Teled Methen

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Teled Methen
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Geography
Full Name Teled Methen
Pronunciation Tell-ed Meth-en
Demonym Teledian
Area 9,500,000 mi²
Languages Various
Population 63,500,000

Teled Methen is an ancient place filled with ruins of the past, befitting the homeland of a now collapsed empire. The Altalar are from this land and, for a time, the Allorn Empire ruled much of known Aloria, or at the very least, dominated it. However, their fall from grace was slow and painful, with many hundreds of thousands ultimately dying within mere hours due to the Wildering, which happened at the same time the Cataclysm shook the world. This event annihilated the urban centers of the Altalar homeland and returned much to the way that it was over two millennia ago when the Altalar were a young people. Recent warfare has scarred the landscape and corrupted wildlife. Still, the land is resilient, and much like the Altalar who somehow recovered from near annihilation, many believe that Teled Methen will too.

History

Teled Methen was settled by several ancient peoples in the millennia before the Cataclysm, with the jungles and rugged terrain decaying many of their civilization's remains. But then came the Altalar, and the world changed. The origin of the Altalar is a subject of heavy speculation, wrapped up in the teachings of the Faith of Estel, ancient stories, and actual scholastical investigation. In general, it can be said that the Altalar existed before the Fourth Void Invasion, but in a crude state that caused the powerful Meraic to regard them as little more than animals. But the Altalar did emerge after the Meriac’s destruction as a major power and rapidly expanded across the region. The Altalar formed many principalities, ruled over by princes and princesses, and worshipped the mysterious Moon-Well Goddess. They also fought each other and worked independently. This period would come to an end thanks to the actions of Talea Sunvidal, a Mage of enormous power and faithful to the new and growing Faith of Estel and a supposed near demi-god of the earth goddess who waged the World-Crown Wars to unite the Altalar under her rule. She was successful and began the Allorn Empire, which she ruled for over three centuries. Under her leadership, the Altalar expanded out from their point of origin, pushing into Daendroc and Hyarroc found to their north and west, respectively. Teled Methen itself expanded and became heavily urbanized as massive cities rose and peeled back the jungles, keeping great swathes alive around temples and shrines to Estel. For a thousand years, Teled Methen was the thriving heart of the Altalar people, and the Consolidation saw their Empire secure its power and explore the world; eventually, that millennia of expansion came at a cost.

Despite the large numbers of colonists and settlers who went north as far as Ithania and east into The Far West, Teled Methen was wracked with overpopulation. Blessed with long life, and now having mastered many arts, Altalar lived whole centuries longer than they had in those ancient days of the first expansion. The Floundering began, and the Altalar were forced to fight for space and resources. Additionally, the Faith of Estel started to weaken at this time. Next came the Grandening, and for a time there was “peace” as the upper classes engaged in elaborate political intrigue. There was still murder and death, but a level of “class” had been added to the whole affair, and armies outright doing battle was a great rarity during this period. It was also when most Altalar Cults were born, mostly focused on high-end political intrigue, but the Cult of Ciellonia was a rejection of everything the Altalar stood for. Seeking to return to an older time, these Ciellonians were often rural, and slowly over time coaxed followers entirely out of the urban cities and into the jungles or to the Ularen Plains to farm and live simpler lives. But finally, the Allorn Empire reached its twilight.

First came the Mage Wars, conflicts between the principalities fueled mainly by Mages (which at this point, made up a majority of the population given the commonality of Magic in this age). The Void got its claws into the power struggle, and ultimately, all of this helped lead to the Fracture of Allorn. The Empire did not die but, slowly, principalities that formed the nation went dark and refused the calls of obedience that came from the Cult of Talea that desperately tried to maintain the power of the Empress; she was sadly just a figurehead, and the last few centuries before the Cataclysm saw chaos and misery reign. The Faith of Estel was culled from the urban centers in the Night of the Fallen Star, and the Kathar were finally born. But one thing did finally rouse the Altalar, and that was the Fifth Void Invasion. For once the Empress was able to do something, and she called out to all Mages and nobles in her realm to raise their armies, for a great evil was coming to destroy everything they owned. She left Teled Methen with this force, and things were quiet for a time. Then came the Wildering, a magical event seen by the Altalar today as a great reset of their world. In mere minutes, vegetation took back the urban centers of the heartland, and works that had taken centuries to complete, and made into pure, white, and tall perfection collapsed as roots overwhelmed the streets. Some people were even turned into plants themselves, and overall the event spelled a permanent end to the Allorn Empire and a new beginning for Teled Methen.

