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{{Info religion
{{Info religion
|image = Unionismlaaol.png
|image = Unionismshield.png
|pronunciation = Yoon-yen-is-m
|pronunciation = Union-ism
|origins = Emperor [[Theomar]]
|origins = Emperor [[Theomar]]
|deities = The Everwatcher and various other Gods and Goddesses
|deities = The Everwatcher and various other Gods and Goddesses
|subsects =  
|subsects =  
* [[Evintarian Unionism]]
* The Evintarian Cult
* [[Emended Unionism]]
* The Guided Cult
* The Armageddon Cult
|}}
|}}
Unionism is the world's second-largest religion only trailing shortly after Estelley, on account of the Ailor people being more religiously divided, though it is speculated that Unionism will become the largest religion within a century at least. Unionism at its core is a global unification movement that proclaims the benevolence of the divinely inspired Emperors of the Regalian Empire to bring order, stability, and law to the world that is filled with chaos and strife. Unionism is the only Religion on Aloria that incorporates Gods of their subjugated or annexed people, preserving their culture and traditions as a part of a larger collective.
==Origins==
==Origins==
The origins of Unionism are well recorded as it is one of the youngest religions in the world. Unionism was originally founded as an Ailor-only religion by the prophet Emperor Theomar I Ivrae-Kade, of the Regalian Empire following its founding. The prophet spoke about a divine entity called the Everwatcher contacting him in a series of visions, before appearing to him in person, to speak to him about the fate of all living things under the stewardship of the Ailor Race. Emperor Theomar then wrote the holy chronicle called the Creed, which acts like holy scriptures, containing all the religious laws and concepts dear to Unionism. Following the prophet’s death, it was ordained that the Everwatcher would select Emperors of Regalia as its Vessel through which it would speak and guide destiny. Each successive Emperor has made small and large changes to Unionist doctrine by editing parts of the Creed, meaning this holy scripture ended up being a document that evolved as time passed. The core concept of an Ailor-dominant world eventually made way for the concept of a Regalia-dominant world, inclusive of all other Races and creating a more acceptable secular basis for the religion. Unionism is fairly unique in comparison to other religions, in that it suffered several schisms, major events of theological conflict between its worshipers that resulted in the community splitting each time. As such, there are 4 distinct Unionist beliefs now: Dogmatic, Evintarian, Emended and Vultragon. Each of these have their own structures, beliefs, and hierarchy, though all invariably worship the Everwatcher, and work towards a common goal, of Regalian hegemony and rule over all the world and its people and for the Emperor of Man to become the Emperor of All.  
Unionism was founded several years after the Establishment of the Regalian Empire, roughly speaking in the year 10 AC. The exact year date is unclear, because Theomar did not publish the Creed until some time after he received his first visions, and so some theological debate exists on the exact founding year. Emperor Theomar was the first prophet of the faith and recorded the visions of the Everwatcher who joined with his soul, thus Theomar became the first Vessel-Emperor. Unionism has since its founding had a strong upward trajectory of converting those of other Religions to it, but also just population growth in general due to its strong message of expansion of the state and family. It is currently the second largest Religion in the world, only slightly outclassed by Estelley on account of there being more Elves widely speaking.  
 
==Central Message==
The central message of Unionism is that the world is a wretched test of virtue for all mortals who reside in it, and that the greatest test of all is the unification of the world under the secular authority of the Emperors of Regalia. In essence, the faith preaches that the world is filled with chaos and suffering and that only through the guidance of the Regalian Empire's authority it can be unified. When this task called the Great Way is completed, the Everwatcher will create paradise on the world, ending all death and suffering, and bringing back all those who have passed into the afterlife to live among the now immortal mortals in a state of forever paradise.
==The Great Way==
The Great Way is the task of the faithful to bring about a world-spanning Regalian Empire under the secular authority of the Regalian Emperors. This explicitly does not mean the eradication of other Religions, it purely means that the whole world should follow Regalian state law and be obedient to it, while preserving their own customs and traditions. However, many also interpret it as an implicit call to eradicate other Religions. Unionism is a complicated Religion that professes to do a lot of good, but that is inherently hampered by the selfish wishes of mortals and the self-interested preaching of the clergy. It contains themes of righteousness bogged down by dogmatic narrow-mindedness, and stagnating beliefs.  
==The Afterlife==
Unionism's afterlife is far less colorful or pleasure-inducing than many other Afterlives, it is in fact quite simple. Unlike the paradises of liquor and endless banquets, Unionism's afterlife is a somber staircase upon which all the faithful sit in waiting, gazing down at the world of mortals and watching events unfold until it is their time to descend back down to the land of the living when the Everwatcher creates paradise. There is a sense of togetherness for those who will return to loved ones in the Afterlife, but also a sense of waiting for eternity due to the slow progression of the Great Way, and the many setbacks the Regalian Empire faces in its implicit world-domination plans. 
==Faith Mechanic==
 
==Gods and Goddesses==
Unionist Gods were either Gods from other Religions, or divinely blessed mortals who became immortal Gods after they passed on with the guidance of the Everwatcher. There is no important distinction between the types of Gods, Unionism treats all Gods equally under the Everwatcher. Each God also has associated Saints who become Immortal divine beings, but are not considered Gods, and discussed further down. The Everwatcher is technically the Arch-God, but this entity is so unknowable to anyone but the Emperor, that it is only invoked, not directly worshiped. The Everwatcher is treated as the creator of all the Gods, but the Gods are like tangible extensions of it, and thus they receive the worship instead.  
 
