Farah'deen

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Farah'deen
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Geography
Full Name Farah’deen
Pronunciation Far-ah-dean
Demonym Farah’deenic
Area Unknown
Population 6,250,000
Races Qadir, Songaskia, Ailor, various others
Cultures Scripters, Nationals, and Finders Qadir, various others
Flora and Fauna

Farah’deen is an ancient landmass home to the Qadir Race for centuries. That ended with the rise of the Songaskia in the wake of a devastating event that shattered the Qadir’s dominance. In the years following this event, the Songaskia formed their own political body and came to dominate much of inhabitable Farah’deen either in physical territory or in politics. Recently, there have been many battles fought in Farah’deen’s shifting sands resulting in large-scale destruction of these inhabited spaces. Farah’deen’s sands, however, remain as vast as ever and unaffected by all of these conflicts, tracks of brutal desert which consume the remains of these battles like a slow, but ceaseless tide.

History

Farah’deen is an ancient land, but curiously no Seraph ruins are known to exist on the continent. Some imagine what ruins do exist were worn away to dust by the desert storms millennia ago, or the ruins are now buried under the ever-shifting dunes. The first Race known to inhabit Farah’deen were the Qadir (then called the Sariyd), whose early years are unknown even to the Allorn Empire. Contact was only made later when the Sariyd had expanded themselves out to the coastline from their continent’s rugged interior. Most of the general public of Aloria think Farah’deen hasn’t changed in centuries, or the Cataclysm made the region into a desert, but in actuality, both of these statements are inaccurate. In the past, Farah’deen was arid, but it was nowhere near as harsh as it is today, with expanses of dry but arable plains, several notable rivers alongside the deserts which would eventually largely consume the continent. Oases in these deserts were also more common. Overall, life was hard but not the daily life or death struggle Unionist Ailor often use to help find some sort of bond with the ancient Sariyd. In this ancient past, the Sariyd Empire rose to encompass coastal, inland and offshore holdings in Farah’deen. Many assume the Sariyd controlled all of Farah’deen, but instead they merely controlled large swaths of it, mainly the most habitable areas, keeping away from more hostile terrain. The Sariyd Empire remained far removed from the activities of the Allorn Empire, even though Qadir did travel to Daen. Some of these Qadir were guests of Altalar leaders interested in the mechanical marvels the far-off Race could produce, but the majority were slaves quickly taken in rapid, fierce raids. But over time, the Sariyd’s strife with the Black Desert Dragons began. Gradually, their society split apart into three subgroups, the Nationals, the Scripters, and the Finders, each with their own ideals. The Nationals were the group with the biggest population and sought to push back against the attacks of the local Dragons rather than to surrender to them, like the Scripters. These local Desert Dragons, long a source of great power in the area, soon found themselves involved in power games and manipulations across the continent against this growing threat. Ultimately, mutual retaliation escalated this conflict greatlyl, and the Red Hunt was declared by the Nationals, an effort to exterminate a dangerous, powerful foe in the form of the Dragons. But this action would eventually lead the Qadir to ruin.

Beginning in 300 BC, the Hunt lasted two centuries, and in the end the Desert Dragons fled into the deep interior of the continent to Kouriyasui, their most sacred place. The Qadir pursued them with their Great Gear Armada,and in the Dragons’ final moments, they unleashed the Great Storm. It wiped out the entirety of the mechanical army, and erupted and spread across the whole of Farah’deen in a matter of days, consuming cities, towns, and killing millions of Qadir. Whole valleys were ripped from the earth, animals perished, and when it was all over, Farah’deen was a harsher landscape than it had been before. Much of the arable land had been consumed by the sands, which now made up new and unexplored deserts. The Sariyd Empire was also brought to its end, its capital wiped out of existence with even its ruins being lost. In the months following the event, those Qadir that survived came crawling out and were barely on their feet when the Songaskia arrived. The Songaskia were mortal, though they were born of Dragons, taught in their ways of manipulating the elements and their appearance. They surged across the Sariyd Empire’s former territory, capturing cities and bands of Qadir roaming the desert over the coming decades. The Songaskians proved to be a different beast than the Sariyd Empire as they immediately sought to slaughter their captive and spoke of the glory of the Sun, how its blinding might had made them and the world around them in an image benefitting the Songaskian people. All Qadir had to be cleansed for this vision to be met, and so the once exalted Race fled over the sands, far and wide.

