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Full Name Turmen
Pronunciation Tur-men
Demonym Turmenian
Area 3,400,000 mi²
Population 3,500,000
Flora and Fauna

Turmen is a humid continent known for its Allar nations, great mountain ranges, natural wealth, as well as many unique water features which are either natural or artificially built. It was settled extensively by the Allar after the Sendrassian Civil War and held the majority of the Chrysant Kingdoms before they united under the Essa Empire. The war with Regalia broke them and the land they lived in, and for a time the Allar suffered terribly, but with the aid of Allar in the Regalian capital the Cro-Allar now rule these lands once more. There has been peace in the regions since the war, and the Allar turn towards rebuilding and healing their wounds, but also the wounds of others as the region is renowned for its production of alchemical healing agents.


Turmen has a similar history to Hadar due to the two regions being adjacent to each other and having similar interactions with various Races over the years. Thousands of years in the past, the Seraph had a minimal presence on Turmen and were seemingly limited to the northern region of the continent according to the half dozen ruins found there. The Fourth Civilization, also called the Meraic, later inhabited the region, but how widespread they were is unknown. The only concrete evidence of their existence is the Tohn Valeer, whose edge can be found along the continent's southwest coastline. In the years following the Fourth Void Invasion, the region was still largely unexplored. Eventually, Turmen was reached by the Slizzar who settled and explored the southwestern region, finding little of the Tohn Valeer as they kept close to the sea and their gods. Their settlements were small and ultimately not noteworthy. The next to reach Turmen were the Altalar of the Allorn Empire, seizing control of all of Hadaria. Turmen became of particular importance for its coastal bases, built to support lines of passage down into Oldt Era where the Altalar were abducting Ailor. The Nelfin deeply explored Turmen but never settled inland in large numbers as the west grew into the sort of colonial extension they required.

The Slizzar eventually forced the evacuation of Hadar and much of Turmen by the Allorn Empire, but some bases remained on the far side of the region closest to the Ailor. However, even these were abandoned in 200 BC for being too distant from the Empire. The Ailor of Oldt Era, however, slowly slipped west. Some did it seeking revenge for long-lost ancestors taken by the magical overlords who came from the west and others out of pure curiosity. By 100 BC, the first Ailor had met the Slizzar located in Turmen who then sent them on to meet their fellows in Hadar. The next species to come into contact with Turmen were the Allar, who also left the most significant impression on the landscape. While the reptilian Race also colonized Hadar, Turmen was far more extensive, more open, and untapped in its potential. As such, the Allar settled there in droves, and numerous Digmaan established themselves. They weathered the Cataclysm well as Turmen featured limited volcanic activity, resulting in the lands there soon becoming thriving centers. It took longer for the Slizzar to settle these regions but they eventually did, and by 100 AC the two Races had settled the entire continent. Trade was conducted with eastern groups, particularly the Qadir and, after their fall, the Songaskia. However, the Songaskians also raided isolated Turmen settlements for slaves and this led many leaders to cut relations with the east in 180 AC.

What happened to Turmen next is a very familiar song to Hadar. From the sizeable southwestern island of Nazz (now called Caernoth) rose up a powerful lineage of Digmaan. They grew wealthy by aiding others in fighting their wars and built up a thriving military engine. While their goal was to reclaim Sendras, they did not rush into action. By the rise of Miko Missa from Hadar in 250 AC, the Digmaan was led by a Cro-Allar known as Llsszz-arossa, or “Sun Eater” in Common. The two eventually allied, forming an unstoppable couple, and the Digmaan served her as her lead general for the plans she had. Unfortunately, these plans went awry, and the following Chrysant War devastated Turmen. The coastline was lashed with withering cannon fire and Regalian vessels also sailed up the large rivers across Turmen to destroy several regions of high industry. The greatest of these were around what is now called Lake Pormonth. The Allar had little stomach for the harsh conflict, and Turmen fell before the war was over. For the next decade, the Regalian Empire kept a constant military presence there and ruled the land through military governors and puppet rulers. The Regalian Empire allowed fighting between these different parties to try and divide their newly conquered subjects.

However, through the work of the Soor-Rassa-Allar in the capital city, the Regalians allowed the Cro-Allar to return to rule their people in Turmen. The sole exception to this was the region ruled by “Sun Eater,” dead since the war, and a region harshly occupied by Regalia. The Ailor empire converted the island into their southern command center, a colony and a military facility in one. In the three Allar states, the Regalian Empire have ultimately trusted the Cro-Allar and remained loosely involved in Allar affairs. This arrangement has worked, with only minor brush-ups over the years. Though many of these regions are weaker than they were in the Essa Empire, they seek to rebuild, develop, and help demonstrate their worth to their new Ailor allies. It is not an easy task; the Maraya harry them from the jungles, slavers prey on this weakened land, and the coastline is still heavily scarred, but Turmen is resilient. Its lush interior pulses with life to aid the Allar in their healing of these scars.


