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Welcome to MassiveCraft! This is the New Roleplayers' Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay Discord]. Other players or staff members should be able to help clear up any confusion.


{| class="wikitable"
==The World==
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.
! Depiction
===Heritages===
! Name
Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.
! Origin
! Appearance
! Uses
|-


| colspan="5" style="text-align:center; font-weight:bold; background-color:#c7e9ef;" | Exist Mythics
[[File:Ailorrace.png|frameless|20px]] '''Cerkind Heritages''' are standard humanoids.
|-
*Ailor are standard humans, and the average of all Heritages.
| style="text-align:center;" | -
*Skyborn are technology people focused on innovation.
| Nenya Stake
*Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
| Ancient artifacts left behind from the Nenya of old, Nenya Stakes serve as an unusual and holy relic for religious Nelfin and Yanar, as well as a powerful weapon against those infected with the Sanguine Curse. When an Elf by the name of Calm’vaerda A’revalo inadvertently discovered how powerful these stakes were, their use as a weapon spread quickly through Cielothar and Yanar networks with access to it. Today, it is difficult to find a Nenya Stake outside protected religious groups, temples, and lucky collectors. However, anyone in possession of a Nenya Stake is one of the most dangerous foes against any infected unfortunate enough to cross them.
*Dwarves are standard dwarves fighting for their homeland.
| Imbued with its ancient magic and the blessings of Estel, wood from the ancient Nenya has an almost glossy, polished look to it, as if it were covered in hardened sap. While the wood from a Nenya can rot, if it remains protected by the thick layer of resin that coats it (which coats any wood separated from the tree), it will retain its marbled appearance. While Nenya Stakes can vary in shape or size, most stakes used against Sanguines have been whittled to have a pointed end to better pierce through the vampire’s skin. Nenya Stakes usually lean on the thinner side, making them even more useful as piercing weapons. Despite its gleaming exterior, one doesn’t have to polish or preserve their Nenya Stake. Finally, the wood from a Nenya Stake isn’t brittle; while Nenya Stakes can be sawed or cut through with a little more effort than usual, snapping it is much more difficult than a typical stake.
*Eronidas are Orc-like philosopher warriors and poets
| The Nenya Stake has two possible uses. For most Vampires, having the skin pierced by a Nenya Stake will cause abrupt paralysis which typically lasts around fifteen minutes. Whether the Sanguine is stabbed in the arm or the chest, as long as it breaks skin in a manner that isn’t a scratch or a cut, the infected will collapse and remain unable to move. Gradually over the final five minutes, they will regain feeling, first in their fingers, their hands, arms, head, and core. During this entire period, unless otherwise rendered, the vampire will retain their consciousness and be fully cognizant of their environment.
The second use of the Nenya Stake is used during the curing ritual. If a Vampire is pierced with a Nenya Stake during the ritual, it will always result in a successful cure, regardless of the Vampire having any Ability to prevent curing. In either case, once a Nenya Stake is used, it immediately dissolved, making it a one-time use Mythic.


|}
[[File:Elfkind.png|frameless|20px]] '''Elfkind Heritages''' are the various elf themes.
[[category:Items and Technology Lore]]
*Teledden are standard elves with an ancient history.
{{Artifacts}}
*Lanlath are mystical high elves from a sealed-away realm.
*Suvial are fire elves with skills in Demon-taming.
*Solvaan are mercenary wind elves from misty isles.
*Isldar are ice elves exiled and facing a cold war within.
*Sihndar are frugal dark elves fighting against Demons.
*Kathar are cultist dark elves seeking greater power from dark entities.
*Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
*Abismaï are probably the cave elves, but I have no idea lol.
*Selvath are wood elves who fiercely guard their forest realms.


{{Info history
[[File:Beastrace.png|frameless|20px]] '''Beskind Heritages''' are anthropomorphic peoples.
|image          = noimg.png
*Asha are animal-folk seafarers and adventurers.
|name            = Regalian History
*Urlan are minotaur hunters fused with a symbiote.
|eventname      = Imperial History
*Narim are insectoids who dwell in the undercity.
|datesandtimes  = 0 AC - 300 AC
|location        = [[Regalian Empire]]
|}}
Since its creation in the aftermath of the [[Five Family Rebellion]] in 5 AC, the [[Regalian Empire]] has gone on to become one of the main [[Ailor]] powers in known [[Aloria]]. Through its three centuries of existence, many events have occurred which shaped the Empire to its core, for better or worse. With so much history written down, it can become difficult for individuals to note when specific events occur, how they coincide with other events taking place around the same time, and/or how they influence future events by their outcomes. Below is a summarized timeline of key events that took place in Regalian History, starting with the [[Cataclysm]] and ending at the year 300 AC. Historical portions are broken up by quarter centuries for the sake of consolidating information.


