Ritualism

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Ritualism is the oldest form of (usually) non-magical manifestation of religious beliefs and rituals. They are complex rituals and practices that are passed down through generations of peoples, or shared and taught in formal schools. The most common form of Ritualism is non-denominational, and can be picked up by anyone. Larger Religions have their own specific rituals they’ve developed, and share among their worshippers. Anyone, regardless of aberrancy, magic, race, or even faith, can utilize Ritualism. Ritualism is generally non-magical, and is just a combination of primal manifestations in the world, alchemy, and/or the personal presence of the Ritualist. It confers no aberrancy status, and is not considered an ability or magical power.

Rules of Ritualism

  • Anyone can take Ritualism.
  • Ritualism is not considered Occult, and confers no Abberancy Status.
  • Ritualists can take the Generic Specials, and one of the Religious Specific Specials.
  • If a Ritualist is no-longer religious, they still remember how to use the Rituals (if they want to).
  • There is no direct cost associated with Ritualism.
  • Player created religions or personalized variants of religions that do not follow the exact doctrine of that religion as defined in canon lore will not be included in Ritualism.

Common Ritualism Specials

These Specials are part of the “base kit” and anyone, regardless of religion, gains them if they have Ritualism. If a Character also has specific Religious Specials, they may apply their Aesthetics to these specials, but are otherwise locked to the descriptions strictly as listed. How a character “manifests” these Specials is up to them, but it is suggested that they have some “source”, such as: smoke/incense, instruments, tools/implements, prayer, ritual sacrifice, magic, Racial Specials/Abilities, or otherwise relevant religious tools/scriptures.

Special Name Special Description
Ritualistic Manifestation The Ritualist is able to manifest certain aesthetic visual aids to their ceremonies, so long as whatever is produced is not physical, does not affect the world, does not aid in combat, does not obstruct in combat, and does not hamper other players in any way that they do not OOCly or ICly consent to. The Ritualist can summon any number or combination of sounds, of any volume, around them to either mimic their voice, or be completely conjured/unique. The Ritualist can also manifest moving images and pictures in smoke, fire, shadows, light, water, or directly into someone’s mind if they touch them. These images must be things the Ritualist thinks of/conjures, and not directly shared memories.
Ritualistic Scripture The Ritualist can apply faintly glowing, or flat, words or simple symbols onto their body, or any object that they own. If they do not own the object, permission from the object’s owner allows them to place it. (This also applies to giving that person tattoos/marks on their skin.) Color options are the following, and any variant in between them: black or white. Whatever is applied does not fade, but can be removed by the Ritualist, or the owner if they are no longer willing. Whatever is applied should only be religious text or preaching, and cannot ever carry usable messages or secret code. Additionally, the Ritualist or Owner can ‘toggle’ the glow by touching them, or ‘activating’ them with a specific trigger phrase.
Ritualistic Crafting The Ritualist, when crafting an object with a specific ritual, and under the following umbrellas: metallurgy, woodworking, thread-work/weaving, painting, or sculpting/carving. When making these objects, the Ritualist can apply the following: a faint glow, colored white/black/grey, a simple moving/repeating pattern, a change in material appearance to look like it is made of paper or uncolored stone. The Ritualist can give these objects to others freely once they are made, but they cannot be exceptionally large, and confer no tangible advantages or functional differences in their use.

Religion Specific Ritualism Specials

Unionism

Unionism is the predominant religion of the Ailor peoples.

Unique Aesthetics Aesthetic Description
Unique Colors Golds, Purples
Unique Aesthetics Eye of Unionism, God Emperor/Empress Icons
Unique Material: Solid White Light
Special Name Special Description
Light the Path Unionist Ritualists can manifest a glowing eye of Unionism behind their head, or behind the head of any willing individuals within Emote Distance of them. Additionally, they can conjure detailed and realistic images of any God Emperors/Empresses for others to see, Divine Instruments, Heroes, or the Everwatcher in objects (such as smoke, mirrors, statues, water, etc) in order to impart lessons on their virtues. If there is already a depiction of any of these things near them, they can enhance the features of this depiction: such as making parts of a painting look like they’re moving, or temporarily clearing grime or imperfections off a statue while it’s in the light. The Ritualist can even have parts of this reflect on the person they’re speaking to, as long as they’re aware of it, in order to give a more personal lesson. None of these functions should be used combatively, competitively, or for advantages/instant solutions in events/progressions, and are just for general aesthetic flavor.

Old Gods

Old Gods Worship is the pagan religion of the Ailor peoples.

Unique Aesthetics Aesthetic Description
Unique Colors Greens, Browns
Unique Aesthetics Elements (Fire, Air, Water, Earth), Burial Implements
Unique Material: Bone
Special Name Special Description
Perfect Union Old Gods Ritualists have advanced control over minor elements in the world around them. They can move water with their fingers, snuff out candles, light candles, move smoke or puffs of air, and can easily mold earth and stones, no matter how hard or soft it is. Their hands are not burned by larger fires when performing rituals, and they can even hold their breath for longer periods, blowing out smoke or visible air. Additionally, they have extra ‘presence’ in Old Gods burial sites and crypts, being instantly aware when something is out of place in them, always having the implements to repair things and care for it, and are able to enhance their voice when within it. None of these functions should be used combatively, competitively, or for advantages/instant solutions in events/progressions, and are just for general aesthetic flavor.

