|Affected Races||See Below.|
Silven are gold-or-silver-eyed beings influenced by Arken at conception who are vilified by most cultures, yet revered by some. Hardly understood by any society, Silven are actually much-less the same as any other Alorian, though they have chaotic--and often harmful--tendencies. Most Silven are societal deviants and world-wanderers who long to reconnect with the Arken that they were “conceived” from. They are not inherently good nor evil, though many scholars theorize that native Alorians do not have the mental capacity to cope with having Planar Essence woven so directly into their souls at birth.
Although scholarly speculation posits that Silvenism has existed for as long as Arken have roamed Aloria, the earliest known texts describing them come from Consolidation-era Allorn Empire records, speaking of gold- or silver-eyed children borne of unnaturally magically potent individuals. These texts, although comprehensive in the description, were still rarely written, owing to a comparatively tiny Silven population when held against their present-day population. In fact, these Silven were rare enough that early Altalar considered them to be gifts from Estel’s Pantheon themselves; their supernatural Muter-based abilities only served to prove that they were blessed by the gods, which was only facilitated further by the fact that the Rings of Talea were still very much open for usage by Silven Altalar. Resultantly, Silven often served religious duties to the priesthoods and clergies of the Allorn Empire, as priests themselves, champions of the faith, or other less prominent roles still bound to the church. Silven were generally bound to these roles up until the Floundering, two hundred years later, when their latent magical abilities were first discovered.
After the Floundering, the greater tendency for Silven to manifest themselves as Mages became apparent; at the lowest, Silven mages made up a fifth of all Altalar Archmages. At the highest, Silven composed as many as half of all Altalar Archmages. In the countless ranks of slaves held by the Altalar, Silven were treated slightly better, but never given anything considerably better; tales of non-Altalar Silven fabricated by Nelfophiles being elevated to citizenship for their eyes, all though commonplace among magical circles, have no historical basis or truth. In fact, more verifiable rumors imply that the presence of Silven among slaves was intentionally culled frequently, so as to prevent any would-be enslaved Mages from contesting with purebred Altalar ones. In spite of this, Silven maintained a small, but recognised presence among the underclasses of the Allorn Empire, and externally as prominent criminals, usually as warlords or corsair captains on the seas not patrolled by Altalar navies. These positions continued for the next 1300 years, only seeming to loosen upon the emergence of the Mage Wars, the Fracture of Allorn, and the eventual Cataclysm and Wildering.
Post-Wildering, numbers of Silven in Aloria rocketed past their old population; seemingly, the wiping out of a major section of the Altalar population, at that point and even today the most populous race on Aloria, had no real effect on the numbers of Silven in Aloria, bar killing a significant number of Silven Archmages and some enslaved Silven. Some attribute this to the considerably more ‘forefront’ role played by Arken in world events; in the west especially, Arken intervened to prevent the Dread Empire from being smothered by remaining Altalar powers, enabling the Kathar to become a considerable, although dormant power in Alorian affairs, which facilitated the worship and creation of Silven in its own right. At the same time, Altalar opinion of Silven essentially remained unchanged, allowing them to live largely as they had before the Wildering. Outside of these Elven communities, however, Silvenism was much less accepted. Inside of Elven circles, the Sihndar established their policy of seeking out and destroying everything affected by the extradimensional, including Silven. Burgeoning Ailor communities, especially those descended from Ceardian cultures, spread word of Silvenism being inherently evil, fuelled in the main by a fear of the unknown and the different, and by the ghosts of those Silven Archmages who had subjugated them so long ago.
In the present day, Silven suffer a precarious position; those Silven unlucky enough to be born any race but Altalar or Kathar are pressed into a harsh world of aggression and discrimination by Ailor communities, and especially by the Regalian Empire’s harsh anti-magical stance, facing systematic cataloguing, legal abuse, and countless other measures intended to reduce their level of risk as much as possible. Recent events involving the resurgence of Arken in the Empire, the sudden loss and then regaining of their distinctive eyes and abilities, and increasingly marginalising attitudes by global powers press the Arken-born into a difficult situation, pressuring them to sink or swim in a world seemingly out to drive them away at nearly every turn.