Over the following centuries, the Songaskians would form the Songaskian Masaya, a vast body that claimed thousands of miles of Farah’deen for itself. The Songaskian religion, Shambala was extensively spread but this halted when it reached the north of the continent. Of the states found there, Hadravya was strangely of an Ailor-majority, and had already been converted to Unionism. The Masaya, upon learning of this, was furious, but as it looked out to the world beyond their shores they came to realize that many other Races existed in the world, as well as the prevalence of the Ailor and the Regalian Empire. Over time, the Masaya incited Hadravya’s neighbors to war with them while also expanding their regional influence. Additionally, the Songaskians found their expansion up the Almina Peninsula thwarted by the rapidly united Qadir Hadr along the Almina Peninsula. The Masaya waged wars and battles against these states but did not break them, resulting in their nation turning inward to strengthen themselves and their armies. Farah’deen was silent for a number of years, only the occasional battle occurring in the Peninsula or in the north as the Masaya watched Regalia watching them, playing a cold war game where neither side had an advantage. This ultimately changed in 302 AC.

The First Songaskian War saw large-scale battle by Songaskian Masaya troops against Regalian forces both on and off of Farah’deen. In the aftermath, the Masaya saw great political upheaval in its capital city as the Massya died and his rightful successor survived a coup by his uncle by fleeing to Regalia. Farah’deen’s nations then rebuilt from the damage they had suffered in the war and ultimately, continued to recover in the aftermath of the Bone Horror Crisis which struck their continent. The next major conflict was the Second Songaskian War in 305 AC, which saw Regalia take the fight to the Songaskians in fronts of land and sea. While the result was ultimately mixed, the young Massya returned to take up the efforts in leading the all-out insurrection against his uncle, which resulted in the Songaskian Civil War. The War ended with a stalemate, and then an agreed upon transfer of power with little punishment for those who had followed the uncle. The Songaskian Masaya now rebuilds itself, and with the appearance of the Regalian Dragon Emperor and other draconic happenings in the foreign nation, Songaskians now commonly leave Farah'deen to explore these events and overall, have grown much friendlier with the Regalian Empire. This has also been helped by the quiet fact that the Regalians essentially put a puppet on the throne of the Masaya, who favors their nation. Other nearby Farah’deen nations have similarly remained quiet as they too rebuild and recover from the conflicts of the last few years. However, it is important to mention all of these bodies only take up one strip of land along Farah’deen’s northwestern coastline, with thousands of miles of deserts and mountains stretching onward for as far as the eye can see with no civilization known to exist in these regions. In that respect, Farah’deen is still a mysterious and perilous continent.

The Qadir now navigate a new world with a deep determination to survive.

Geography

Farah’deen is a massive continent, but with only a few major routes across its northwestern-most region.