====Theomar, the Father====
[[File:Theomarart.png|left|frameless|250px]]
Theomar was the first prophet-Emperor of Unionism, the first Vessel of the Everwatcher, and the first to speak and write the holy word of the faith in the Creed. When the Regalian Empire was young, he was its first Emperor, having joined forces with the other major families in the Five Family Rebellion to overthrow the Kingdom of Amelore, banish the Bel Hammon Elves, and establish the Empire. Shortly after, he received visions and direct communication from the Everwatcher, who taught him the vision of Unionism. In life, he was considered a highly spiritual and immensely wise person, one of the tranquil Emperors of the Regalian Empire who did not wage wars, but convinced people foreign and his own to accept the word of the faith.
 
Theomar is the leader of the Unionist Pantheon and is often considered beyond reproach. While some of the other Gods lived flawed and sinful lives, Theomar represents an unblemished purity of the soul. He is the patron of anyone in the spiritual role of father or caretaker, leaders, generals, commanders, etc. From him, the faithful learn patience, diligence, and spiritual directives, even if Theomar himself is the least active of the Unionist Gods when appearing before the faithful or acting on their behalf as Divine intervention.
 
====Ness, the Mother====
[[File:Ness art.png|left|frameless|250px]]
Ness was the 4th Empress of Regalia Nessaria Calontir, known in her early life as a woman of sinful indulgence and trustworthiness. Her life was filled with the pleasures of the Imperial royal court, absconding her duties and court protocols to reign as the mistress of the court. When her children were killed in a court conspiracy, a chance encounter with the assassins in prison changed her. It was said the Everwatcher spoke to her in her deepest moment of grief and blessed her with forgiveness and a nurturing spirit. From that moment on she donned the robe of the nurse vowing to bestow the blessing of care onto the sick and dying, that which had been denied her own children. She eventually passed on at the height of adoration by the people, a contrast to her early life.  


==Schisms==
Ness is the caretaker and nurturing mother of the pantheon, representing the idea that it is never too late to abandon one's wicked ways and reform in virtue. She is the patron of anyone in the spiritual role of mother or medical staff, midwives, healers, and those seeking to reform criminals to the light of the law. From her, the faithful learn compassion, sacrifice, and regret. Ness appears when the faithful need her the most when the only thing standing between them and certain death is her forgiving and healing light by their side.  
===Evintarian Schism===
The Evintarian Schism occured directly after the death of the prophet Theomar, when the Concilly Council convened to discuss the matter of the succession. Several Concilly members had dabbled into Magic already, and more of them were of the opinion that Magic could be used to advance Humanity by using it. The hardliner Dogmatic Councillors however felt that Theomar’s preaching on the purity of the soul proved that Magic was a corruption that should be guarded against. The Schism occured when the hardliners broke off the Conclave and started hunting down Magic-users, turning the Empire distinctly anti-Occult. The Evintarian (named after their preacher Horopados Evinter), fled to Etosil and seceded from the Empire. They were later re-integrated into the Empire, but remain religiously separate. And have developed a more pro-Occult and evolution-oriented view of Unionism called [[Evintarian Unionism]]. There remains a lot of bad blood between the Evintarian and Dogmatic Unionists because of the religious violence between the two over the centuries.


===Emended Schism===
====Grace, the Custodian====
The Emended Schism has a somewhat more staggered appearance, in that it did not come about in just a single schism. Originally, Emended Unionism was split between Dogartan Unionism and Vultragon Unionism. Dogartan Unionism was a very small schism of Anglian preachers who rejected the wealth of the Evintarian and Unionist Councils, espousing the virtues of asceticism and poverty. Vultragon Unionism on the other hand was triggered by commoner resentment against the aristocracy and the ruling classes abusing their power, embracing critical thinking as they questioned authority. In recent years, the Dogartan Celates developed new theological arguments heavily rejecting Ivrae-Sange legitimacy and establishing the Emended Divine Beings as their true version of Canon, claiming that the Ivrae dynasty was so incompetent that by their incompetence, they admitted to being usurpers of the true Vessels. This message was well-received by the Vultragons, leading to both communities to merge into the Emended Schism. Because of its inherently critical nature and belief that alexander is not the correct Emperor, Emended Unionism is not well liked by the other religious schisms of Unionism.
[[File:Glanziaart.png|left|frameless|250px]]
Grace was an old Hecarian Goddess, the spiritual leader of the Hecarian tribes that joined the Regalian Empire early in its creation but after Theomar spread his gospel. Grace (or Glanzia as she was called by them), was the Goddess mother of the night, bringing wisdom and judgment through her all-seeing owls. When the Regalian Empire peacefully integrated the Hecarian tribes through marriage by the hand of an Imperial Princess, Grace was incorporated into the Unionist Pantheon along with the other Gods from other Religions by her own free will. From that moment on, she became the Goddess of purity of soul and body, the custodian guiding the faithful to remain free of sinful corruption by otherworldly agents and to be judged by her gaze should they fall.  


