Ritualism Proficiency Category

From MassiveCraft Wiki
Jump to navigation Jump to search

Ritualistic powers and practices are drawn from the collective faith and belief of a large group of people or race. Through sheer will and regimented practice, they can manifest supernatural powers based on the Essence of Aloria to enact their will. Though many of these beliefs may mimic and connect with Void and Exist essence, none of them are truly sourced from it, as they are powered by faith alone. Falling out of faith and practice can easily lead to one losing their manifested abilities and effects, marking them as a weak believer to those around them. Each Ritualism has its own unique rules for function and usage, and some Afflictions and Racial Abilities may prevent or enhance a Character's ability to use these Skills.


Orc Ritualism Skill

Orc Ritualism Skill is only learn-able by strictly loyal Call of Vakgar and Makosh Worshipers who learn from and adhere to the life lessons of their faith. This Proficiency has a maximum of 8 points. Orc Ritualism can only be used by those who have 7/10 faith in Worship. Only one type of Ritualism can be learned per character.

Points Ability Type Description of Ability
1 Aesthetic Constant Passive The Character can write/read/speak/understand Old Ganma, the ritualistic Call of Vakgar and Makosh Language. They can use Old Ganma script to create ritualistic scriptures, tomes, tattoos, and engravings that light up with a bronze glow when: another Old Ganma Ritualist Power is used in Emote Distance, with a snap of the fingers from the Ritualist who applied them, or when there is combat in Emote Distance.
2 Ability Constant Passive The Character can create ritualistic Old Ganma engravings into any metal objects that glow a color of the Character's choice when the object is struck. These engravings can be as intricate as they desire, and multiple separate colors and engravings can be applied to the same object. If these engravings are applied to weapon, that weapon can no longer be destroyed or degraded by the effects of Abilities. The Character can only have up to three weapons engraved at any given time, but can have as many aesthetic engravings on other metal items as they desire.
3 Aesthetic Toggle Passive The Character can enhance their voice, making it sound as though multiple others are speaking in tandem with them. This does not increase their volume.
4 Ability Ritualist Power The Character can, while meditating in front of a fire in the Orc Temple in the Orc District, astral project their spirit from their body and move around. They become see-through,and solid grey in color with white glowing eyes. While in this state, they are able to walk around, but not phase through solid objects. They cannot interact with objects or other people, and can only be affected by Abilities and Puretek. If their projection is damaged, they will automatically return to their body, unharmed. They can still speak and hear, but will remain vulnerable physically while outside of their body. To return to their body willingly, they need to walk back to their body and re-enter it. Once they have returned to their body (willingly or unwillingly) they cannot astral project again for 12 hours.
5 Aesthetic Toggle Passive The Character can manifest the image of Vakgar or Makosh over their form. Vakgar's image surrounds them in transparent black, with a red tinted mohawk, and holding a glowing torch and an axe. Makosh' image surrounds their form in transparent red, with a black tinted mohawk, and holding a shield and spear. The image does not interfere with others seeing or combating them, but will follow the movements of their body.
6 Aesthetic Ritualist Power The Character can apply Pagan Marvash Mutations to either themselves or others who are willing, and reverse them, as long as they have been applied within the last week. Additionally, the character can painlessly remove Monster Mutations from a willing subject through an hour long ritual.
7 Aesthetic Ritualist Power The Character can perform Spirit Banishment on NPC poltergeists and ghostly infestations of non-possession nature on buildings or objects.
8 Ability Ritualist Power The Character can Cancel any Ritualist Power cast within Emote Distance of them. This Ability can only be used once every 5 minutes. Additionally, they can perform an hour long ritual to purge any Object Curses from an item. Touching the object is required to perform the ritual, but the character will not be affected by the Curse as long as the ritual is uninterrupted.

Unionist Sanktist Ritualism Skill

Unionist Sanktist Ritualism Skill is only learn-able by strictly loyal Unionist Worshipers who revere the Spirit. This Proficiency has a maximum of 8 points. Unionist Sanktist Ritualism can only be used by those who have 7/10 faith in Unionist Worship. Only one type of Ritualism can be learned per character.