For a timeline of Regalian History taking place during the 4th Century AC (301 AC - present), please consult the [[World Progression]] article.
[[File:Yanarrace.png|frameless|20px]] '''Auldkin Heritages''' are ancient peoples.
==1st Century AC==
*Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
===0-25 AC===
*Allar are lizardfolk alchemists and educators.
*'''0 AC''':
*Slizzar are snake-like shapshifters who can blend into any society.
**The [[Cataclysm]]
*'''5 AC''':
**The [[Five Family Rebellion]]
**Formation of the [[Regalian Empire]]
**Thulric Ivrist invested as Emperor [[Theomar I]]
**[[Thedmir Kade]] appointed as [[Arch Chancellor]]
**Establishment of the [[Viridian Order]] under Primae [[Julien de Montverrat]]
*'''7 AC''':
**[[Marianne Kade-Vermeer]] appointed as Co-Chancellor with Thedmir I
*'''21 AC''':
**Death of Arch Chancellor Marianne I
**Resignation of Thedmir I
**Ascension of [[Caldomir Kade]] as Arch Chancellor
===25-50 AC===
*'''28 AC''':
**Start of the First Hecarian Conflict
*'''29AC''':
**End of the First Hecarian conflict
**Creation of the Lordship of [[Vixhall]]
*'''30 AC''':
**Collapse of the [[Hecarian Kingdom]]
*'''32 AC''':
**[[Annaleora Kade]] appointed as Co-Chancellor with Caldomir I
**[[Hacarian Kingdom]] established
**[[Vularian Kingdom]] established
*'''40 AC''':
**[[Wirtemcaller Kingdom]] succession crisis begins
*'''49 AC''':
**Death of Arch Chancellor Caldomir I
**Resignation of Arch Chancellor Annaleora I
**Ascension of [[Aldomir Kade]] as Arch Chancellor
===50-75 AC===
*'''50 AC''':
**[[Skagger Horde]] begins active raiding against the Wirtemcaller Kingdom
*'''53 AC''':
**Ten Predictions of Union ratified into the [[Ten Creeds]]
**Foundation of the [[Sancella of Union]]
*'''55 AC''':
**Forced resignation of Arch Chancellor Aldomir I
**Ascension of [[Eotranna Kade]] as Arch Chancellor
*'''60 AC''':
**Death of Arch Chancellor Eotranna I
**Ascension of [[Tedromar Kade]] as Arch Chancellor
*'''65 AC''':
**Death of Arch Chancellor Tedromar I
**Ascension of [[Dwalmar Kade]] as Arch Chancellor
*'''67 AC''':
**Death of Emperor Theomar I
**Ascension of Emperor [[Lilienmar I]]
**Death of Arch Chancellor Dwalmar I
**Ascension of [[Arnold Kade]] as Arch Chancellor
**Diet of 67 AC
***[[First Schism]]: expulsion of the [[Evintarians]], [[Dogarians]], and [[Nonnareans]]
**Resignation of Arch Chancellor Arnold I
**Ascension of [[Betheoric Kade]] as Arch Chancellor
**Start of the First [[Skagger War]]
*'''69 AC''':
**[[Iltar Kingdom]] coup d'état
**Iltar Kingdom given to the Regalian Empire
**Death of Emperor Lilienmar I
**Ascension of Emperor [[Lilienmar II]]
*'''71 AC''':
**Hacarian Kingdom cedes northern territories to the Regalian Empire
**Formation of the [[Bergerlander Republic]]
**[[Sudlander Principality]] established
**Private founding of the [[Azure Order]] under [[Grand Vigil Aletta]]
===75-100 AC===
*'''79 AC''':
**Death of Emperor Lilienmar II
**Ascension of Emperor [[Henri I]]
**Death of Arch Chancellor Betheoric I during the Skagger Wars
**Ascension of [[Betheoric Kade II]] as Arch Chancellor
*'''87 AC''':
**Bergerlander War
**Creation of the [[Imperial Navy]]
*'''89 AC''':
