|Subraces||Warran, Sarran, Yarran, Rakrran, Ovirran|
|Common Nicknames||Carnivore-people, cat-people (racism)|
|Distinctions||Furred carnivorous humanoids standing upright. An ancient race that has been around since recording of modern time|
|Maximum Age||90 years|
|Body Types||Varies based on Subrace|
|Height||between 5’5 and 6’8, females usually a few inches shorter|
|Weight||Varied based on gender but never more than 300 lbs|
|Eye Colors||Yellow/Brown/Green/Blue shades|
|Hair Colors||Darker shade of their primary fur color, or inverted, with patterns|
|Skin Tones||N/A (Fur) limited to shades of Brown, Black and White, but varying patterns|
While this doesn't mean your character has to come from one of these places, it's recommended they do.
Extension:DynamicPageList (DPL), version 3.2.1: Warning: No results.
Varran, one of the oldest pre-Elven Empire races of Aloria, are a race of carnivorous furred humanoids that inhabit the deserts of Ithania and surrounding lands, as well as numerous city-states in Daendroc and some coastal settlements along the Lusits coast. Varran are known for occupying two ends of the freedom spectrum. On land, Varran in Ithania are known to be the pinnacle of servitude and slavery to the Elves, but on the high seas, no other race equals the Varran Corsairs in personal freedom and self-determination. Fierce and communal, the Varran have a difficult place in modern society. Their ancient history has been mostly wiped out by the Nelfin, who continue to try and diminish the Varran identity to this day. Despite the many hardships these people face as a beastly race, Varran have been able to mostly free themselves of slavery in the wake of the collapse of the Elven Empire, not only by venturing into the ruined remnants of their lost history in the hopes of rebuilding some of their racial identity that was lost centuries ago but also fostering a whole new legacy of their own making.
Physical & Mental Characteristics
Varran are a race of varied carnivore furred humanoids of a wider variety than any Alorian race. Numerous subspecies of Varran exist, each with their own name within the racial categories, but they are all commonly referred to as Varran. There are a number of physical characteristics that are shared among all the species, but even then some of the detail on these characteristics may differ. All Varran species are furred and their head is animal-like in shape. They have clawed hands and feet and, with some variance, have digitigrade legs and powerful feet. Each subspecies has a tail of some sort with variance in size. Their bodily proportions are humanoid, featuring a similar skeletal structure and musculature to normal Ailor, though there is some sub-race variety. All Varran are capable of having a wild variety of fur patterns ranging between the colors brown, black, and white. In these fur patterns, fur can either be a single uniform color, or feature patterns in stripes spots and other wild shapes. Some Varran have a lighter color on their belly, chest, inner thighs, neck and usually jawline, while the colors may also be inverted with these body parts having a darker fur color. All Varran subspecies have sharp teeth built for shredding meat, as they purely consume meat, and a set of ears that are capable of sharper hearing than Ailor. Gender differences among the Varran are barely existent. Some female siblings are born shorter than their male siblings, but in the bigger picture, females barely differ from males in their height and strength. The only consistent differences are their slightly more elegant body shape, more streamlined facial bone structure, as well as breasts. Males are more prone to bigger jawlines, while females are more prone to smaller brow bones and sharper cheekbones. There are a number of subspecies of Varran: The Feline-like Warran, the Civet-like Sarran, the Toothed-Cat Yarran, the Badger-like, Raccoon-like and Fox-like Rakrran and finally the aquatic Otter-like Ovirran.
Most people, when thinking of a Varran, will think of the Feline-like Warran. The Warran are so populous (composing roughly half of the race’s total population) that most non-Varran refer to the Warran just as “Varran” as this is what they have grown up with. Most people assume all Varran are cat-like as a result, which is not true. The Warran have obvious feline features in their facial appearance, and their body usually is on the more athletic and agile side. Warran are between 5’5 and 6’0 tall, with no discernable difference between genders. Their muscularity can range from Slim to Ripped, as they are incapable of cultivating larger muscle mass due to their agile build. The Warran tail is thin and prehensile, and has a large cultural impact for them, translating half of their body language and also indicating their intentions to others. Warran (especially the males, though females can have them too) have manes and hair that grows longer on their head than the rest of their body. The males, in particular, can also develop more facial hair that forms long strands along their jawline.
