Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

TestFire: Difference between revisions

From MassiveCraft Wiki
 
(775 intermediate revisions by 3 users not shown)
Line 1: Line 1:
owo what's this?
Welcome to MassiveCraft! This is the New Roleplayers' Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.


==Sacraments of Union==
==The World==
Unionism has several Sacraments throughout one's lifetime. Some are optional; only the first and last Sacrament must be performed for all Humans.
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
===Heritages===
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.


===Sacrament of Birth Blessing===
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
The first Sacrament is the birth blessing. Upon the birth of a Human born in a Unionist family, the baby must be blessed by a priest reading the First Creed to the baby, usually when it has just come out of its mother. This Sacrament represents initiation of the Human baby into the duty and rights of a Unionist, but also serves to cleanse the newborn of any past non Human life they may have suffered, to prepare them for their second chance at redemption.  
*Ailor are standard humans, and the average of all Heritages.
*Skyborn are technology people focused on innovation.
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
*Dwarves are standard dwarves fighting for their homeland.
*Eronidas are Orc-like philosopher warriors and poets


'''Applicable to:''' Birth/Baptism
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
*Teledden are standard elves with an ancient history.
*Lanlath are mystical high elves from a sealed-away realm.
*Suvial are fire elves with skills in Demon-taming.
*Solvaan are mercenary wind elves from misty isles.
*Isldar are ice elves exiled and facing a cold war within.
*Sihndar are frugal dark elves fighting against Demons.
*Kathar are cultist dark elves seeking greater power from dark entities.
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
*Abismaï are probably the cave elves, but I have no idea lol.
*Selvath are wood elves who fiercely guard their forest realms.


===Sacrament of Entry===
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
The next Sacrament is the Sacrament of Entry. Entry Sacraments are performed by those who enter the service of the Regalian state. This means all soldiers, knights, nobles, state officials, politicians and priests, or children who aspire to be of those professions, go through this Sacrament. In this Sacrament, the children (usually between ages 10 and 13) must profess the Creeds of Union, and be able to recite them in their most basic rudimentary form during a sermon on their Communion day (though are not required to memorize the full translations, as such requires several years of religious tutelage). The Communion Sacrament is seen as entry of one's duty to the Human Fate. Anyone who has an employment as subject to the Regalian State must have gone through the Sacrament of Entry.
*Asha are animal-folk seafarers and adventurers.
*Urlan are minotaur hunters fused with a symbiote.
*Narim are insectoids who dwell in the undercity.


'''Applicable to:''' Military, Nobles, Knights, State Officials, Politicians
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
*Allar are lizardfolk alchemists and educators.
*Slizzar are snake-like shapshifters who can blend into any society.


===Sacrament of Harmony===
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
The Sacrament of Harmony is performed to each wedding made in the Unionist church and blessed by the Sancella. It should be noted that marriage in Regalia isn't exactly the same as a church marriage. The church and the state do not have the same ideology or legislation concerning marriage, and as such, having a marriage agreed upon by the State, is not the same as getting a marriage from the Church. Church marriage is always subject to canon law, though does not have to particularly come before or after a state marriage, and can in fact be made entirely separately depending on whether the state marriage even took place or not (though the state never recognizes religious marriages for legal reasons). If divorced or widowed, the Sacrament of Harmony is repeated with every new spouse, meaning the Sacraments of Harmony duplicate. A man who divorced his first wife and remarried, thus has two Sacraments of Harmony. Note, because Sects and Churches are allowed to have their own interpretation of what passes for a marriage, it is quite possible to have a Sacrament of Harmony that is recognized by one clergyman but rejected by another.
*Dragonkin are humanoids descended from the souls of dragons.
*Bralona are inorganic slime and metal people created by dragons.
*Yanar are plan people with an affinity for nature.
*Orion are star-people from the skies curious about the world.
*Mystech are a group of Spirits, Robots, and Homunculi


'''Applicable to:''' Those who are married in the Unionist Church
==Extra Reading==
===Magic===
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.


