https://wiki.massivecraft.com/api.php?hidebots=1&urlversion=1&days=30&limit=50&target=Template%3AAfflictions&action=feedrecentchanges&feedformat=atomMassiveCraft Wiki - Changes related to "Template:Afflictions" [en]2024-03-19T01:29:02ZRelated changesMediaWiki 1.38.1https://wiki.massivecraft.com/index.php?title=Spirit&diff=49571&oldid=49490Spirit2024-03-06T19:46:41Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:46, 6 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l54">Line 54:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Estelley View===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Estelley View===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The [[Estelley]] religion proposes a contradiction: that Spirits can be the works of the Gods, <del style="font-weight: bold; text-decoration: none;">but </del>that <del style="font-weight: bold; text-decoration: none;">Spirits, </del>specifically Exist Apparitions<del style="font-weight: bold; text-decoration: none;">, </del>are always created as a test from the Gods given unto mortals to overcome and <del style="font-weight: bold; text-decoration: none;">slay</del>. Allorn history is lengthy with stories of powerful Archmage princesses impressing their legitimate right to rule by challenging and defeating a particularly powerful Spirit of Cemaan sent to assess their strength in the leading of armies, for example. Estelley lacks this religious role for non-Exist Spirits, with Void Demons and Ordial Shades both presented as an entirely hostile force created and intended to lead the believers astray, mandated to be opposed or slain <del style="font-weight: bold; text-decoration: none;">whever </del>possible. <del style="font-weight: bold; text-decoration: none;">Some </del>Estelley <del style="font-weight: bold; text-decoration: none;">worshipers have contradictory opinions to </del>this <del style="font-weight: bold; text-decoration: none;">based on their experiences with Spirits </del>in <del style="font-weight: bold; text-decoration: none;">history. One exception are </del>the <del style="font-weight: bold; text-decoration: none;">Sihndar</del>, <del style="font-weight: bold; text-decoration: none;">who completely disregard </del>the <del style="font-weight: bold; text-decoration: none;">divine lesson aspect of Spirits even if the Spirit is an Exist Apparition in favor of labeling </del>them all <del style="font-weight: bold; text-decoration: none;">constructs of </del>the <del style="font-weight: bold; text-decoration: none;">highest evil</del>, <del style="font-weight: bold; text-decoration: none;">while the other are the Suvial</del>, <del style="font-weight: bold; text-decoration: none;">who in a roundabout way preserve the existence of </del>Spirits <del style="font-weight: bold; text-decoration: none;">that other Estelley worshipers would see banished or imprisoned </del>by <del style="font-weight: bold; text-decoration: none;">using them </del>as <del style="font-weight: bold; text-decoration: none;">servants</del>, <del style="font-weight: bold; text-decoration: none;">which </del>can <del style="font-weight: bold; text-decoration: none;">cause some friction</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The [[Estelley]] religion proposes a contradiction: that Spirits can be the works of the Gods, <ins style="font-weight: bold; text-decoration: none;">and </ins>that specifically Exist Apparitions are always created as a test from the Gods given unto mortals to overcome <ins style="font-weight: bold; text-decoration: none;">or impress in a challenge of wits </ins>and <ins style="font-weight: bold; text-decoration: none;">then part with so that the lesson can be passed on to someone else</ins>. Allorn history is lengthy with stories of powerful Archmage princesses impressing their legitimate right to rule by challenging and defeating a particularly powerful Spirit of Cemaan sent to assess their strength in the leading of armies, for example. Estelley lacks this religious role for non-Exist Spirits, with Void Demons and Ordial Shades both presented as an entirely hostile force created and intended to lead the believers astray, mandated to be opposed or slain <ins style="font-weight: bold; text-decoration: none;">whenever </ins>possible. <ins style="font-weight: bold; text-decoration: none;">Different </ins>Estelley <ins style="font-weight: bold; text-decoration: none;">groups handle </ins>this in <ins style="font-weight: bold; text-decoration: none;">different ways: </ins>the <ins style="font-weight: bold; text-decoration: none;">Suvial frequently bind Void Demons and Ordial Shades as cannon fodder with some religious justification</ins>, <ins style="font-weight: bold; text-decoration: none;">while </ins>the <ins style="font-weight: bold; text-decoration: none;">Sihndar battle </ins>them<ins style="font-weight: bold; text-decoration: none;">, but generally speaking </ins>all <ins style="font-weight: bold; text-decoration: none;">Estelley worshipers, even </ins>the <ins style="font-weight: bold; text-decoration: none;">Sihndar (but much, much more strictly</ins>, <ins style="font-weight: bold; text-decoration: none;">see section below)</ins>, <ins style="font-weight: bold; text-decoration: none;">give Exist </ins>Spirits <ins style="font-weight: bold; text-decoration: none;">(and their Sovereigns, </ins>by <ins style="font-weight: bold; text-decoration: none;">proxy) some breathing room as long </ins>as <ins style="font-weight: