Solacian Isles

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Solacian Isles
Full Name Solacian Isles
Pronunciation Sol-a-see-an Eye-les
Demonym Solacian
Area 200,000 mi²
Languages Common, Daendroquin, Modern Altalar
Population 775,000

The Solacian Isles, also known as the “Sun Isles,” are a collection of warm islands near Daen but are considered part of Corontium. The Isles first belonged to the Allorn Empire before the Cataclysm, but the slave revolts following that Aloria-changing event made Ailor the dominant Race in the region. In the majority of areas, however, an Altalar presence survived. In the modern day, the islands are divided into three regions: Arvost, Solacia, and Killarallis, each with their own little spin on the Daendroque culture the majority of them share as well as for the difference humid regions they represent. The region is also renowned for its calm and clear waters, making it an ideal vacation destination for those of the Regalian elite. The Isles have also been calm for decades, and this is likely to continue onward into the future.


The Solacian Isles have a history closely tied with that of the Allorn Empire. The islands were charted by the ancient Varran, and when they found themselves defeated by the Altalar this knowledge passed on to them. During the period that followed this - the Consolidation, as it is known in Altalar history - the islands were each settled in a different manner. On the harshest, most arid rock, what is now known as Killarallis emerged as a massive slave processing facility. It made use of its sheer cliff drops into the sea by constructing great prison citadels, and its rugged terrain was a tool of intimidation. On Solacia, a flat and open landmass, the Altalar nobility sought a place to relax. Relatives of Talea built grand palatial villas, turning the three islands into a pleasure-filled paradise. To be invited there became a mark of favor within the Empire as only the greatest held land there. Finally, on what is now Arvost, rich mineral deposits made the Altalar turn to the only logical role for this final region: mining. State-run operations overseen by slavers and mages saw tons of raw gemstones, metals and other materials pulled from the earth in an ever-increasingly dangerous work environment. Some claim that Arvost once had mountains but the sheer scale of Altalar mining in the area flattened them into nothing. Ultimately, the Solacian Isles almost became a perfect three-sided reflection of the Allorn Empire; slavery and hard labor for the lesser Races while villas and positions at the top awaited the Altalar.

As the Allorn Empire reached its twilight, however, the Isles also grew duller. Solacia became “boring,” and as Void Worship picked up on the mainland many turned to that religion and the cults it spawned for their fun. Arvost meanwhile, had steadily been scaling back its mining operations to such a degree that by 100 BC, a mere few hundred Altalar oversaw a slave population of thousands, mainly kept there as a legacy, though some were also shipped back to the mainland. The exception to this was Killarallis, as slavery was booming at the end of the Allorn Empire, the Altalar upper class going through slaves like small children with sweets. But the Cataclysm truly put an end to all of it. In Killarallis, the population of Altalar fought against their revolting slaves in a violent conflict until an outside force helped to pacify the situation. This force then became the island’s prince. On Solacia, what Altalar lived there quickly departed, leaving the remaining populations to fight it out. In the end, the Varran were either kicked out by force or left to find their brethren on the mainland, depending on who is telling the story. On Arvost, the most damage occurred. The Cataclysm physically shook the region, filling in the mines and shifting the terrain. The Altalar who survived were unable to escape, but instead of fighting to the last, they united with the slaves and helped them to survive over the coming years. In 100 AC, contact was restored with the outside world when Ithanians found Solacia and - in the following months - uncovered the other islands. When news of this reached Altalar princes in northern Daendroc, they immediately launched an attack on Arvost, seeking to reclaim Imperial lands, but were thwarted by Killarallis and Ithania coming to the aid of the smaller nation.