==Core Identity==
Grace is the protector of the purity of the faithful, with one hand shielding them from the corrupting influences of the other Dimensions, and with the other judging them should they fall to its vices and become agents of destruction. Her laws have ultimately been re-interpreted as a call for complete anti-magical/Occult purity, but her teachings to the faithful are more about controlling these things, not being controlled by it. She has granted the faithful Purestone, a material that rejects the Occult and protects the faithful from Magical harm.  
Unionism is a Polytheistic religion with a single superior divine being, who is intangible and provides only spiritual guidance, while the Gods and Goddesses interact with the faithful and apply their divine will and power on the world. This intangible supreme being called the Everwatcher reincarnates in every Regalian Emperor (passing through females, but never permitting them to inherit) when they pass on to guide the mortals through the Emperor's words. Unionism has tenets, but as opposed to a clear set of vices and virtues, Unionism's Tenets are the 18 Divine Lessons (which increase as new Gods are added over time). Unionism is unique when compared to other Religions as it did not start out with a Pantheon save for the Everwatcher, the supreme being, and Theomar the Prophet. It expands as time passes, as new Gods and Goddesses are discovered, or Gods from other conquered religions are added. This makes Unionism the only true Syncretic religion in the world, which generally promotes stability and cultural exchange in the Empire. Each God and Goddess represents a Divine Lesson, which is a guideline to live one's life by, but also a vice to avoid.
* '''The Lesson of Theomar''', is devotion and faith in Unionism itself, that life is a test, and that life itself will not be made easy. His Lesson concerns the constant struggle that the highest noble and the lowest peasant will constantly face to test the virtue of their Soul for the Great Way. The Vice that Theomar warns against is lack of faith, or doubt in spirituality, as well as not to be swayed by the foul words of those who wish to sway true believers from the faith as they corrupt souls.
* '''The Lesson of Ness''', is showing kindness, forgiving, and compassion to others, even those who are bereft of humanity in their soul. Her Lesson concerns the forgiveness of criminals, and above all that no soul no matter how tainted is undeserving of mercy or some kindness in their final moments. The Vice that Ness warns against is wroth and cruelty, in that these qualities only breed fear, and will be returned to the one inflicting them twice fold.
* '''The Lesson of Juvin''', is that knowing is half the battle, and that the faithful should always keep learning to better themselves. His Lesson concerns the need for the faithful to aid in the collective archive of knowledge and the well of wisdom, by seeking out information, recording it, and making it widely available to better all. The Vice that Juvin warns against is that false information and evil wisdom can cause a decay in belief that can topple kingdoms.
* '''The Lesson of Almar''', is that law and order are necessary components of a stable society and the enduring of peace and justice. His Lesson concerns the need for the faithful to abide by the rules and laws of the land and to deal onto others what they would have dealt onto them. He asks that even though Laws can sometimes be flawed or slow to react, they should be followed. He warns against the Vice of tyranny, and to pay close attention to the first violators of this principle, the aristocracy.
* '''The Lesson of Allest''', is that to neglect the body is to waste the gift that the Everwatcher has given in life, and to fail the Great Way. His Lesson concerns the need for the faithful to take care of their body and not let it waste away to nothingness, for the physical inability to act for the Great Way is a personal failing. His warned Vice is sloth, and how inaction makes one's life crumble around them.
* '''The Lesson of Elia''', is that war is a necessary evil, a place of much slaughter and grief, but also immaculate beauty and the birth of a better world. Her Lesson is that so long as paradise has not yet come, that war is a necessity, and that souls and hearts need to be steeled for battle. The Vice that she warns against is bloodlust and adulation of horrors, that a person's soul can become blackened by their desire to inflict pain and death on others.
* '''The Lesson of Vess''', is that personal liberties are too quickly taken for granted and lost, with few willing to fight to preserve them. Their Lesson is that freedom is one of the most precious gifts the Empire gives its subjects, and that it should never be taken for granted. The Vice he wants against is the indifference of the suffering of others, proclaiming that if other suffering groups are eliminated, none will stand to defend the beholder when they suffer.
* '''The Lesson of Alexander''', is that power is only temporary and that all forms of eminence and pride should be humbled in the face of the inevitable fall. This lesson is less so from Alexander, and more-so from the fact that when he dies, his name will enter a list of Emperors who leave few memories behind, replaced by yet another Vessel who will bear the title of God of the Vessel, in a continuing cycle not to become attached to reputation or status for it will all be lost one day.
* '''The Lesson of Taal''', is that ignorance and complacency to the encroachment of evil, is an even greater evil that one must remain constantly vigilant of. Taal's Lesson strictly directs itself against the Occult, that reality around the faithful is made by the Everwatcher, and that active use of Occult powers to dislodge that reality is an affront to the beauty of creation itself. The Vice she warns of is blind hatred, that even in actions of vengeance and execution, one must remain pure of heart and sound of reason.
* '''The Lesson of Nicholas''', is that deference and respect to one's betters and rulers is not a sign of weakness but a sign of humble conscience. His Lesson claims the need for a social hierarchy to exist, for the world is divided between those who follow and those who lead, and those who follow can best be manifested and efficiently contribute to the Great Way when led. The Vice he warns of is insolence and disrespect, in that they breed a worse habit of irreverence and callousness that will ruin anyone.
* '''The Lesson of Elen''', is that Magic is both an immaculate gift and a terrible mission placed on the individual to live as a paragon of virtue. Her Lesson contradicts Taal in that being able to be Occult (not including Afflictions) is in itself a decision made by the Everwatcher, but that this is evidence of a greater burden placed on the individual to reach greater heights of value for the Great Way, and to be chosen with guilt. The Vice she warns of is pride and judgement over things one has no understanding of.
* '''The Lesson of Niall & Nolan''', is that Art should never be forgotten in lust for power or war and that culture can kill empires as well as armies. Niall and Nolan's Lesson is entirely centered around the idea of a universal believer, who must both be able to appreciate the military and the cultural aspects of the world to be a whole person. They specifically preach for the faithful to apply moderation in everything they do and live balanced lives. They warn against the Vice of over-indulgence of anything, whether that be war or art or food, preaching that addiction breeds a need, and that need breeds a market for anyone to start inserting ill will and foul deeds into the hands of someone who is unable to resist.
* '''The Lesson of Ceren''', is that the world is a fickle and dangerous place and that ignorance of the power of nature is sure to bring ruin if respect is not given. Ceren teaches the faithful that while the world if beautiful in its creation by the Everwatcher, that it is also filled with monsters, horrors, and disasters that can end a wandering soul at any moment. He preaches for the need for deference and respect for the world, and to always retain a sense of wonder for the miracles found away from one's bed. The Vice he warns against is that of indifference and apathy, to be so foolishly blind to the splendor of creation and the world so as to become a boring and uncreative person who might as well be machine.
* '''The Lesson of Hor''', is that serving even a lowly baron or aristocrat as servant or guard, is just as devout as being the Imperial Guard of the Emperor. Hor's Lesson is that helping anyone else, whether that be serving them a drink or handing them the book they were looking for, is just as devout and meaningful to the Great Way as slaying a Demon fiend, or saving the Emperor from evil. Hor's Lesson preaches to find pride in little acts, and to not fetishize humility to the point of disregarding the meaning of small kindnesses showcased during the day. The Vice Hor warns of is over-ambition, and the burning of bridges and people on the way to power and the top, which always leave a soul less fulfilled when the summit is reached alone.
* '''The Lesson of Kristoph''', is that personal desires always come at the expense of others and that actions must be measured in the effects they have on others. His Lesson concerns going on auto-pilot each day and not paying attention to the butterfly-effect of actions and decisions being taken having potentially disastrous effects for others down the line. His Lesson tells the faithful always to be sympathetic and try to be empathetic with others, and to consider the weight of a decision proportional to the affect it will have on others. The Vice he warns against is indecision, and the inability to decide on matters that require speedy resolution. He generally warns against tardy action, or sluggish reaction to problems that arise in the Empire.
* '''The Lesson of Agus''', is that a soul is perpetually wandering and that a life is never fulfilled, even if destiny is found temporarily, only to be replaced with new ventures. His Lesson states that no life will ever reach a point of fulfillment before the final judgement of the Everwatcher is rendered after death. Even an old man on his deathbed can still contribute to the Great Way by donating his inheritance to charity and dispensing final wisdoms to his descendants. In that, Agus also warns against the Vice of living alone or choosing to go through life solitary or celibate (though exceptions are made for priests and Knights). He warns that if one's life is not passed on to others, that it will be forgotten, and perhaps had no meaning at all.
* '''The Lesson of Mendes''', is that the Empire brings prosperity, fertility, and wealth to its subjects, and that togetherness and unity are paramount in this. His Lesson preaches the need for unity in the face of foreign issues, and unity in the face of internal fractures, for the faithful to have disagreements and to settle scores, but to always remain aware of the bigger picture of the Great Way above everything, and to root out those who have lost their way and return them. The Vice that Mendes warns of is obviously greed, and how it turns even the kindest of souls into killers and the fondest of relatives into kin slayers for a muse of wealth that will never be sufficient, for the thrift of gold is eternal.
* '''The Lesson of Ilarion''', is that brotherhood and sisterhood is paramount to the stability of any organization, to have love for one's fellows even in difficult times. His Lesson preaches that family, colleagues, friends, but also fellow Knights and members of Guilds are invaluable, and should be cherished and given special attention and care to. He wishes for strong connections to be built in times of peace and calm, so that rough waters and ruinous weather permits these relations to stand. Ilarion warns against the Vice of treason or selfish disregard, to consider one's betrayal to a vow or oath to be one of the worst taboos a faithful can commit against one's fellows as well as the Gods and Goddesses.
===Beliefs===
* '''Afterlife:''' Unionism has an Afterlife known as the Stairway of the Everwatcher, which is an endless staircase up to the (empty) throne of the Everwatcher which he will ascend to in Paradise. Unionist religion is unique in that it states that once the true virtuous and faithful Empire blessed by the Everwatcher commands all souls on the world (this is called the Great Way), that the Everwatcher will reward service by creating paradise, a world without disease, without suffering and without death. All those who were judged virtuous and entered the Stairway of the Everwatcher will come back to life, and join their descendants and loved ones in eternal bliss. Those that fail the judgement of virtue on the Stairway are instead reincarnated to have another chance at proving themselves for the Great Way.
* '''Canon Evil:''' Canon evil is somewhat dubious, and exists on multiple levels. The most obvious evil in Unionism is called the Sin of Creation. The Sin of Creation implies that all living beings were born with inherent flaws to overcome to prove their worthiness for the cause of the Great Way. As such, evil is done simply because people do not have self control or inhibitions. The next stage of evil are Spirits. Unionism acknowledges all entities coming from different dimensions save the (Alorian) afterlife as Spirits seeking to corrupt the minds and wills of the living. These beings infest or seduce the living into giving into their Sin of Creation. The third level of evil is somewhat more ambiguous, as it is other religions. While Unionism doesn’t strictly deny the existence or validity of other religions, it does claim that by worshiping anyone but the Everwatcher, that the living are led astray from creating Paradise, and that they live in sabotage of the Great Way’s conclusion. Essentially, other religions are seen as a distracting evil.
* '''Conversion:''' Unionism is a religion that has invariably been applied with the sword, or without word, and both interpretations are somewhat correct. Unionists believe that a person, even one who is not Unionist or pretends to be Unionist, can still work towards the Great Way if pointed in the right direction by the faithful. This is why the Confessions of Melennar are important, because this preacher created a common understanding that as a Regalian Unionist ruler, one’s non-Unionist subjects can still work towards the Empire’s cause, while not believing in the Everwatcher, and their soul can still ascend to the Unionist afterlife if their own religion or a-religiosity will not claim them. As such, conversion by the sword is also fully acceptable, because it forcibly induces someone into the Great Way, though it has become more controversial and less acceptable as of late.  