Most of the Corsair fleets are entirely comprised of the Warran species, which is the most suitable for naval combat (on ships) out of all the Varran species (the Ovirran outclass them in the water). They have a very fine sense of balance and sharper claws than most of the other Varran species. As a result, this subspecies thrives in the agile, deck-hopping, rope-climbing combat of ship-to-ship naval warfare, and Warran instructors have previously been engaged by the Regalian government in training their sailors and privateers close-quarters maritime combat. Warran are very arbitrary in terms of their personality. While other races and even the subspecies of the Varran have fairly consistent personality traits, Warran are extremely varied in their personality, ranging from challenging and vain to introverted and insecure. Warran were also the largest enslaved population, so their personal identity is always unpredictable and purely built on how they were raised, without a greater historical narrative as a basis. Most of the city-states inhabited by Varran are also ruled by Warran and nearly the entire religious population of the Varran is Warran-based. Even their goddess Baskarr is usually depicted as a Warran, and most if not all Varran subspecies seem accepting of this, acknowledging that the Warran are the most populous and likely the origin of all other species of Varran.
The Yarran Varran Subspecies is very similar to the Warran but differs in a few aspects. Foremostly, the Yarran are described as brutish ogre-cats, in that they are the largest of the Varran Subspecies. Yarran are consistently between 6’5 and 6’8 tall, have a well-built physique, and have a set of two 5 to 10 inch long sabre teeth poking down from their upper jaw. They usually encompass the more bulky muscularity ranges and are consistently either Muscular or Strongman. The fur on their body, while usually much fluffier than that of the Warran, is otherwise the same. The only other difference the Yarran have from the Warran their tail, which is not long and thin but rather short, fluffy, and almost ball-like. It usually disappears completely in contrast with their thick muscular legs. The Yarran are generally hairless; they are covered in fur like the other species, but their head hair does not grow any longer than the rest of their body. However, they do have fluffier and longer fur on their jawline which can look like a beard but does not grow any longer or harder than the rest of their fur.
The Yarran are usually bodyguards or champions of Warran Corsair Bands. They are relatively rare and largely hail from the more colder north-Ithanian ranges, having avoided Elven enslavement by thriving in small communities of hunters. Because of the influence of surrounding northern traditions, Yarran are intrinsically more tribal than their Warran counterparts. Their smaller family units put high emphasis on strength, and they often bear trophies from battles or duels of particular pride. As a result, Yarran are boisterous, loud, jovial and also very protective. Their bestial protective instinct is extremely strong; they act like the bigger brothers of the other Varran species and will usually pick a fight with anyone insulting the Varran, even if the Varran being insulted is one they personally dislike. Despite this external show of protection, Yarran can also act incredibly like bullies inside the Varran communities, hoarding food for themselves and treating some of the smaller Varran species as inferior due to their smaller size.
The Rakrran Subspecies are usually grouped together because they rarely differ from one another either physically or mentally. A Rakrran can have either a Badger or Fox or Racoon-like facial shape with similar fur patterns. A Rakrran however never has a fox tail, only having a Racoon tail, or none at all. Rakrran are innately thieves and rogues. They are shorter than the other Varran, ranging between 5’5 and 5’9, and are adept at moving around quietly. Even their fur patterns, usually ranging in the black and dark grays (or oranges), make them adept at hiding in the shadows, and their thickly cushioned feet barely make any noise. Their personalities are inversely not subtle at all. Rakrran love screaming at things even in a casual conversation, and they hate not being talked to or being at the center of attention. They adore singing, even if their singing quality is like cat claws on a blackboard. The Rakrran live with an excess of pride and love talking about their achievements and escapades, as well as showing off all the things they own. Rakrran have an extreme urge to collect - it is not uncommon to see these subspecies displaying incredibly comprehensive collections of items, ranging from things as simple as shiny rocks to collections as complex as expensive watches. If one of these individuals chooses an affinity with a collection that is particularly expensive, they may fulfill their urge to collect with sprees of thievery. If many things go missing from a district in a short amount of time, the city guard often starts to look to the Rakrran as the most likely culprits.