Farah’deen is found to the far southeast of the Regalian Archipelago, southeast of Essalonia and directly east of Oldt Era. It has the Seas to Sihai-Loong to the north, the Warmyn Ocean to the northwest and the South Passage Way Ocean to the southwest. The continent displays a wide array of warm climates, from scorching and cracked earth flats to dynamic majestic yellow dunes of sand. Some of these dunes are also colored various shades of red, most believing it to be the remains of Ferr-Iron deposits or other minerals, while others think that they are sites where Dragon blood was spilled. The weather in Farah’deen is also varying degrees of warm, from balmy to scorching, with rainfall only occurring along the coastlines and in northern Farah’deen. The most common form of weather are the sandstorms which blow up and bear down on anything in their paths before dissipating, some lasting mere minutes while the longest next to the Great Storm was a front called the Lesser Storm, which lasted two days. However, much of the continent has also not been explored, and when describing its geography, all references will refer to a stretch of land along the continent’s north, northwestern and western sides as can be seen on any Regalian map. In the south of this region and at the doorstep of the thick Almina Peninsula sits the Desert of Ouelessaboulefassabagougou. The desert represents the end of the Masaya’s formal territory. The remainder of the Peninsula is a combination of ridges, small mountain ranges, and minor deserts. North of this sits the Desert of Banforakoro which rests between Dayirawia Bay and the Banfo Mountain Range, a colossal range of dark brown rocks that stretches into Farah’deen’s interior. Above this is the Desert of Khgargoro, a region considered the most “pleasant” of the deserts given that its numerous oases provide water to travelers and the local settlements.

Next, jutting out into the water, is the bulged Baouele-Mbene Peninsula which holds the Desert of Khatil-assatola. The eastern ranges of this desert hold the capital city of the Songaskian Masaya, Korbamakora, while the western coastline also possesses the most Pearl Cities out of the other regions of Farah’deen. These cities are known for their great white circular walls, hence the term “Pearl City”, and were former fortresses of the Sariyd Empire before being conquered by the Songaskians The Peninsula is also the most arable, with a series of sparse, dry grass plains peppering the coastal areas. Many have since been converted into cropland for Opium and other local essentials. The Desert of Bouinaptoii rests above while, to the northeast, the final expanse of desert exists, the Desert of Idalbile. The highly defended and heavily restricted city of Kouriyasui rests near the border of these last two deserts and can only be entered by Songaskians unless the Massya or his councilors have given special permission. As a result, the Regalian Empire has no idea of what is inside of the city, the young Massya denying them entry politely on at least one public occasion. The Desert of Idalbile’s northern front borders the Juguou Islands, the term used to refer to what was once a northern peninsula of Farah’deen but ended up shattered in the Cataclysm. Made up of two large islands, surrounded by smaller ones, the region is home to minor nations and serves as a stepping stone over the southeastern Essalonia, which has further Songaskian and Ailor controlled states. As for the edges of the continent at large, Farah’deen’s coastline comes in only two varieties: desert or rocky. Some of the rocky regions have cliffs, making them particularly hard to reach. Much of Farah’deen’s western coastline is also dominated by forts and pearl cities, with specific and well-traveled routes leading to each in order to help trade and maintain security on the harsh continent.

Notable Flora

Farah’deen flora is, unsurprisingly, extremely lacking in diversity. Despite the massive size of the continent, the Great Storm proved unable to shake only a scant few plants which then went on to be spread across the continent by trade and natural processes. The most well known is likely the Dragonflower, a flower commonly known to Regalians for uses in a variety of spicy meals. The flower, while having a wide spread across several humid areas of Aloria, is most commonly a symbol of Songaskia and once they have widely embraced. The plant is also part of local culinary customs for both the Qadir and Songaskia. Another plant known to have spread beyond the borders of Farah’deen is Nightshade, which originated on the continent as a tool of assassins and killers and has since evolved into a tool of political machinations. The Roughvine is also a plant capable of surviving on Farah'deen, well known to Qadir and Songaskian society for its ability to rapidly spread across a surface. They are most populous in and around the pearl cities of the western coastline where workers constantly need to remove them in order to prevent their spread into the city as well as their staining presence on the pristine white walls.

Notable Fauna

Farah’deen, despite the devastation of the Great Storm, has a variety of wildlife either hardy enough to resist the event or which survived by mysterious means. Some of the most well known animals are the Givrais Thunder Bird and Saruhanna Sand Ant respectively due to the recent exposure given to northern Farah’deen, where both species live. One is a multi-colored bird seemingly attracted to lightning strikes while the other is a large and silver colored species of ant native to southern Saruhanna. Another native creature is the Bakhshuna Jamal, a humped and skinny quadruped animal of burden known for its long neck, its ability to walk on the sand and its ability to retain water for days, if not weeks. On the smaller side is the creepy Ekhton Rafiqua, an arachnid creature which populates the dark areas of many a city and Hadritya. On the larger side, however, there are animals such as the Farah’deen Dune Worm, a colossal tunneling worm which erupts out of the desert sands; and the Gargantuan Stoneback Phant, a massive lumbering beast of the desert who can drain an entire oasis dry to sate their bodies’ vast needs.