**Death of Arch Chancellor Betheoric II
**Ascension of [[Betheoric Kade III]] as Arch Chancellor
*'''91 AC''':
**Second Hecarian Conflict
***Hacarian Kingdom annexed by the Regalian Empire
***Vularian Kingdom annexed by the Regalian Empire
*'''96 AC''':
**Death of Emperor Henri I
**Start of the [[Years of the Three Emperors]]
**Ascension of Emperor Bartholomeaux I
*'''97 AC''':
**Assassination of Emperor Bartholomeaux I
**Assassination of Arch Chancellor Betheoric III
**Ascension of Emperor Carvallais I
**Ascension of [[Maenarra Kade]] as Arch Chancellor
**Skagger occupation of the Wirtemcaller Kingdom
**Sudlander Principality increases trade relations with the Regalian Empire
*'''98 AC''':
**Assassination of Emperor Carvallais I
**Ascension of Emperor Maxelle I
**Adoption of the [[Clastic Law]], preventing violence against Unionist Sects
*'''99 AC''':
**Assassination of Emperor Maxelle I
**Ascension of Emperor Leomar I
**End of the Years of the Three Emperors
*'''100 AC''':
**[[Eerstwald Kingdom]]’s Duke League lands ceded to the Regalian Empire
**Formal chartering of the Azure Order under [[Grand Vigil Nicholas I]]
==2nd Century AC==
===101-125 AC===
*'''104 AC''':
**Death of Arch Chancellor Maenarra I
**Ascension of [[Ellenore Kade]] as Arch Chancellor
*'''105 AC''':
**Collapse of the Wirtemcaller Kingdom
*'''110 AC''':
**Assassination of Arch Chancellor Ellenore I
**Ascension of [[Tarnan and Sarvan Kade]] as the Twin Chancellors
*'''112 AC''':
**Sudlander Principality freely joins the Regalian Empire
*'''114 AC''':
**Death of Emperor Leomar I
**Ascension of Emperor [[Justeux I]]
**Assassination of Emperor Justeaux I
**Ascension of Emperor [[Henri II]]
*'''119 AC''':
**Death of Arch Chancellor Sarvan I
**Death of Arch Chancellor Tarnan I
**Ascension of [[Vlaas Kade]] as Arch Chancellor
*'''121 AC''':
**Death of Emperor Henri II
**Ascension of Emperor [[Henri III]]
*'''121 AC''':
**[[Viridian Coup Attempt]] foiled
**Establishment of the [[Tyrian Order]] (Imperial Guard)
**Establishment of the [[Violet Order]] (Regalian City Guard)
**[[Lion Pelt Order]] founded
**[[Oranjen Order]] given Imperial Respect
**Establishment of the [[School of Turall]]
**Formation of the [[Bloodcast Order]]
**Start of the Blessed Reign
**Start of the Second Skagger War
===125-150 AC===
*'''127 AC''':
**Annexation of [[Etosil]] by the Regalian Empire
**Creation of the [[Hellatia]] Lordship
**Creation of the [[Vladno]] Republics
*'''140 AC''':
**Grandmaster Robwyn of Coltyr of the [[Wards of Fae Order]] burned at the stake for magical heresy
===150-175 AC===
*'''150 AC''':
**Subjugation of the [[Ithanian Sovereignty]] by the Regalian Empire
**Mass migration of [[Ithanians]] to the Lordships of Vixhall and [[Pays-Sud]]
**Start of the [[Ithanian Gem Boom]]
*'''151 AC''':
**Kingdom of [[Catalan]] joins the Regalian Empire
*'''151 AC''':
**Oligarchy of [[Visois]] incorporated into the Regalian Empire
*'''166 AC''':
**Death of Emperor Henri III
**Ascension of Emperor [[Lilienmar III]]
*'''174 AC''':
**Death of Emperor Lilienmar III
**Ascension of Emperor [[Allamaria I]]
===175-200 AC===
*'''177 AC''':
**[[Monzon Order]] founded in [[San Selin]]
*'''178 AC''':