Points Ability Type Description of Ability
1 Aesthetic Constant Passive The Character can write/read/speak/understand Sanktist Script, the ritualistic Unionist Language. The Character can also use Sanktist Script to create ritualistic scriptures, tomes, tattoos and engravings that light up with a white glow when: another Sanktist Power is used in Emote Distance, with a snap of the fingers from the Ritualist who applied them, or during prayer.
2 Ability Ritualist Power The Character can use Holy Exorcism to go through the 20 minute curing process of a person who has any type of possession (which is defined as curable by an Exorcism mechanic). This process is very painful for the subject who will do whatever they can to resist.
3 Aesthetic Ritualist Power The Character is able to whisper the blessings of Holy Light into a stave, stick or pole-like long object, causing the tip pointing to the sky to form a radiating white light orb that lights up the area around the Character in a 5 block radius. They can do this to only one stave or pole, but can hand it off to someone else.
4 Ability Toggle Passive The Character can have an image of a melee weapon tattooed on their chest with Sanktist Script around it, which they are then able to materialize anywhere and any time by drawing the weapon from their tattoo as if the weapon is sheathed there. This weapon can be given to others, but only one weapon can be drawn and will return to the tattoo with a fingersnap.
5 Aesthetic Toggle Passive The Character gains an eye of union behind their head, which is a white halo oriented to a vertical axis with a unionist eye in the center that lights up the character from behind their head.
6 Aesthetic Trigger Passive The Character is able to clap their hands ten times, followed by sounds of choirs, church bells and a mass procession faintly audible around them in Emote Distance, along with faint incense smells and smoke appearing close to the ground. This effect stays for 10 minutes.
7 Aesthetic Ritualist Power The Character is able to grant the Holy Word: Loyalty blessing to another person. This will cause a golden halo to form around their forehead, with a Unionist eye in the center, giving off a faint glow. This effect remains for up to three days before it fades.
8 Ability Trigger Passive The Character is able to engrave (only their own) armor with Sanktist Script, which will light up with white glow when when they are being targeted by any Ability, regardless whether it hits or is countered.

Shambala Ritualism Skill

Shambala Ritualism Skill is only learn-able by strictly loyal Shambala Worshipers who revere and exalt the Sun. This Proficiency has a maximum of 8 points. Shambala Ritualism can only be used by those who have 7/10 faith in Shambala Worship. Only one type of Ritualism can be learned per character.

Points Ability Type Description of Ability
1 Aesthetic Constant Passive The Character can write/read/speak/understand Sigui, the ritualistic language of Shambala. They can use Sigui to create ritualistic scriptures, tomes, tattoos, and engravings that light up with a golden or bright white glow when: another Shambala Ritualist Power is used within Emote Distance, with the a snap of the fingers from the Ritualist who applied them, or for an hour after being exposed to sunlight.
2 Ability Ritualist Power The Character can clap their hands together over their head, creating a bright flash of light in a three-block radius around them. Anyone caught in the flash will be partially blinded for the next thirty seconds. While partially blinded, they are still capable of defending themselves, but cannot accurately hit anyone else with Abilities or Mundane attacks. A Character can only be affected by this Ability once every five minutes.
3 Aesthetic Constant Passive The Character can infuse precious metals and gems with sunlight. When exposed to sunlight, they will reflect it from all angles, shimmering brightly. When outside of sunlight, they will always give off a faint warm glow reminiscent of sunlight.
4 Ability Ritualist Power The Character can apply the Blessing of the Sun to a single weapon, a pair of weapons, or a single weapon and a single shield. The Character can only have one blessing active at any given time. Any objects affected by the Blessing is immune to any natural wear and degradation, and is also immune to any negative effects contact with non-ability based fire, water, earth, or air may have. Additionally, the ritualist can snap their fingers, causing the affected objects to glow brightly with sunlight in a 5 block radius, clearly illuminating everything in that area, but not hindering anyone's ability to see.
5 Aesthetic Constant Passive The Character can create intricate tattoos and murals on solid surfaces using single-colored paint. Depending on the color of the paint, the art will animate and glow faintly when its relevant element is present in Emote Distance.

Green/Brown- Earth | Red/Orange- Fire | Teal/Purple- Water | Grey/Light Blue - Air | Yellow/White - Sunlight

6 Aesthetic Ritualist Power The Character can apply Draconic Mutations to either themselves or others who are willing, and reverse them, as long as they have been applied within the last week. Additionally, the character is capable of painlessly removing Void or Exist mutations from a willing subject through an hour long ritual.
7 Aesthetic Constant Passive The Character can hold their hands together, creating the image of the Sun in its current light levels between their palms. This effect is not blinding, and only functions to determine the time of day.
8 Ability Ritualist Power The Character can call down a beam of sunlight on themselves and another individual within 5 blocks of them. The beam prevents entry or exit, and any other individuals present will be pushed out of the area for the duration. The beam lasts for 1 minute, and no projectiles, Ability Based or Mundane, can pass through the beam. This ability can only be used once every hour, and the same person cannot be affected by this ability more than once every 24 hours.

