Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

TestFire: Difference between revisions

From MassiveCraft Wiki
No edit summary
 
(746 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The Regalian Government is the vast judicial, bureaucratic and executive apparatus that runs the Regalian Empire, and the Regalian Commonwealth at large. The Regalian Empire is, surface and population wise, the largest Empire known on Aloria proper, while also maintaining the largest known government system to run the entire Empire into the smallest detail. The New Model Government was initially founded by Cedromar I, and an altered version was retained by Alexander I upon his resuccession to the throne. The Regalian Government features so called Curias, meaning Courts in Proto-Regalian. These Curias have authority and power within their own jurisdiction, and are all integral parts that make up the greater whole of the the Regalian Government. A spreadsheet is available with Government numbers in Logistics and Finances [https://docs.google.com/spreadsheets/d/1-CnnFYCZTSwVld47FDY_2SgjqsbVC4qpC4JxcwmMBHg/edit?usp=sharing here]
Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.
<!--################################################################################################-->
<!--#################################### Curia Cordis ##############################################-->
<!--#################################### Curia Cordis ##############################################-->
<!--#################################### Curia Cordis ##############################################-->
<!--#################################### Curia Cordis ##############################################-->
<!--#################################### Curia Cordis ##############################################-->
<!--################################################################################################-->
{| class="wikitable"
{| style="background-color:#4A8757; width: 85%;" align="center"
! style="background:#C9D8CC; width:170px;" | [[File:Crownimg1.png|100px]]
! colspan="2" style="background:#C9D8CC;" |
The Curia Cordis is the central body of the Regalian Empire and the Imperial Seat. Most positions inside the Curia Cordis are not attainable for anyone but the Royal Family of Regalia, though some favorite positions are open to those who are able to climb the ranks of the Emperor's close favorites. These positions are generally described as some of the most prestigious positions in the entire Empire, because they are certainly the closest to the Crown's favor.
|- style="background:white;" align="center"
| style="background:#eee;" | '''Emperor of Regalia'''
|
The Crown is the undisputed head of the Regalian Empire and of the Unionist faith. The Crown must always be a descendant of Emperor Theomar the first, and must always be male. Due to the elective inheritance act of 304 AC, the heir must also be chosen by the previous Emperor through an election process called the Tahn which involves a theological debate between the Crown and the Supreme Reverend on the matter of necessity.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
*Cedromar Kade
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Undercrown of Regalia'''
|
The Undercrown by Crown consent, can rule as regency over the Crown, and where necessary, be granted executive power to rule parts of the Empire in the Crown’s stead. This position is currently elective and appointed directly by the Emperor, but rules with equal authority in non-religious matters as the Emperor does.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
*Albaer Ravenstad
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Crown Prince of Regalia'''
|
The Crown Prince is, in comparison to the Emperor, practically equal in terms of power to the Emperor, except that the Crown Prince does not have any religious authority, not being the vessel of the Imperial Spirit. The Crown Prince is elective, meaning the Emperor may choose to appoint any of the Princes of Regalia.  
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
*Renly Kade
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Princes of Regalia'''
|
The Princes are formally part of the succession line of the Crown, meaning this is a list of all eligible heirs to the throne at any given time. Preference is always given to the Crown Prince, after who all other Princes receive numerical titles to identify their importance to the elective succession.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
*Xavier Kade
*Xander Kade
*Frederick Kade
*Reynaud Kade
*Raymond Kade
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Crown Familiaris'''
|
Familiaris are so called individuals who are familiars or extended family of the Crown. This means they are either married into, adopted, or otherwise honored by the Crown as favorites. This means that they have freedom of movement in and out of the Imperial Palace. This position can only be attained by becoming a personal favorite of the crown, in the simplest terms, the Emperor's friend.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
*Jared Kade
*Selwynn Crassian
*Philip Kade
*Astrid Kade
*Leah Kade
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Imperial Consorts'''
|
Imperial Consorts are the Emperor's close relations, married partners and Paramours. Because they are considered the Emperor's personal property, there are a certain amount of rights and duties they must fulfill. Consorts have a great deal of freedom, and despite court regulations, frequently get involved with politics because they are able to whisper their designs directly to the Emperor's ear.  
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
*Vacant
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Imperial Guards'''
|
The [[Imperial Guard]] are the warrior guard elite of the Regalian Empire who guard the Curia Cordis and adhere only to orders directly from the Emperor and Crown Prince. The Imperial Guard are the best of the best in the Empire, and are both feared and respected for their service to the crown and their cruelty in battle.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
*Tristan the Bulwark
*Egon the Punisher
*Anton the Huntsman
*Joshua the Vigilant
<!--#################################### ADD NAMES HERE ##############################################-->
|}