==Gods and Goddesses==
====Allest, the Champion====
Unionism has 18 Gods and Goddesses (Vess is non-binary, but old faith dogma does not acknowledge a non-binary term for God). Some of these are Vessel Gods (meaning they once held the Everwatcher's soul in them), Called Gods (meaning the Concilly Council held in conclave that they were mortals who ascended to Godhood through a higher calling), and Joined Gods (meaning the Concilly Council included them in the faith as they used to belong to a conquered people). It is expected that Unionism grows as it controls more land, as some gods from conquered regions are added.  
[[File:Allestart.png|left|frameless|250px]]
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
Allest was the 17th Emperor of Regalia Allestrain I Ivrae who lived an angry and violent life. Being one of the few Eronidas Emperors of Regalia, he oversaw some of Regalia's most brutal wars of expansion particularly against the Velheim people. He however also dealt his own nobles an unjust hand, often ignoring the law and justice system in favor of honor duels that would end in a bloodbath. It is said, however, that by the guidance of his Chancellor Alexander the First (nicknamed Brand), he found religious purpose and divine directive. His anger was channeled into the arena where he became a glorious gladiator-emperor, and his combat prowess to foreign wars. With all his rage vented, his rule became one of strict but fair discipline that saw major legislative expansions.
<span style="font-size:150%;><center>'''Theomar, God of the Beginning'''</center></span>
 
