and resized to fit them, or stolen children’s clothing. Despite the perhaps shoddy nature of their clothing quality, both Lampar societies take extra effort to decorate their clothing with colorful items like feathers and streaks of dye in wavey patterns to appear more cheery. A Lampar would never want to be caught dead in a piece of black or gray cloth.
Lampar religion is loosely called “The tree after”. It is probably the most laid-back religion on Aloria in that the basic belief stems from the idea that when Lampar die, they live happily ever after in a giant tree where they play and eat and sing into eternity. There are no rules, no further tenants, no priests, and no sins. The Lampar have essentially convinced themselves that death is meaningless and that they will be forever happy if they choose to be, something that adds to their generally cheery demeanor. Curiously enough, the sound to define the tree after is “Eesh-thel”. The trees after are generally also seen as the Thoor trees, unusually tall trees that resemble small Nenya trees across the Evokai islands. The Lampar often hang lanterns in these trees and climb to the top to have imaginary conversations with their deceased loved ones. Even this practice is not a sad one, as Lampar often feel much better after having talked to the dead and continue along their merry way.
Combat and Warfare
Combat and Warfare as a concept are completely alien to Lampar. None of the Lampar have any stories of combat between the various groups of Lampar living in the forests of the Evokai islands, and even the ones in Regalia refuse under any circumstance to engage in violence or combat. Lampar are generally frail compared to other races, even relatively weak Ailor can do massive damage to a Lampar simply by kicking it due to the size differences. Most assume the pacifist nature of Lampar is simply attributed to their physical weakness, instead of a cultural inclination. Even so, culturally speaking the Lampar have never found a need to go to war with anything or anyone, and their sharing nature means they hardly ever get into a conflict with anyone for any reason. Mostly when they are being punished or attacked, a Lampar will just take it or run away to safety in small holes or corners.
Economy and Technology
The Lampar don’t have any economy worth speaking of as most of their produce is made from theft, and what little they produce represents only a fraction of their population who have adapted to Regalian farming. Lampar love working in pumpkin farms, even if pumpkins are too heavy for them to carry, spending great care and love for the fruits. They often don’t even request payment, they simply want a few of the pumpkins and then they disappear. Due to the scatter brain nature of the Lampar, they rarely stick with a single job for long and rotate between various farms and occupations when they have one. The Lampar living on the Evokai Islands mostly survive by subsistence foraging, seeking out food only when they are hungry and equally sharing with the Lampar around them. The Lampar reject currency, feeling the need to ask something back when giving something to someone as odd, due to their habit to share everything. The only thing they refuse to share at all costs are the shiny objects.
- Lampar have poor memories. It takes only a few years for a Lampar to have forgotten about their homeland. Most Lampar that speak common lose grasp of their native language with four years as well, regardless if they continue to speak with the Lampar dialect or not.
- Lampar are still successfully sold on slave auctions as pets, especially to upper nobility. Lampar pets are popular among children as they behave very well around children and can talk, as opposed to other domestic animals.
- The Lampar are unable to learn any void or exist forms of magic due to their attention span problems, though they can learn very rudimentary Primal Magic. Even so, it is impossible for them to progress beyond student level of any form.