<!--#################################################################################################-->
==The World==
<!--#################################### Curia Militum ##############################################-->
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
<!--#################################### Curia Militum ##############################################-->
===Heritages===
<!--#################################### Curia Militum ##############################################-->
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.
<!--#################################### Curia Militum ##############################################-->
<!--#################################### Curia Militum ##############################################-->
<!--#################################################################################################-->
{| class="wikitable"
{| style="background-color:#4A8757; width: 85%;" align="center"
! style="background:#C9D8CC; width:170px;" | [[File:Ostmark.png|100px]]
! colspan="2" style="background:#C9D8CC;" |
The Curia Militum is the highest military court of the Regalian Empire, covering all Admirals and Generals which field armies and navies. Armies controlled by Generals and Admirals in this army are Called Mark Armies and Mark Armadas. They each have an individual theme (and technical geographical area of authority) but freely move around by commands of their leaders. Generals and Admirals only take their orders from the Undercrown and Emperor, but in absence of orders, can operate on their own initiative. Curia Militum members cannot be fired by anyone but the Emperor, while appointments can happen through either the Emperor or Undercrown. The Emperor may add as many positions for Generals or Admirals as is deemed necessary.
|- style="background:white;" align="center"
| style="background:#eee;" | '''Generals of Regalia'''
|
The Generals of the Empire are the military leaders of the ground forces within the Regalian Armed Forces. Generals command anywhere between 10,000 and 50,000 troops in the field, depending on how many troops they were given by the Emperor or the Logistics Ministers. Generals can also establish Martial authority over occupied lands, and if permitted by the State Ministers, annex land to the Empire.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Leonard Reindewic
* Hamelin d'Vaud
* Kolton Typhonus
* Erwald Ravenstad
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Admirals of Regalia'''
|
Admirals of the Empire are the military leaders of the naval forces within the Regalian Armed Forces. Admirals command anywhere between 10 to 50 ships on the high oceans, depending on how many ships were given by the Emperor or the Logistics Ministers. Admirals may execute the Navigation Act, that is to say, seize foreign shipping produce for the finances of the Regalian Empire, in cooperation with State Ministers.  
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Christopher Black
* Virathius Krupp
* Valentino dei Orazio
* Alvaro de Santigo
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''City Guard Commander'''
|
The Regalian City Guard Commander is the highest officer in charge of all off-duty and on-duty Regalian Guardsmen. This may cover any Charter Organization that is defined as a Guard Charter, but primarily covers the Bluesteel Order situated from their headquarters, the Black Tower, and can also act as a General in his own right in emergency situations.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Reynald Typhonus
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Mercenary Commander'''
|
The Regalian Mercenary Commander is the highest authority of the Mercenary Guilds in Regalia. The Mercenary Commander provides headquarters to the Guilds, while also ensuring they all fit the criteria and rules of the Empire for being a Mercenary. Additionally, the Mercenary Commander leads Mercenary forces into war, and can act as a General in his own right.  
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Jared Kade
<!--#################################### ADD NAMES HERE ##############################################-->
|}


