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Bruiser Point Buy is part of the [[Proficiency]] System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of | {{ infobox | ||
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| header1 = The Ability and Proficiency System | |||
| data2 = | |||
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page. | |||
}} | |||
Bruiser Point Buy is part of the [[Proficiency]] System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. | |||
__TOC__ | __TOC__ | ||
==Stance Ability== | ==Stance Ability== | ||
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, | The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.''' | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
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| style="background-color:#d1cfb8;" | Bruiser Stance | | style="background-color:#d1cfb8;" | Bruiser Stance | ||
| | | Stance Technique | ||
| Self | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Stance | | | Grants the user {{#simple-tooltip: Bruiser Stance | During Bruiser Stance, the user cannot use any Abilities from the following categories: Shielding Point Buy. While in Bruiser Stance, the user cannot have their Attack reduced by outside forces. Additionally, if the user’s attacks would have their damage reduced or ignored by anything (except Block Tokens), the user gains +2 Attack Stat (breaks cap up to 11) for their next 3 Attack Emotes. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown. | ||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
==Bruiser Point Buy Packs== | ==Bruiser Point Buy Packs== | ||
====Bruiser Slam Pack==== | ====Bruiser Slam Pack==== | ||
The Bruiser Slam Pack is for performing a heavy leaping charge attack | The Bruiser Slam Pack is for performing a heavy leaping charge attack. | ||
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|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
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| style="background-color:#d1cfb8;" | Bruiser Slam | | style="background-color:#d1cfb8;" | Bruiser Slam | ||
| | | Movement Technique | ||
| | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Slam | | | Grants the user {{#simple-tooltip: Bruiser Slam | To close the distance with a foe, leap in a straight line to an Enemy within Range without triggering Opportunity Attacks. If the Target has Block Tokens, one Block Token is immediately broken and the Brittle Status Effect is applied. If the Target has no Block Tokens, apply both the Prone and Brittle Status Effects. Bruiser Slam as a 1 Hour Cooldown. }} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
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====Bruiser Flurry Pack==== | ====Bruiser Flurry Pack==== | ||
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides | The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. | ||
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|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
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| style="background-color:#d1cfb8;" | Bruiser Flurry | | style="background-color:#d1cfb8;" | Bruiser Flurry | ||
| | | Instant Technique | ||
| | | {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Flurry | | | Grants the user {{#simple-tooltip: Bruiser Flurry | To disrupt the battlefield, instantly displace all characters within range by 5 blocks backwards. If any Enemies within range had Block Tokens gained by Abilities, remove up to three of them, and grant them to the User instead. Bruiser Flurry has a 1 Hour cooldown. }} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
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====Bruiser Parry Pack==== | ====Bruiser Parry Pack==== | ||
Bruiser Parry is for those wanting to punish ranged attackers. | |||
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| style="background-color:#d1cfb8;" | Bruiser Parry | | style="background-color:#d1cfb8;" | Bruiser Parry | ||
| | | Counter Technique | ||
| Self | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Parry | | | Grants the user {{#simple-tooltip: Bruiser Parry | As a reaction to an Attack from Ranger or Deadeye Stance, the user is able to catch the incoming projectile. If Ranger, reduce the damage to 0, if Deadeye, -1HP. Additionally, the user throws the projectile back at their attacker, applying the Brittle Status Effect. Bruiser Parry can be used out of turn, does not take an Action, and has a 1 Hour Cooldown. }} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| style="background-color:#d1cfb8;" | Bruiser Feint | | style="background-color:#d1cfb8;" | Bruiser Feint | ||
| | | Counter Technique | ||
| Melee Range | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Feint | | | Grants the user {{#simple-tooltip: Bruiser Feint | To interrupt an enemy’s attack, as a reaction, Stagger an enemy within range's Basic Attack or Instant Technique usage. Also, gain +2 Defense Stat (breaks cap up to 9) for the next 2 turns. If the target has any Block Tokens gained from Abilities, additionally apply the Brittle Status Effect. Bruiser Feint has a 2 Hour Cooldown. }} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Bruiser Agony Pack==== | ====Bruiser Agony Pack==== | ||
The Bruiser Agony Pack is for continuing to fight, even when on your last legs. | The Bruiser Agony Pack is for continuing to fight, even when on your last legs. | ||