Turmen is located south of the Regalian Archipelago and Corontium as a whole. It is east of Hadar, north of Sendras, and northwest of Oldt Era. Its western island, now called Caernoth, is located within the Hadar Sea, but the rest of the region resides within the Turmen Sea. The age of Turmen is unknown, but most assume it is the same age as Hadar and did not suffer the same geological disaster which sunk it into the waters millennia ago. The region is made up of one continuous landmass and a large island off its southwestern tip. The larger land is varied in geography and topography, with the Hallasson Mountain Chain in the middle of the continent next to Lake Pormonth and the lesser Lakes Gillan and Kirkler. Some of the lower-lying mountains are volcanic in origin, but few are active today. Dense jungles are located in the north and northeast, with a coastline covered in rocky terrain and tidal pools. The south-western half of the island is less dense in vegetation, with a subtropical environment known for a number of rivers that run deep inland. Here the coastline is sandy flats, mainly from the destruction of the coastal vegetation by the Regalin Empire. The island now called Caernoth is similar in climate, though it has a small mountain range in its northwesternmost corner. As for the location of states, Turmen once had many Chrysant Kingdoms but now only holds five states. In the northeast is the similarly-named state of Turmenia while the center of the continent holds the state of Hal Pormonth. Below both of these is the much smaller state of Karfanth while the west of the continent holds the largest state, Walforth. Off the northwest coast sits the large island of Caernoth which holds the same-named state. Walforth also holds a number of Maraya settlements in its northernmost reaches. Some Ailor live throughout these mainly Allar states as well, often in high up positions and in coastal areas.


Turmen holds much of the same flora as Hadar, with many great flowers and lower-level vegetation that fill its forest floors. Unlike Hadar, however, it features several species of large jungle tree and leafy plants similar to specimens from Teled Methen. There is some notable flora in the western half, such as the resilient salt-based plant life that grows on the banks and near the mouth of the rivers which are fed by the sea each year. Aside from that, Turmenia lacks unique Flora.


Turmen has many of the same fauna as Hadar but is more populous in certain species. The continent lacks Hadar’s massive diversity of bugs and instead has more mammalian life such as the Tree Basterion, a form of primate with dark green fur native to Hadaria. Another much rarer animal is the Three Tusk Tuverophant which lives in domesticated surroundings in several Allar settlements. As for the waters of Turmen, only the southern regions contain the same tropical reefs as Hadar which has resulted in a less colorful variety of aquatic life.

Politics and Demographics

Turmen, unlike Hadar, has several official states and groups. Turmenia, Karfanth, Hal Pormonth, Walforth and Caernoth all exist and serve the Regalian Empire. Cro-Allar rule the majority of these states though Karfanth and Caernoth are Ailor controlled. The region has experienced little political unrest in recent years with the nations all working together to aid the Regalian Empire. The Cro-Allar enforce and act on many of the Regalian directives they are given by the distant government. However, the state of Walforth contains groups of Maraya, and while to most they are cordial, they have still fought in defense of their land and against any Allar who move toward them.

Notable Locations


  • Click here for more information on Barazzt

Tohn Valeer

  • Click here for more information on the Tohn Valeer

Hollom River System

The Hollom River System is a key river system located in central Turmen. It links the three lakes of the continent to each other and spreads freshwater out into wider northern and northwestern Turmen. The water is cold, clean, and deep; many settlements are built on or near it as it is also a common method of transport and trade. The river is also well known for several brightly colored species of aquatic plants which the Allar claim they brought with them from Sendras and then planted in the river. The spring and summertime see bright colors ranging from green to orange covering many areas of the river bottom, alongside several species of fish.

Karfanthian Watergardens

The Karfanthian Watergardens are beautiful constructs built in what is now Karfanth by the local Allar around 200 AC near the Turmenian coastline. Two separate cities, now called Amendale and Lexicortis, supported their construction and built themselves up in and around the combined project. While the Regalian Empire damaged the structures, three of the largest watergardens being outright destroyed, the Regalians have since helped rebuild all but two of the structures. The leveled buildings were made of white stone for the columns and walls, while grey stone was often used for the floors. Water screws, wheels, and fountains help take water from the Hollom River System and push it through these carefully manicured marvels. Panels of glass help color the light that streams in and sit on metal frames which allow vines and creeping plants to grow up and on to form topiaries. Ruby Flower, Ceá’llë's Herb, Avant Leaf, and a dozen other healing plants are grown here along with more aesthetic flowering plants. The Watergardens once held samples of Bloodthorn Vine and Chrysant Flower, but the large Watergarden that held them was among the ones Regalia destroyed. Each Watergarden is also themed - most by a certain color, but a few around a certain animal - and feature topiaries or iconography correspond to said theme.

Yessello Jemelle

Yessello Jemelle is an ancient Altalar temple that was constructed over a millennia ago. It is especially rare given how much the Slizzar helped the Allar build over Nelfin ruins. This specific temple is on the border of what is now Hal Pormonth and Walforth. It is a rarely visited site, especially due to recent hostilities between Regalia and Nelfin, and what work has been done on the temple indicates it was specifically dedicated to the deity Aish-eia. The temple seems small on the surface but was built over a natural sinkhole opening which allowed it to be greatly expanded below ground. A four-strut wheel structure holds the central aboveground area up above a flooded cave floor, though there seem to be jetties attached to yet undiscovered tunnels. A number of side chamber exist in the several long hallways, most of which look out into the central sinkhole and the water far below. One holds a single shrunken and wizened black-barked tree grows in a shaded grove but still bears beautiful red apples (though no one has been bold enough to try and pick one). Iconography in the hallways pay homage to Aish-eia and her mythology as a member of the Altalar Pantheon. There are rumors of Slizzar survivors living here, hidden in the temple complex, and some wonder if they always knew of its existence and simply never told the Allar in order to use it for their own purposes.


  • Turmen is named after the nation of Turmenia, as the Regalian Empire renamed many locations to more Ailor sounding titles. The region in the time of the Essa Empire was called Krallssellera and before that, when the Allorn Empire ruled it, Latíëlla-cӧna Puchossí’cӧssë Jӧntánna.

Writers HydraLana
Processors BillyTheScroofy, AlphaInsomnia, Dosier
Last Editor HydraLana on 10/25/2020.

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