School of Kathar Magic
|School of Kathar Magic|
Kathar Magic is a Void-based magic, though it does not follow the same structure rules as the other forms of Void Magic. Kathar Magic is split between four so-called Books of Disciples, which are sets of 3 tiered spells that are all learned in sequence. For example, if someone wanted to learn all the spells of the Book of Pride, they would learn Ghost Control first, Ghost Sword second, and Ghost Blades last. This sequence is absolute and cannot be modified, in order for the second spell to be learned, the first must be learned and so on. Kathar Magic is an offensive form of Magic that lends itself well to combat situations. Most mages who use Kathar magic become ‘spellswords’; individuals who invest some skill into combat as well as magic to ensure an all-round effectiveness. This usually pays off because even at low level, Kathar spells tend to be very useful in combat and powerful in and of themselves. In fact, focusing solely on Kathar Magic spells usually decreases a mage’s efficiency to utilitarian support, largely because many of the spells rely on combat follow-up or pairing to work to their fullest potential.
As previously mentioned, Kathar Magic has four distinct books. These all refer to the spells supposedly taught to the Kathar by the Prefects of the Void during the early days of the Dread Empire and continue to be performed as a form of praise to the Void Prefects. The Book of Pride is popular among the Shenath as taught by the Arken of Pride, similarly to the Book of Misery and the Book of Trickery. Finally, the Book of Pleasure is more prolific among the Disciples of Saivale, especially due to their predisposition to torture and self-defacement for masochistic pleasure. The books a Mage learns are wholly their choice; the books can be learned in any order, and the Mage can stop learning at any point. However, most Mages finish books before they even consider learning another. After all, each book’s spells are tiered in power, and abandoning the more powerful spells makes little sense. It should be noted that even though the Magic is called Kathar Magic, it is no way limited to just Kathar nor do the Kathar have any special learning skills or boosts associated with it. The name merely respects the origins of this form of Magic. Many of the Kathar Magic spells require Proficiency points to be utilized effectively. Be sure to consult the Proficiency page for more information on the individual Proficiencies mentioned.
- 1 Book of Pride: Ghost Control
- 2 Book of Pride: Ghost Sword
- 3 Book of Pride: Ghost Blades
- 4 Book of Pleasure: Cursed Pain
- 5 Book of Pleasure: Cursed Rage
- 6 Book of Pleasure: Cursed Beast
- 7 Book of Trickery: Shard of Sight
- 8 Book of Trickery: Shard of Senses
- 9 Book of Trickery: Shard of Being
- 10 Book of Misery: Chaos Blast
- 11 Book of Misery: Chaos Field
- 12 Book of Misery: Chaos Infusion
Book of Pride: Ghost Control
Ghost Control is a very passive magical skill that allows the Mage a limited form of Telekinesis. Once learned, a Kathar Mage may simply use a hand gesture to cast Ghost control on an object to allow it to levitate, fling in a certain direction, rotate in mid-air, or perform simple gestures. Ghost Control is mostly utilitarian. Even though in theory it could control the movement of a physical weapon, Ghost Control’s power is not sufficient to provide enough momentum for such a weapon to be remotely dangerous. Furthermore, there is also a weight limit. While smaller objects are easier to control, any object larger than a dog, or a broom will be considerably slower to manipulate. Ghost Control cannot lift people at all.
Book of Pride: Ghost Sword
Ghost Sword is the first active spell of this book that allows a mage to cast a ghostly apparition of a sword in mid-air, usually above their hand, and then to throw it like a javelin at a target. Ghost Sword takes two seconds to summon after the spell is spoken, after which it can immediately be thrown with the force of a Javelin. This spell obviously requires the mage to have some physical Body Build that allows athletic activities, and the actual effectiveness of the javelin throwing motion is dictated by the Howling Javelin Proficiency. Having no proficiency in this weapon simply makes Ghost Sword practically harmless.