Most other Varran find these subspecies to be annoying due to their personality, and Ailor often refer to them as Rodent Varran. However, none can deny their superior ability to steal things, and their ability to become professional in their thieving conduct is legendary; when discussing a deal or engaging in a thievery operation, their whole demeanor changes as if from day to night. The Rakrran grew up further south in Hyarroc and somehow always avoided being enslaved by the Elves.
The Ovirran Subspecies are different from the other Varran in many ways. They are an Otter-like Subspecies of Varran that live primarily in and around the water. Their bodily proportions are also different from the other Varran species; while the other Varran are almost identical to Ailor in their proportions (save for the digitigrade legs), Ovirran have legs that are stubbier, thicker, and more muscular, as well as an elongated torso. Their tail is also much thicker than that of the other Varran and is capable of being used as a rudder underwater or used to propel in swimming for hours. Everything about the Ovirran physique screams swimmer, and that is exactly what they are: the Ovirran are an aquatic species of Varran who have developed to survive either underwater or around water for the majority of their lives. Their heads are distinctly otter shaped and set on a strong neck. Their upper body is always well-formed, especially their arms and shoulders which they use to swim underwater. Their thick legs in particular as well as their long webbed feet (which are almost fin-like when their toes are splayed) and webbed hands make them unrivaled in speedy underwater swimming. Ovirran can rapidly change direction and coil around in the water both to outrun their hunting prey or to evade dangerous predators. Because of their ridiculous water-based agility, Ovirran are sometimes employed as marine commandos conducting waterborne raids or sabotage before slipping quietly back beneath the water’s surface. Ovirran are not particularly tall, ranging from 4’8 to 5’6, and are incapable of running at the same speed on land as the other Varran due to their awkward size of their upper body and the shape of their legs. Still, they have sharp claws and legs that are capable of kicking almost as hard as the hooved Urls and should certainly not be underestimated in a fight on land with their flexible, slender body. Ovirran range between the Athletic and Ripped Muscularity risanges, as their body being unable to develop higher musculature. Ovirran have specially developed lungs which allow them to hold their breath underwater for hours on end, though it is important to understand that they cannot breathe underwater.
Ovirran are a happy-go-lucky species with few concerns for the future and a very in-the-moment mentality. They are, as such, the species most capable of making important life decisions in the spur of the moment, or making tragic or comical mistakes in the process. They are not inherently unintelligent, but often seek the simpler and easier pleasantries of life, such as an opium lounge for pleasure, or a bathhouse to relax in the steaming water. Ovirran love water and fish in particular - in fact, their diet consists entirely of fish (which diverts from the normal meat-based diets of the other Varran). The Ovirran build their houses submerged or semi-submerged and their population centers are usually further in the ocean or in rivers, which is the reason why they largely avoided enslavement during the days of the Elven Empire.
The Ovirran have developed a fabric that is extremely valued among military Ailor called Elastan. Elastan is a stretchy and elastic fabric produced from Elastaan thread, which Ovirran harvest from a sea creature called the Linella. The Linella is a fish that excretes a long, shiny, and elastic thread when it tries to flee from a predator to cause said predator to become entangled. The Ovirran hunt these Linella in squads, rapidly circling around them to cause them to constantly excrete Elastaan thread, which the Ovirran then bring to the surface to weave into Elastan. Elastan is usually black or dark blue, but has a shine as if it was decorated with silver-thread. Its most prized property is that it is skin-fitting, usually woven smaller than the body and then stretching around the form of the person wearing it. This makes it lightweight and frictionless, while still warm to the skin or fur. Ovirran usually dress in Elastan because of cultural tradition and because this fabric does not need to be removed when swimming - it does not cause drag in the water and hugs the body, thus preventing any aerodynamics issues underwater.