<!--###############################################################################################-->
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
<!--#################################### Curia Regis ##############################################-->
*Ailor are standard humans, and the average of all Heritages.
<!--#################################### Curia Regis ##############################################-->
*Skyborn are technology people focused on innovation.
<!--#################################### Curia Regis ##############################################-->
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
<!--#################################### Curia Regis ##############################################-->
*Dwarves are standard dwarves fighting for their homeland.
<!--#################################### Curia Regis ##############################################-->
*Eronidas are Orc-like philosopher warriors and poets
<!--###############################################################################################-->
{| class="wikitable"
{| style="background-color:#4A8757; width: 85%;" align="center"
! style="background:#C9D8CC; width:170px;" | [[File:Consulaa.png|100px]]
! colspan="2" style="background:#C9D8CC;" |
The Curia Regis is the civilian government of the Empire, a culmination of the Ministers and the Bureaucracy that run the various sectors of the Empire as a whole, both internally and externally. Ministers are always subservient to the Undercrown and Emperor, and can be fired and hired by both. Additionally, either Emperor or Undercrown can create new positions, or grant additional positions. Each Ministerial position allows appointment of up to 3 individuals, while the Undercrown can dictate how authority is shared or split between the three Ministers. Currently the Undercrown has defined Authority within the Curia Regis as such: Each Ministry will hold a Head Minister, shadowed by two junior Ministers. Junior Ministers will be given the same amount of access to the Undercrown, along with the ability to (when all Junior Ministers agree unanimously) veto the Head Minister, if they deem this fitting. (Exceptions made, to this rule, on a Ministry by Ministry basis.)
|- style="background:white;" align="center"
| style="background:#eee;" | '''Finance Ministers'''
|
The Finance Ministers are the ministry of finance that oversees the allocation of finances, as well as the set levels of tariffs, taxes and other financial incomes or expenses of the Regalian Empire as a whole. Budgeting always needs to pass through the Ministers of Finance.  
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Head Minister Sigurna Wodenstaff
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Logistic Ministers'''
|
The Logistic Ministers are the ministry of logistics of the Empire, which oversees the supply needs of the Regalian armed forces, or more specifically that of the Generals and Admirals. This means the Logistic Ministers are in charge of troop and ship allocation.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Head Minister Ermegart d'Vaud
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''State Ministers'''
|
The State Ministers are essentially the Foreign diplomatic office of the Empire. The State Ministers largely involves itself with making deals and contracts with foreign nations, as well as planning for the beginning and ending of wars, and all other things diplomatic.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Head Minister Carolyne Typhonus
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Arcane Ministers'''
|
The Arcane Ministers are in charge of Arcane regulation, that is to say, tracking categorizing and instructing Mages where necessary, providing approval for Noble House Court Mages, as well as setting the rules on which spells are legal and illegal in the Empire and how Guards should deal with Mages.  
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Head Minister Folcard Ravenstad
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Scholar Ministers'''
|
The Scholar Ministers are in charge of Scholarly development, that is to say, scientific progress of the Empire. Specific subjects can have funds allocated to them, meaning the Scholar Ministers choose in what fields of science the Empire progresses.  
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Head Minister Victor Ravenstad
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Judiciary Ministers'''
|
The Judiciary Ministers are the high judges of the Empire that reside over civil and noble court trials. While Martial Court is not part of the Regalian State Judiciary, the Court Martials can defer a case to the Justicars for civil prosecution.  
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Head Justicar William Coen
* Junior Justicar Ermegart d'Vaud
<!--#################################### ADD NAMES HERE ##############################################-->
|}