{|
Allest is the Lion-God of the pantheon, the patron of soldiers and gladiators, teaching them honesty, and bravery, and praying for victory. It is known by the faithful, however, that his soul was ensnared by wicked plots from the Vola Fornoss Gods to punish him for the crusades and genocide against their people. As such, his divine throne in the Pantheon remains empty, with his Saint Brand appearing to those who invoke or pray to his name, as he cannot hear them while imprisoned in the hellish Demon-realm of Vaarda, the Vola afterlife.  
|[[File:GodTheomar.png|220px|thumb|left]]
====Caan, The Magus====
|
[[File:Caanaert.png|left|frameless|250px]]
text
Caan was an old Breizh God, the leader of the Santel pantheon, who both led the people of Kintyr to join the Five Family Rebellion and in founding the Aelrrigan Order prior. Because Caan was present when the Regalian Empire was founded, he was the first God from another faith to voluntarily join the Unionist pantheon, making the other Santel Gods his saints. While all Santels had white feathered wings, it is said that Caan removed his wings as a virtuous sacrifice to walk more closely with mortals and understand their plight and needs. Over time, however, he has seemingly become more detached and cynical. While he still lives among mortals as a God, he has become quiet and unresponsive, which many of the faithful have blamed on the constant abuse of Magic in the Empire.
|}
 
</td><td style="vertical-align: top; width: 50%;">
Caan is the patron God of all the Mages and those gifted with Magic in the Empire, teaching them responsible use of their Magic and to use their gift or burden for the Good of the Empire, not to spite it. He is by far the most active of the Gods among mortals because he leads the Aelrrigan Order after ousting the mortal leadership he put in place centuries ago, but comes and goes without rhyme or reason, having fallen into a melancholic unapproachability that makes even the faithful uneasy to be around him when he appears in person.
<span style="font-size:150%;><center>'''Ness, Goddess of Forgiving'''</center></span>
====Elia, the Huntress====
{|
[[File:Eliaart.png|left|frameless|250px]]
|[[File:GoddessNess.png|220px|thumb|left]]
Elia was the Empress-wife of Emperor Allestrain (the God Allest) who had a difficult life. Originally destined to become a Knight, she was forced to surrender her life ambitions and goals when the Emperor chose her for a marriage (later known as a beard marriage). Her obsession with Knights and her dreams made her a terrible Empress, but much like her husband, she found guidance from the Chancellor's wife Leona who would later go on to become her Saint. While Elia was prone to fits of obsessive compulsion, Leona was her temperance, bending her uncollected and uncoordinated actions and thoughts into precision actions and decisions. She carried on the work of her husband after he was killed by the Vola Gods, and finished the work of war against the Skags.
|
 
text
Elia is the patron Goddess of Knights and hunters, but also more widely speaking anyone who needs to cast away distractions in favor of single-minded focus and concentration. She teaches the virtues of calmness, self-control, and clarity, so that the faithful remain aware and truthful to themselves, and act without a shroud in their mind onto others. Elia was a multi-discipline warrior famed with bow and halberd alike, and thus prayed to by the faithful for skill in weapons to protect their loved ones or the Empire.
|}
 
</center>
====Nolven, the Twin====
</tr></table>
[[File:Nolvenart.png|left|frameless|250px]]
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
Nolven was a refracted God, a fragment of the Fornoss Vola God Aedán that disavowed that faith, and joined Unionism instead. Nolven however has a split identity due to his fractured nature. In some seasons he is Nolven the god of war and punisher of the enemies of Unionism, smashing idols of other Religions and casting down enemies of the faith, while in other seasons he is Nolven the god of art and beauty who creates art so profound it makes even the most brutish of warriors weep. His fractured identity means he is as unpredictable as the shifting seasons or the tides of the ocean, representing a constant push and pull of destruction and war, and creation and peace. Nolven in times of war has a particular bone to pick with the Pagan faiths of the Regalian Empire.
<span style="font-size:150%;><center>'''Juvin, God of Wisdom'''</center></span>
 
{|
Nolven is the patron of art and culture, and crusade and iconoclasm at once. He represents the constant flux between creating art to destroy and destroying to create art. In him are embodied the ability of art to dear down systems, ideas, even Empires, and the need for tragedy and destruction to take place to inspire the greatest of artistic expressions. He represents the need for the faithful to be nuanced complex people, to live the spoken virtues of the Gods but with temperance of change and flaw to be true thinking and living people.  
|[[File:GodJuvin.png|220px|thumb|left]]
 