The Sarran, with their Civet-like heads (which are similar to the Ovirrans, but with a sharp snout instead of a rounded one), are very similar to the Ovirran but have a number of notable differences. While Ovirran have thick, stubby legs, the Sarran are more Ailor-like in their proportions and distinctly human-like in their leg-length. Furthermore, while they have a thick tail like the Ovirran, this tail is extremely fluffy and covered in long, fluffy fur that feels like a soft brush to the touch. Sarran are short like the Ovirran, ranging from 5’ to 5’6, and are inherently androgynous in body shape. They barely, if ever, show any muscularity and are not able to gain more muscle beyond Athletic. The Sarran are more flexible than the other Varran species both due to their thin body-shape and their inner organs, which move freely around when their body bends in ways that other humanoids cannot. The Sarran are, as such, natural contortionists, dancers and performers. There is even a saying that if a Sarran falls from a great height, that they will always land on all fours and walk off as if nothing happened. This is inherently true too, as their body accommodates excellent balance and shock resistance.
It should also come to no surprise that, personality-wise, the Sarran are lavish and extravagant. They love spending on their looks, though not in a vain way. Their taking care of their appearance is less about self-pleasure and much more about being pleasing to others. They adore shiny objects and precious gems and have a keen sense for business and deal-making. The Sarran frequently act as the merchants for the other Varran species, as they are the least discriminated against by other races and perceived to be the least rodent or thief-like by the Ailor due to their disarming and elegant appearance and poise. Sarran are the only Varran species that frequently dye their fur with powder-based dyes. Naturally they can have darker fur tones, but among the Sarran everything that is lighter or brighter is more beautiful. As such, they have a tendency to use chalk-based powders to lighten the colors of their furs. Sarran are also the only Varran species that are capable of having albinos. These Sarran albinos are considered extremely beautiful among the Varran species, despite their red eyes, due to their perfectly white fur.
For Half-Varran consult the Half-Races page. Furthermore, all breeding between Varran sub-species does not result in mixtures, but just random offspring from either species.
The civilization that may have existed before the Nelfin exterminated it has all but been lost to modern Varran. Excavations in Ithania and further research into Elven scrolls reveal scraps of Varran history scattered around, yet Elves continue to try and destroy the Varran heritage to this day, mostly to hide a dark secret about their past conflicts. Once, before the full hegemony of the Elven Empire in Daendroc, it bordered a great and powerful Varran Empire in the north. Relations between the people were always terrible; frequent border skirmishes occurred until a full-blown war erupted over ideological differences. The Elves pursued magic, while the Varran pursued technology. Some excavations in Varran archeological sites implied they were far more advanced than even the Dwarves or Qadir when the Elves went to war with them, even in comparison to the technologies known today. Some go so far to say that they possessed projectile weapons that were used in great volleys, and electrictricity-powered copper machinery that could fell vast forests with ease.
The Elves won after a decade-long war, and proceeded to wipe out Varran civilization altogether. Their people were completely enslaved, and all historical records of this Varran Empire that dared to endanger Nelfin hegemony were destroyed. Varran technology and machinery was lost to time; technological advances that the world may never see again were permanently lost. This material loss was nothing compared to the loss of culture. The Elves sought to completely eradicate Varran culture to break their spirit, as this otherwise free-thinking people would not submit to slavery. The ancient Nelfin mostly succeeded, but a faint memory of their old lives remained protected by the shifting sands of the Ithanian deserts, covering up lost Varran relics to be found in later eras. Ancient Elven records state that the Varran “Made offense to Estel with their ways, offending the very nature of things.” The exact meaning of this has never been fully understood, though it is thought this refers to whatever technology the ancient Varran may have possessed. Some isolated Varran populations rode out both the Varran Empire and the Elven Empire too. Not all Varran were part of the civilized society of the Varran Empire, and many continue to thrive in isolated clan communities to this day, not drawing the ire of the Elven Empire either during that era.
Over the next couple of centuries, Varran are referred to as targets for hunting sports, slavery and entertainment. Nelfin frequently forced Varran to fight to the death in cages, dance for expositions, or become the victim of some decadent exhibitionism. Of all the races who were enslaved by the Elves, it is certain that the Varran suffered the worst of the Elven excesses. It is assumed that during the height of the Elven Empire, there were no free Varran in the wilderness, though modern knowledge contests this. While it was certainly true for the Warran, it was not true for the other subspecies. Ironically, this enslavement and mass-breeding programs initiated by the Elves caused the Warran population to explode to become the most numerous out of all the subspecies in modern times.