In the years since then, the Solacian Isles have been shockingly quiet. Arvost became a republic in the wake of their war with the outside, rejecting the ideals of monarchy and nobility. Their island, however, is crowded, overpopulated and stripped of most of its resources. The region mainly supports itself through military service to Regalia, who they are allied with, and by lending their artistic talents to a variety of people across the world. Solacia, meanwhile, is entirely under Regalian control. Following the Regalian conquest of Ithania, Solacia submitted peacefully to the ships sent to communicate with them. The governor put in charge did something very odd before he passed away of old age: he convinced the Empire to give Solacia to the Unionist church. The region is now overseen by religious leadership, somewhat comparable to Basta, yet the local population in their Daendroque ways rarely conform to the ideas of perfect Unionist citizens of the Empire. This does not matter to most, however, due to the sheer beauty and calm existence visitors can find on the island which makes it a popular destination for nobility and military officials. In stark contrast to this is Killarallis, a nation ruled by Ailor princes upkeeping a self-imposed isolation. They trade nominally with the Empire, and only through House Kade operations as they have a deep respect for the new Imperial family. The nation is also shrouded in mystery, with few outsiders allowed to visit (though some scholars, traders and Emperors Cedromar I and Alexander I have visited the region in recent years). The islands will likely remain peaceful, as they have for the past 300 years, and they are only occasionally struck by tropical storms or the odd pirate attack.


The Solacian Isles are located to the southwest of the Regalian Archipelago as part of Corontium and northeast of Ithania. The Isles are located within the Daen Sea, though the Great Middle Sea is also close, occasionally blowing temperate storms into the region. The Solacian Isles number eight large or main islands with at least twenty minor islands scattered about the area. The islands are varied in geography but have a few uniting factors. For one, their waters are calm and leisurely with a gentle wind often blowing. This means that larger ships have difficulty getting going, though the environment is perfect for smaller pleasure craft. The islands also all possess humid regions, but each displays a different sort of humid terrain. In the south sits Killarallis whose terrain is rugged and most comparable to nearby Etosil. Multiple low-lying mountains cover its surface, and the earthen terrain is sandy, rugged with hills, and poor for growing most crops Open rivers are extremely rare - underground rivers flowing through the region’s various mountain caverns are far more common. Many of these rivers end at the cliffs that make up the Killarallis coastline, plunging down into the water far below. What areas that are not cliffs are often rocky, meaning exploration off of premade and ancient paths is not advisable. The region’s inhabitants live in ancient Altalar fortresses and cities and the ancient walls of these fortifications link them to each other.

Then there is Solacia, the namesake of the Solacian Isles. The region is downright tropical in humidity, comparable to Hadar for its clear waters, lagoons, and palm trees. The region is also very flat, made up of rolling hills and flat terrain. Much of that terrain is occupied, though not by jungles or brush like the continent it is compared to. Instead, multiple vineyards, plantations and farming operations are carried out across the region. Villas, some once part of the old Altalar estates and others newly built, look out over the surrounding property. Some areas, mainly strips of territory between estates and along the coast between towns, retain their wild tropical look but these regions are slowly being peeled back to expose more of Solacia’s beauty. As for freshwater in the region, there are only six rivers in the three islands that make up Solacia, but advanced irrigation provided by Regalia helps divert the liquid to where it is needed and when. The Solacian coastline is covered in broad, white sand beaches as well as dotted by the occasional lagoon or hidden inlet, the latter usually used by the region’s criminal elements. As for Arvost, it is not arid or tropical like its sister regions but is instead just hot, a normal humid climate. The island is a combination of rugged terrain in the east while the rest of the region is fairly open and flat, dotted by groves of boreal, temperate-climate trees among open plains of wild grasses. The locals cluster themselves around any port and village, leaving much of the interior empty of civilization aside from the ruins of the Altalar. Although the mines of Arvost are still being operated, slowly but surely they are starting to run dry of valuable resources. Several dozen streams run out from the hilly terrain in the east while the coastlines vary from rocky to sandy to mudflats.