**Eerstwald War
**[[Eesrtwald Kingdom]] surrenders to the Regalian Empire
**Eerstwald Kingdom lands annexed by the Regalian Empire
*'''179 AC''':
**Burning of [[Stralsunde]] during the Skagger Wars
**Eviction of the Skagger Horde from [[Drixagh]]
*'''180 AC''':
**The [[Genevaud Cantons]] join the Regalian Empire
**[[Parthas Order]] founded in Hellatia
**Creation of the [[Regalian Marshalry]]
**Appointment of [[Hector Cadar]] as the First [[Grand Admiral]] of the [[Regalian Military]]
**End of the Ithanian Gem Boom
*'''184 AC''':
**[[Kelmoria]] expedition launched by the Regalian Empire
*'''185 AC''':
**Signing of the [[Tvål Treaty]]
**End of the Skagger Wars
*'''186 AC''':
**[[Diviner Schism]] occurs in San Girobalda
*190 AC:
**[[Great Oak Order]] founded
*192 AC:
**[[Yvrize Clair-vois-blanc]] published the Treatises of Charlemois
*'''195 AC''':
**Death of Emperor Allamaria I
**Ascension of Emperor [[Handorein I]]
*'''198 AC''':
**Death of Grand Admiral [[Marianne Cadar]] in battle against the Hintercallem Kingdom
*'''200 AC''':
**Colonization of [[Fendarfelle]] by the Regalian Empire begins
**Arcèn Reform allows for females to become [[Knights]]
==3rd Century AC==
===201-225 AC===
*'''205 AC''':
**Death of Arch Chancellor Vlaas Kade
**Ascension of [[Arnold Kade II]] as Arch Chancellor
**Death of Arch Chancellor Arnold II
**Ascension of Arch Chancellors [[Cedmir and Alexander Kade]]
*'''207 AC''':
**Death of Emperor Handorien I
**Ascension of Emperor [[Allestrain I]]
*'''211 AC''':
**Death of Emperor Allestrain I in combat
**Ascension of Emperor [[Handorien II]]
**Colony of [[Silverwind]] established
*'''214 AC''':
**Regalian Empire fights against the Kingdom of [[Arlora]]
**Regalian Empire fights against the Kingdom of [[Torse]]
**Regalian Empire fights against the [[Arvost]] Republic
**The [[Purple Bleeding]]
*'''215 AC''':
**First [[Nordskagger War]] begins
*'''216 AC''':
**Death of Arch Chancellor Alexander I in battle against the [[Kingdom of Nordskag]]
**End of the First Nordskagger War
**Resignation of Arch Chancellor Cedmir I
**Ascension of [[Morgann Kade]] as Arch Chancellor
**Corporatocracy of [[Basqlierra]] joins the Regalian Empire
*'''219 AC''':
**Abdication of Emperor Handorien II
**Ascension of Emperor [[Justinian I]]
**Annexation and establishment of the Governorate of [[Daenshore]]
**Annexation and establishment of the Governorate of [[Caslin]]
**Annexation and establishment of the Governorate of [[Amaolits]]
**Arch Chancellor Morgann I given spiritual prerogative and religious primacy
*'''220 AC''':
**Creation of the Governorate of [[Bastierra]]
*'''224 AC''':
**Death of Emperor Justinian I
**Start of the [[Seasonal Emperors]] Period
**Ascension of Emperor Handorien III
**Annexation of the Kingdom of [[Kausis]]
===225-250 AC===
*'''227 AC''':
**Disappearance of Emperor Handorien III
**Appointment of Emperor Ottomar I
*'''231 AC''':
**Disappearance of Emperor Ottomar I
**Appointment of Emperor Balthezar I
*'''235 AC''':
**Disappearance of Emperor Balthezar I
**Appointment of Emperor Handorien IV
*'''240 AC''':