Pagan Ritualism Skill

Pagan Ritualism Skill is only learn-able by strictly loyal Old Gods/ Old Faith/ or other similar Pagan Worshipers who follow the ideals and practices of old. This Proficiency has a maximum of 8 points. Pagan Ritualism can only be used by those who have 7/10 faith in Old Gods / Old Faith/ Pagan Worship. Only one type of Ritualism can be learned per character.

Points Ability Type Description of Ability
1 Aesthetic Constant Passive The Character can write/read/speak/understand Old Makdth, the ritualistic Pagan Language. They can use Old Makdth Script to create ritualistic scriptures, tomes, tattoos and engravings that light up with a turquoise glow when: another Old Makdth Ritualist Power is used in Emote Distance, with the snap of the fingers from the Ritualist who applied them, or when near a graveyard or burial ground.
2 Ability Constant Passive The Character can carve ritualistic engravings into bones, which will prevent them from decaying naturally with time, and harden them, allowing them to be sharpened into weapons of iron-tier quality. These engravings can additionally glow a ghostly turquoise at night.
3 Aesthetic Constant Passive The Character can use natural paint dust (ochre for example), weaving it through the air and applying it to walls to form animal, plant and myth based cave-painting-like depictions on any wall or floor or ceiling surface. Furthermore, they can also animate them (for example, cause a horse that was painted to gallop in place)
4 Ability Ritualist Power The Character can enter an ethereal ghost-like state. They appear translucent and turquoise in color, with solid white glowing eyes. While in this state, the character is immune to Non-Ability Projectiles and Non-Ability Attacks, excluding Puretek. The Character additionally cannot attack others, and can move through walls but only float at a sluggish half-walk-speed pace. As soon as they re-form, they cannot re-enter this state for another 24 hours. In this state, they cannot hear anything or speak. This Ability cannot be used in the Prison or in the Palace.
5 Aesthetic Toggle Passive The Character can summon ghostly appearances of any person's deceased loved ones, but these apparitions only appear waist up and are stagnant/un-moving, they cannot be animated in any way or say anything, and stare out straight forward. The Character can also speak in the voice of a deceased loved one of another person, as long as they are within Emote Distance of the target. The voice and image chosen are at random, unless the Ritualist is specifically aware of one to choose.
6 Aesthetic Ritualist Power The Character can apply Pagan Marvash Mutations to either themselves or others who are willing, and reverse them, as long as they have been applied in the past week. Additionally, the character can painlessly remove Monster mutations from a willing subject through a 1 hour ritual.
7 Aesthetic Toggle Passive The Character can activate the Sense of the Dead, which causes them to be followed by the faint whispers and muttering of the dead, random dead souls speaking unfinished tales, unfinished business and lives not lived.
8 Ability Ritualist Power The Character can turn into a turquoise ghostly Wolf, Bobcat, Deer, or Ram with white glowing eyes and move as if this animal, while speaking as if humanoid. They can stay in this state for as long as they want, or until they are physically hurt. This state carries over any Pagan Mutations they may have applied, appearing on the ghostly animal as well, while respecting their form.

Soul Dragon Ritualism Skill

Soul Dragon Ritualism Skill is only learn-able by strictly loyal Dragon Worship or Loong Worshipers who revere the Dragons. This Proficiency has a maximum of 8 points. Soul Dragon Ritualism can only be used by those who have 7/10 faith in Dragon Worship or Loong Worship. Only one type of Ritualism can be learned per character.

