Tactical Proficiency Category

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The Tactical Proficiency Category summarizes all the Proficiency Skills related to Character capacity to lead others, particularly, or only in Progression Reports and Posts. This means that these Proficiency Skills have no in-game roleplay use, but rather are used a measure of character skill when it comes to leading off-screen military units. Some Proficiency points do offer vanity features.

Squad Tactic Skill

Squad Tactic Skill covers the competent leadership of 1 to 10 individuals on a specific mission or a set of missions. This involves situational awareness and tactical use of members of the team to increase the odds of success. As such, this Proficiency improves the success rate of small groups. This Proficiency offers no vanity.

Command Tactic Skill

Command Tactic Skill covers the competent leadership of 200 to 300 individuals, which is generally referred to in Regalia as a Regiment (or a Mercenary Charter). This Proficiency is the same as Front line Combat Skill in the previous Proficiency system, except it does not require a specific set of combat weapons (since it relies on petty officers to hand out orders). That being said, anyone assigned as a Front line Commander without this skill, will fail miserably due to a lack of understanding of combat strategic command.

  • With 20 points invested, Your Character (if part of the Regalian military) has a single regiment of their personal retinue banner, essentially their own "crack troops". This regiment can be named, and used in Progression Orders.
  • With 20 points invested, Your Character (if they are not part of the Regalian military) has a single regiment of a Mercenary Band, essentially their own "crack troops". This regiment can be named, and used in Progression Orders.

General Tactic Skill

General Tactic Skill covers the competent leadership of 10,000+ soldiers, referred to as an Army. Higher points in this Proficiency leads to higher success chances and better use of battlefield tactics and strategy. This Proficiency offers no vanity, as generals are offered their own customization features as part of the Marshal system ran by Lore Staff.

Siege Tactic Skill

Siege Tactic Skill covers wide-range application of land-based Siege Engines. Points invested in this skill allows knowledge of when and where to use Siege Engines, how to set up old-age wooden artillery, how to aim said artillery and cannons, and how much gunpowder to use in cannons without blowing them up. Note that this Proficiency does not cover the use of naval cannons, which are covered under Marine Tactic Skill. This Proficiency offers no vanity.

Marine Tactic Skill

Marine Tactic Skill covers the use of Marine tactics, either being boarding of an enemy vessel or amphibious assaults. Marine Tactic Skill also covers the use of cannons, as Marines also double as cannoneers and skirmishers on battleships and other warships. This Proficiency offers no vanity.

Captain Tactic Skill

Captain Tactic Skill covers the personal combat effectiveness of a person at the helm of a ship. This Proficiency does not include any combat mechanics, as the Captain is intended to stay at the helm. Higher proficiency allow for better and more efficient handling of warships.

  • With 10 points invested, and if your character is part of the Regalian Navy, they have a personal Galleon-tier war ship with a moderate amount of cannons that they are the captain of. This ship can be referenced in military progressions, but cannot be used in private progressions without the consent of the Imperial Marshal Cabinet.
  • With 10 points invested, and if your character is not part of the Regalian Navy, they have a personal Snow-tier war ship with a small amount of cannons that they are the captain of. This ship can be used in private progressions.
  • With 20 points invested, and if your character is part of the Regalian Navy, they have a personal Twodecker-tier war ship with a large amount of cannons that they are the captain of. This ship can be referenced in military progressions, but cannot be used in private progressions without the consent of the Imperial Marshal Cabinet.
  • With 20 points invested, and if your character is not part of the Regalian Navy, they have a personal Frigate-tier war ship OR a Corsair-Xebec-type with a moderate amount of cannons that they are the captain of. This ship can be used in private progressions.
  • With 25 points invested, and if your character is part of the Regalian Navy, they have a personal Anglian-Nautknight-tier war ship with a very large amount of cannons that they are the captain of, one of the few of their kind. This ship can be referenced in military progressions, but cannot be used in private progressions in any way shape or form, since they cost so much to maintain that the Navy would only use them during crucial battles. This tier has no "non Regalian Navy" alternative because only the Regalian Empire possesses the super heavy dreadnought class battleships.

Admiral Tactic Skill

Admiral Tactic Skill covers the personal combat effectiveness of a person at the helm of a fleet. This Proficiency does not include any combat mechanics, as the Admiral is intended to stay at the helm of their Flagship, though they don't actually captain their own Flagship, instead relying on another Captain to do this for them. Higher proficiency allow for better and more efficient handling of warships.

  • With 10 points invested, and if your character is part of the Regalian Navy, they have a personal Galleon-tier war ship with a moderate amount of cannons as their flagship with an NPC captain (or PC captain, as long as they have 10 points in Captain Tactic Skill). This ship can be referenced in military progressions, but cannot be used in private progressions. If the Captain is a Player Character, the ship can however be used for private progressions as long as the Imperial Marshal Cabinet gives permission.
  • With 20 points invested, and if your character is part of the Regalian Navy, they have a personal Twodecker-tier war ship with a large amount of cannons as their flagship with an NPC captain (or PC captain, as long as they have 20 points in Captain Tactic Skill). This ship can be referenced in military progressions, but cannot be used in private progressions. If the Captain is a Player Character, the ship can however be used for private progressions as long as the Imperial Marshal Cabinet gives permission.
  • With 25 points invested, and if your character is part of the Regalian Navy, they have a personal Anglian-Nautknight-tier war ship with a very large amount of cannons as their flagship with an NPC captain (or PC captain, as long as they have 25 points in Captain Tactic Skill), one of the few of their kind. This ship can be referenced in military progressions, but cannot be used in private progressions. If the Captain is a Player Character, the ship can however be used for private progressions as long as the Imperial Marshal Cabinet gives permission.

Accreditation
Writers MonMarty
Processors HydraLana
Last Editor Firefan96 on 06/1/2020.

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