Varran started breaking free from Elven control in large numbers when the Cataclysm erupted. Due to the sudden and abrupt end of all magical power, the Varran were able to overpower their masters, who had lost their means to control and oppress the Varran. Many more Varran died during the period which is referred to as Ssfremma, which means the Great Freedom, a time of mass armed insurrection against Elven overlords. This period marks the end of Varran slavery as nearly all Varran populations rose up in intervals, settling north-east and north-west of present-day Daenshore, many of which re-connected with their distance subspecies brethren.
Eventually, many Varran founded the Dahrs of Ssil, Osso, and Nakhroohr, cities inhabited by nearly only Varran built around the crumbling ruins of an old Elven citadels. The cities nominally exist within the Regalian territory, but actively retain some form of autonomous rule, even while the Varran have been included into the Crown Alliance, due to the Empire’s respect for local customs. Most Varran in modern times have resorted to piracy and waylaying in Daendroc, which adds to their reputation of being underhanded thieves among particularly Elves, yet their Corsair fleets are legendary among many other races. Many Varran still fiercely hate Elves, and frequent attacks take place in Elven Kingdoms by Varran brigands. Recently the racial identity of the Varran has gone through a renaissance as discoveries were made in the deserts of Ithania. Long lost sandstone temples filled with strange urns with copper wires inside, and large networks of copper rods spanning several buildings scattered with strange mechanic objects. The Varran are slowly reconnecting with their lost cultural traditions and customs, regaining a racial identity that was lost at the hands of the Elves centuries ago, a crime which they believe even descendants of the Elves should suffer for to this day.
Varran Society is deceptively rigidly structured. One would think that the freedom loving furred race would avoid any autocratic structure, but in contrast, their Dahrs, large cities ruled by a single autocrat, are controlled by a network of Corsair Warlords and Priestess Dahrins. It is important also to recognize a sizeable population of Varran elsewhere enslaved by Elves, however, even though most of the Varran broke free from slavery, many Elven Kingdoms continue to attempt to re-subjugate Varran into their fold. Varran society is as such split between what they refer to as the Free Branch and the Domestic Branch. The Dahrs mostly dominate the Free Branch. Slaves and indentured servants usually dominate the Domestic Branch. There is also the unspoken branch, the wild branch. Many Varran dissociate with this branch because they consider it outside of civilization. Still, it is important to recognize that notably the smaller subspecies of Varran like Ovirran still live entirely outside of modern civilization and have their own smaller clan-based almost tribal societies centered around elder rule.
At the very top of the Varran political structure are the Priestess Dahrins, female religious figures of the Faith of Baskarr. This priestess is practically always a Warran, though can also be a Sarran. They can be likened to royalty in Regalia, as the position is effectively hereditary, but the Regalian government completely ignores their status outside of their native lands. A Priestess Dahrin is always succeeded by one of her daughters, though the exact succession line isn’t always clear since a Priestess Dahrin can appoint any of her daughters. In theory, Priestess Dahrins are celibate, which would make reproduction difficult for them. The Varran have solved this problem with a more modern addition, the Corsair Warlords. Corsair Warlords are the only (male) Varran permitted to copulate with the Priestess Dahrins for the sake of ensuring a stable lineage, when the Priestess feels the need to produce new offspring. These Corsair Warlords and Priestess Dahrins never permanently engage in a relation, and one Priestess Dahrin usually calls upon numerous Corsair Warlords to provide for reproduction. Corsair Warlords are often the largest and most influential Varran who on the merit of their strength and ferocity alone can control a larger fleet of Corsair vessels that engage in piracy all along the Daendshore coast, exclusively being Yarran or Warran. Their size and strength often also makes them excellent partners for the Priestess Dahrins who prefer to give birth to strong healthy offspring. Corsair Warlords act both as the secondary authority figure, but also as law enforcement since they aren’t only above the law, they are the law. In many ways, the Corsair Fleet leadership is very reminiscent of Orc culture in that a strong Varran will out-compete an older Varran for control of the fleet and title of Corsair Warlord. Often old Warlords are outcompeted by their sons, more often than not the male Varran sired by the Priestess Dahrins even. As such, there is very limited upwards mobility for average Varran, but there are numerous positions within the Corsair Fleet that other Varran usually aspire to attain. Corsair Warlords however also are responsible for the care of the people within the Dahrs. They capture gold and shipments of resources from merchant's vessels out at sea and then contribute this wealth to the Dahrs. As such, they could be considered the benevolent protectors of their city states, and are equally worshiped by the people for their strong, caring role within Varran society. Often, to a Corsair Warlord, respect and reverence are payment enough for their services, but many Corsair Warlords also gather huge fortunes in gold for the sake of just owning a lot.