bold; text-decoration: none;">they stay entirely within religious guidelines and play nice with mortals</ins>, <ins style="font-weight: bold; text-decoration: none;">because they believe that Estel has a hand on them still and </ins>can <ins style="font-weight: bold; text-decoration: none;">keep them contained</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Sihndar View===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Sihndar View===</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Spirit Sovereigns==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Spirit Sovereigns==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Spirit Sovereigns are considered the tier of power below the Evolist Gods, with powers akin to that of actual Gods. Spirit Sovereigns command legions of Spirits, and inevitably, all Spirits that are either revived from mortal souls into Spirits, or Spirits created from other realms, are subject to one such Spirit Sovereign. It is possible for a Spirit to break free from their Spirit Sovereign or to betray their command, but this does create animosity between them and other Spirits still bound to that Sovereign's legions. Spirit Sovereigns are ancient Spirits, some speculate they may have been around since the Seraph era, making them 70,000 years old at least, and they were the first-born of essences breaking into Aloria. The Spirit Sovereigns led the legions of the Void in each successive Void Invasion, and as such could be considered "Generals of Hell". The majority of Spirit Sovereigns that are found in Aloria, are by far and large Void-aligned. The Beyond does not produce Spirit Sovereigns, because Shades are not powerful enough souls to become so influential, and obey commands of the Death Gods of the Beyond instead, like the Malefica, Machinist, Consigner, or Glacial. The Exist does produce Spirit Sovereigns, but because of the bound nature of Estel (the Arch-Exist) for tens of thousands of years, and her alignment with mortals for so long, the Exist Sovereigns just lacked the time and repeat-warfare against mortals that the Void Spirit Sovereigns enacted, that created their vast legions. As such, Exist Spirit Sovereigns are rare, and usually a lot more solitary, not only avoiding the creation of extensive legions of Spirits, but also hiding away from being attacked by Void Spirit Sovereigns, who are constantly on the lookout to destroy their polar opposites. A list of all available and widely known Spirit Sovereigns can be found on the [[Mystech#Spirit_Sovereigns|Mystech Page]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Spirit Sovereigns are considered the tier of power below the Evolist Gods, with powers akin to that of actual Gods. Spirit Sovereigns command legions of Spirits, and inevitably, all Spirits that are either revived from mortal souls into Spirits, or Spirits created from other realms, are subject to one such Spirit Sovereign. It is possible for a Spirit to break free from their Spirit Sovereign or to betray their command, but this does create animosity between them and other Spirits still bound to that Sovereign's legions. Spirit Sovereigns are ancient Spirits, some speculate they may have been around since the Seraph era, making them 70,000 years old at least, and they were the first-born of essences breaking into Aloria. The Spirit Sovereigns led the legions of the Void in each successive Void Invasion, and as such could be considered "Generals of Hell". The majority of Spirit Sovereigns that are found in Aloria, are by far and large Void-aligned. The Beyond does not produce Spirit Sovereigns <ins style="font-weight: bold; text-decoration: none;">except sometimes as direct bound proxies of the Death Gods</ins>, because Shades are not powerful enough souls to become so influential, and obey commands of the Death Gods of the Beyond instead, like the Malefica, Machinist, Consigner, or Glacial. The Exist does produce Spirit Sovereigns, but because of the bound nature of Estel (the Arch-Exist) for tens of thousands of years, and her alignment with mortals for so long, the Exist Sovereigns just lacked the time and repeat-warfare against mortals that the Void Spirit Sovereigns enacted, that created their vast legions. As such, Exist Spirit Sovereigns are rare, and usually a lot more solitary, not only avoiding the creation of extensive legions of Spirits, but also hiding away from being attacked by Void Spirit Sovereigns, who are constantly on the lookout to destroy their polar opposites. A list of all available and widely known Spirit Sovereigns can be found on the [[Mystech#Spirit_Sovereigns|Mystech Page]].</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Spirit Dukes==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Spirit Dukes==</div></td></tr>
</table>OkaDokahttps://wiki.massivecraft.com/index.php?title=Spirit&diff=49490&oldid=49487Spirit2024-02-29T02:35:57Z<p></p>
<a href="//wiki.massivecraft.com/index.php?title=Spirit&diff=49490&oldid=49487">Show changes</a>Firefan96https://wiki.massivecraft.com/index.php?title=Spirit&diff=49487&oldid=49464Spirit2024-02-28T06:00:14Z<p></p>
<a href="//wiki.massivecraft.com/index.php?title=Spirit&diff=49487&oldid=49464">Show changes</a>MonMartyhttps://wiki.massivecraft.com/index.php?title=Spirit&diff=49464&oldid=0Spirit2024-02-27T23:46:28Z<p>Created page with "====Spirit Dukes==== <table style="width: 100%;"><tr><td style="vertical-align: top; width: 50%;"> {| |<a href="/File:Destroydemon.png" title="File:Destroydemon.png">120px|left</a> | <span style="font-size:130%;><center>'''Desidor, the Foul Earth-Shaker'''</center></span> Desidor is a Demon that feeds on the misery of destroyed homes, the anguish of those deprived of a safe place to sleep, and the glee of the demolitioner. Its entire focus in Aloria, has been to destroy buildings and cherish the aftermath of i..."</p>