For the next century, Altalar either fled the ruins of their great cities for the coastline or clung to them, gradually becoming more “savage” in the eyes of most other Altalar. They also fought each other for control of what little was left, but the revealing of the Kathar, and the arrival of the Orcs ended these efforts as most Altalar retreated. This era also saw the beginning of Altalar diversity, while previously other Nelfin Races had emerged from Altalar, leaving the homeland and the Altalar way of life. These aspects of diversity were mainly due to where or how they lived in this new post-Cataclysm age. Eventually, new principalities arose, or old ones asserted themselves, most operating out of coastal cities minimally impacted by the Wildering. Following 100 AC, the discovery of the Cielothar and the Avanthar sparked the Altalar spirit once again, and the principalities began to grow active in the wider world. They began to compete with each other and broader Aloria, sending out new slaving vessels and exploration ships, updating their charts and knowledge of the world. Teled Methen generally remained of low interest to the outside world for over a century following this first emergence. Trade and slaving were conducted, but never at the levels it once was and, in a way, the Altalar had reverted to a pre-Awakening time. In recent years, their great inactivity in the wider world came to an end in several significant ways.

In the wake of the Elven War of 302 AC, the Altalar in the south were disquieted. Their alliance with the Ailor was considered dead with this act, and most of the Principalities cut ties to the Regalian Empire as a result. But then came 303 AC and with it the emergence of Estel in distant Essalonia. The Altalar were in shock, but the prevailing view came to be that this “Estel” was a false creation, and ultimately the statue's implications were ignored. However, the brief shock inspired emissaries of the different Altalar states to meet in secret. The result of this effort was the Magic Covenant, which the Altalar formed with the Songaskians and the distant Sihai, a union united in their heavy use of Magic. As a result, in 305 AC, the Regalian Empire moved on the united Altalar nations, and they responded in kind. The Altalar-Regalian War lasted for over a year, but as it took place, the Altalar turned away from their other borders to focus on the Regalians coming in from their northern and eastern sides. As a result, they were taken off guard when the Kathar of the Dread Empire landed in full force, and the Wolond Kathar emerged from the Walds that they made their home. The Altalar Princes immediately retreated and turned inward to fight these forces. Many of their westernmost cities fell under the control of the Kathar, and so the Altalar came to the Regalians. Despite being enemies mere months earlier, the Regalians and the Altalar ended up on the same side. Near the end of 307 AC, the Kathar finally retreated (though mostly due to their politics), and the Regalians parted ways with the Altalar, leaving them to fix a Void-scarred, war-ruined land as the Dread War came to an end. However, if Teled Methen’s history indicates anything, it is a resilient place, and thanks to its many ruins of the past, it remains a mysterious one.