Varran culture is rich internally, meaning not many cultural traditions or practice show on the surface of simple daily practices. Varran culture specifically manifests itself in how they interact with others and more personal behaviors. The biggest aspect of Varran culture is their tail, both an extension of their body but also a way to express their feelings through body language that other races often cannot fully understand. A Varran will, for example, show strong affection for someone by caressing them with their tail in an embrace, but also frequently use their tail to indicate particular desires on the bodies of their partners. A Varran will also react violently to unwanted touching of their tail. This protectionist behavior of their tails often causes issues as Regalian children think they can just get away with pulling a Varran's tail. To remove a Varran's tail is often something that breaks their pride. It was a practice that was often engaged in by the Elves during the Elven Empire and saw frequent use in Regalia also with Varran convicted of criminal offenses.
Varran clothing is often very simple. Beyond a simple chest cloth worn by women and leather straps worn by men to attach objects to, Varran never wear any clothing on their upper body when they don’t seek a reason to blend into human society. Male and female Varran, however, all wear a so-called Satoor, a dress-like clothing piece often in earthen or burgundy color tones with a variety of intricate patterns. These Satoors are often specially tailored to allow a tail to protrude from the back, and also have individual cuts on the front and sides to allow a free range of motion for Varran in combat. The Satoor is, in fact, a crucial piece for many cultural traditions of the Varran. One important cultural expression is the Satoor-Bis Kahnar Hakkar, a wild dance performed by male Varran to court female Varran. The dance itself is carried out with leaps involving fierce snarling expressions, grunting, chest beating and wild waving of claws. The primary purpose of the dance is to impress a potential partner with a Varran's strength, though female Varran also perform it to intimidate enemies before battle. The Ovirran are the only ones who differ in their dressing style. They wear their Elastan clothing, which usually has darker colors. The fabric is inherently liquid deterrent, but can be dyes for those who spend a lot of time infusing the dye over and over. Their Elastan clothing usually covers their arms and shoulders, as well as their legs and waist, but does not cover their torso.
Varran diet consists entirely of raw meat, with very little, if any, vegetation consumed (though the Ovirran eat fish). Varran cuisine is as such often described as terribly boring, they simply have no patience for cooking and would prefer to eat quickly. Their art is often described as equally dull, but there is some hidden traditional value in so-called Orthanssas or scratch art. Scratch art is performed on soft tin plates which Varran claw symmetrical patterns in with their claws, often shaped like fire symbols or waving tails. These plates, when fully finished, often produce peculiar fragmentation of reflected light, causing the wave patterns to appear to come alive in dim lit campfire light.
Varran family traditions, despite the very wild and open society, often tend to be very strict and loyal. Varran parents frequently reproduce, averagely having up to twelve younglings, and stay faithful to one another for life. Younglings are raised by public Baskarr servants, lesser priestesses who take more social roles in society, providing to spiritual needs and also teaching younglings the essential tenets of their religion. Male Varran are very quickly introduced to the Corsair Fleets to work as deckhands or as warriors, while females are often delegated to ensuring the proper functioning of the household, but also caretaking in cattle herding or foraging and hunting. As such, it could be said that Varran society is very similar to traditional hunting and gathering societies, but also maintains a very active separation of gender roles. It cannot be said that Varran males or females are superior over the other, it's simply the case that they have different roles in society that they excel at, and decisions within the household are usually shared equally between parents. The actual path towards union between Varran is always very loose, however, and parents have little to no impact on the choice. Most Varran choose a partner before becoming fifteen years old, as Varran tend to mature mentally by the age of ten and physically by the age of fifteen. Clan based societies outside of general Warran dominated society tends to be far more fluid, and have less constraints. Particularly children are raised by their parents because more external clan based societies are a-religious or have some form of local polytheism that differs from settlement to settlement.