Politics

Songaskia Masaya

The Songaskian Masaya has ruled over huge swathes of Farah’deen for over three centuries at this point, and while recently facing setbacks, still retains much of their local power. Their objectives are twofold: to spread the glory of the sun across the entire continent and to subject the other, lesser Races to their ruling. The Masaya, despite this extreme attitude, is well known for its openness and pluralism with other Races, accepting migrants and more into their lands, and having outlawed slavery centuries ago following a brief period early into their history. In fact, Songaskians have been known to buy large slave groups from the Altalar, and then liberate them, seeking to incorporate them into their local and diverse society. The Masaya, while largely positive toward Regalia at current, does still have its own agenda, though it has also dialed back on its former stance about most of Regalia’s local allies.

  • For information on the Songaskian Masaya, click HERE

Masaya Aligned States

  • Saruhanna Kingdom, best known for mysterious underground ruins guarded by the fearsome Sand Ants. The region was settled by Songaskian free agents that moved north at the orders of the first Massya of the Masaya, and they now gain huge dues through their ferries that convey passengers across the Juguou Islands and to the mainland.
  • Hos-Hoshanna Kingdom, is a region of particularly religious Songaskian locals. Its people support a holy organization known as the Sun Protectors, who travel Aloria with bands of Songaskia and act as guiding warriors that defend the faithful. While the Protectors have faded in prominence, the region has a bitter rivalry with the pleasure-seekers to their north in the Califarra Kingdom.
  • Califarra Kingdom, originally founded later than the surrounding nations, and by a cadet branch of the royal line of the Songaskian Masaya. The region professed a “new direction” for the Songaskian people, and turned almost exclusively to the exploration of pleasures and foreign goods. It currently serves as a major port of trade with distant Dexai, while also routinely accepting outsiders, even Unionist ones.
  • Burriqa-Akbaal Kingdom, an extremely religious state twisted into such by the Masaya. Filled with savage raiders, the region went from peaceful herdsmen to these brutal attackers when the Masaya forced a religious reawakening on the local populace, to serve as puppets against the Hadravya Kingdom. Since the First Songaskian War though, many of these extreme elements have died out, largely due to Bone Horrors infesting the territory which are seen as the bigger threat.

Regalian Empire

While distant, the Regalian Empire has left an undeniable impact on Farah’deen, not just through two major wars, but also through ostensibly controlling the Masaya from afar with their return of the youngest Massya in Songaskia history to his throne. Regalia also has regional allies of their own which they have retained for decades at this point, and while those relations have sometimes been strained, the Qadir as a whole are deferential to the Regalians (both given their resources, and the fact that they do not wish to genocide the Qadir out of existence).

Regalian Aligned States

  • Hadravya Kingdom, the homeland of the Hadrav’yan Ailor. Whittled away by the jealous Songaskian-dominated kingdom to its north, Hadravya is largely viewed as the gateway of Regalian trade to lands beyond Farah’deen, while also serving as a mecca of Cultures and faiths for decades.
  • Confederated Hadriytas, are a collective of over twenty Qadir micronations bound by mutual oaths of defense, and have long held ties to the Regalian Empire. For more information about the Confederated Hadrityas, click HERE