The exact circumstances in which Silven are created is barely understood by modern scholars, though they have managed to categorize the methods of conception. A Silven can produced in three distinct ways, either by direct conception, indirect conception, or by artificial conception. Each method results in a slightly different Silven, with different circumstances. In any and all circumstances, children of the same Arken, even though of Indirect Conception, can simply "sense" in the back of their mind that they are related. This only works if the children were all born in the same active lifespan of the Arken however.
The most straightforward method, the direct conception, is when a (almost exclusively) male Arken reproduces with any Silven compatible race, even if technically the two different species are not compatible when it concerns cross-breeding. For example, a Sihndar cannot cross-breed with an Orc, but if a male Arken Orc reproduces with a female Sihndar, this Sihndar will still become pregnant with a full-blood Sihndar Silven. If however the Arken parent and non Arken parent were compatible with one another through cross-breeding, then a proper Half-species Silven would be born. The reason why direct conceptions are practically exclusively for male Arken, is because female Arken never bear a pregnancy to full term, and instead produce Shadowbrood. A male possessed by the Soul Essence of an Arken still produces a Silven as if they were their own biological child. For more information on Shadowbrood, refer to the articifial conception section.
Indirect conception is a more convoluted method of Silven birth, where an Arken parent (either Male or Female) infects a person with a so called Arkenspark, either intentionally be using a particular spell they are privy to, or by simply being around a person for a long amount of time. This is usually for the mother, where the mother's womb will become infected with an Arkenspark, which will last for as long as several years, even if the mother is away from the Arken, but is not outwardly visible. Healing and light Mages can usually sense an Arkenspark active in a mother's womb and attempt to cure it over the span of several sessions of Light Mending. A mother whose womb has been infected with an Arkenspark will continue to produce Silven children until the Arkspark is removed or dissipates from lack of contact with the Arken. Indirect conception Silven are the most common Silven, and only have three Muters. Silven females always have an Arkenspark present in their womb, which cannot be cured in any way, meaning female Silven always give birth to more Silven.
Artificial conception is an even less understood method of Silven birth (and one that can only occur in-roleplay on the server). Artificial conception is where an Arken infects either themselves or a host with a so called Shadowbrood. This can be done either directly through a spell by the Arken on a female victim, by a female Arken reproducing with a non Arken male, or by a male or female Arken producing a Shadowbrood Vessel from the Shadow of a person's soul. A Shadow Soul as they are called, is a copy of a person's soul that is created purely when another person is infected with Demonic Possession. If the Possession is carried to full term, this soul will duplicate the host's and when expelled or killed through various exorcism methods, return to the Arken to deliver the Shadow Soul. A male or female Arken can then produce a Shadowbrood Vessel, which acts as an artificial womb to create a Shadowbrood of the Shadow Soul, which consumes it in the process. In all other methods of Artificial conception, the female is pregnant for a mere 5 hours after which they give birth to a Shadowbrood infant. Shadowbrood infants grow over the span of a week from infant to adult, appearing like a shadowy and dark mass of magical energy that slowly takes shape and form, largely to that of the non-Arken parent. For example, if a male Arken uses a Shadowbrood spell on a female Cielothar non-Arken, then her Shadowbrood (if not killed immediately when being born) grows out to become an adult Cielothar female that looks strikingly like the mother, strongly enough so that identifying them as their child is unavoidable, but still different enough not to look like their twin. Shadowbrood take over the parent's Proficiency point total but can redivide them over any Proficiencies, though cannot cast any magic or gain other racial abilities. A Shadowbrood is usually biologically younger than the parent, just enough to possibly be their child, but old enough to appear like a well developed adult. Shadowbrood are not in any way different from regular Silven except that regardless of the age of their parent or their own biological age after birth, will immediately develop all three of their Silven Muters.
Silven Racial compatibility
Silven cannot necessarily be created by any race, some races don't have the predisposition to create Silven because of deep lore. Furthermore, Silvenism doesn't always behave the same among every race, it is slightly different for some. As such, the list below should provide more information about compatible races and incompatible races.
