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testing formatting stuff, nothing really special
Welcome to MassiveCraft! This is the New Roleplayers' Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.


The term “knight” comes from the Alt-Regalian “Knecht” which loosely translates to bondsman or vassal. Presumably, the word dates back to the old Ceardian “kniucht” which loosely translates to superior warrior. In the days of the old Ceardian Humans, proto-knights were the warlords who ruled smaller fiefs and waged wars on one another in a period that is generally viewed as Humanity’s forgotten age. When the states formed, or the Regalian Kingdom more specifically, these warriors became distinguished titleholders who ruled in the King’s stead much like how the nobility does in the present day. Eventually, Julian de Montverrat fought on behalf of the Five Families, using his military skills to seize the city gates which ultimately ended the Rebellion. This is when Knight became synonymous with ‘trained warrior’, and the first of the Knightly Military Orders were established. The term chivalry comes from the Ithanian word “chevalerie” which can be translated as horse soldier. Before Ithanian pacifism became prevalent, Ithanians cultivated the most talented horse riders. Owning a horse usually implied one’s wealth, and with wealth one was expected to distinguish themselves from the peasantry by courteous and honorable behavior.
==The World==
----
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
{{Subject Table
===Heritages===
|title = Warfare Schools
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.
|color = 99E5B8
 
|image =noimg.png
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
|caption = Leaders in conflict
*Ailor are standard humans, and the average of all Heritages.
|text =  
*Skyborn are technology people focused on innovation.
The Warfare Schools are methods of education dedicated to instructing their participants in the art of warfare from a strategic perspective beyond that of average soldiers and sailors. They teach various flavors of tactics, planning, and strategy; the larger moves made by a division, an army, or an entire fleet are the focus of these schools. Many who enter these lines of work are from the upper class, though in recent years more middle class groups from across the Regalian Empire have been given access to the many prestigious academies which teach these areas of knowledge.  
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
<center>
*Dwarves are standard dwarves fighting for their homeland.
<DPL>
*Eronidas are Orc-like philosopher warriors and poets
  category=Warfare Schools
 
format=| ,[[%PAGE%|%TITLE%]] | ,
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
</DPL>
*Teledden are standard elves with an ancient history.
</center>
*Lanlath are mystical high elves from a sealed-away realm.
}}
*Suvial are fire elves with skills in Demon-taming.
----
*Solvaan are mercenary wind elves from misty isles.
{{Subject Table
*Isldar are ice elves exiled and facing a cold war within.
|title = Science Schools
*Sihndar are frugal dark elves fighting against Demons.
|color = 99E5B8
*Kathar are cultist dark elves seeking greater power from dark entities.
|image = noimg.png
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
|caption = Pushing the boundaries of learning and understanding
*Abismaï are probably the cave elves, but I have no idea lol.
|text =
*Selvath are wood elves who fiercely guard their forest realms.
Science Schools are forms of knowledge dedicated to the scientific aspects known to the world of Aloria. These Schools teach [[Alchemy]] and the many complex mixtures involved with it, as well as the art of medicine. It is still crude in some areas but very accurate in others.  
 
<center>
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
<DPL>
*Asha are animal-folk seafarers and adventurers.
  category=Science Schools
*Urlan are minotaur hunters fused with a symbiote.
format=| ,[[%PAGE%|%TITLE%]] | ,
*Narim are insectoids who dwell in the undercity.
</DPL>
 
</center>
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
}}
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
----
*Allar are lizardfolk alchemists and educators.
{{Subject Table
*Slizzar are snake-like shapshifters who can blend into any society.
|title = Culture Schools
 
|color = 99E5B8
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
|image =noimg.png
*Dragonkin are humanoids descended from the souls of dragons.
|caption = Sophisticated and a sign of civilization
*Bralona are inorganic slime and metal people created by dragons.
|text =
*Yanar are plan people with an affinity for nature.
Culture Schools are those structures of education focused on teaching the arts, in all their forms, as well as aspects of civilization and [[Cultures]] in the Alorian world. From carving beautiful works and understanding the writings of long dead empires, to knowing the tools of trade and skills essential to the expression of one’s cultural identity, these Schools have it all. Some of these Schools also grant their students a high level of autonomy, allowing for personalization and a wide range in forms, locations, or types of education.
*Orion are star-people from the skies curious about the world.
<center>
*Mystech are a group of Spirits, Robots, and Homunculi
<DPL>
 
  category=Culture Schools
==Extra Reading==
format=| ,[[%PAGE%|%TITLE%]] | ,
===Magic===
</DPL>
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
</center>
 