Notable Locations

City of Mooriye

  • Click here for more information on the City of Mooriye

Korbamakora

  • Click here for more information on Korbamakora

Watif Esballah Castle

Watif Esballah Castle is a fortress which became much better known to the wider world following the First Songaskian War and the Hadravian War. The Castle was a linchpin in the Songaskian supply lines running throughout the region and thus soon came under Regalian attack. The fortress was seized and then held through an attempt to reclaim it by the enemy. At the end of the war, the Castle was returned to the hands of the Burriqa people, but it has scarcely been occupied since that time, a sand-worn monument to the war, still bearing scars of the conflict. The Castle was built out of an old Hadritya abandoned by the Qadir in the face of a large Songaskian host bearing down on the area. As a result, the structure is a union of Qadir and Songaskian architecture design principles; Qadir cogs and gear designs are suppressed - but still discoverable - and hidden away in the corners of the fortress. The Castle also has an underground well and a small Sun Temple, which once made use of Qadir technology to help redirect and focus light into the chamber during the daytime. The Regalian defenders tore it all out and made the Temple a Unionist one instead, the Unionist symbols still remaining as dust collects on them all.

Mali Messas

The Mali Messas are a series of unique formations found in northern Farah’deen on the Juguou Islands and are entirely claimed by the Hos-Hoshanna Kingdom. How they were created is anyone’s guess, but many of the local towns of Malifant are built within their shadow or on top of their flat surfaces. The landforms offer a variety of formations, and much of the rock found in them is red. The locals view the formations as being blessed by the Sun, baked by its rays in the same way as pale Ailor skin. The majority of the formations are large flat surfaces jutting up out of the landscape with high cliffs leading up to dry, sparse brush tops. Others are more narrow, eroded by time into a single thick pillar with a hill of sand surrounding the base. A rare few have natural arches, caused by irregular erosion which opens up the middle, or has worn down a single formation into two columns joined only at the top. They are littered with altars to the Sun, some of which are small and simple, while others are decorated with Gold and Amberite. Some have also taken to painting alcoves and the tops of the Messas with white paint, in a reflection of the tattoos most Songaskian religious figures wear on their bodies. This artwork is often simple, but highly symbolic with abstract aspects meant to convey a variety of ideas.

Shadow Canyon

The Shadow Canyon is a dark, cold chasm in Hadravya feared throughout Aloria. This cut in the earth was discovered in 186 AC and the first expeditions into its caves and depths began almost immediately the same year. Barely half of the first expedition team returned, and they did so with terrifying tales of blind but ferocious underground monsters, all horrible in appearance and in intense competition with each other. After a time, a theory developed: hallucinogenic gas. A Dwarf who accompanied one of the later exploration teams reported none of the same horrors as the rest and instead only detected an odd smell as he lingered at the back of the group. He was suddenly bowled over by his fleeing companions and knocked unconscious. He heard no bestial noises or crashing rocks, just Human screams and running feet. Regardless of the truth, the Canyon became infamous to the sun-loving locals who turned it into a place of ultimate trial as the sun only touches the floor of the narrow, vertical Canyon for a minute or two each day. The formation is a mile long with a sloped floor that leads in and out of the location. At its deepest point (several dozen meters down at the middle) exists a honeycomb of cave entrances, outside of which is written in all three major regional languages “Enter to test your devotion to the Sun, illuminate the darkness found within in honor of Its name.” No one has yet to return successfully from even one of the expeditions launched, either the whole group vanishing or only stragglers emerging with the same manic tales of beasts.

Trivia

  • Ancient Qadir myths speak of sand demons referred to as Sadiers; beings dressed in ragged bands of cloth who vanish with the shifting dunes and who control the sands seemingly on a whim. Some believe these are Dragons in humanoid form while others believe them to be part of a Race located deep in Farah'deen.
  • The territory just south of the Almina Peninsula holds perhaps the most distant, and isolated enclave of any Race ever: a single Eronidas city. Taken from the Songaskians during the First War, the region played a role in the later Civil War, but has since largely settled its focus on Eronidizing the Songaskian-styled city.

Accreditation
Writers HydraLana
Processors WaterDruppel, FireFan96
Last Editor HydraLana on 09/24/2021.

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