|Races||Ailor, Altalar, Eronidas, Asha|
|Cultures||Ithanian and Imperial Ailor, Fin’ullen, Lesarra, and Teledden Altalar|
|Flora and Fauna|
Fendarfelle is a bold and uncharted frontier in the northwest corner of Aloria. Its volcanoes, formed during the major geographical disruptions of the Cataclysm, loom large from the core of the continent over a thick jungle fed by soil their eruptions helped form. The Regalian Empire has a presence here, which has recovered well from recent worldwide events. Despite this, the colonies that cling to the coastline have yet to push deep inland into the dangerous wilds, filled with hostile creatures both known and unknown. Only time will tell if the Ailor spirit will tame this region’s internal geography as they have so many others, or if they will be forced to remain on the coastlines.
The Seraph likely inhabited Fendarfelle in ancient times, but their ruins are scant. The likely reason for this is the series of volcanoes that erupted across the region during the Cataclysm, probably destroying what ruins existed or burying them under volcanic ash. The region was relatively unexplored before the Cataclysm as well, with only a few outposts of the Drovv civilization located there and limited exploration by the Allorn Empire. When the Fifth Void Invasion occurred, it seems that some of the regional wildlife was touched by the demonic energy, but not all were fully converted. This is primarily seen in the two species of Giant Spider, one being far more Void-touched and affected (which now resides on Drowda) while the other is simply large and might have merely been increased in size by Void energy. Regardless, within several months, the Cataclysm occurred, and massive volcanic eruptions exploded outward from the continent’s core. The plumes of ash from this event could be seen from Ithania and in nearby regions in The North Belt and compelled many to believe the region was now a wasteland. For years, people kept away from the continent, but as Ithania expanded itself its people felt the urge to travel to the nearby land. When they arrived in 200 AC, they found rich soil, plentiful minerals, and huge jungle trees waiting for them.
Colonies were ultimately established along the mid-eastern coastline, approved by the Regalian Empire but settled and run by Ithanians and their Altalar allies. As time passed, the Fendarfelle Colonies became a promising new region for newcomers of all Races, though most non-Humans labored as slaves under the yolk of the joint Ithanian-Altalar leadership. The Bone Horror Crisis firmly brought an end to this way of life. Untouched for 300 years, the bones of the continent that had accumulated over that long period formed into bestial entities both large and small. 70% of the local population was slaughtered as these monsters poured forth from the jungles, with only the largest of the colonial coastal cities surviving and, even then, their inhabitants took a beating. They recovered from this devastation quickly though, with many thousands of Ithanian, Altalar and Regalian migrants moving into the region for various reasons. As a result, its population has dramatically recovered in a very short time and, due to recent political tensions in Ithania, continues to accept even more new members to its colonial lands. There is now talk of forming a fourth charter further north, around the Cape of Montbartre and into the Narrow Ice-Bræ Gap, but such things are only plans for the future as the other charters recover their territory from the Bone Horror-infested jungles.
Fendarfelle sits to the far northwest of the Regalian Archipelago, northwest of Daen and west of The North Belt. The Feerlais Ocean separates it from Daen, while its southern reaches touch the ÄWest Cross Ocean and its northern coast is bordered by the Narrow Ice-Bræ Gap. The land itself is covered in jungles and forests, leaving no shortage of local flora to coat the landscape from the tops of trees to ground moss. The region is also very uniform, with miles of this dense foliage across the continent, gradually rising from the feet of the large volcanoes that fill the core of the continent. These volcanoes are some of the largest in Aloria and some to the far northwest still occasionally erupt in violent plumes. As a result, rather than the rivers coming from these heated and often cooling peaks, they instead accumulate at their feet, running back to the coast both large and small rivers at a variety of speeds. Many also form swampy grounds and marshlands where fish and amphibious species thrive. The only territory in Fendarfelle held by nations are the Colonial Charters, territories loyal to the Regalian Empire. Many of the settlements have repaired the damage caused by the Bone Horror Crisis, but the outlying regions are still broken and often infested with beasts, Bone Horrors and otherwise. The only area to lack uniformity in Fendarfelle is its frigid northern and northeastern coastline, which is battered by cold winds and waves from The North Belt.
A large amount of natural flora covers Fendarfelle thanks to its fertile volcanic soil and unimpeded growth over the last three centuries. Some of these plants demonstrate bizarre characteristics, like the Bitter Spear, an herb with a mushroom-like tip to a grain-like stalk but with medical properties. On the less unusual side is the Rundre Ash Vine, a species of vine that grows in copious amounts in the surrounding jungle of the region’s volcanoes. It is unique for its ability to glow bright red in the springtime, providing some beautiful illumination to the rocky slopes and in the jungles at night. Aside from these unique plants, Honey Balls, spread by some unknown means, exist along the northeast of the continent brought over from Drowda. Also, mundane flora like Theomar’s Fungus has been brought over with the Regalian and Ithanian settlers, alongside grape and other plantation plants.
Life teems on Fendarfelle in several different forms. Insect and arachnid species are the most prosperous and are also some of the largest in Aloria. This can be seen with the Fendar Rotbite, a multi-segmented and flesh-eating insect native to the region. The Giant Spider is another terrifying presence, as its webs and acid make them dangerous predators to even sentient beings. There are also mammalian beasts on Fendarfelle, the most well known being the Kyanprat, a strange reptile-mammal hybrid that lurks in the region’s swamps. These swamps also contain the toxic Silver Poison Toad, whose excretions induce vomiting and stomach illness, which serves as a defense mechanism against being eaten. Finally, the continent still possesses an active Bone Horror presence, the shambling masses of bones now combating the local wildlife as well as forces from the Fendarfelle Colonies. Speaking of the Colonies, they have a variety of domesticated Ithanian animals within their borders; primarily cats, dogs, and some farm animals. Some animals in this area were also brought there against the wishes of the locals, with House Mice, Field Mice and the odd Vile Rat living among the colonists as well as small groups now escaping out into the jungle.