===Sacrament of Blessings===
===Affinities and Afflictions===
The Sacrament of Blessings is intended for individuals who have their soul status elevated to Humanum, when their body is still non-Humanum. This Sacrament is still issued by the Conclave but not officially performed since it is always implied when the Emperor through the Imperial Spirit promotes someone's soul. This Sacrament is the rarest Sacrament, since Emperors very rarely promote anyone. In fact, many Emperors have gone through life never promoting any individual to Humanum.
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.


'''Applicable to:''' Humanum Status Grants
===The Setting===
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.


===Sacrament of Sacrifice===
===Mechanics===
The Sacrament of Sacrifice is usually performed by adults advanced in age, and often by criminals. The Sacrament of Sacrifice effectively introduces those who perform the rites into a monastic order. Men often become monks and priests, whereas women may become nuns or silent women of the church who embalm the dead or deliver babies to the world. After the Sacrament of Sacrifice, those who have passed either divorce their marriage or never marry again. It is also common for those who perform this ritual to swear an oath of silence and servitude to the church, becoming a member of the Ecclesiastical Estates of Basta.  
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.


'''Applicable to:''' Church Service/Monasteries
==Getting Started==
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
* That’s all! Get on and roleplay.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.


===Sacrament of Slumber===
==The Chat System==
The final Sacrament is the Sacrament of  Slumber, the death rite. The Sacrament of Slumber is performed for those who have passed, but it differs radically per social class. Richer citizens can afford a crypt burial, involving priests reciting the relevant Creeds and heavy use of incense, while the more common folk will simply be cremated and their ashes put in a grave with a simple prayer. It is custom to dress the dead in robes of black, while all those who mourn for their death are dressed in pure white. This is to emphasize that even if their passed spirit cannot see themselves, they can always see those who are still on Aloria and living, and focus their energy to further their cause instead of any worldly selfish desires.
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.


'''Applicable to:''' All dead Unionists
==Utilities==
 
* You can revisit the tutorial at spawn.
 
* You can use /fav add USERNAME to see when a friend logs on and off.
{| class="wikitable"
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
|-
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
! School Name
* If you ever can’t find RP, check #looking-for-rp in the Discord.
! Location
* Ask in a ticket if you’re new and struggling to find anyone.
! State Allegiance
! Entry Requirements
! Duration of Education
! Taught Proficiencies
|-
| State Academy for Officers
| City of Regalia
| Regalian Empire
| Any Ailor at least 14 years old
| 10 Years
| General Command, Rapier Combat
|-
| Lutherstadt Kriegsakademie
| Lutherstadt, Greater Calemberg
| Regalian Empire
| Ailor Men at least 14 years old
| 8 Years
| Rapier Combat, General Command
|-
| Thr-Aenqaal Ellar School of Prefect of War
| Paarthalaar
| Dread Empire
| Kathar at least 14 years old
| 10 Years
| General Command, Magic
|-
| Masayan School of Warfare
| Korbamakora
| Songaskian Masaya
| Songaskia at least 14 years old
| 10 Years
| General Command, Warwhip Combat
|-
| Aestar Military Academy
| City of Axford, Anglia
| Regalian Empire
| Any Ailor at least 14 years old
| 6 Years
| General Command
|-
| Accademia del Tuono Ruggente
| Alabano, Vultaro
| Regalian Empire
| Any Ailor and Orc at least 14 years old
| 4 Years
| General Command, Siege Command, Fortification Arts
|-
| Lycee Fort Taktiker
| Konigsberg, Greater Calemberg
| Regalian Empire
| Ailor Men at least 14 years old
| 4 Years
| Siege Command, Fortification Arts
|-
| Collegio del soffio Infuocato di Polvere da spara
| Lampeporta, Vultaro
| Regalian Empire
| Any Ailor at least 14 years old
| 3 Years
| Siege Command
|-
| Lycee de la Rousette
| Vixhall
| Regalian Empire
| Ailor Men at least 14 years old
| 6 Years
| Frontline Command
|-
| Suvial Academy of the Guardian
| Uttrasamela, Avela Monvarindra
| Suvial Principalities
| Suvial Altalar
| 20 Years
| General Command, Magic
|}

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.