<!--###############################################################################################-->
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
<!--#################################### Curia Alius ##############################################-->
*Teledden are standard elves with an ancient history.
<!--#################################### Curia Alius ##############################################-->
*Lanlath are mystical high elves from a sealed-away realm.
<!--#################################### Curia Alius ##############################################-->
*Suvial are fire elves with skills in Demon-taming.
<!--#################################### Curia Alius ##############################################-->
*Solvaan are mercenary wind elves from misty isles.
<!--#################################### Curia Alius ##############################################-->
*Isldar are ice elves exiled and facing a cold war within.
<!--###############################################################################################-->
*Sihndar are frugal dark elves fighting against Demons.
{| class="wikitable"
*Kathar are cultist dark elves seeking greater power from dark entities.
{| style="background-color:#4A8757; width: 85%;" align="center"
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
! style="background:#C9D8CC; width:170px;" | [[File:Steward2.png|100px]]
*Abismaï are probably the cave elves, but I have no idea lol.
! colspan="2" style="background:#C9D8CC;" |
*Selvath are wood elves who fiercely guard their forest realms.
The Curia Alius are positions held by individuals that are not necessarily part of the Curia Cordis, but work very closely with it and often also hold positions at court. The Curia Alius has various rights and duties concerning the direct service of the Emperor and all properties and activities related to the Emperor. Members of the Curia Cordis are solely appointed by the Emperor if a Grand Steward is absent, but otherwise managed by the Grand Steward. There are no position limitations on the Curia Alius, meaning a Regalian General can double as an Imperial Bellator etc. Both Emperor and Grand Steward can create and remove offices when necessary, or when asked to do so if they agree.
|- style="background:white;" align="center"
| style="background:#eee;" | '''Grand Steward'''
|
The Grand Steward is the formal head of the Curia Alius. They rule the Curia Alius by appointing and dismissing the other members (as long as the Emperor does not personally get involved) and in general trend lines manage the agenda and personal communications of the Emperor. This means that all communication between the Nobility and the Emperor has to pass through the Grand Steward before it reaches the ears of the Emperor. The Grand Steward additionally also ensures no other members of the Curia Alius misbehaves, or is corrupt in their position.  
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Tristan the Bulwark
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Grand Chamberlain'''
|
The Grand Chamberlain is a very intimate position held by a person close to the Emperor as the Grand Chamberlain is responsible for the Emperor’s personal care, including but not limited to waking, shaving, clothing, washing, preparing drinks and serving the Emperor’s general whims when required in court life and when the Emperor is not out on military campaign. The Chamberlain also enforces Court Etiquette towards the Emperor during public and private appearances.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Vacant
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Grand Interrogators'''
|
The Grand Interrogators are the Emperor's personal Inquisitors, individuals he specifically sends to investigate individuals or groups of individuals when the Emperor specifically wants someone investigated or interrogated. The Emperor may occasionally also use this to avoid someone from being prosecuted, because Imperial Inquests always supersede civilian and Government prosecutions.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Xavier Kade
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Grand Black Privy'''
|
The Grand Black Privy is the Emperor’s personal communications officer not related to the official lines of communication supported by the Grand Steward. This means that the Grand Black Privy maintains contact with the Principal Secretary, and acts as a middle man, having also the authority to command and receive reports from the Black Hand and Black Order and to decide what should reach the Emperor.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Dominic Kade
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Grand Effleur'''
|
The Grand Effleur is a position held by the person deciding who is best suited for a membership of the Emperor’s Effleur Estate, ranging from artists, musicians, painters, entertainers, singers, but also paramours and intellectuals. The Grand Effleur is largely responsible for ensuring that Court Entertainment is in peak condition.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Celia Coen
* Vivienne Ravenstad
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Grand Bellator'''
|
The Grand Bellator is the court provider of gladiators for the Emperor’s personal entertainment and training. As such, they manage both the court warriors, but also the Emperor’s personal training partners and challenge tiers, where they set up court gladiators to fight for the Emperor to watch, and to allow the highest ranking court gladiators to challenge the Emperor himself to provide the Emperor with the best possible training regiment.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Vacant
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Grand Lener'''
|
The Grand Lener is a state provider of [https://docs.google.com/spreadsheets/d/1II6Vr60VbQEa8Ul5p1BHa1rqd_3Nynp3OXPdiv3OrwQ/edit#gid=0 lease property], controlling a number of properties around the city which can be lent out to groups or individuals. The Grand Lener can hand any property on a permanent or temporary base to any person with no limitations as long as they can provide some stringent explanation as to why it serves the Empire’s best interests.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Dianne Black
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Grand Court Mages'''
|
The Grand Court Mages are the Emperor’s personal Court Magicians, mages that has a great range of freedom, but also acts as the Emperor’s personal advisers on all matters pertinent to Magic, Demons and the Void and Exist realms. Multiple Court Mages can be appointed at once.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Sevi Ni'Salann
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Grand Proprietor'''
|
The Grand Proprietor manages the public establishments owned by the State, or rather more specifically by the Royal Family which were once the inheritance of the Lovegood marriage. The Grand Proprietor manages all sub businesses settled in all major public houses.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Warren Howlester
<!--#################################### ADD NAMES HERE ##############################################-->
|}