The Solacian Isles have many of the same plants found on Daen due to the region’s long history with the Allorn Empire. However, the region is notable for two particular pieces of plant life, one being the Black Orchid. This rare and beautiful flower is of extreme importance to Killarallis culture as a symbol of their being, their gods, and their values as the flower can be used to create some of the best dark dyes in the world. For this reason, it is jealously guarded which has also earned the Killarallisian people the nickname of “Orchid-philes” by the rest of Aloria. The other plant native to Solacia is the Sunspear Banasque, an exotic tree which produces bright yellow oblong fruits. They have been spread not only to nearby Daen, but also into other areas of Coronitum for consumption in a variety of forms.


The Isles are not known for their diversity in fauna as most of the animals were killed off during the chaos that followed the Cataclysm. The islands do not have any large animals, especially in the way of predators, and instead possess a variety of small mammals, reptiles, and birds. The most populous animal within this region is likely the Green Lizard, commonly found along the shoreline across every island in the region. They are closely followed by the variety of cat and dog breeds which have been imported to the island, mainly by visitors, which have integrated into the lifestyle of the locals as pets or feral animals living in the major settlements. In the waters, a variety of animal life thrives such as the intelligent Salt Sea Spinphin and the mindlessly drifting Eelboor Man of War. In the air, a variety of seabirds exist but a local animal, the Solacian Sunbird, thrives both in the domestic setting and in the wild where their population remains healthy (though they have been hunted almost to extinction out of Arvost).

Politics and Demographics

The Solacian Isles were once all united parts of the Allorn Empire, but today they all serve a new Empire. Arvost serves Regalia in the way of mineral resources and manpower, though manpower has increasingly been the region’s strongest import. Nearby Solacia is also loyal to Regalia as it is ruled over by the Synod and the Unionist faith as a whole, technically making it a direct property of the Spirit. Killarallis is probably the least tied to Regalia, and though it is not actively a servant it is allied to them through trade and its unique relationship with Regalia’s Emperors over the past century and a half.

Notable Locations

City of Arvost

  • Click here for more information on the City of Arvost

El Puerto Azul

  • Click here for more information on El Puerto Azul

Emperor’s Causeway

The Emperor’s Causeway is a unique location in Killarallis and, due to its ties to the Regalian Emperor, remains the cornerstone of the Killarallis-Regalian relationship. In 154 AC, Emperor Henri III came to Killarallis on a visit, the nation already having met Regalia and possessing a minor Unionist presence. While walking on the Causeway, he was informed by one of the officials as to its history. It was once a slave road between two major Altalar ports, where slaves arrived from the east and were transported west. The Emperor immediately fell to his knees and began a stream of prayer, and his son soon following suit. Henri then ordered everyone to leave them be, he and his son would walk the rest of the distance on their own as a form of pilgrimage and respect for the dead slaves of the past. They did so, and it became a tradition of the subsequent generations for the Crown Prince of the Regalian Empire to take the Emperor’s Walk along the length of the causeway alone and in contemplation in order to connect to the souls of the dead slaves and understand their suffering. The last Emperor to do the walk was Allestrain I, though Kade Emperors Alexander I and Cedromar I both walked it. Emperor Cedromar, in fact, walked it back and forth before discovering he was actually only supposed to walk it one way, in record time even, because he assumed it was a competition and thus jogged the length of the Causeway. The Causeway itself is a long and winding cliff-road which stands close to a particularly volatile part of the ocean. It is constantly being washed over by waves and strong winds, which have worn down the Altalar design to smoothness.


  • Altalar ruins on Solacia are not immediately obvious most of the time, as few are found in the region's remaining sparse jungle patches. Instead, they have largely been reincorporated back into current estates and villas, making the basements of these locations surprisingly old and beautiful with wall art from the peak of Altalar civilization.
  • Solacian wine is the only real competition faced by Ithanian wine on the open market.
  • Solacian culture particularly emphasizes the sun, to the degree that many ill-informed visitors believe there is some sort of Songaskian influence on the region. This is not the case, as the first Songaskian recorded on the island appeared late in their history, in 269 AC.

Writers HydraLana
Artists None
Processors WaterDruppel, AlphaInsomnia, Dosier
Last Editor HydraLana on 02/20/2019.

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