The faith of Baskarr, a relatively modern religion, was created after numerous archeological expeditions in Ithania yielded some evidence of a pre-slavery religion based on the Night Goddess Baskarr. Worship of the Goddess Baskarr largely involves bringing valuable offerings and praying in the direction of a large cat-like statue made of sandstone. The statue is often painted entirely night-blue, bar for the white eyes. The Varran who worship Baskarr believe she will one day chase the sun out of the sky, bringing eternal night, a time where the Varran will come forth from their misery and bring about a Varran Empire to undo the wrongs done to them so long ago. Baskarr is seen as a benevolent and charitable goddess, bestowing gifts and blessings. The Varran do not curse her when misfortunes befall them; they merely note that bad things happen in the absence of good things due to the lack of offerings. There appears to be some form of link between Baskarr and the worship of ancient Varran, as the statue bears striking resemblances to several ruin statues and wall paintings in the Ithanian deserts. That being said, they may as well simply be effigies of rulers during ancient times, which the Varran have misinterpreted because they don’t understand the context. Curiously enough, even among the non-Warran clan based societies that worship Baskarr, the statue is always still feline based. This is because the other Varran subspecies recognize that the Warran are likely the source of their race’s origins. The only difference here is that the Yarran version of Baskarr has sabre teeth, where-as the Baskarr statue made by other subspecies does not have these sabre teeth.
Economy and Technology
Varran Economy exists only in the purest and simplest form of bartering and self-sufficiency. Varran take care of themselves by foraging or hunting what they can, and otherwise, pirate what they cannot. Trade between groups of Varran barely ever takes place as self-sustenance is important for Varran, but they are often also granted essentials by the Corsair Warlords. What limited trade does happen, is servitude in return for gold, often Regals, which are then melted into jewelry. Servitude itself can either function as hired servants, but more often than not will Varran function as bodyguards or soldiers to wealthy Regalians. The wealth of a Varran is not measured by the coin or food they have, it is measured by the amount of jewelry they have to themselves, and how much people respect them for it. Varran technology is otherwise just a copycat of Elven technology. Varran use Elven ships, Elven swords, and Qadir daggers. Their houses are built in Human styles, and whatever technology they use around their homes are usually old remnants of Elven Empire days, like fountains having been converted into drinking wells. That being said, old techniques are slowly coming back to the Varran in recent years.
Combat and Warfare
Varran have not formally participated in any large scale warfare at any point in the past millennia, but many guerrilla or bandit raids happen, alongside the frequent piracy. Varran prefer to use their raw strength and agility, coupled with their sharp claws over any weapon. They also have a preference for naval melee combat, as Varran are uniquely physically equipped to make use of the limited maneuvering space in the fighting. Whenever they do handle a weapon, it is usually a sword, and hardly ever an axe or a bow, as these weapons are not seen as elegant or efficient extensions of the body in combat. Varran often prefer light armor, or none at all, just because it allows faster movement. In general, Varran rely on their speed to avoid being hit and to gain the upper hand. Varran almost exclusively strike in ambush settings, or at least when the opponent does not expect it. They are masters at picking where and when to strike and avoid being caught out.
- The fiercest Varran Pirate ever to have existed was Nakul “The Clawed Demon” Kahn from Ssil. Rumored to be able to slash through a brick wall with just his claws, Kahn sailed between Daendroc and Kelmoria for fifteen years, plundering Dwarven ships filled with riches from the mines and terrorizing Elven cities along the coastline, before suddenly disappearing from the world view.
- A Varran Dahr can often have as many as twenty Corsair Warlords, though more often than not is this number kept low at ten to avoid competition.
- A lot of information in Ailor and Elven libraries is often intentionally tampered with by Elves. Even in modern days, many Elves have been arrested for tampering with historical records to make Varran appear more stupid or less desirable within the Regalian Empire, to their political ends.