Melee Combat Category

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Fist Combat

Fist Combat covers the wide range of combat techniques that do not require any weapons, for example, boxing, fist-fighting, and wrestling. Proficiency Points invested in this skill allow the character to be more proficient at restraining other characters but also helps in knocking them out, disarming them, or in fights in which no weapons are being used. This also includes kicking moves, despite the name being primarily Fist Combat.

Fan Combat

Fan Combat covers the usage of so called war-fans, either fans with serrated points at the ends of the ribs of the fan, or fans with pointy edges that can be used for piercing. Warfans are not particularly deadly, they are not designed to kill, but rather to lacerate and inflict painfully bleeding wounds on foes.

Sword Combat

Sword Combat covers the usage of any blade weapon that can reasonably be wielded with one hand, except when they should fall under the other blade-like categories. This includes regular swords, falxes, longswords, scimitars, falchions, and more. Points invested into this skill allows the more proficient wielding of such weapons, both for their slashing techniques and piercing techniques, but also their means to deflect incoming attacks with the blade.

Greatsword Combat

Greatsword Combat covers the usage of any blade weapon that requires the usage of both hands to wield most of the time, except when they should fall under the other blade-like categories. This includes broadswords, claymores, flamberges, and more. Points invested into this skill allows the more proficient wielding of such weapons, both for their slashing techniques and piercing techniques, but also their means to deflect incoming attacks with the blade.

Rapier Combat

Rapier Combat covers the usage of any blade weapon that is unusually or especially thin when compared to other blade-like weapons. This includes rapiers, epees, fencing swords, and more. Points invested into this skill allows the more proficient wielding of such weapons, both for their slashing techniques and piercing techniques, but also their means to deflect incoming attacks with the blade.

Dagger Combat

Dagger Combat covers the usage of small blades that are typical for their speed over damage. This includes weapons such as daggers, stilettos and knives. Points invested in this skill dictates the striking speed and balance of such weapons, and the ability to pinpoint exact locations where to strike and quickly land a blow.

One-hand Blunt Combat

One-hand Blunt Combat covers the range of blunted melee weapons that can be wielded with one hand such as maces, morning stars, flails and warpicks. These weapons are used to hammer a foe without too much technique, so the Proficiency points invested in this skill dictate the power of the strikes, as well as knowing where to strike. Blunt weapons are after all intended to shred armor or break right through it.

Two-hand Blunt Combat

Two-hand Blunt Combat covers the range of blunted melee weapons that must be wielded with both hands such as warhammers, clubs and other such heavy weapons. These weapons are used to hammer a foe without too much technique, so the Proficiency points invested in this skill dictate the power of the strikes, as well as knowing where to strike. Blunt weapons are after all intended to shred armor or break right through it.

Axe Combat

Axe Combat covers the usage of smaller Axes that can reasonably be wielded with a single hand, such as Skagger Axe, Dwarven Axe, or other throwing Axes. Points invested in this skill dictate the wielding proficiency as well as the striking power of such weapons wielded.

Greataxe Combat

Greataxe Combat covers the usage of larger Axes that must be wielded with both hands, and are so large that they cannot be thrown, such as the double-headed axe. Points invested in this skill dictate the wielding proficiency as well as the striking power of such weapons wielded.

Stave Combat

Stave Combat covers the usage of weapons of which both ends are used to strike or deflect. Stave Combat Skill dictates the use of the Atraves Stave, or other improvised stave weapons like walking canes, sticks, and staves. Points invested in this Proficiency allow for greater dexterity in wielding Stave weapons and for more powerful blows with seemingly frail wooden weapons.

Glaive Combat

Glaive Combat covers the usage of long polearm weapons with blades on the striking edge, either a curved blade or a straight blade (such as poleswords) but also halberds. Points invested in this Proficiency allow for greater dexterity in wielding Glaive weapons and for more powerful blows.

Spear Combat

Spear Combat covers the usage of long polearm weapons with pointy ends, such as pikes, spears, longpikes and lances. Points invested in this Proficiency allow for greater dexterity in wielding these weapons, both on the ground and on horseback.

Bardiche Combat

Bardiche Combat covers the usage of a short pole with a large blade, sometimes also referred to as a longaxe, where the hands can either rest on the pole, or on the blade attachment. A Bardiche differs from a Glaive in that a Glaive has a long pole upon which a smaller blade rests, while a Bardiche has a smaller pole with a larger blade. This also includes the Beorl Axe. Points invested in this Proficiency allow for greater dexterity in wielding such weapons and for more powerful blows.

Warlash Combat

Warlash Combat covers the use of any weapons that are flexible, like a lasso, whip, or Maraya Stirrin. Investing points in this Proficiency allows the wielder to be more dextrous with a whip or lasso in combat, allowing them to hit foes with the backlash as well as snatch small items or attach their weapon to a grab-able surface for support. The Warlash is not necessarily a lethal weapon, it is largely meant to inflict intensely bleeding wounds.


Accreditation
Writers MonMarty
Processors HydraLana, Scribbe
Last Editor HydraLana on 04/21/2021.

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