Mussaktu

Mussaktu is the religion of the Songaskian peoples.

Unique Aesthetics Aesthetic Description
Unique Colors Golds, Yellows
Unique Aesthetics Sun-rays, Sand
Unique Material: Solid Sunlight
Special Name Special Description
Shared Light Mussaktu Ritualists have advanced control over light, sunlight, and sand in their vicinity. They can conjure up light in their hands or from their body, that can shine through non-Ability created Darkness, and can reflect and redirect sunlight with their hands or body. Additionally, they can bend sand to form rudimentary shapes for teaching purposes: such as creating small figures that move around, or buildings, etc. None of these functions should be used combatively, competitively, or for advantages/instant solutions in events/progressions, and are just for general aesthetic flavor (except for the light-creation, which is semi-functional.)

Faith of Estel

Faith of Estel is predominantly the religion of the Altalar peoples. This includes the All-Mother Estellian variant of the Cielothar and Yanar,

Unique Aesthetics Aesthetic Description
Unique Colors Silvers
Unique Aesthetics Statues, Staves
Unique Material: Glowing Water (Solid or Flowing)
Special Name Special Description
Pantheon Manifested Faith of Estel Ritualists can conjure up extensively detailed, moving images, with some sound, in bodies of water or in water near them. If they are near a pond, for example, they can cause it to light up and manifest the shapes of Altalar Mages, or Combatants, who engage in some action that connects with their sermon/story. This is only limited by the Ritualists’ imagination, and they can guide it with their hands or mind/magic alone. Additionally, they can cause statues of the Avatars of the Gods or Estel to ‘come to live’ and aid in their stories or sermons, glowing with color appropriate to them, and moving rigidly. None of these functions should be used combatively, competitively, or for advantages/instant solutions in events/progressions, and are just for general aesthetic flavor (except for the light-creation, which is semi-functional.)

Void Worship

Void Worship is predominantly the religion of the Kathar peoples.

Unique Aesthetics Aesthetic Description
Unique Colors Reds
Unique Aesthetics Eyes, Void Essence
Unique Material Blood (Solid or Flowing)
Special Name Special Description
Perfect Sacrifice Void Worship ritualists can lead special rituals in honor of a specific Void God, or all of them at the same time. These rituals have exaggerated effects on the area around them, entirely within the control of the Ritualist, and reflecting the Void God chosen. Any willing participants are included in these effects, and unwilling participants must be fully restrained to be included. These effects can range from: floating blood, shadows, sounds, sensations, enhanced vigor for prolonged combat/battle, preventing outright death during rituals, or conjuring large visual displays that represent a Void God and their relative power. There are no upper limits to this, and depends on the Ritualist’s imagination for the most extravagant ritual, but all effects end when the Ritual does, fading from the Area afterwards. None of these functions should be used combatively, competitively, or for advantages/instant solutions in events/progressions, and are just for general aesthetic flavor.

Dragon Worship

Dragon Worship is present across most races and cultures.

Unique Aesthetics Aesthetic Description
Unique Colors Purples
Unique Aesthetics Soul Rivers, Dragons
Unique Material: N/A
Special Name Special Description
Celebrated Life Dragon Worship ritualists can conjure representations of a specific target person’s life, both past and future, to have them reflect on how they have lived. The Ritualist cannot conjure realistic and moving images of things they aren’t aware of having truly happened, but can make up things they think might happen in the future or has happened in the past as the target has described. These manifestations can also have sound, but aren’t tangible. The Ritualist can alter these projections to impart a specific lesson about one incident or a pattern of incidents, with the purpose of leaving a final message to the target about what they can/should change about their life, or appreciate more about it. None of these functions should be used combatively, competitively, or for advantages/instant solutions in events/progressions, and are just for general aesthetic flavor.

Exist Worship (Cult of Order)

The Cult of Order is present among many races, but most predominantly shows up in Ailor and Altalar.

Unique Aesthetics Aesthetic Description
Unique Colors Blues, Silvers
Unique Aesthetics Exist-Warped Nature, Portals
Unique Material Corrupted Flora
Special Name Special Description
Enshrined Order Cult of Order Ritualists can create small shrines in their homes, or areas they have relative control over, that manifest unusual and reality-bending traits to reflect the Colossi they are honoring. Each shrine should only be for one Colossi , but a ritualist can make as many shrines as they want (and have space for.) This can include, but is not limited to: ignoring the passage of time, being perfectly and unnaturally symmetrical, having exist-infected plants of unique shapes and colors, having changing images of one’s ancestors, or fitting an unusual amount of ancestors' pictures and descriptions into one area. The only limit is that once any object is taken out of the boundaries of the shrine, it no longer has any unusual traits. The Ritualist can also apply some of these features to themselves, in more minor manifestations, such as conjuring images of their ancestors over themselves, growing exist-plants out of their body, being unnaturally symmetrical, or ‘clean.’ None of these functions should be used combatively, competitively, or for advantages/instant solutions in events/progressions, and are just for general aesthetic flavor.

Accreditation
Writers birdsfoot_violet
Artists N/A
Processors FireFan96
Last Editor Birdsfoot violet on 04/28/2022.

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