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====Juvin, the Teacher====
text
[[File:Juvinart.png|left|frameless|250px]]
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Juvin was the 11th Emperor of Regalia Heinrich III Ivrae, who was both a pious priestly man and a strong contender for the most intellectually gifted Emperor of the Regalian Empire, championing the causes of science and knowledge and dragging the relatively backwater war-like Empire at the time into a more modern understanding of the world. While the Empire expanded in knowledge and piety under his rule, many of its intellectual centers became narrow-minded and chased only dogma information that conformed to their worldview. Despite Juvin's best intentions, his relatively short mortal life did not allow for the institutions he made to survive beyond his reign, many of them folding back into ignorance, leading many to believe Regalia's sciences are backward.
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<span style="font-size:150%;><center>'''Almar, God of Justice'''</center></span>
Juvin is the patron God of scholars, teachers, mentors, sages, and scribes. He inspires wisdom to perceive the world and is prayed to for divine insight and inspiration when problems seem unsolvable. It is said that Juvin often appears in the largest of Imperial archives, seeking to help scholars. In a stroke of irony, priests have made this archive inaccessible, fearing the wrong information would be exposed to Juvin, thus creating more ignorance. Juvin's tragedy is that his desire for inspiring wisdom and learning is yet restrained by the clergy.
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====Mendes, the Bestower====
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Mendes came to Unionism as a former Khama God, once belonging to the Dewamenet Empire but fleeing the Pearl Wars and eventually joining the Regalian Empire with his flock. Mendes was the leader of the Golden Fleet, an Asha migrant fleet that had grown tired of running, and wanted to settle. Mendes led them to Regalia, where an agreement with Theomar was struck for them to live in Regalia, becoming the first large foreign migrant wave. Mendes then became a prosperity God for Unionism in continuation of his prior role in the Khama faith. There are still those in the Khama faith who try to draw him back to their pantheon, but he insists he is not interested in subjecting himself to Tjafar, and has found true wealth of belonging under the Everwatcher.
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Mendes is the patron God of merchants and traders, of shopkeepers and of bureaucrats working in finance. He is prayed to for good fortune and fair winds for trade ships, and sometimes even talked with regarding financial deals or plans. Mendes is one of the few Gods that can reliably be found in one singular location: The High House of the Imperial Coinage, though access to him is extremely restricted to only those deemed of sufficient piety by the priests, which is a tall order in such a viciously crook-capitalist field.  
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====Al-Asir, the Creator====
<span style="font-size:150%;><center>'''Allest, God of Strength'''</center></span>
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Al-Asir came to Unionism very recently as the Dragon Marik was re-birthed by the Everwatcher even before the return of Dragons. Al-Asir is a technician God, an engineer of kindness at heart who seeks to make the world a better place. Yet, his nature brings about some controversy, particularly among the Skyborn and Dragonborn. His nature as Marik is not disputed, rather, the Dragonborn claim he is Marik first and Al-Asir second, while the Skyborn claim he is Al-Asir first and Marik second. Which version is truth matters to these people, due to their long historic animosity and continuing wars in their homeland of Ard-al-Nur. Al-Asir continues to dance between truths, preferring to show kindness to all instead of choosing one side.
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Al-Asir is the patron of engineers and technicians, but also more widely speaking for everyone seeking to do kindness without payment. While his technician-God themes are obvious, Al-Asir is also a God of good-natured hospitality, well-wishes, gratuity, and charity to others. He uses his technology to improve the lives of others and ease their suffering, a stark contrast to the Regalian Empire's wide usage of technology to wage wars and more efficiently kill, something that he has said deeply troubles him.
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==Schism Gods==
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The Schism Gods are not members of the official pantheon and should be seen as optional or additional Gods. Each Schism God represents a belief that is technically against the dogma of the main religion, but is acceptable within the margins to promote religious cohesion, and to prevent the faith from fracturing into 5 different versions of Unionism. These Gods are tolerated on the fringes of Unionism, but there is still a healthy amount of internal conflict and derision against those that hold to the Schismatic beliefs that some of the dogmatic believers find repugnant.  
<span style="font-size:150%;><center>'''Elia, Goddess of War'''</center></span>
====Morgan, the Wicked====
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Morgan is a complex character from a historical point of view. He is remembered as one of the worst Chancellors from a moral perspective, but one of the best from a pragmatic perspective. Morgan was cruel, sadistic, extravagant, and immensely skilled, controlling nearly every layer of Regalian upper class society by himself and leaving behind permanent imprints on whatever he touched that have lived long past his death. Among Guided Unionists (those that worship him), the belief is held that Morgan is like an eternal mirror of self-reflection upon the corrupting qualities of the most blessed of the Empire. While propaganda upholds that he was unequivocally an evil man, reality reflects a more complex image from which other lessons can be learned.
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Guided Unionists see Morgan as an example God to be fear-worshiped for humility, respect, and loyalty. Through him, Guided Unionists question the narrative, question the information they are fed, and hold their leaders and clergy to account. This makes Guided Unionist a schismatic belief because it goes against the grain of the infallibility of the clergy. Guided Unionists reject the clergy in favor of lay priests who ask them why, instead of commanding them how. Guided Unionism is particularly prevalent among Anglians and Cantaluna Ailor.  
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====Belialus, the Everchanger====
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: ''Note, some of this lore relies on a Spirit/Magic rework that is not yet released. As such, some info may be contradictory to current lore.''  
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Belialus is a Demon, no ifs and buts about it. Belialus submitted himself to Unionism and the Everwatcher early, just after Theomar's death. The kneejerk reaction of the faithful at the time was to utterly reject him and his followers, thus resulting in the first Schism which resulted in a lot of violence and the eventual expulsion of the Evintarian believers to the isle of Aetosil outside of the Empire. Belialus is a Demon-God not unlike the Arken-God refractions, yet different. He represents the desire of Spirits to live in Aloria and become part of the Alorian fabric of life, but on the terms set out by the Everwatcher and in rejection of their nature. Belialus himself is a Demon of Change, and has brought the Saint-Demons of Changing Fates with him to bless the people with their gifts.
<span style="font-size:150%;><center>'''Vess, God of Freedom'''</center></span>
 