Points Ability Type Description of Ability
1 Aesthetic Constant Passive The Character can write/read/speak/understand Mavana, the ritualistic Dragon Language. They can use Mavana Script to create ritualistic scriptures, tomes, tattoos and engravings that light up with a purple glow when: another Dragon Ritualist Power is used in Emote Distance, with a snap of the fingers from the Ritualist who applied them, or when present in a Dragon Site/Temple/Ruin.
2 Ability Toggle Passive The Character can summon an Essence Shroud, a cloak with a hood that tapers off into transparency. It can be any color, and flows with the movement of the Soul Rivers. Any Isldar or Soul-Dragon Ritualist can see embroidered details on the shroud in Mavana. The Shroud offers no physical protection, but will shield the wearer from Rain. It will disappear when removed. While wearing the Shroud, if the Character would fall from a height of twenty blocks or less, the shroud will extend into ghostly draconic wings, allowing them to slowly glide down vertically and land safely.
3 Aesthetic Ritualist Power The Character can transform any weapon they are holding into a ghostly weapon that glows faintly and leaves a trail of smoke in its wake. It can be any color of the Character's choosing. This does not effect the functions of the weapon.
4 Ritualist Power The Character can give an Archblood a temporary Archblood reversal curse, which disables a target Archblood's abilities and passives for up to an hour. During this hour, the Character can 'steal' one ability and utilize it as the Archblood would. A single Archblood can only be affected by a single instance of this Curse at a time, even if used by a different Ritualist. Once used, the Ritualist must wait for the hour timer to end, and then must wait another hour to utilize this ability again.
5 Aesthetic Toggle Passive The Character can manifest ghostly Draconic wings from their back and armor over their shoulders and arms. The armor and wings are non corporeal, do not obstruct vision, and have no function, but can appear in any color and aesthetic shapes the Character chooses.
6 Aesthetic Ritualist Power The Character can apply Draconic Mutations to either themselves or others who are willing, and reverse them, as long as they have been applied within the last week. Additionally, the character is capable of painlessly removing Void or Exist mutations from a willing subject through an hour long ritual.
7 Aesthetic Toggle Passive The Character can summon a single Draconic Familiar. This familiar appears around the size of an average house-cat, and can appear in whatever colors the Character wishes, as long as it looks like a miniature dragon of some type. This familiar can act as if it has a mind of its own, and make noises, but can only physically interact with the Character who summoned it. It will disappear if it moves further than 5 blocks from the Character who summoned it.
8 Ability Ritualist Power The Character can manipulate Soul Essence in emote distance once every 12 hours to bolster their allies and hinder their foes. The ritualist can designate up to two allies, protecting those two individuals and themself from other Ritualist Powers, offering them temporary immunity. For any other characters in emote distance, all Soul Essence derived Abilities and Traits, including Clockwork devices and weapons using Soul essence, are disabled. This effect remains active for up to 5 minutes, or until the Ritualist is interrupted. This ability counts as a Linked Channel, requiring them to have one hand extended at all times to continue to weave the protection.

Lightgiver Ritualism Skill

Lightgiver Ritualism Skill is only learn-able by strictly loyal Estel Worshipers who revere Estel and Exist. This Proficiency has a maximum of 8 points. Lightgiver Ritualism can only be used by those who have 7/10 faith in Estel Worship. Only one type of Ritualism can be learned per character.

Points Ability Type Description of Ability
1 Aesthetic Constant Passive The Character can write/read/speak/understand Olt'vven, the ritualistic Exist Language. They can use Olt'vven to create ritualistic scriptures, tomes, tattoos and engravings that light up with a silver or light blue glow when: another Exist Ritualist Power is used in Emote Distance, with a snap of the fingers from the Ritualist who applied them, or when nearby healthy and vibrant flora and fauna.
2 Ability Ritualist Power The Character can engrave stones with Olt'vven and use them to surround a garden area no larger than 3x3 blocks in size. The stones will glow faintly with white light, and while undisturbed, any plants in the garden are immune to mundane harmful fungus, infestations, disease, and pestilence. Additionally, they cannot be corrupted or withered by any Ability based corruption. A character may only create enough stones for one garden at a time.
3 Aesthetic Constant Passive The Character can use Gem Singing on themselves or others to graft gems and crystals into their body. They can also just change the shape in their hands without implementing it, but these Olt'vven hand-shaped gems will never acquire the sharp and geometric shapes of cut-gemstones, rather retaining a more smooth polished feel without hard edges. This is not entirely painful, but cannot be used on someone who is not willing, and remains purely aesthetic, the gems are fragile and cause pain when destroyed or struck.
4 Ability Ritualist Power The Character can use an Olt'vven ritual to trans-morph themselves into either a domestic dog or cat. This morph remains for as long as the Character wants, or until they are struck or attacked in some manner. While in this animal form, they can still speak their humanoid language, and cannot communicate with other real animals like their type would. Additionally, their eyes are a glowing solid white-blue light.
5 Aesthetic Ritualist Power The Character can use a weaving spell to plant a semi-permanent illusion on any Tattoo, burn-mark or scar on skin to hide it. Any ability that removes Curses or ends Ritualist Spells will remove it, but it will otherwise remain permanent.
6 Aesthetic Ritualist Power The Character can apply Lavvanya Mutations to either themselves or others who are willing, and reverse them, as long as they have been applied within the last week. Additionally, the character is capable of painlessly removing Void or Draconic mutations from a willing subject through an hour long ritual.
7 Aesthetic Constant Passive The Character can 'grow' small plants in their hair and from the skin of their arms and shoulders without harming themselves. These plants are not edible, offer no defenses, and have no functional purpose, but the Character can have any number of them on their body. This includes small flowers, mushrooms, and vines.
8 Ability Ritualist Power The Character can light-weave light to create a Light Armor set, which is plate-tier. They can only produce one such armor at any given time, but can do it on someone else. This armor can take three hits before it fades, after which it cannot be remade for thirty minutes.