- Ailor, Sihai, Dwarf, Qadir or any half-race combination of them can all become Silven, and have the "normal Silven package" meaning the eyes and mutations.
- Altalar, Avanthar, Cielothar, Isldar and Kathar or any half-race combination of them can all become Silven, and have the "normal Silven package" meaning the eyes and mutations.
- Sihndar can become Silven, but behave somewhat different. Firstly, all of their racial abilities and traits are non-functional. Secondly, their hands up to to their forearms and feet up to their knees have a gradient of black or white skin (solid color at their feet and hands, fading out to normal towards their elbows and knees) coloration depending on Void or Exist Silvenism. Finally, their irises have the Void or Exist Silven colors, but their eye whites are solid black in both cases.
- Yanar can become Silven, but behave somewhat different. Firstly, they are always shape locked to a particular appearance that does not change (they cannot Ovalate), essentially being a clone of their Arken or Arkensparked parent (Yanar can be Arkensparked also). Bodystat calculations are applicable to them, meaning they gain Body Stat from the appropriate Proficiencies. Silven Yanar also cannot use any of their racial abilities like Bond Sharing and plant growth at all. Finally, Yanar Silven also have the Silven appropriate eye colors, but additionally have a manner of luminescent lines running across their neck and shoulders and their back as well as their hands and forearms, either gold or red (and any hue in between) for Void Silven, or white/blue (and any hue in between) for Exist Silven.
- Maraya cannot be Silven.
- Allar can be Silven, but behave somewhat different. Firstly, Allar Silven do not have the Allar Regeneration ability, or the Allar Tongue use that normal Allar would. Secondly, Allar Silven can only be Mu-Allar or Al-Allar. Thirdly, the horns (Silven Allar always have horns) are colored in a similar way to their eyes. For example, a Void Silven Allar will have red horns at the base, which quickly fade into gold-like to the tip. Inversely, Exist Silven Allar have blue horns at the base which quickly transition to silver-like at the top. Keep in mind, it states gold-like and silver-like here. It is considerably more dull than real gold or silver.
- Varran, Orcs or any half-race combination of them can all become Silven, and have the "normal Silven package" meaning the eyes and mutations, still, there are some changes. Silven Orc are always Valuur Orcs. Silven Varran can be any subspecies while Void Varran are always solid black in fur and Exist Varran always solid white in fur.
- Url can be Silven but only if they were Silven before becoming Url. Url Applications with Silvenism will deal with a high deal of scrutiny depending on the mutations chosen to avoid overpowered characters.
- Slizzar can be Silven, but behave somewhat differently. Firstly, they are always locked to a half-half state between the Semi-Shifted Shape and their natural Shape. Everything above the shoulders remains in natural Shape at all times, while everything below the shoulders remains in the Semi-Shifted Shape at all times. Furthermore, Silven Slizzar are unable to use Sensation Surge, Shimmering Scales and Eyes, Slizzar Bonding or indeed Slizzar Supremacy (though they can use all Silven Mutations). Finally, Void Slizzar scales are always gold-like (with a few red hue discolorations here and there). Exist Slizzar scales are always silver-like (with a few blue hue discolorations here and there). Keep in mind, it states gold-like and silver-like here. It is considerably more dull than real gold or silver.
There are two kinds of Silven: Exist and Void. Exist Silven have silver-irises with a blue limbus and are born from Arken who have close ties to the Exist. Void Silven have gold irises with a red limbus and are born from Arken who are bound to the Void. Silven irises glow their respective colors; not bright enough to illuminate anything, but enough to make them visible in the dark. Silven also have an inherent inclination to take after their “parent” Arken. If an Arken chooses to appear as a blond strongman, their children will naturally take after them, as opposed to the mundane Alorian parent. This boils down to skin-tone, hair-color, body build, and more individual traits.