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Belialus is perhaps best explained as the Patron-God of those who deal with Demons and otherworldly entities. This makes him the most controversial of the schismatic Gods, because he stands almost directly opposed to Grace (who has tried to kill him at least three times already). Belialus himself, however, is repentant of his Demonic nature, and his followers both preach safe conduct with otherworldly entities and Veilwalking, while bowing to the Great Way. Note, even if Belialus worship is legal, Spirits are still deemed illegal in the Regalian Empire. Belialus worshipers are also routinely targeted by vigilantes of the dogmatic belief, who inflict violence on them despite the official acceptance of their schism.  
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====Finell, the Tidelover====
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Finell is the closest Unionism has to a love-god, as the majority of the Religion is quite chaste in its approach to intimacy. Finell was once an Elven Prince and the first of the Finul Elves and patron of Bel Faiaal. He ascended Godhood in life, becoming an unofficial God of revelry, party and pleasures to the Elves. The Empresses however rejected him, because he was wild and uncoordinated, his self-serving attitude and apathy to the virtues of perfection a contradiction to the faith. He was banished from the Allorn Empire and became a sea-wandering God only occasionally interacting with his people, until one day he set foot in Regalia and never left. Thus, he became the Enelon Unionist schismatic god of love and revelry who bends the Great Way to far beyond its original intentions.
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<span style="font-size:150%;><center>'''Alexander, God of the Vessel'''</center></span>
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<span style="font-size:150%;><center>'''Taal, Goddess of Purity'''</center></span>
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<span style="font-size:150%;><center>'''Nicholas, God of Stewardship'''</center></span>
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<span style="font-size:150%;><center>'''Elen, Goddess of Burden'''</center></span>
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<span style="font-size:150%;><center>'''Niall and Nolan, Twin-Gods of Art'''</center></span>
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<span style="font-size:150%;><center>'''Ceren, God of the Seas'''</center></span>
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<span style="font-size:150%;><center>'''Hor, God of Service'''</center></span>
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<span style="font-size:150%;><center>'''Kristopher, God of Sacrifice'''</center></span>
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<span style="font-size:150%;><center>'''Agus, God of Purpose'''</center></span>
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<span style="font-size:150%;><center>'''Mendes, God of Prosperity'''</center></span>
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<span style="font-size:150%;><center>'''Ilarion, God of the Covenant'''</center></span>
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Finell preaches for the virtues of Unionism, the Great Way, to extend beyond the confines of legal authority, and to break down the barriers of decency, arbitrary law, and heritage. Finell preaches for unrestraint normalization of love and intimacy for all, to do away with jealousy, and to break down heritage and culture barriers, and homogenize all people of Aloria into one loving unity. Many of the dogmatic believers reject Enelon Unionism as debauched and adulterous, while Enelon faithful chastise the dogmatic believers for being culturally divisive. 


==Priestly Activities==
==Priestly Activities==
Dogmatic Unionist priests are part of the so-called Dogmatic Religious Community. At the very top is the Concilly Council. Originally this organization had a leader called the Supreme Reverend, however the Supreme Reverend position was abolished when the last Supreme Reverend discovered insidious corruption within the religious community, tried to expose it, and was assassinated for it. To compensate, Conclave determined that the Dogmatic community should henceforth be ruled by a Council of elder Arch-Celates. Below the Concilly Council, are the Arch-Celates, which are equivalents to Dukes in the Regalian Empire. They wield considerable power and rule over vast areas of land, subdivided into Celeries. Below the Arch-Celate is the Celate, or just the average priest. Each Celate administrates a Celerie, which is usually a piece of land donated to the clergy where they maintain temples, shrines, and convents, while also producing crops and tending to cattle. Celates perform all religious tasks such as confession, preaching, hearing concerns, and simply taking care of Unionist needs like a social caretaker or mental health worker. Arch-Celates on the other hand are more administrative in that they take care of the treasury, any military attached to the religious orders, and communication between the Concilly Council and the vast wide-spread Unionist elements. Formally the Emperor is the leader of the Holy Seat, which is more of a group term for the Palace and the Concilly Council grouped together, but historically Emperors have interfered very little in the day to day running of the Celeries, and as such, this fact is usually ignored, the Emperor being considered a completely independent entity. This has also historically separated the Emperor from controversy among the Celates, and vice versa.  
The Unionist College (what the church of Unionism is collectively called) is a vast sprawling network of clerics and clerks that combine ecclesiastic and secular control of the people. It is a difficult to understand organization, due to its many obvious and less obvious interconnected agencies and organizations that are not always aware of each other. The Unionist College could be considered a state within a state, it has its own army, its own secret service, and its own ministerial positions as well as its own treasury. There is a constant tug and pull between the Regalian Empire's nobility, and its clergy, who wield the words of the prophets to get their way. To many, this makes the Unionist College a very powerful enemy. Indeed, while many of the rank-and-file priests may have good intentions, the Unionist College is a strong political component of the Regalian Empire, one that is just as self-interested and perhaps corrupt as the secular rulers are. On the ground, priests are called either priest or Celates, who in turn control a Celery. A Celery is a grant of land given to a priest by a secular ruler of the Emperor, or a higher priest, with the intent to administer to the flock or manage a monastery or nunnery in the area. While most priests of other religions are purely invested in religious teachings, Unionist priests are very much nobility in their own right, with tax dues and subjects who pay tithes and often even serve in the ecclesiastic guard. When playing a priest, any kind of role is viable, whether you want to play a corrupt priest who is using the words of the Gods for their own benefit, or a priest who is trying to make the best of a difficult situation and guide the flock to the best of their abilities without falling to vice.
 