The Regalian Empire is the sole world power to hold a presence on Fendarfelle, though they do so largely indirectly, trusting local Ithanian and Altalar rulers from the Sovereignty to serve as colonial governors. The Empire’s main interest with the continent continues to be natural resource extraction, from raw lumber pulled from the plentiful jungles to minerals heaved from the earth. While the Bone Horror Crisis disrupted these efforts, and forced many operations to be abandoned, the surge in population and ability to now kill the mindless Bone Horrors has allowed regional operations to resume. The region also makes considerable finances from trade customs, as the grapes of the vineyards prosper greatly from the volcanic soil, producing fine wine for sale locally and beyond.
Regalian Aligned States
- Mulére Colonial Charter, the last of the three regional Charters to be settled. The area is known for its major riverway that leads deep into the continent, but also for its rapid territorial loss during the Bone Horror Crisis, as the creatures used the river to destroy many of the settlements along it. The area has been the slowest to recover its strength, though it offers the easiest penetration point to reach deeper inland.
- Trois-Etoile Colonial Charter, the star, literally, of the three Charters. Named for three falling stars which supposedly led the original colonists to the region, this is the heartland of the Regalian presence on the continent. It holds the central town of Inoubliable-sur-Lacouseux and actively encourages the arts, while also maintaining a highly Ithanian way of life.
- Montbartre-Etère Colonial Charter, the most industrial of all the Charters. Dotted with slave-filled mining and logging camps, the Regalian Empire has the most direct presence here to ensure that resource extraction proceeds on schedule. It is also the only Charter to feature seasonal change, and its proximity to The North Belt bathes it in snows and colder breezes in the winter, often freezing coastal bays solid and causing the appearance of local pine forests rather than the jungles deeper inland.
The seaside port town of Inoubliable-sur-Lacouseux is a beautiful riverside settlement which perfectly encapsulates the Ithanian presence in Fendarfelle. The docks are spacious, with ample room for local fishing vessels to dock alongside larger passenger and cargo ships bound for distant or nearby lands. Past the wall of harbor industry are a variety of boutiques and cobbled roads forming a downtown core of the settlement. Beyond them lies the vast majority of the region’s housing. A short wall of stone and wood then takes travelers outside of the urban center and into the plantation regions surrounding the town, filled with grapevines and other luxury goods grown using the rich volcanic soil. The estates found at the center of these lands are often small, but bright jewels surrounded by green landscape. The entire town is also a popular destination for tourists and visitors, with large rentable spaces in the downtown core to accommodate visiting families, alongside several recreational activities. The town is also well known to music lovers as the home of Ithanian composer Davide Demarch-Sapelle, who has his homestead within the town's borders. As a result, many musicians also live in the surrounding region and help him produce his pieces. Even if one is not chosen to help him test his compositions, the concerts held on a bimonthly basis bring the majority of musicians together anyway to produce beautiful melodies.
Camp Allestrain is the largest lumber camp in Fendarfelle. While not founded under the reign of Emperor Allestrain I, the name is still deemed fitting given his physical strength and Ithanian Culture, a tie to the nation and people who discovered Fendarfelle in the first place. It is a massive complex surrounded by high wood and stone palisades, the trunk tops sharpened to a tip. The main gate leads down a central dirt avenue past a series of barracks and slave pits before ending a small roundabout. The roundabout has the central administration complex dominating one side of it and is located on the River Allestrain that runs through the entire camp, which was named by the camp founders rather than by any geographer. Out the rear of the camp are a series of small gates facing toward the jungle, with dirt paths cutting through the ground shrubs. When the camp was originally founded, the entire region was surrounded by trees, but in modern times these trees are now only to the north of the camp. During the day, slaves are roused and put to work by the Regalian overseers. The smaller jungle trees are sawed by hand, while the largest are cut down by machine and processed into smaller sections on site; all done by these slaves. The products are then hauled back into storage stacks to await transport to mills and other facilities nearby. The camp has a large Eronidas slave population, and so a fighting pit was specifically created to fulfill their needs during the first reign of Alexander I in 302 AC. The camp weathered the Crisis, increasing its defenses as a result, and continues to accept new slaves.
At the northwestern edge of known Aloria sits Mount Tressna, an inactive volcano of gigantic proportions. It is only slightly smaller than distant Mount Kelmor, which has a rim of six miles in diameter. The volcano has been inactive for over a century and, as a result, Rundre Ash Vines have crept up its base. But the real site of interest on the mountain is the lone Seraph tower angled outward at the volcano’s base. It is clear that exposure to lava flows have largely consumed the structure’s foundation. Despite that, it remains intact, which suggests to some scholars that the base is simply buried and not melted. It does have a shaft or staircase downward, and the site does have a known Construct, observed from afar by the explorers who reached the region in 288 AC. However, none have sought to penetrate the ruin, and such plans would likely require a great deal of effort in the coming years given its depth inside the continent, and the hostile life that lies between it and civilization.
- Fendarfelle’s volcanoes have blocked the way for any further exploration to the northwest due to their treacherous nature. The waters of the ÄWest Cross Ocean also are hostile the further northwest one goes, giving way to wild and abrasive storms that have pushed many ships back into safer waters.
- Fendarfelle’s vast size, especially along its unexplored northern coastline, has resulted in many explorers seeking the land out to get local geography names after them, or to title it in the name of kin and Culture.
- The remnants of the Drovv are said to have been swept away into the sea by the Cataclysm, but rumors persist of some structures sitting on the continent’s northern coastline.