Silven and Arken interact with each other on the occasion. Silven are excellent hosts for Arken Souls that have been ripped out of their body due to their ability to connect with the Void and Exist. That being said, most Arken will die when killed in their physical form and only some Vehel Arken are able to sustain themselves while outside of their body. When exposed to an Arken, most Silven will be absolutely fine, except when their "parent" Arken is nearby. When a parent Arken is nearby or enters the near area around their Silven "offspring", the Silven suffer a sting-like sensation in their eyes like someone is poking into their eyes with needles. This sensation is felt while the Arken enters a proximity of several dozens of meters, and remains there for roughly 10 seconds after which it fades out. This interaction has often been used to track Arken down, as well as a measure for who is offspring of what Arken.
In spite of common superstition, Silven are not inherently immoral or evil. However, trend lines see that because most are outcasted from society, Silven are forced to take to lives of crime. Silven are more chaotic than not, and often feel inexplicable urges to wander and search after their parent Arken, even if they don’t know who they are or what they look like. Scholars theorize that the Planar Essence in the souls of Silven wishes to return to its source, but is unable to because it is tethered to the Silven.
Treatment and Curing
There is no cure for being a Silven, though Dragonblood does seem to temporarily suppress the state. Once an unborn infant has been imbued with Planar Essence, they cannot be rid of it, as their soul grows intertwined with the that of the energy. As an alternative, many Silven opt to hide themselves with goggles or other headgear. Still, rumors circulate that some royalty have access to a special kind of acid that cloaks the glow of the Silven’s eyes and turns them a dark grey, allowing them to move around virtually incognito. This acid is exceedingly rare and only obtainable by the wealthiest Alorians.
Silven in Regalia
Regalia is incredibly hostile to Silven, in part due to the folktales that still circulate around the Empire, but also because of recent events. Silven are often attached to large disasters and have gained a harrowing reputation for causing strife and harm wherever they go. Silven are shunned by some and despised by most. As a result, Silven group together, and rely on each-other to survive. This solidarity creates isolation, and this isolation only disparages the public image of Silven even more. All of this has prompted the Regalian Government to take several actions against the Silven within the Empire’s borders. Inquest after inquest is sent, yet still, few remain.
Silven experience so called Body Muters as they age, a state of bodily or mind based mutations that alter their physical appearance of abilities because of the natural leaking of Void or Exist essences into their body from their soul connection to the respective dimensions. Silven of either category can receive any of the below depicted Mutations at random, but special rules apply to the order. These mutations don't cost anything (Proficiency wise), but if they are taken, must be mentioned under the Character Proficiency Points. Keep in mind, these Mutations may not occur at all, or only one or only two, depending on age. Muters are (in lore) random and occur because of random Essence leaking, which may not occur at all if the circumstances are not right. Players have the freedom to choose when and which occur however, depending on the rules, at age 10, 20 and 30. The rules are as followed:
Each Rank of Muters are split into the First, Second, Third and Fourth Special Ranks. When a Silven becomes 10 years old, a first Muter may unlock from the First Rank. At the age of 20, a second Muter may unlock from the Second Rank Muters. Finally, at the age of 30, a third Muter may unlock from the Third Rank Muters. These may all be from different trees. For example, someone who has the Burning Muter in the Whitegod Muters tree at age 10, may also develop the Oorl Muter at the age of 20 from the Beastgod Tree. The column from which the Muters are chosen does not matter, as long as only one per row may is chosen. The Fourth Rank only unlocks if all Muters from the same column are chosen. This is to say, if the Burning Muter from the Whitegod Tree is chosen, then the Oorl Muter from the Beastgod Tree, and finally the Varran Muter from the Whitegod Tree again, this means only 2 of 3 required Muters are met, so the Repentance Muter which is the Fourth Special Rank Muter in the Whitegod Tree, may not be chosen. If the Voidcurse Muter was chosen instead of the Oorl Muter, 3 of 3 Muters required would be met, and the character automatically receives the Repentance Muter when the Third Rank is unlocked at age 30. There are some additional information sections for some of the muters below. They follow immediately after the image.
- The current Imperial Steward, Tristan Kade, is a Silven. The Emperor has declared by divine ascent that Tristan is no different than any other Humanum, and that he is absolved of being a Silven.
- Despite the teachings of Elven mythology and folklore, Silven do not embody key personality traits of their Arken “parents.”
- It is difficult to distinguish Ch’ien-ji Silven from the rest of their populations because their natural eye color is gold.