**Disappearance of Emperor Handorien IV
**Appointment of Emperor Handorien V
**First [[Essalonia]] expeditions launched by the Regalian Empire
**Kingdom of [[Silsaerimas]] annexed by the Regalian Empire
**Republic of [[Dormin]] annexed by the Regalian Empire
*'''243 AC''':
**[[Villiers-Eclaire Order]] founded
*'''244 AC''':
**Disappearance of Emperor Handorien V
**Appointment of Emperor Allestrain II
*'''249 AC''':
**Disappearance of Emperor Allestrain II
**Appointment of Emperor Allestrain III
*'''250 AC''':
**Start of the Second Nordskagger War
===250-275 AC===
*'''252 AC''':
**End of the Second Nordskagger War
**Kingdom of Nordskag joins the Regalian Empire
*'''255 AC''':
**Disappearance of Emperor Allestrain III
**Appointment of Emperor [[Vilgemar I]]
*'''256 AC''':
**Execution of Arch Chancellor Morgann I
**Emperor Vilgemar I reasserts spiritual prerogative of the Imperial Seat
**End of the Seasonal Emperors Period
**Start of the [[Years without a Chancellery]]
*'''260 AC''':
**Regalian Empire makes first notable contact with the [[Dwarves]]
**Start of Regalian industrialization
*'''263 AC''':
**Start of the [[Regalian Pessimism]]
**Appointment of [[Aliandre Kade]] as Arch Chancellor
**End of the Years without a Chancellery
**The [[Kleine Rechnung]] is signed by Supreme Reverend Wolffram Ultor
*'''264 AC''':
**Silver Crash in Silsaerimas
*'''265 AC''':
**The [[Priscelle Schism]] occurs in Hivre [[Carnigoux de Foix]]
*'''268 AC''':
**[[Destruction of Ceardia]]
*'''269 AC''':
**Death of Emperor Vilgemar I
**Ascension of Emperor [[Justinian II]]
**Death of Arch Chancellor Aliandre I
**Ascension of [[Norn Kade]] as Arch Chancellor
*'''271 AC''':
**Baron’s Rebellion breaks out in Drachenwald
**[[Bloodbaths of Inner Drachenwald]]
**Start of the [[Drachenwald Crisis]]
*'''272 AC''':
**[[Battle of Lausitze]]
**Execution of Arch Chancellor Norn I
**Ascension of [[Moriarty Kade]] as Arch Chancellor
**Execution of [[Olgorr van Sherburne]]
**End of the Drachenwald Crisis
**Passing of the Senate Sanction, birth of the [[Regalian Senate]]
**Emperor Justinian II loses absolute power
===275-300 AC===
*'''279 AC''':
**[[Undead Scare]]
**Deaths of Imperial Princes Augustus, Juvi, and Therin
**[[Darkwald Order]] granted Imperial Respect
*'''280 AC''':
**Confederation of the [[New Ceardian Colonies]]
**[[Iron Fist]] founded by [[Amelie D'fer]]
*'''286 AC''':
**Invasion of the [[Essa Empire]] by the Regalian Empire
**Start of the [[Chrysant War]]
**Fall of the Chrysant Kingdom of Osstissa to the Regalian Empire
*'''287 AC''':
**Fall of the Chrysant Kingdoms of Uesston, Allossa, and Ssesollosa to the Regalian Empire
*'''290 AC''':
**New Ceardian Colonies incorporated into the Regalian Empire
*'''291 AC''':
**Battle of Fessa Huallo
**Execution of Empress [[Miko Missa]]
**Siege of [[Ssasrakand]]
**End of the Chrysant War
**Emperor Justinian II given back absolute power by the Regalian Senate
**Dissolution of the Regalian Senate
**Mass assassination of the Regalian Nobility by the [[Slizzar]]
**Passing of the [[Tenpenny Act]]
**Governorate of [[Turmenia]] created
**Governorate of [[Karfanth]] created
**Walforth created
**Governorate of [[Caernoth]] created
*'''295 AC''':
**[[The Ranger Crisis]]


