Geography

From MassiveCraft Wiki
(Redirected from The North Belt)
Jump to: navigation, search

Aloria’s world is vast and varied. The snowy peaks of Ellador contrast the endless sands of Farah'deen, all surrounded by the Oceans of the world. Accompanying these distinctive climates and geographical features are a wide variety of Cultures and Races that cover the landscape, which emphasize the world's dramatic diversity and the fantastic sights one would encounter when traveling. Take a moment to read up on the incredible world of Aloria, and the fantastic lands within.

  • For a list of all Minor Nations and States, click here
A map of the continents of known Aloria

Corontium

Corontium
Noimg.png
Cradled in the middle of everything
Corontium
Pronunciation Core-run-ti-um
Demonym Corontian
To many Regalian imperialists, Corontium is seen as the center of Aloria. Indeed, the area functions as a pivotal continental region in the middle of everything, and is well-connected with the rest of the world by diplomacy, politics, war, and trade. Corontium is home to the Regalian Empire, arguable the most powerful in Aloria, and the people of the Regalian Archipelago owe their mastery of the world in part to the location they reside in.
Regions
Regalian ArchipelagoSolacian IslesKelmoriaSilbraeTalamoorEtosilÉriu-Innis
Nations and States
Regalian EmpireTalathCarmoorPatriarchate of EtosilKillarallisArvostSolaciaSilverwind
Provinces
Cities
City of RegaliaCity of CalembergAlbertaVieux-ProvenceEl Puerto Azul

Daen

Daen
Noimg.png
A constant mixing-pot of strife and chaos
Daen
Pronunciation Dane
Demonym Varies on region
Home to nearly all Nelfin subspecies, Daen was the birthplace of the once-sprawling Allorn Empire. Possessing bountiful natural resources, such as vast jungles and fertile land, Aloria's various factions have wasted no time in attempting to divide the continent up between themselves. Ailor lands like Ithania exist and create their own widespread image and culture, the Varran make efforts to establish themselves as their own power and the savage Orcs competing with wildlife and Avanthar alike for the glory of their kind. A far cry from its ancient, united past, the Daen of the modern age is Aloria's stewing pot, mixing as many races and cultures as possible into one ancient land.
Regions
DaendrocHyarrocTeled MethenIthania
Nations and States
Ithanian SovereigntyKingdom of LusitsGovernate of DaenshoreAndoisVisoisL’ElvellenAmaolitsCatalonBasqlierraAndalonBastierraCaslinShadow IslesBlood ThorallNorthalarnaDark Ungwar
Provinces
CastellajouxCamigoux de FoixShevaixBressuivreHaute PuisseAgennes-sur-LivresDusoisSan-Lume
Cities
Grae RieLa Portée du ParadisSsilHallonq

Essalonia

Essalonia
Noimg.png
A hidden refuge of nature, untouched by the dense urban habits of Alorians
Essalonia
Pronunciation Ess-ah-lone-nia
Demonym Essalonian
Essalonia is a rural continent primarily known for its the colonial haven of the New Ceardian Colonies. Ailor cover much of its surface, though to the arid south live Songaskians and Qadir. In Regalian-aligned territory, however, vast sprawling fields of cleared forest and longstanding logging operations help to feed the Regalian economy.
Regions
Essalonia
Nations and States
OstryllArloraTorseSilsaerimasDorminHarronCalifaeraNew Ceardian Colonies
Provinces
Cities
PomeroyAshanna

Farah'deen

Farah'deen
Noimg.png
The land of the shifting sands, and the mysterious people that inhabit it
Farah'deen
Pronunciation Far-rah-deen
Demonym Farradi/Farah'deenic
Farah'deen is a desert landmass to the far east of Regalia, and is occupied by the Songaskian and Qadir Races. Farah'deen is host to a variety of nations and states. The most notable of these is the Songaskian Masaya, but others such as the Qadir Hadrityas reside in the ever-shifting dune seas, stalwart and resolute in their stance. The recent Regalian invasion, as well as the Songaskian Civil War, have left the traces of civilization on its borders war-ridden and devastated as entire towns have been put to sword. Today, Farah'deen is experiencing a time of intrepid peace; one that may remain, or may spill out into bloodshed, as it has before.
Regions
Farah’deen
Nations and States
Songaskian MasayaAl-AlusMooriyeSaruhannaHadraviaMalifant
Provinces
Cities
KorbamakoraCity of Mooriye

Hadaria

Hadaria
Noimg.png
What was once a peaceful and idyllic land now cries tears that will fall for generations
Hadaria
Pronunciation Ha-darr-ia
Demonym Hadarian
Most recently known for the Chrysant Wars, the ancient home of the Slizzar has seen much conflict in its history. From the refugee Allar taking on leadership by the native Slizzar in Hadar to the rise of Humans as warlords and kings, much of Hadaria's history is steeped in war and manipulation. However, the recent surfacing of Mekett and Maiar in the continent have introduced yet more races to the continent, bringing together cultures that, whilst physically close, are ideologically far apart. Tropical, populous, and rich in aquatic life, the conflict-riddled past of Hadaria entirely betrays its idyllic appearance and exotic cultural practices.
Regions
HadarTurmen
Nations and States
CaernothWalforthHal PormonthTurmeniaKarfanth
Provinces
Cities
Tohn ValeerBarazzt

