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==Military Medals==
Welcome to MassiveCraft! This is the New Roleplayers' Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.
In order to publicly show support to those that fight on behalf of the Empire or provide aid on the front-lines of war, the Regalian Military issues out several types of Military Medals. Highlighting the achievements of individuals on campaign, Military Medals are typically worn on a military uniform, or displayed in some sort of frame when received. Medals are usually handed out by the Imperial Court Marshal during an awards ceremony following the conclusion of a war. In some rare circumstances, the Emperor Himself hands out a few awards, though usually only those with immense Prestige attached to them.


There are several "Ranks" which are eligible for Military Medals. Generals/Admirals are for those members of the Imperial Marshal Cabinet who received commissions to engage in warfare during a campaign. Tacticians are those who may be Generals/Admirals, but also secondary advisors to the lead commanders. Soldiers are those that make up the fighting force of the Regalian Military, from the Field Commanders/Captains of Comission to the Front line Soldiers and Sailors. Medics are front-line healers and nurses that tend to the soldiers' injuries sustained during combat.
==The World==
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
===Heritages===
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.


Each Medal has a certain level of Prestige associated to it, which is designated by the amount of stars attached to it. One-star Medals for example are usually more common than two-star Medals, and are granted to individuals who perform their roles competently. More stars indicate greater rarity, and higher difficulty in obtaining. There is only one five-star Medal in the Regalian Military: the Holy Heart. Very few individuals have been awarded this Medal since its creation, and to be a recipient carries immense respect in military circles and the public at large.
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
*Ailor are standard humans, and the average of all Heritages.
*Skyborn are technology people focused on innovation.
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
*Dwarves are standard dwarves fighting for their homeland.
*Eronidas are Orc-like philosopher warriors and poets


A list of all obtainable military medals are as follows. '''As a note''', players cannot claim to posses any Military Medals via backstory, and may only obtain them via an awards ceremony presentation by the Imperial Court Marshal or the Emperor.
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
*Teledden are standard elves with an ancient history.
*Lanlath are mystical high elves from a sealed-away realm.
*Suvial are fire elves with skills in Demon-taming.
*Solvaan are mercenary wind elves from misty isles.
*Isldar are ice elves exiled and facing a cold war within.
*Sihndar are frugal dark elves fighting against Demons.
*Kathar are cultist dark elves seeking greater power from dark entities.
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
*Abismaï are probably the cave elves, but I have no idea lol.
*Selvath are wood elves who fiercely guard their forest realms.


{| class="wikitable" style="text-align:center;"
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
|- style="font-weight:bold;"
*Asha are animal-folk seafarers and adventurers.
! Rank
*Urlan are minotaur hunters fused with a symbiote.
! Name
*Narim are insectoids who dwell in the undercity.
! Earning Requirements
 
! Prestige Level
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
|-
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
| style="background-color:#8E7CC3;" | Any
*Allar are lizardfolk alchemists and educators.
| The Holy Heart
*Slizzar are snake-like shapshifters who can blend into any society.
| Performed a great incomparable service to Unionism
 
| ☆☆☆☆☆
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
|-
*Dragonkin are humanoids descended from the souls of dragons.
| style="background-color:#F4CCCC;" | Soldier
*Bralona are inorganic slime and metal people created by dragons.
| The Silver Guard
*Yanar are plan people with an affinity for nature.
| Excelled head and shoulders above all other soldiers
*Orion are star-people from the skies curious about the world.
| ☆☆☆
*Mystech are a group of Spirits, Robots, and Homunculi
|-
 
| style="background-color:#F4CCCC;" | Soldier
==Extra Reading==
| The Steel Guard
===Magic===
| Excellent soldier performance
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
| ☆☆
 
|-
===Affinities and Afflictions===
| style="background-color:#F4CCCC;" | Soldier
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
| The Iron Guard
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
| Good soldier performance
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
| ☆
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
|-
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
| style="background-color:#B4A7D6;" | General/Admiral
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
| The Crystal Heart
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
| Performed ahead of all generals and pulled the war effort
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.
| ☆☆☆☆
 
|-
===The Setting===
| style="background-color:#B4A7D6;" | General/Admiral
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
| The Fire Heart
 
| Won numerous pivotal battles for the Empire
===Mechanics===
| ☆☆☆
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
|-
 
| style="background-color:#B4A7D6;" | General/Admiral
==Getting Started==
| The Sole Heart
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
| Won an important battle for the Empire
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
| ☆☆
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
|-
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
| style="background-color:#9FC5E8;" | Tactician
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
| The Purple Mind
* That’s all! Get on and roleplay.
| Succeeded to make a crucial play that outsmarted the enemy
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.
| ☆☆☆
 
|-
==The Chat System==
| style="background-color:#9FC5E8;" | Tactician
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
| The Red Mind
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
| Succeeded to consistently outplay enemy tacticians
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
| ☆☆
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
|-
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
| style="background-color:#9FC5E8;" | Tactician
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
| The Green Mind
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
| Succeeded to outplay an enemy tactician in the field
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.
| ☆
 
|-
==Utilities==
| style="background-color:#B6D7A8;" | Medic
* You can revisit the tutorial at spawn.
| The Saint Guard
* You can use /fav add USERNAME to see when a friend logs on and off.
| Excelled head and shoulders above all other medics
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
| ☆☆
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
|-
* If you ever can’t find RP, check #looking-for-rp in the Discord.
| style="background-color:#B6D7A8;" | Medic
* Ask in a ticket if you’re new and struggling to find anyone.
| The Merit Guard
| Kept a high number of soldiers alive in critical condition
| ☆
|-
| style="background-color:#B6D7A8;" | Medic
| The Blood Guard
| Good medical performance
| ☆
|-
| style="background-color:#F6B26B;" | Any
| The Fire Drake
| Eliminated a high profile enemy officer
| ☆☆
|-
| style="background-color:#F6B26B;" | Any
| The Inner High
| Protected many fellow soldiers beyond the call of duty
| ☆
|-
| style="background-color:#F6B26B;" | Any
| The Merit Grand
| Succeeded in taking over the failing work of others and cleaning up their mistakes
| ☆☆☆
|-
| style="background-color:#F6B26B;" | Any
| The Holy Blood
| Saved a Royal family member in the field
| ☆☆☆
|-
| style="background-color:#F6B26B;" | Any
| The Saints Grace
| Saved a Reverend in the field
| ☆☆
|-
| style="background-color:#F6B26B;" | Any
| The High Gate
| Captured or destroyed an important objective
| ☆
|}

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.