Radiant Point Buy

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The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Radiant Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Radiant Point Buy provides Magic Spell Packs that are considered "Good", morally speaking. Please consult the Magic Page before Point Buying any Packs here, as some considerations have to be made with regard to Spell Morality, and Dimension Alignment that affect how other Characters respond to your Character.

Magical Talent

Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit magical feel to them. MassiveCraft does not in theory limit the creative freedom of Magic Roleplay. A Mage can create autonomous lights or brooms, give magical effects to drinks, or ignite and douse fires with a simple gesture. Investing in any Radiant or Enchant or Sinistral Packs results in the player also having creative freedom with non-combat Magic. Players are asked to self-moderate with what is reasonable and acceptable in Roleplay to all participants. Radiant Magic in particular can be thought of as healing and cleansing, so magically closing wounds and restoring lost limbs or healing magical rot of the world can be done. Healing cannot be done before or in combat. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.

Magic Combat

Magic Casting can be used to attack people without their attached Abilities. This uses magic as a weapon. The aesthetics do not matter, whether to summon a magical sword, or a wave of magical energy from the hands. Magic Attack Emotes use Arcane Proficiency as Main Combat Stat (for dice rolling). A weapon is not required to use this, but the user cannot wield a shield at the same time. Magic Attack Emotes are always made in Melee Range, but a Pack from Enchant Point Buy allows Ranged Combat. Only one of these Point Buy packs are required for this, and if a character has no Arcane, they are considered incapable of using Magic combat effectively. This is the default Main Combat Stat for Magic Characters, and can be combined with abilities that change Main Defense Stat, but without them, Constitution is used.

Radiant Spell Packs

Radiant Spells are primarily supporting, healing, protecting, and helping. For morally evil damaging spells, see Sinistral Point Buy. For morally gray spells, see Enchant Point Buy

Radiant Revive

Ability Name Ability Type Ability Range Ability Description Modifiers
Radiant Revive Healing Power Emote Range

Grants the user Radiant Revive

N/A

Radiant Push

Ability Name Ability Type Ability Range Ability Description Modifiers
Radiant Push Instant Power Emote Range

Grants the user Radiant Push

N/A

Radiant Feather

Ability Name Ability Type Ability Range Ability Description Modifiers
Radiant Feather Buff Power Emote Range

Grants the user Radiant Feather

N/A

Radiant Bolster

Ability Name Ability Type Ability Range Ability Description Modifiers
Radiant Bolster Instant Power Emote Range

Grants the user Radiant Bolster

N/A

Radiant Relocate

Ability Name Ability Type Ability Range Ability Description Modifiers
Radiant Relocate Movement Power 15 Blocks

Grants the user Radiant Relocate

N/A

Radiant Shield

Ability Name Ability Type Ability Range Ability Description Modifiers
Radiant Shield Instant Power Viewing Distance

Grants the user Radiant Shield

N/A

Radiant Barrier

Ability Name Ability Type Ability Range Ability Description Modifiers
Radiant Barrier Buff Power Emote Range

Grants the user Radiant Barrier

N/A