{{History}}
[[File:Ancientraces.png|frameless|20px]] '''Unique Heritages''' are miscellaneous peoples.
{{Accreditation
*Dragonkin are humanoids descended from the souls of dragons.
|Writers = FireFan96
*Bralona are inorganic slime and metal people created by dragons.
|Processors = AlphaInsomnia, Arhbi
*Yanar are plan people with an affinity for nature.
}}
*Orion are star-people from the skies curious about the world.
*Mystech are a group of Spirits, Robots, and Homunculi


[[Category:History]]
==Extra Reading==
===Magic===
Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the [[Magic]] page.
 
===Affinities and Afflictions===
Besides Heritages, '''Affinities and Afflictions''' can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.
* The [[Arkenborn]] Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
* The [[Godborn]] Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
* The [[Archon]] Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
* The [[Marken]] Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
* The [[Vampire]] Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
* The [[Mortisphage]] Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
* The [[Undead]] Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.
 
===The Setting===
The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.
 
===Mechanics===
All of MassiveCraft's mechanical systems are explained on the [[Proficiency]] page.
 
==Getting Started==
* First, join the [https://www.massivecraft.com/discord-roleplay Discord].
* Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
* Then, go to the [https://forums.massivecraft.com/register/ forums] and make an account with the same name as your Minecraft username.
* After, go to the [https://forums.massivecraft.com/forums/character-applications.290/ Character Sheets] section and read the [https://forums.massivecraft.com/threads/character-applications-template.54735/ template].
* Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
* That’s all! Get on and roleplay.
* Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.
 
==The Chat System==
* Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
* Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
** Typing and entering '''Hello.''' will print '''~CHARACTERNAME says: "Hello."'''
** Typing and entering '''jumped.+''' will print '''~CHARACTERNAME jumped.'''
** Typing and entering '''jumped. "Woah!"+''' will print '''~CHARACTERNAME jumped. "Woah!"'''
** Typing and entering '''Hello.$''' will print '''~CHARACTERNAME mutters: "Hello."''' This has a shorter range than normal.
** Typing and entering '''Hello.*''' will print '''~CHARACTERNAME whispers: "Hello."''' This has a very short range.
** Typing and entering '''Hello.))''' will print '''Hello.''' in local Out Of Character chat.
 
==Utilities==
* You can revisit the tutorial at spawn.
* You can use /fav add USERNAME to see when a friend logs on and off.
* There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
* /tp WARPNAME will take you around the city. Warp names often match activity board names.
* If you ever can’t find RP, check #looking-for-rp in the Discord.
* Ask in a ticket if you’re new and struggling to find anyone.

Latest revision as of 01:50, 28 September 2024

Welcome to MassiveCraft! This is the New Roleplayers' Guide. Do not be afraid to ask questions in the Discord. Other players or staff members should be able to help clear up any confusion.

The World

MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, religion, Magic, and one another. All Heritages can be found on the Races page, but a neat summary of each is below. These summaries include physical form as well as lore information, and are grouped by shared story.

Heritages

Aloria's population is broken down into various Heritages, each with their own designs, histories, and themes. For organization, Heritages are broken down into the following lineages, which have common themes.

Cerkind Heritages are standard humanoids.

  • Ailor are standard humans, and the average of all Heritages.
  • Skyborn are technology people focused on innovation.
  • Sihai are an East-Asian inspired group of Dragon supporters distant from the world.
  • Dwarves are standard dwarves fighting for their homeland.
  • Eronidas are Orc-like philosopher warriors and poets

Elfkind Heritages are the various elf themes.

  • Teledden are standard elves with an ancient history.
  • Lanlath are mystical high elves from a sealed-away realm.
  • Suvial are fire elves with skills in Demon-taming.
  • Solvaan are mercenary wind elves from misty isles.
  • Isldar are ice elves exiled and facing a cold war within.
  • Sihndar are frugal dark elves fighting against Demons.
  • Kathar are cultist dark elves seeking greater power from dark entities.
  • Maquixtl are geneticist elves dwelling in ancient jungles and rural plains.
  • Abismaï are probably the cave elves, but I have no idea lol.
  • Selvath are wood elves who fiercely guard their forest realms.

Beskind Heritages are anthropomorphic peoples.

  • Asha are animal-folk seafarers and adventurers.
  • Urlan are minotaur hunters fused with a symbiote.
  • Narim are insectoids who dwell in the undercity.

Auldkin Heritages are ancient peoples.

  • Maraya are fae- and tiefling-like vault-dwellers from a technologically advanced past.
  • Allar are lizardfolk alchemists and educators.
  • Slizzar are snake-like shapshifters who can blend into any society.

Unique Heritages are miscellaneous peoples.

  • Dragonkin are humanoids descended from the souls of dragons.
  • Bralona are inorganic slime and metal people created by dragons.
  • Yanar are plan people with an affinity for nature.
  • Orion are star-people from the skies curious about the world.
  • Mystech are a group of Spirits, Robots, and Homunculi

Extra Reading

Magic

Magic is strongly woven into the history of Aloria as both an uplifting and dangerous force that has started as many civilizations as it has ended them. Different Heritages, Cultures, and Religions have very strong opinions about Magic and its use that can often become polarizing. This section will not go into the nuances of Magic in detail. However, it's a generally good rule of thumb that people and civilizations who have had bad experiences with Magical enemies like Vampires and Demons are more likely to be suspicious of even normal Mages who aren't hurting anybody, while the more familiar a Culture is with Magic, the less likely it is they fear it. Certain Religions impose that only their type of Magic is valid, such as Draconism that only favors Magic from the Dragons. More information about this can be found on Heritage, Culture and Religion pages, as well as the Magic page.