Void Ritualism Skill

Void Ritualism Skill is only learn-able by strictly loyal Void or Arken Worshipers who revere the power of the Void. This Proficiency has a maximum of 8 points. Void Ritualism can only be used by those who have 7/10 faith in Void or Arken Worship. Only one type of Ritualism can be learned per character.

Points Ability Type Description of Ability
1 Aesthetic Constant Passive The Character can write/read/speak/understand She'llaq, the ritualistic Void Language. They can use She'llaq to create ritualistic scriptures, tomes, tattoos and engravings that light up with a purple or red glow when another Void Ritualist Spell is used nearby, or with the snap of a finger from a Ritualist, or when the item/person with the tattoos or scriptures is damaged.
2 Ability Ritualist Power The Character can use their own blood to create a Blood Sung Weapon, of any kind, which has the effectiveness of a steel weapon. They can only produce one such weapon at any given time, but can hand it to someone else. They must re-integrate this weapon before being able to re-use the ability.
3 Aesthetic Ritualist Power The Character can use Shape Singing on bones and blood to shape it aesthetically to their whims. The targeted bones or blood can either be their own, disembodied, or belonging to another willing individual. The process is somewhat painful, but the Character can, without causing permanent damage, aesthetically shape the substance into whatever they desire. The shaped blood crystallizes, becoming fragile and shimmering. Bones can protrude out of the body, and blood can be shaped into small statues or displays. Regardless of the shape, this Ability only has aesthetic functions, and does not benefit the individual in any combat or utility-based way.
4 Ability Trigger Passive The Character can manifest a secondary Void Skin, which appears as a marbled purple and black liquid that cannot obscure their face. While wearing the Void Skin, the Character is immune to the damage and effects of a single Exist Magic Spell, Werebeast Spell, Exist Silven Spell, or Lightness Sorcery Spell that would effect them. This only applies to single instances of spells, and does not perpetually protect against anything that creates an area-of-effect. The Skin fades after preventing its effects, and cannot be re-applied for 12 hours afterwards.
5 Aesthetic Ritualist Power The Character can partially void corrupt any nearby plants or vegetation through prolonged contact. If the character touches a flora for up to five minutes uninterrupted, it will slowly become withered and visibly corrupted, reminiscent of the plants in severely void-corrupted environments. This effect will fade slowly once the Character leaves, returning the plants to normal 12 hours later. This process can be sped up by any Ability that removes curses or possessions. The character can re-apply this effect whenever they please, and if applied to the same plant everyday for a week, the corruption will not fade naturally, but can still be removed by curse or possession removing abilities.
6 Aesthetic Ritualist Power The Character can apply Void Mutations to either themselves or others who are willing, and reverse them, as long as they have been applied within the last week. Additionally, the character can painlessly remove Exist and Draconic Mutations from a willing subject through an hour long ritual.
7 Aesthetic Constant Passive The Character can safely consume flesh and other organic matter from animals, plants, and people, and gain sustenance from it as if they had eaten normal food, even if the matter is rotten, decayed, or corrupted.
8 Ability Ritualist Power The Character can rip blood from a person they can see in Emote Distance, up to a handful, and then use this to heal either their own or someone else's wound over the time-span of 30 seconds, as long as they remain uninterrupted. This Ability can heal any flesh-wound, and internal damage, but can only assist in setting broken bones, and will not repair them entirely. It additionally cannot return function to damaged nerves. The wound created on the target cannot not seriously inhibt the target in any way. The ripping causes mild pain, and cannot be used again until the healing finishes. This ability counts as a Linked Channel. Additionally, the Character can apply any of the Monster Mutations, but only on themselves. They can also reverse these mutations, as long as they were applied within the last week.

