Special Combat Category

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Shielding Combat

Shielding Combat covers the use of shields, from small bucklers to large tower shields that protect the whole body. More Proficiency points invested increases the ability of the shield's wielder to protect themselves and those potentially behind them from melee attacks. When it concerns Technique counters, the size of the shield does not matter, they are just an aesthetic choice. Shielding has additional mechanics when it comes to countering Ranged Techniques. These Counters only work if the Character is wearing a shield on them and using it.

Points Invested Effect on Heavy Bow Effect on Light Bow Effect on Crossbow Effect on Puretek
4 Points Heavy Shot can be deflected by the Shield when shot at the Character. Light Shot can be deflected by the Shield when shot at the Character. Brittle Shot can be deflected by the Shield when shot at the Character. Belt Shot is unaffected, even if the shield gets hit by the shot, the effect transfers to the shield bearer.
8 Points Knocking Shot can be deflected by the Shield when shot at the Character. No Effect. Knocking Shot can be deflected by the Shield when shot at the Character. Barrage of Purity can be intercepted. It will still affect the Character, but not whoever they are shielding.
12 Points The Character becomes completely immune to Marking Shot. The Character becomes completely immune to Marking Shot. The Character becomes completely immune to Netshot. No Effect.
16 Points The Character is immune to the knock-over of Bow Slam, but is still affected by the knock-back Pinning Flurry can be intercepted when aimed at someone else. The person targeted can move while shielded. No Effect. No Effect.
20 Points The Character themselves are immune to Power Shot, and can throw their shield to Counter Power Shot targeted on someone else. Using this throw does destroy the shield. The Character themselves are immune to Power Shot, and can throw their shield to Counter Power Shot targeted on someone else. Using this throw does destroy the shield. The Character becomes immune to the effects of Percussion Shot, but everyone else around them are still affected. No Effect.

Bola Combat

Investing points in Bola Combat grants a mundane Snaring Ability. Abilities that have Trapping/Snaring/Rooting immunities grant immunity to this Proficiency. A Bola shot still has a miss chance. This is dictated by a /dice roll. Rolling /dice 20, any roll below 4 (so 4 to 0) will cause the Bola to miss. If any other number is hit, the Bola will automatically land on its intended target, unless there is a barrier between the Character throwing and the target, or the target is Snaring immune.

Points Invested Name Type Description
5 Points Bola Shot Mundane Ability The Character sends a rapidly rotating Bola forward to a target person's legs. This person must be within Emote Distance. If the Bola hits, the person is Snared in place, meaning they cannot walk from where they stand, but they can use the rest of their body freely. The Snared person can remove the Bola themselves, or with help of others, after 20 seconds. The Character only has 1 Bola to use per 24 hours.
10 Points Bola Pouch Mundane Passive Grants the user 2 Bolas for use. These Bolas do not restock until 24 hours have passed after use.
15 Points Superior Bola Mundane Passive The Bola's constraints now become so strong that person who is Snared can no longer remove it themselves, and needs the help of others. This still only takes 20 seconds though. If the person is left on the floor, the Bola automatically breaks after 3 minutes.
20 Points Bola Belt Mundane Passive Grants the user 3 Bolas for use (this overrides Bola Pouch). These Bolas do not restock until 24 hours have passed after use.



Accreditation
Writers MonMarty
Processors HydraLana, Scribbe
Last Editor MonMarty on 01/10/2021.

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