<!--###############################################################################################-->
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
<!--#################################### Curia Regis ##############################################-->
*Asha are animal-folk seafarers and adventurers.
<!--#################################### Curia Regis ##############################################-->
*Urlan are minotaur hunters fused with a symbiote.
<!--#################################### Curia Regis ##############################################-->
*Narim are insectoids who dwell in the undercity.
<!--#################################### Curia Regis ##############################################-->
<!--#################################### Curia Regis ##############################################-->
<!--###############################################################################################-->
{| class="wikitable"
{| style="background-color:#4A8757; width: 85%;" align="center"
! style="background:#C9D8CC; width:170px;" | [[File:Revereneed.png|100px]]
! colspan="2" style="background:#C9D8CC;" |
The Curia Sanchelle is a semi-government organization mostly based from inside the Sanchelle of Unionism. These positions are held in the leadership of the State Church, but are not necessarily held only by Clergy, meaning anyone even a commoner or a military noble could in theory hold these offices. In practice however, the Supreme Reverend is likely only appoint very pious individuals of his personal approval. Appointment for these offices can only go directly through the Supreme Reverend.
|- style="background:white;" align="center"
| style="background:#eee;" | '''Supreme Reverend'''
|
The Supreme Reverend is the highest office held in the Sanchella of Union and cannot be appointed or removed by anyone but the Emperor or old age. The Supreme Reverend oversees all the lesser Secretaries, but aside from their own prerogative, also has the power of all of them combined, though usually delegates this authority down to the Secretaries.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Aethelred von Ultor
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Secretary of Writ'''
|
The Secretary of Writ is in charge of managing the Writs of Sin, the accusations of sin to the Unionist Faith against anyone in the Empire. Writs of Sin don’t have a legal standing, meaning someone who is marked will not automatically end in jail, but Writs of Sin mark one as a “Bad Unionist”, causing all kinds of social disadvantages.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Vacant
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Secretary of Finance'''
|
The Secretary of Finance of the Curia Sanchelle takes care of allocating finances given by the state to its various social projects. The Sanchella of Unionism is largely responsible for the majority of the social projects across the empire.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* Elizabeth Black
<!--#################################### ADD NAMES HERE ##############################################-->
|- style="background:white;" align="center"
| style="background:#eee;" | '''Secretary of Law'''
|
The Secretary of Law is the supreme Commander of the White Order and the Religious Prosecutions issued by the Sanchella of Union. This means the Secretary of Law is mostly in charge of Canon Law creation, as well as exercising this law on individuals who are charged with a religious trial by the Sanchella.
| style="width:180px; text-align:left;" |
<!--#################################### ADD NAMES HERE ##############################################-->
* William Coen
<!--#################################### ADD NAMES HERE ##############################################-->
|}


==Additional Rights==
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
Some ranks have special rights that are not immediately expressed in the Government positions above. Generally speaking, no rank has law immunity anymore, like was the case in old systems. These often conflicting law situations only caused unnecessary confusion, and as such, all law immunity is gone across the board. Additionally, no positions grant special weapon or armor rights unless specifically specified. Armor and weapon rights are purely granted by the Charter rights to avoid conflicting paperwork and confusion over who grants what. If any individual seeks to have armor or weapon rights, they should endeavor to form or join an existing Charter with said rights. Below follows a list of special offices with special rights:
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
* '''Emperor of Regalia:''' The Emperor of Regalia is immune to all laws and has access to everything, anything and any action.
*Allar are lizardfolk alchemists and educators.
* '''Undercrown of Regalia:''' The Undercrown of Regalia is immune to all State and Military Laws and has access to everything, anything and any action not limited by Canon or Imperial Law.  
*Slizzar are snake-like shapshifters who can blend into any society.
* '''Crown Prince of Regalia:''' The Crown Prince of Regalia is immune to all laws and has access to everything, anything and any action.
 
* '''Princes of Regalia:''' The Princes of Regalia are immune to State Laws only.
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
* '''Crown Familiaris:''' Regalian Guards are expected to show leniency to Familiaris, but this is not a law requirement, yet a cultural consideration.
*Dragonkin are humanoids descended from the souls of dragons.
* '''Imperial Consorts:''' Imperial Consorts become untouchable, meaning none but the Emperor may physically touch them and to do so is to spoil the Emperor's property. Imperial Consorts that are pregnant are the bearers of the Spirit's Offspring and must be treated as if an extension of the Emperor while pregnant, while the individual that bears the title of Prime Consort (out of all Consorts) is immune to all State Laws.  
*Bralona are inorganic slime and metal people created by dragons.
* '''Imperial Guards:''' Imperial Guards are always immune to all Laws and have access to anything and anywhere at any time, as they are under a strict protocol from the Court.
*Yanar are plan people with an affinity for nature.
* '''All Other Positions:''' Regalian Guards are expected to show some leniency towards State Law violations of all other individuals in Government Positions. That being said, this is merely a cultural consideration and not a State Law, so Guards have the discretion to ignore this protocol. All other Imperial, Canon and Military laws are fully in effect for everyone.  
*Orion are star-people from the skies curious about the world.
* '''All Curia Militum Positions:''' Have full free weapon and armor wearing/use in Regalia.
*Mystech are a group of Spirits, Robots, and Homunculi
 
==Extra Reading==
===Magic===
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
 
===Affinities and Afflictions===
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.
 
===The Setting===
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
 
===Mechanics===
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
 
==Getting Started==
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.  
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
* That’s all! Get on and roleplay.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.
 
==The Chat System==
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.
 
==Utilities==
* You can revisit the tutorial at spawn.
* You can use /fav add USERNAME to see when a friend logs on and off.
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
* If you ever can’t find RP, check #looking-for-rp in the Discord.
* Ask in a ticket if you’re new and struggling to find anyone.

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.