<p><b>New page</b></p><div>====Spirit Dukes====<br />
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<span style="font-size:130%;><center>'''Desidor, the Foul Earth-Shaker'''</center></span><br />
Desidor is a Demon that feeds on the misery of destroyed homes, the anguish of those deprived of a safe place to sleep, and the glee of the demolitioner. Its entire focus in Aloria, has been to destroy buildings and cherish the aftermath of its destruction. It usually does this by causing magical earthquakes, but has been known to appear as a massive Demon and bite buildings in half with its steel teeth.<br />
* '''Offer:''' Desidor's Pact involves the summoner choosing a building in Regalia for it to demolish. Some buildings may be protected by Gods and thus defy destruction by its hands. <br />
* '''Demand:''' Desidor's Pact has an unclear demand, which is what makes this Demon unpredictable. Sometimes it asks for a service or object, other times it reveals the summoner to the victims.<br />
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<span style="font-size:130%;><center>'''Corporus, the Twin-bound Bodysnatcher'''</center></span><br />
Corporus is a Demon that is generally considered more mischievous and benign than evil and cruel, but even its comedic demeanor should not ruse summoners into letting their guard down. It takes glee from confusion and hopelessness of others around it, and will seek to create circumstances in which both its victims, but also its summoner, feel sore regret over ever having summoned it. <br />
* '''Offer:''' Corporus's Pact involves choosing two people to swap bodies indefinitely, or choose a person and to physically appear as them indefinitely. This does count as a Disguise. <br />
* '''Demand:''' Corporus's Demand, is always the body of the Summoner. It will make a Homunculi clone of the Summoner, to do with as it pleases at a later point in time. <br />
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<span style="font-size:130%;><center>'''Hana, the Lead-burdened Beautyfade'''</center></span><br />
Hana is a Demon that feeds off the misery of those who fear growing older and having their beauty fade. Hana as such is a much-beloved Demon by those who have run out of potions and Magic to restore their youth and beauty, having instead to rely on the dominion of Demons to resolve their issues. Yet like all other Demons, Hana takes a terrible price from society for each summoning. <br />
* '''Offer:''' Hana's Pact involves the summoner asking for aspects of beauty, whether they wish to look young, or receive more beauty, or Beautyborn Magical Gifts. <br />
* '''Demand:''' Hana's Demand, is that for each request, two random people in society are cursed with Hana's Rot, which makes them old, or ugly, or diseased.<br />
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<span style="font-size:130%;><center>'''Turael, the Sky-rise Hubris'''</center></span><br />
Turael is a Demon that feeds on the ego and hubris of the tower builders and those who build for pride. What exactly it gets out of building towers for mortals is unclear, but it seems to take particular glee in those towers falling to decay and becoming ruins of their former owner's inability to maintain control or influence. Turael's Towers are often dark and foreboding in their environment. <br />
* '''Offer:''' Turael's Pact involves choosing a location for Turael to construct a Dark Tower. This Dark Tower is then owned by the Summoner until they are pushed out, or it is destroyed.<br />
* '''Demand:''' Turael's Pact does not have an immediate cost, but burdens a massive and unclear cost on the summoner should they lose the Tower, which leaves them at the Demon's mercy. <br />
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<span style="font-size:130%;><center>'''Phasnar, the Cosmic Misalignment'''</center></span><br />
Phasnar is a Demon that most consider quite benign, even if his intentions and actions aren't always clear. Phasnar is an incorporeal being that does not directly interact with the world, but takes its summoners with it on journeys of astral projection to lands far away, where they may be witness to objects, people, and events out of their place, and sometimes even in time. <br />
* '''Offer:''' Phasnar's Pact involves choosing a location to astrally project to, after which the Demon takes the summoner with on an incorporeal journey over long distances. <br />
* '''Demand:''' Phasnar's Demand is very unclear. Sometimes nothing happens, sometimes the Demon reveals the person where they projected to, and other times, it steals something from them. <br />
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<span style="font-size:130%;><center>'''Stratalymus, the Thousand-soldier Decree'''</center></span><br />
Stratalymus is a Demon that is notably active around the Marshal cabinet of Regalia, constantly seeking a way in by offering the delectable gift of divine victory in battle. It rejects summonings from anyone who does not have military leadership, but will gladly treat with anyone who is desperate enough for a military victory to cement their legacy or fame to last generations. <br />