Monster Ritualism Skill

Monster Ritualism Skill is only learn-able by a-religious characters, who deny the powers and divinity of 'Gods.' This Proficiency has a maximum of 8 points. Monster Ritualism can only be used by those who have less than 3/10 faith in any Worship. Only one type of Ritualism can be learned per character.

Points Ability Type Description of Ability
1 Aesthetic Constant Passive The Character can write/read/speak/understand Gal-Raq, the ritualistic Monster Language. They can use Gal-Raq Script to create ritualistic scriptures, tomes, tattoos and engravings that light up with an orange or black glow when: another Haunt Ritualist Power is used in Emote Distance, with a snap of the fingers from the Ritualist who applied them, or when any religious edifice or representation is destroyed or defaced in Emote Distance.
2 Ability Constant Passive The Character can manifest aspects of any organic matter they’ve consumed in the past hour. This is limited specifically to smaller protrusions and changes. These manifestations cannot have any functional or combat usage, except to create functional sharpened claws on their hands/feet. The specifics of how the aesthetic manifestations appear are up to the Character, but must be based on something they’ve consumed recently. For example, if they’ve eaten a type of bird, they could manifest quills or feathers along their arm. These manifestations cannot cover more than 20% of a character’s body at any time, and once applied, will fade and flake away after 24 hours.
3 Aesthetic Trigger Passive The Character can, within Emote Distance, communicate with any Beast Shifted Character that is in their Beast Shift, through telepathy. They can speak to the Beast Shifted person, but the person cannot speak back.
4 Ability Ritualist Power The Character can, with the stomp of a foot on the ground, cause an area beneath a person within Emote Distance to suddenly have fleshy and bony growths erupt from the ground, pushing and ejecting a person upwards in a rapid motion, before pulling back down. This ability does not inflict any major wounds. The person will be flung into the air by a few feet, and when they land, knocked off their feet. This ability can only be used twice per Roleplay Scene, per day.
5 Aesthetic Trigger Passive The Character can Gal-Raq trance-dance to cause any fires nearby to heat up and start flaming in black and white, while casting shadows of monsters committing acts of horror on people-shaped shadows.
6 Aesthetic Ritualist Power The Character can apply Monster Mutations to either themselves or others who are willing, and reverse them, as long as they have been applied within the last week. Additionally, the character can painlessly remove any Ritualism Mutations from a willing subject through an hour long ritual.
7 Aesthetic Ritualist Power The Character can carve ritualistic Gal-Raq script into a wooden mask with the visual description of a being or creature that inspires fear in others. When wearing the mask, they will take on translucent, ghostly features of that being or creature. These features have no corporeality, and do not obscure their form or movements in any way. These features can move with the Character wearing the mask, but cannot make noise or be animated in any complex fashion. The subject that inspires fear must be an actual person or creature, such as "The Emperor" or "A Spider," and not abstract concepts, like being afraid of heights.
8 Ability Ritualist Power The Character can, if a person has been knocked out or thoroughly restrained, consume the subject. Upon consumption, the Character will take on specific traits of this person (for example inheriting some scars, hair color, ear structure, minor changes, and must be visual traits), and gain a +5 Physical Stat bonus. After half an hour of consumption, the Character regurgitates the person, who despite being covered in saliva, is otherwise fine, and will not remember being eaten either, or have been conscious while they were proverbially inside the Character. For up to 24 hours after regurgitation, these specific traits remain, as does the +5 Physical Stat bonus, while the victim loses -5 Physical stat for that duration. When the 24 hours are over, all individuals return to normal. This consumption can be done on a maximum of three individuals at any given time, and when a new person is added to the previous consumption, the timer does not reset, and still follows the timer of the first person. Note: It is heavily recommended you do skip the consumption and regurgitation RP, as it may conflict with our rules regarding disgusting roleplay if this is done too graphical. Always ensure that your roleplay partners are comfortable with what you are doing, and that you don't do it in an overtly public place where passerby's might take OOC offense to the content of your roleplay. Additionally, The Character can apply any of the Void Mutations, but only on themselves. They can also reverse these mutations, as long as they have been applied within the last week.

Accreditation
Writers MonMarty, birdsfoot_violet
Processors HydraLana
Last Editor Firefan96 on 05/6/2020.

» Read more