Oldt Era

Oldt Era
Noimg.png
Once the cradle of humanity, this land is now corrupted by a dark shadow
Oldt Era
Pronunciation Old-t Er-a
Demonym Ceardian
Oldt Era is known as the birthplace of Ailorkind, with a history lost to the ages. Early AIlor were beset by slaving vessels from the Allorn Empire, who helped spread them to Daen. Then, over generations, escaped slaves, intrepid explorers and conquest-hungry expansions left Ceardia and helped to further spread the Ailor population across the world. Unfortunately, those that remained were savage and cruel, resulting in a time of Ceardian Warlords ruling and fighting amongst themselves. This came to an end with time, but it wasn’t long before the Ceardian people were dealt a new cruel hand by fate. The Destruction of Ceardia, caused by unknown magical forces, resulted in the last vestiges of the Ailor’s original culture to die as the survivors spread, adapted and conformed to the regions that took them in. Currently, Ceardia itself is in the process of being reconquered but it is likely to take quite some time given the small taskforce involved and general future-facing attitudes of many.
Regions
CeardiaYervonth
Nations and States
YervonthZemlith
Provinces
Cities

Sendrass

Sendrass
Noimg.png
A thick, dark place filled with dangerous life
Sendrass
Pronunciation Sen-dra-ass
Demonym Sendrassian
Sendrass takes up the entire south of Aloria and is huge in size, with the colossal continent of Sendras holding untold miles of thick jungles, rich rivers and many dangerous creatures. It is from this land that the Allar originated and it is now where the Void Worshipers of their pooulation reside, along with their vile Sendrassian Empire. Nearby Solangeria is much the same but it has even more deadly beasts, and ruins from an era long forgotten.
Regions
SendrasSolangeria
Nations and States
Sendrassian Empire
Provinces
Cities

The North Belt

The North Belt
Noimg.png
The cliffs are cold; the people, colder
The North Belt
Pronunciation The North Belt
Demonym Northern
The North Belt is the birthplace of the Velheim Ailor people, as well as some of the more unique Races in Aloria. The Url, with their strange origins through symbiosis with a strange worm and animal features and the Isldar with their unique abilities to resist the cold and receive visions from their diety, the Great Ice Dragon. All emerged in this cold region of the world, which despite its harshness can produce great forms of life on land but especially at sea.
Regions
North SkagsCainJorrhildrEllador
Nations and States
NordskagHvitskagMirnoyeCain FolkarCain MarMorfadalFalsemarrOrvyTryllejagNoor MirkalDorkarthGreborTrollarAldruinIsldarrinHedryll
Provinces
Cities
Konghjem

Fendarfelle

Fendarfelle
Noimg.png
Untamed and untrampled, this colonial land is seen as a manifest destiny for its Ithanian colonies
Fendarfelle
Pronunciation Fenn-darr-fell
Demonym Fendar Colonials
Volcanic, colonial, and largely unexplored, the mysterious continent of Fendarfelle has historically been untouched land, only recently facing intervention by Regalia in the form of Ithanian colonies. Despite this lack of activity by the sentient races of Aloria, Fendarfelle is expansive, with unchecked resources simply waiting to be claimed.
Regions
Fendarfelle
Nations and States
Fendarfelle Colonies
Provinces
Cities

Far North

Far North
Noimg.png
A land shielded by ice and shadow alike
Far North
Pronunciation Far North
Demonym Varies
Encompassing both Drowda and the Northern Expanse, the Far North is an unexplored and treacherous wasteland unclaimed by any formal nation or people. The fierce warrior cultured Nelfin known as the Drowdar hail from the continent that shares their name while the Expanse appears empty, all traces of any former inhabitants gone. The only sense of civilization in this region are the Drowdar Xaster Citadels, which dot the cold and Void-tainted landscape of Drowda. The rest is unknown, and will likely never be known unless a concerted effort is made. This frontier is periled by dangerous fauna and inhospitable climates, and is not to be ventured by the faint of heart.
Regions
DrowdaNorthern Expanse
Nations and States
Provinces
Cities

Far East

Far East
Noimg.png
Isolated in its own clutch beyond the rest of known Aloria rests an ancient evil
Far East
Pronunciation Far East
Demonym Easterner
Located far from any other civilization lie the Far East, home to the mysterious Sihai Dynasties. Their history suggests that they have never experienced the Void Cycle though their history is certainly filled with just as much conflict as Regalia. Further information is hard to come by as their lands are so far away.
Regions
Unknown
Nations and States
Unknown
Provinces
Cities

Far West

Far East
Noimg.png
A place of great darkness but also light
Far East
Pronunciation Far West
Demonym Far Western
Found far to the West of Aloria is a number of dark places all under the dark cloak that is the Kathar and the Dread Empire. This body of Void Worshipers have schemed for centuries and now in recent years, have been pushing their borders using all of the vile magics at their disposal. But there are areas of light, like the Sundial Isles, where Altalar and other groups fight against this evil.
Regions
Unknown
Nations and States
Unknown
Provinces
Cities