Book of Pride: Ghost Blades
Ghost Blades is very similar to Ghost Sword but summons four ethereal swords in mid air above the caster. This spell is cast by uttering a four-second long incantation, then stretching out the arms, after which the four swords appear, and may be fired at a target. All four blades may be shot at the same time, in different directions, in sequence, or simply left to hover threateningly above the caster. Similarly to Ghost Sword, the effectiveness of the Blades shooting from mid-air to their targets is dictated by the Howling Javelin Proficiency. Having no proficiency in this weapon simply makes Ghost Blades practically harmless.
Book of Pleasure: Cursed Pain
Cursed Pain is a direct channeling spell that requires a constant cast. It does not require an incantation to be spoken, but a continuous focus that cannot be maintained if the character is engaged in combat. Cursed Pain causes writhing pains in a person’s body that is targeted by the mage. This mage must uphold a praying gesture in the direction of the target person and remain within 30 feet distance in order to perform the Spell. Breaking the line of sight, reaching beyond the distance or interrupting the mage’s casting will cancel out the spell and immediately cease the pain. The pain is not so crippling that it fully disables someone, but it certainly lowers their movement speed to a crawl and seriously hampers their ability to engage in combat.
Book of Pleasure: Cursed Rage
Cursed Rage is a spell that is very similar to Folelsa Magic anger-based spells though differs slightly in its effect. When Cursed Rage is cast, it is cast in a similar manner as Cursed Pain, via a ten second channeling on the target (the target becomes immobile during casting). Once the channeling is complete, so as long as the target has remained in the line of sight of the Mage and the Mage was not interrupted, the person enters a stage of Cursed Rage in which they will specifically attack their allies. If no allies are present, Cursed Rage does not function and simply defaults to a Cursed Pain spell. The benefit of Cursed Rage, as opposed to Cursed Beast, is that Cursed Rage is far more subtle and less glaringly obvious. This spell can only be used three times a day (and not on the same person in the same day) but resets immediately if the casting did not take effect or failed.
Book of Pleasure: Cursed Beast
Cursed Beast is essentially an upgraded version of the Cursed Rage that changes the target into a mouth-frothing enhanced raging individual that attacks a person identified by the Kathar Mage. The Kathar Mage must channel this spell for ten seconds on a target (the target becomes immobile during casting). The Mage must then speak out the name of the target they want the Cursed Beast to attack (the target may be out of their line of sight or elsewhere, in which case the cursed Beast person will hunt for them). The Cursed Beast person will have no semblance of self-awareness left, simply becoming a rabid savage, their eyes glowing red and their face snarling at all. Furthermore, there are physical boosts granted to those under the Cursed Beast spell. They are stronger than their physical Body Shape would normally permit, and faster also. While these boosts would not allow an Ailor to overcome an Orc, they certainly put them ahead in a one-on-one fight with another Ailor. The Cursed Beast spell ends by a snap of the fingers by the Mage who cast it, Mending Light spells, or by the Cursed Beast person disabling their target. This spell can only be used once a day, but resets immediately if the casting did not take effect or failed.
Book of Trickery: Shard of Sight
Shard of Sight is a debuff spell that allows a Mage to decrease the effectiveness of a person’s eyesight, or to completely remove it altogether and render them blind. The spell is cast after which a red glowing whip will appear in the hands of the caster. The caster can then lash this whip at a person, causing their eyesight to become distorted. For each lash, their eyesight shakes and distorts objects both in distance as well as shape and size, while actually latching the whip onto a person and locking it in place causes them to go blind for as long as the whip is in place. Shard of Sight inherits its effectiveness from the Mastigo Whip Proficiency, so without any points in this skill, this spell becomes effectively useless. The Whip stays active for five minutes or until the caster dispels it. It will not be castable again for another hour.
Book of Trickery: Shard of Senses
Shard of Senses is identical to the Shard of Sight spell. This means that the casting, as well as application, are the same, though the effects are different. The whip summoned with this spell is dark purple glowing, and when lashing onto a person, causes them to stumble or fumble their grasp on something. Fully latching onto a person causes them to feel like the ground is shaking all around them and making them unable to properly hold onto objects without dropping them out of their hands. Similarly to Shard of Sight, this spell requires Proficiency Points in the Mastigo Whip Proficiency to work effectively. The Whip stays active for five minutes or until the caster dispels it. It will not be castable again for another hour.