Geography

Teled Methen is found south of Daendroc, west of Hadaria, and southwest of the Regalian Archipelago. The Snake Bend Strait borders the southern coast, the Hadar Sea touches its southeastern coastline, and the Daendroc Sea is off its northeastern coastline. The continent’s geography is as diverse as Daendroc’s, and perhaps even more so. Proceeding north to south, the first major feature of Teled Methen is the Ularen Plains. Open, flat grasslands, the Plains eventually transform into the Hortutor Wildlands the further south one goes. The Wildlands are a gradual melding of the region’s plains into patchy forests, then full, deep boreal forests well known for their beautiful Moon-Moth habitats, based out of the giant, unusual trees frequented by the Hortaal Moth. Immediately south, and covering a decent southern corner of Ol Lavei Aechir (the Altalar state that rests within the Hortutor Wildlands) is the Wor’lasïs Wald. In this third and largest Wald of Wolond territory, some of the lesser warped beasts of this region commonly lurk beyond its borders in the unprotected and uninhabited areas of the Hortutor Wildlands. Surrounding all of this, running along the eastern and southern coastline of Teled Methen is jungle, punctuated by swamps, marshes, and rivers flowing down from short mountains. Almost no area, beyond sections of the coastline and areas of agriculture, is open ground. However, there is one area where such a thing is common: the Assalorei Moors. Known as the Elven Moors by the Ailor, it is an area of terrain generally more open and hilly without much jungle. The region’s earth is generally more swampy and some of the least cultivated in all of Teled Methen, especially along the coastline, which produces a windswept and strange devoid-of-life look. The region’s settlements stand as urban bastions and are often heavily reliant on outside trade. The Elven Moors are also marked by a dense cluster of mountain chains along the continent's southern coast that act almost like a makeshift wall.

As for each region's climate and weather patterns, they are varied and based on local terrain. In general, warm and wet rains are pushed into the area over from Sendras with further showers, and often the tail-end of typhoons from Hadar making landfall in southern or eastern Teled Methen. A significant, new feature of Teled Methen are the internal storms that plague the central regions of the continent. Thanks to the Dread Empire, who took and corrupted several ancient ruins within the jungles and mountains of Teled Methen, violent Void-based storms now frequently plague the inner lands of Teled Methen. Additionally, these ancient towers are anchor points for Void Essence and serve as corruption points that have extensively warped the plants and animals around them. Most are in the process of being taken down by the Altalar, but this task will not be done for quite some time thanks to the insidious nature of the Kathar.

Flora

Teled Methen is filled with many plants, as its dense jungles and coastlines remain rich with the natural world's bounty. The Allú'tornë are the great trees that make up a vast portion of the Teled Methen jungles, while the Areú’llei-oná is a far rarer tree and appears to be dead; it is not, but the reasons for this “disguise” are unknown as it bears no known fruit or leaves at any point. Bloodroot also finds its home in Teled Methen, but has been transplanted to the Far West and Daendroc, where it is used to create bright red-infused colors for artwork and tattoos. Two other plants of great importance are Dúllci Cane and Ceá’llë's Herb, the former being used to make sugar and grows on plantations across Aloria, while the latter is key to healing and has been exported worldwide as a result. The region is also well known for various flowers, and other unique plants said to have been blessed or influenced by Estel due to their great beauty.

Fauna

Teled Methen’s varied topography and climate has birthed a great number of creatures on land, in the sea, and the sky. In the jungles, Elven Longears bound through the foliage alongside Great Jungle Cats and other apex predators in search of prey. Out in the Ularen Plains, the Ularen Lion is a feline that lives in prides with others of its kind, hunting animals like the foolish-looking Mooan. Along the coastline and in the waves, great predators like Saltwater Snappers hunt fish such as Barnacle Trout while inland in the rivers, the Daen-wide Red Fairfin Fish swims alongside many others, coloring streams, rivers, and lakes many beautiful shades with their color palette. There are many creatures native only to the region, such as the dreadful Wódbehaeri, an animal mutated and tamed by the Wolond Kathar into rugged battle mounts that they use when riding out against their foes. Finally, there is the most infamous beast of them all, the Basilisk, which hides at the heart of the Wor’lasïs Wald and hunts those who enter its domain with the help of the Stone Forest Snakes, creatures seemingly enslaved to the larger snake’s will.

Politics and Demographics

Teled Methen holds the remains of the ancient Allorn Empire after the Wildering. All of the states in the southern half of the continent and closest to the eastern coastline are Altalar principalities; numerous, and range from cosmopolitan trading states to militaristic and zealous warrior nations, they are often politically dominated by the most powerful state and the former site of imperial power, Tanaar Ivaëlle. They are united by several features; for one, all are ruled by Altalar, and their upper society often subscribes to the ideals of the Altalar wholeheartedly. Additionally, they are united by their general shared enmity toward all other Races, especially the offshoots of the Altalar themselves, from the Kathar to the Cielothar. However, some of these nations are more tolerant than others for various reasons, but still generally subscribe to the ideal of Altalar superiority. Finally, the Altalar nations of Teled Methen are mainly slave states, fed by reproducing slavery populations and new populations from the open world market. However, the central and northwest states of the region are quite different. Tanaar Llarana actively employs Cielothar to work its fields rather than slaves alone, while the Avanth areas lack slavery within their lands. Additionally, Sol Fazais acts as a regional nexus in and out of Daendroc, resulting in a much higher than usual Ailor population alongside over majority regions.