Affinities and Afflictions

Besides Heritages, Affinities and Afflictions can be optional reading for designing a Character in the world of Aloria. These are unique conditions a Character can have that lock them into a certain design niche.

  • The Arkenborn Affinity is for Characters born as the children of the Arken, some of the world's most powerful Demons, worshiped as Gods in some religions. Arkenborn are powerful but mentally unstable and caustic Mages.
  • The Godborn Affinity is for Characters born as children of the Gods, entities venerated by millions of faithful. Godborn follow the story and archetype of their Godly parents, in search of their divine purpose.
  • The Archon Affinity is for Characters who swear fealty to the Dragons, ancient architects of the world and the living, and pledge to join their war against the Demonic and otherworldly as foot soldiers, spies, or strategists.
  • The Marken Affinity is the Alorian word for Werewolves who can lose control over themselves and change forms at strong emotions or the turning of the moon.
  • The Vampire Affliction is as it says, a famed and feared curse that lurks in the corner of every realm, promising sweet gifts of immortality and power at the cost of one's soul.
  • The Mortisphage Affliction is a lesser understood curse sowed by the Dead Gods that lends those struck with it the desire to feed on the memories of others for their fell masters.
  • The Undead Affliction is a blanket term for those who died and came back to life, considered sacred warriors in some religions and accursed to be slain in others.

The Setting

The actual Roleplay is set in the city of Regalia, the capital of the Regalian Empire. As the Imperial capital, it is host to all walks of society, and generally speaking any concept available works (though more extreme options, like being a Vampire or Undead, might draw hostility and limit Roleplay options unless the player is careful about disguising). Regalia is divided into four areas: the Town, Crookback, the Sewers, and Gloomrot. Most Roleplay happens in the Town proper, where businesses open and people gather. Crossing the bridge into Crookback takes the Character into a space that is more open to the Afflicted, heavily Mutated, and the obviously very Magical, while following the stairs down into the Sewers brings them into contact with the more utterly illegal, such anti-state agents and violent criminals, who need a place to hide. Gloomrot is the dark, shadowy forest in the countryside of Regalia dotted with a few little cottages and taverns, where mysterious creatures lurk and small parties of travelers can frequently be found.

Mechanics

All of MassiveCraft's mechanical systems are explained on the Proficiency page.

Getting Started

  • First, join the Discord.
  • Next, make a forum account. You have to have logged on for that, so log onto MassiveCraft at the IP massivecraft.com, and then log back off.
  • Then, go to the forums and make an account with the same name as your Minecraft username.
  • After, go to the Character Sheets section and read the template.
  • Hit Post New Thread in the Character Sheets section and fill out a copy of the template for your Character.
  • That’s all! Get on and roleplay.
  • Please use the Ticket Bot in the Discord if you have any questions at all or need a skin. We’ll get you sorted.

The Chat System

  • Run /rpmode to leave non-roleplay channels. You are now in Local Chat.
  • Run /nick use CHARACTERNAME. Your dialogue will now show up with your character’s name.
    • Typing and entering Hello. will print ~CHARACTERNAME says: "Hello."
    • Typing and entering jumped.+ will print ~CHARACTERNAME jumped.
    • Typing and entering jumped. "Woah!"+ will print ~CHARACTERNAME jumped. "Woah!"
    • Typing and entering Hello.$ will print ~CHARACTERNAME mutters: "Hello." This has a shorter range than normal.
    • Typing and entering Hello.* will print ~CHARACTERNAME whispers: "Hello." This has a very short range.
    • Typing and entering Hello.)) will print Hello. in local Out Of Character chat.

Utilities

  • You can revisit the tutorial at spawn.
  • You can use /fav add USERNAME to see when a friend logs on and off.
  • There’s an activity board near spawn (/tp Golden Willow) to show you where players are.
  • /tp WARPNAME will take you around the city. Warp names often match activity board names.
  • If you ever can’t find RP, check #looking-for-rp in the Discord.
  • Ask in a ticket if you’re new and struggling to find anyone.