Book of Trickery: Shard of Being
Shard of Being is an entirely disruptive spell that has no real combat or utilitarian based purpose aside from just ruining someone’s day, as would be expected of Trickery Magic. Shard of Being is cast by summoning a whip similarly to Shard of Senses and Sight, however, this whip is blue in color. It similarly also uses the Proficiency of Mastigo Whip in order to determine its effectiveness, though the Shard of Being only has one application, which is latching onto someone and then keeping the attachment in place for at least 5 seconds for the actual spell to take effect. After the spell takes effect, the whip dissolves and the spell cannot be cast for another day. Shard of Being can transform the target through a variety of means. One of these so-called means will have to be chosen by the mage at the time of casting, and it can also be done on one’s self. The first means is gender, allowing the Shard of Being to forcibly change the physical gender of the person. The second means is disposition. For example, a kind person can be made to look threatening and vile, and vice versa. The third means is power, wherein a physically imposing person can be made to look weak and frail, changing their Body Shape, though without actually changing the underlying strength, and vice versa. Finally, the Fourth means is race, allowing the Mage to change a person’s race into whatever race they deem fitting. This spell remains active for up to a week after which it suddenly drops its effects. It can also be manually dispelled by the Mage who cast it. Only one such means can be active on a person at a time, and the spell cannot be re-used on a person until a week has passed, regardless of whether the spell was permitted to finish its effect duration.
Book of Misery: Chaos Blast
Chaos Blast is a mostly utilitarian spell that can often be used to create a quick escape or to create some space between a Mage and someone else. Chaos Blast requires no casting time, but it does require the mage to wear two identical Arm Bracers on each forearm, usually made of some form of metal. Crossing these Arm Bracers in front of the mage in an “X” shape, while striking them together causes a minor Chaos shockwave to erupt from the mage outwards. It does not affect the mage or any objects on their person, but causes enough knockback from close up to cause anyone standing next to them to be tossed away by at least six feet. The shockwave exponentially decreases in strength the further away any object or person is, with the effect only being a slight push around six feet away, and barely noticeable at eight feet away. While not strictly necessary, the Small Shield Proficiency is usually paired with this spell as armored bracelets can double as a Small Shield used to deflect attacks. Chaos Blast can only be performed once every thirty seconds, and requires the arm gesture to be completed.
Book of Misery: Chaos Field
Chaos Field is very similar to Chaos Blast, but relies more heavily on the Proficiency of Small Shield. Chaos Field allows a Mage to cast a disruption field on their Arm Bracers that is directional as if the Bracer were to be a shining light in a specific direction. When active, their Bracers light up with an ever so slightly dim purple light, while a somewhat directional flow of energy seems to flow from the Bracers to the top orientation. This means for example if both arms are held in front of the face with the hand palms to the face, that both beams aim forward. If the hands are kept at both sides flat on the thighs, the beams aim sideways. A single beam is capable of disabling any and all magical, racial or trait-based ability of magical or somewhat magical nature for as long as the Arm Bracer remains aimed in their direction. This can be done to two people at the same time, or only use a single Bracer to disable a person’s abilities and use another arm to wield a weapon to fight them. The ability to aim this spell in the right direction uninterrupted is dictated by the Small Shield Proficiency. Having no points in that Proficiency makes this spell useless. Chaos Field is active for up to a minute after casting, after which it must recharge for up to 5 minutes.
Book of Misery: Chaos Infusion
Chaos Infusion is a spell that seemingly doesn’t really belong in the list, but still has a variety of practical uses to Kathar Mages due to the cultural prevalence of Void Essence in Kathar culture. Chaos Infusion allows a slow but steady Void Essence infusion to any object, animal or person. This is performed similarly to Mending Light Celestial Magic in that the hands start glowing chaotic purple and red, after which physical contact starts the transferral of Void Essences which might mutate or possess a person or object. (Note, you still require OOC consent to physically mutate a person with Chaos Infusion, however, forced Void based Possession is not permission based. For more information, refer to the Demonic Possession Page). Chaos Infusion is most effective on corpses of the recently deceased, creating so-called Void Essence wells inside the mutated corpses that fester with Void Essence like a storage for it.