Notable Locations

Ves Ivaëlle

  • Click HERE for more information on Ves Ivaëlle.

Stone Forest

The Stone Forest, called Lethemieth by most Nelfin, is a strange and deadly place nestled inside the Wor’lasïs Wald. It has been spoken of as a myth for millennia, even being a mystery to the Altalar of old, but today some facts can be confirmed. The area is an unusually rocky and misty region of the Wald and features a high density of petrified trees resting in and around the rocky substructure. Living trees do not grow over the site, but instead ring the Forest, creating the only empty patch of earth for miles. The area is also a maze, made up of shallow caverns, pillars of stone, and a few sinkholes throughout the misty terrain. However, the most legendary aspect of the Stone Forest is the Basilisk. A legendary serpent with mysterious powers, it is said to be longer than forty feet and obsessively hunts for Dragon bones and treasures. Its scales are a shimmering layer of greys that allow it to perfectly blend into the rocks of the Stone Forest, and it is said to travel great distances to acquire its treasures. It also has an unknown connection to the Stone Forest Snakes, smaller serpents who exist in the Stone Forest as well. It is said that the Basilisk doesn’t outright kill people or hunt them. Instead, the snakes that serve it will detect, stalk, and then trap an intruder by pinning their limbs to the rocky surfaces. The Basilisk will then go and collect its prey for consumption. The creature also has a lair at the very heart of the Stone Forest called the Maw, where it slumbers and has piles of Gold, Silver, and Dragon bones. Despite it sitting within the Wor’lasïs Wald, the Wolond Kathar actively avoid the region, giving it a wide berth.

Tenna’dëolon

Existing off of Teled Methen’s eastern coastline and considered by some to belong to Hadar, the island of Tenna’dëolon was well known for centuries as the personal kingdom of Prince Orollondra Läefel, despite technically belonging to Tanaar Mellea-Antaal. He came into control of the island half a century before the Cataclysm but went dark for over a century in the wake of the Wildering. When Altalar contacted the island again, they found a thriving population of Teledden Altalar ruled over by their sly and cunning prince. He then spent the next half a century manipulating the mainland forces into fighting each other for control of his land. Ultimately, his harbors opened to the vessels of Tanaar Ivaëlle and their allies. In more recent times, when the Regalian Empire began its war with the Altalar, Tenna’dëolon was deemed unsafe. Saddened but seeing logic, the 400-year-old prince made an example of the Regalians, slaughtering an entire army before the eyes of its leadership, and a cheering crowd of Altalar citizens within his great Hippodrome before evacuating the island for the mainland. Today, the thin strip of land is under the control of the Regalian Empire. Once known as a major stop-over between Daen and Hadaria, it was also known as a place of great pleasures and enjoyment, as Prince Läefel always worked hard to make all happy. The island’s Hippodrome, now known to the Altalar as “The Hippodrome of Hubris,” due to the boldness of the Regalians marching an army half the size of the force defending the island, was destroyed by the Regalian Empire with help from the Orcs. Today, it looks more and more likely that the island will be reborn as a military base, but only time will tell.

Trivia

  • Despite the Yanar being from Teled Methen, a vast majority have fled to other areas of Aloria, sickened from the knowledge that the continent was where the greatest of the Nenya were killed, but also as many believe that the Altalar are unable to return to the proper ways of the Faith of Estel.

Accreditation
Writers HydraLana
Processors FireFan96, AlphaInsomnia, MantaRey
Last Editor HydraLana on 12/29/2020.

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