* '''Offer:''' Stratalymus's Pact involves a deal by which it weakens or strengthens an army involving the summoner, guaranteeing their glorious victory on the battlefield or the fleet.<br />
* '''Demand:''' Stratalymus's Demand is always not immediate, meaning it will extract something of great value later from the summoner, like a lover's soul, or a firstborn child, or family wealth. <br />
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<span style="font-size:130%;><center>'''Falicopus, the Perfect Lie Unfolded'''</center></span><br />
Falicopus is considered a very benign Demon, as even though its Pact does have a negative consequence, this outcome is always very exact, and Falicopus does not lie or deceive the summoner in turn. Falicopus is a Demon of truth and verity, that when told something, will reveal its value as truth or a lie, while also punishing the would-be liar with tormenting anguish and anxiety. <br />
* '''Offer:''' Falicopus's Pact involves stating a statement made by another person during a Summoning, after which Falicopus will say whether this was a truth (from the speaker's pov), or a lie. <br />
* '''Demand:''' Falicopus's Demand is enacted on the person who made the statement. If the statement was a lie, Falicopus will tell them someone summoned it, and that it revealed the lie. <br />
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<span style="font-size:130%;><center>'''Nobilius'''</center></span><br />
Nobilius is a Demon that likes to pretend itself to be of noble venerability but is one of the most vicious and cruel Demons. Nobilius only treats Nobles and Knights and seeks to be involved in Noble politics or Knightly competition to stake its claim on the aristocracy. Nobilius is a well-known name among the upper classes of the Regalian Empire, with some having met it in summonings.<br />
* '''Offer:''' Nobilius's Pact involves asking it for help in some sort of Tournament, Plot, Politics, Appointment, or just a piece of useful political blackmail to be used art Court.<br />
* '''Demand:''' Nobilius's Demand is unclear, and can manifest in more ways than one. Sometimes it brands the summoner its mark of the Demon, or possesses the host at a later time. <br />
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</tr></table></div>MonMartyhttps://wiki.massivecraft.com/index.php?title=Geist&diff=49383&oldid=48068Geist2024-02-22T02:41:11Z<p>Reverted edits by <a href="/Special:Contributions/Birdsfoot_violet" title="Special:Contributions/Birdsfoot violet">Birdsfoot violet</a> (<a href="/index.php?title=User_talk:Birdsfoot_violet&action=edit&redlink=1" class="new" title="User talk:Birdsfoot violet (page does not exist)">talk</a>) to last revision by <a href="/index.php?title=User:HydraLana&action=edit&redlink=1" class="new" title="User:HydraLana (page does not exist)">HydraLana</a></p>
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<td colspan="2" class="diff-lineno">Line 39:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Geist Traits==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Geist Traits==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace <del style="font-weight: bold; text-decoration: none;">Heritage </del>Traits.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This section puts all Abilities, Free Packs, Limitations, and Mechanics together for ease of reference. Keep in mind, Afflictions are not Races, these Traits are additive, they do not replace <ins style="font-weight: bold; text-decoration: none;">Racial </ins>Traits.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Abilities===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Abilities===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable" </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable" </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l77">Line 77:</td>
<td colspan="2" class="diff-lineno">Line 77:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Thralls:''' Geists are able to (with strict OOC consent) establish a mind-control curse after feeding on a victim that lasts until Exorcized. Thralls cannot be infected.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Thralls:''' Geists are able to (with strict OOC consent) establish a mind-control curse after feeding on a victim that lasts until Exorcized. Thralls cannot be infected.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Speech:''' Geists are able to communicate in a secret language that only Geists, Undead, and Geist-Thralls and Geist-Broods can understand, that cannot be understood through other Abilities or Mechanics. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Speech:''' Geists are able to communicate in a secret language that only Geists, Undead, and Geist-Thralls and Geist-Broods can understand, that cannot be understood through other Abilities or Mechanics. </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Forge:''' Geists are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating necromancer effects and decorations.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Geist-Forge:''' Geists are able to apply Ordial aesthetics and decorations on objects they own, armor, weapons, rental regions, and areas around them, creating necromancer effects and decorations. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Culture==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Culture==</div></td></tr>
</table>Birdsfoot violet