}}
===Affinities and Afflictions===
----
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
{{Subject Table
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
|title = Agility Combat Schools
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
|color = 99E5B8
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
|image = noimg.png
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
|caption = So fast, blink and you might be missing your head
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
|text =
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
The Agility Combat Schools are dedicated to the art of precise, rapid movement in a fight. Whether through offensive acrobatic movements or rapid defensive parries, they are sure to espouse elegance in their actions. Many of these Schools also make use of small blades to avoid the weight of heavier weapons, along with light armor to better grant their practitioners speed. Ultimately, they might be fast but a few wrong moves could cost them their lives.  
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.
<center>
 
<DPL>
===The Setting===
  category=Agility Combat Schools
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
format=| ,[[%PAGE%|%TITLE%]] | ,
 
</DPL>
===Mechanics===
</center>
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
}}
 
----
==Getting Started==
{{Subject Table
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
|title = Cavalry Combat Schools
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
|color = 99E5B8
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
|image = noimg.png
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].  
|caption = Never complete without a hooved companion
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
|text =
* That’s all! Get on and roleplay.
The Cavalry Combat Schools are dedicated to the art of horseback warfare. Primarily practiced by [[Human]] [[Races]], these forms of combat are often viewed with prestige and distinction by others due to their long service in the various wars raging across Aloria. However, with the rise of Regalia’s focus on technology and artillery and its shift in battle strategy, the cavalry corps has now been reduced and is not as useful as it was in the past.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.  
<center>
 
<DPL>
==The Chat System==
  category=Cavalry Combat Schools
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
format=| ,[[%PAGE%|%TITLE%]] | ,
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
</DPL>
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
</center>
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
}}
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
----
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
{{Subject Table
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
|title = Defensive Combat Schools
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.
|color = 99E5B8
 
|image = noimg.png
==Utilities==
|caption = None can move me
* You can revisit the tutorial at spawn.
|text =  
* You can use /fav add USERNAME to see when a friend logs on and off.
Defensive Combat Schools are dedicated to protection and defense, whether of other people or of the student themselves. They often make use of heavy armor as well as heavy shields. The students of these schools are few, but those that practice them often have a proud and exceedingly useful set of traditions.
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
<center>
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
<DPL>
* If you ever can’t find RP, check #looking-for-rp in the Discord.
  category=Defensive Combat Schools
* Ask in a ticket if you’re new and struggling to find anyone.
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Hybrid Combat Schools
|color = 99E5B8
|image = noimg.png
|caption = Diverse in the ways of fighting
|text =
Hybrid Combat Schools are Schools which make use of a wider variety of toolsets to get the job done. Many express this breadth in forms of combat and weaponry through Disciplines, subsets of skills that exist under an overarching banner. The most well known of these is the [[School of Knights]], with its countless subgroups which all spun off from the same core ideals of knighthood.  
<center>
<DPL>
  category=Hybrid Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Offensive Combat Schools
|color = 99E5B8
|image =noimg.png
|caption = Press onward, no retreat!
|text =
Offensive Combat Schools are focused solely on the attack and of pushing the advantage. No retreat, no surrender; some of the most zealous Schools are practically suicidal in how they teach their students to pursue victory on the battlefield. Most also make use of large or heavy weapons, to help their wielder do the most possible damage on the battlefield and to the most possible people.
<center>
<DPL>
  category=Offensive Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Ranged Combat Schools
|color = 99E5B8
|image = noimg.png
|caption = A rain of wood and sharpened tips
|text =
Ranged Combat Schools are diverse forms of combat or skills all with one strong focus: ranged weaponry. These include weapons such as crossbows, longbows, and hunting bows. Beyond this, the Schools are diverse in what they teach; from hunting tactics to utility skills.  
<center>
<DPL>
  category=Ranged Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Unarmed Combat Schools
|color = 99E5B8
|image = noimg.png
|caption = A flurry of fists
|text =
Unarmed Combat Schools are dedicated to the oldest weapon in every Race’s history: hands. Teaching a variety of skills from grappling to punching, these fighters are rarely seen in the front lines of combat unless they are also trained with other weapons. Besides that, Unarmed Combat is quite a popular and varied form of sports in the various populations it exists in; Prince [[Cedromar Kade]] has been particularly dedicated to wrestling as a form of sport and this has also increased its popularity in recent years.
<center>
<DPL>
  category=Unarmed Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Schools}}
[[category:General Lore]]

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.