Aloria’s world is vast and varied. The snowy peaks of Ellador contrast the endless sands of Farah'deen, all surrounded by the Oceans of the world. Accompanying these distinctive climates and geographical features are a wide variety of Cultures and Races that cover the landscape, which emphasize the world's dramatic diversity and the fantastic sights one would encounter when traveling. Take a moment to read up on the incredible world of Aloria, and the fantastic lands within.
A map of the continents of known Aloria
Corontium
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Cradled in the middle of everything | Corontium |
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Pronunciation |
Core-run-ti-um |
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Demonym |
Corontian |
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Daen
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A constant mixing-pot of strife and chaos | Daen |
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Pronunciation |
Dane |
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Demonym |
Varies on region |
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The Far West
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Darkness and light in equal measure | The Far West |
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Pronunciation |
The Far West |
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Demonym |
Varies on region |
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Essalonia
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A hidden refuge of nature, untouched by the dense urban habits of Alorians | Essalonia |
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Pronunciation |
Ess-ah-lone-nia |
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Demonym |
Essalonian |
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Essalonia is a rural continent primarily known for its the colonial haven of the New Ceardian Colonies. Ailor cover much of its surface, though to the arid south live Songaskians and Qadir. In Regalian-aligned territory, however, vast sprawling fields of cleared forest and longstanding logging operations help to feed the Regalian economy. | Regions |
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• Essalonia • | Nations and States |
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• Ostryll • Arlora • Torse • Silsaerimas • Dormin • Harron • Califaera • New Ceardian Colonies • | Provinces |
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Cities |
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• Pomeroy • Ashanna • |
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Farah'deen
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The land of the shifting sands, and the mysterious people that inhabit it | Farah'deen |
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Pronunciation |
Far-rah-deen |
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Demonym |
Farradi/Farah'deenic |
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Farah'deen is a desert landmass to the far east of Regalia, and is occupied by the Songaskian and Qadir Races. Farah'deen is host to a variety of nations and states. The most notable of these is the Songaskian Masaya, but others such as the Qadir Hadrityas reside in the ever-shifting dune seas, stalwart and resolute in their stance. The recent Regalian invasion, as well as the Songaskian Civil War, have left the traces of civilization on its borders war-ridden and devastated as entire towns have been put to sword. Today, Farah'deen is experiencing a time of intrepid peace; one that may remain, or may spill out into bloodshed, as it has before. | Regions |
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• Farah’deen • | Nations and States |
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• Songaskian Masaya • Al-Alus • Mooriye • Saruhanna • Hadravia • Malifant • | Provinces |
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Cities |
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• Korbamakora • City of Mooriye • |
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Hadaria
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What was once a peaceful and idyllic land now cries tears that will fall for generations | Hadaria |
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Pronunciation |
Ha-darr-ia |
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Demonym |
Hadarian |
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Most recently known for the Chrysant War, the ancient home of the Slizzar has seen much conflict in its history. From the refugee Allar taking on leadership by the native Slizzar in Hadar to the rise of Humans as warlords and kings, much of Hadaria's history is steeped in war and manipulation. However, the recent surfacing of Mekett and Maiar in the continent have introduced yet more races to the continent, bringing together cultures that, whilst physically close, are ideologically far apart. Tropical, populous, and rich in aquatic life, the conflict-riddled past of Hadaria entirely betrays its idyllic appearance and exotic cultural practices. | Regions |
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• Hadar • Turmen • | Nations and States |
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• Caernoth • Walforth • Hal Pormonth • Turmenia • Karfanth • | Provinces |
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Cities |
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• Tohn Valeer • Barazzt • |
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Oldt Era
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Once the cradle of humanity, this land is now corrupted by a dark shadow | Oldt Era |
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Pronunciation |
Old-t Er-a |
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Demonym |
Ceardian |
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Oldt Era is known as the birthplace of Ailorkind, with a history lost to the ages. Early AIlor were beset by slaving vessels from the Allorn Empire, who helped spread them to Daen. Then, over generations, escaped slaves, intrepid explorers and conquest-hungry expansions left Ceardia and helped to further spread the Ailor population across the world. Unfortunately, those that remained were savage and cruel, resulting in a time of Ceardian Warlords ruling and fighting amongst themselves. This came to an end with time, but it wasn’t long before the Ceardian people were dealt a new cruel hand by fate. The Destruction of Ceardia, caused by unknown magical forces, resulted in the last vestiges of the Ailor’s original culture to die as the survivors spread, adapted and conformed to the regions that took them in. Currently, Ceardia itself is in the process of being reconquered but it is likely to take quite some time given the small taskforce involved and general future-facing attitudes of many. | Regions |
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• Ceardia • Yervonth • | Nations and States |
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• Yervonth • Zemlith • | Provinces |
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Cities |
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Sendrass
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A thick, dark place filled with dangerous life | Sendrass |
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Pronunciation |
Sen-dra-ass |
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Demonym |
Sendrassian |
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Sendrass takes up the entire south of Aloria and is huge in size, with the colossal continent of Sendras holding untold miles of thick jungles, rich rivers and many dangerous creatures. It is from this land that the Allar originated and it is now where the Void worshipers of their pooulation reside, along with their vile Sendrassian Empire. Nearby Solangeria is much the same but it has even more deadly beasts, and ruins from an era long forgotten. | Regions |
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• Sendras • Solangeria • | Nations and States |
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• Sendrassian Empire • | Provinces |
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Cities |
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The North Belt
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The cliffs are cold; the people, colder | The North Belt |
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Pronunciation |
The North Belt |
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Demonym |
Northern |
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Fendarfelle
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Untamed and untrampled, this colonial land is seen as a manifest destiny for its Ithanian colonies | Fendarfelle |
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Pronunciation |
Fenn-darr-fell |
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Demonym |
Fendar Colonials |
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Volcanic, colonial, and largely unexplored, the mysterious continent of Fendarfelle has historically been untouched land, only recently facing intervention by Regalia in the form of Ithanian colonies. Despite this lack of activity by the sentient races of Aloria, Fendarfelle is expansive, with unchecked resources simply waiting to be claimed. | Regions |
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• Fendarfelle • | Nations and States |
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• Fendarfelle Colonies • | Provinces |
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Cities |
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Far North
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A land shielded by ice and shadow alike | Far North |
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Pronunciation |
Far North |
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Demonym |
Varies |
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Encompassing both Drowda and the Northern Expanse, the Far North is an unexplored and treacherous wasteland unclaimed by any formal nation or people. The fierce warrior cultured Nelfin known as the Drowdar hail from the continent that shares their name while the Expanse appears empty, all traces of any former inhabitants gone. The only sense of civilization in this region are the Drowdar Xaster Citadels, which dot the cold and Void-tainted landscape of Drowda. The rest is unknown, and will likely never be known unless a concerted effort is made. This frontier is periled by dangerous fauna and inhospitable climates, and is not to be ventured by the faint of heart. | Regions |
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• Drowda • Northern Expanse • | Nations and States |
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Provinces |
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Cities |
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| Corontium | |
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| Daen | |
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| The Far West | |
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| Essalonia | |
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| Farah'deen | |
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| Hadaria | |
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| Oldt Era | |
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| Sendrass | |
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| The North Belt | |
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| Fendarfelle | |
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| Far North | |
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