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| style="background-color:#d1cfb8;" | Bruiser Agony | | style="background-color:#d1cfb8;" | Bruiser Agony | ||
| | | Passive Technique | ||
| Self | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Agony | | | Grants the user {{#simple-tooltip: Bruiser Agony | To heal on the edge of defeat, this ability activates automatically when the user is at 6 HP or less. The user's next successful Attack Emote heals the user by +2HP. If the attack upon the Target has a Block Token broken instead of losing HP, additionally apply the Brittle Status Effect. Bruiser Agony can only trigger once Per Combat.}} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Bruiser Tackle Pack==== | ====Bruiser Tackle Pack==== | ||
The Bruiser Tackle Pack is for | The Bruiser Tackle Pack is for disrupting a crowd of enemies by tossing them around. | ||
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| style="background-color:#d1cfb8;" | Bruiser Tackle | | style="background-color:#d1cfb8;" | Bruiser Tackle | ||
| | | Instant Technique | ||
| | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Tackle | | | Grants the user {{#simple-tooltip: Bruiser Tackle | To use an enemy as a weapon, target an enemy within range, displace them backwards 5 Blocks and apply the Brittle Status Effect. If the target already has the Brittle Status Effect, deal a guaranteed Attack, and displace them 10 blocks. In either case, if the target hits another character before moving the full distance, also apply Brittle to that character. Bruiser Tackle has a 2 hour cooldown.}} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Bruiser Ruin Pack==== | ====Bruiser Ruin Pack==== | ||
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff. | The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff. | ||
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| style="background-color:#d1cfb8;" | Bruiser Ruin | | style="background-color:#d1cfb8;" | Bruiser Ruin | ||
| | | Instant Technique | ||
| Melee Range | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Bruiser Ruin | | | Grants the user {{#simple-tooltip: Bruiser Ruin | To focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target within range, charging their weapon for their next 2 Actions whilst becoming entirely immobilized. If the user is hit with any Ability or Basic Attack, this Ability is interrupted and put on a 10 minute cooldown. If the target leaves the range of this Ability, activate it early, and deal a -2HP guaranteed hit. If left uninterrupted, on the 3rd Action, the user unleashes a strike that deals -4HP damage to the target. If the target had the Brittle Status Effect, deal -6HP instead, and remove it. Bruiser Ruin has a 2 hour cooldown.}} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Bruiser Rampage Pack==== | |||
The Bruiser Rampage Pack is for snowballing on the battlefield. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#d1cfb8;" | Bruiser Rampage | |||
| Passive Technique | |||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| Grants the user {{#simple-tooltip: Bruiser Rampage | To keep the violence going, this Ability is always passively active once combat begins. For each successful attack the user lands upon a target, gain +1 Attack that breaks cap up to a maximum of 11 until they fail an Attack Roll, in which case the bonus resets to 0. Staggers do not count as failing an Attack Roll, and instead count as a successful attack for the purpose of this Ability. If the user breaks a Block Token, gain +2 Attack instead. This effect can stack as many times as they are successful in landing hits. }} | |||
| {{#simple-tooltip: N/A }} | |||
|- | |||
|} | |||
{{Proficiency}} | {{Proficiency}} | ||
[[category:Proficiency]] | [[category:Proficiency]] |
Latest revision as of 01:06, 26 August 2024
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Stance Ability
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Stance | Stance Technique | Self | Grants the user Bruiser Stance |
Bruiser Point Buy Packs
Bruiser Slam Pack
The Bruiser Slam Pack is for performing a heavy leaping charge attack.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Slam | Movement Technique | 10 Blocks | Grants the user Bruiser Slam |
Bruiser Flurry Pack
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Flurry | Instant Technique | 3 Blocks | Grants the user Bruiser Flurry |
Bruiser Parry Pack
Bruiser Parry is for those wanting to punish ranged attackers.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Parry | Counter Technique | Self | Grants the user Bruiser Parry |
Bruiser Feint Pack
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Feint | Counter Technique | Melee Range | Grants the user Bruiser Feint |
Bruiser Agony Pack
The Bruiser Agony Pack is for continuing to fight, even when on your last legs.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Agony | Passive Technique | Self | Grants the user Bruiser Agony |
Bruiser Tackle Pack
The Bruiser Tackle Pack is for disrupting a crowd of enemies by tossing them around.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Tackle | Instant Technique | Melee Range | Grants the user Bruiser Tackle |
Bruiser Ruin Pack
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Ruin | Instant Technique | Melee Range | Grants the user Bruiser Ruin |
Bruiser Rampage Pack
The Bruiser Rampage Pack is for snowballing on the battlefield.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bruiser Rampage | Passive Technique | Self | Grants the user Bruiser Rampage |
|