==Expanded Lore==
The Expanded Lore section contains additional contextual information about the Unionist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.
 
==Saints==
Unionism is the only Religion that has a semi-divinity concept of saints, mortals who are made immortal either in life or after death as part of the personal retinue of one of the Unionist Gods or Goddesses. These Saints are not directly worshiped but are symbolic and often invoked by name to inspire the faithful with their stories and their deeds. Saints are people to live like or examples to live by, not to worship. Each God has a flock of Saints, some more than others, and below is a list of all currently publicly available Saints to give more substance to their lore.  
 
: This section still needs to be expanded to bring back some of the lore lost in the previous revision, but is considered Expanded Lore so is deferred.  
====Saints of Theomar====
* Thedmir the Ally
====Saints of Ness====
* Eora the Companion
====Saints of Grace====
* None yet written
====Saints of Allest====
* Brand the Lover
====Saints of Caan====
* Kaldric the Repentant
* Eirlys the Winged
====Saints of Elia====
* Leona the Squire
 
====Saints of Nolven====
* None yet written
====Saints of Juvin====
* Almar the Justicar
 
====Saints of Mendes====
* Hor the Guard
====Saints of Al-Asir====
* Marani the Repentant
====Saints of Morgan====
* Narsil the Everloyal
* Nicholas the Architect
* Regulus the Dragonblood
 
====Saints of Belialus====
* Yvasi the Trueself
* Freiderikos the Newself
* Kithemon the Mindself
* Amandaros the Lovedself
====Saints of Finell====
* None yet written
 
==Trivia==
==Trivia==
*Unionism used to be mandatory for nobility somewhere during the second century after Cataclysm, though this Holy Law was removed when the war against the [[Skagger Horde]] ceased, and the Empire benefited more from including non-Unionists into the peerage. An exception had always been made for the [[Altalar]] nobles of [[Solvaan]] origins in [[Solleria]] however, called the Confessions of Melennar.
*Unionism used to be mandatory for nobility somewhere during the second century after Cataclysm, though this Holy Law was removed when the war against the Skagger Horde ceased, and the Empire benefited more from including non-Unionists into the peerage. An exception had always been made for the [[Solvaan]] nobles in [[Solleria]] however, called the Confessions of Melennar.
*Sectarian violence largely came to an end at the turn into the fourth century as the last attacks on Vultragon Unionist by state forces ceased, and an uneasy truce was signed between the Schism religious communities. They still do not see eye-to-eye, and the different Schismatic groups still prod at each other, but instead of murdering each other over sectarian differences, they mostly fight with words nowadays, a legacy of the Kleine Rechnung, the document that called for the truce.
*Sectarian violence largely came to an end at the turn into the fourth century as the last attacks on Vultragon Unionist by state forces ceased, and an uneasy truce was signed between the Schism religious communities. They still do not see eye-to-eye, and the different Schismatic groups still prod at each other, but instead of murdering each other over sectarian differences, they mostly fight with words nowadays, a legacy of the Kleine Rechnung, the document that called for the truce.
* Despite Elen's absorption into Unionism, the Breizh still maintained a high level of cultural autonomy, some even clinging to old beliefs. As such, even when Magic became illegal in the Empire, the Breizh Aelrrigan Order continued to find and train Mages safely in their sanctuaries while the rest of the Empire turned to brutal oppression (and the Magic part of Elen was suppressed from dogma). Elen's faithful among the Aelrrigan Order are commonly cited as the reason why Magic acceptance eventually returned, and Elen's magical nature in theological teachings was returned.
* Despite Caan's absorption into Unionism, the [[Breizh]] still maintained a high level of cultural autonomy, some even clinging to old beliefs. As such, even when Magic became illegal in the Empire, the Breizh [[Aelrrigan Order]] continued to find and train Mages safely in their sanctuaries while the rest of the Empire turned to brutal oppression (and the Magic part of Caan was suppressed from dogma). Caan' faithful among the Aelrrigan Order are commonly cited as the reason why Magic acceptance eventually returned, and Caan' magical nature in theological teachings was returned.
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[[category:Religion]] [[category:Human Religions]]
[[category:Religion]]

Latest revision as of 23:43, 10 November 2024

Unionism
Religion
PronunciationUnion-ism
OriginsEmperor Theomar
Deities
The Everwatcher and various other Gods and Goddesses

Unionism is the world's second-largest religion only trailing shortly after Estelley, on account of the Ailor people being more religiously divided, though it is speculated that Unionism will become the largest religion within a century at least. Unionism at its core is a global unification movement that proclaims the benevolence of the divinely inspired Emperors of the Regalian Empire to bring order, stability, and law to the world that is filled with chaos and strife. Unionism is the only Religion on Aloria that incorporates Gods of their subjugated or annexed people, preserving their culture and traditions as a part of a larger collective.

Origins

Unionism was founded several years after the Establishment of the Regalian Empire, roughly speaking in the year 10 AC. The exact year date is unclear, because Theomar did not publish the Creed until some time after he received his first visions, and so some theological debate exists on the exact founding year. Emperor Theomar was the first prophet of the faith and recorded the visions of the Everwatcher who joined with his soul, thus Theomar became the first Vessel-Emperor. Unionism has since its founding had a strong upward trajectory of converting those of other Religions to it, but also just population growth in general due to its strong message of expansion of the state and family. It is currently the second largest Religion in the world, only slightly outclassed by Estelley on account of there being more Elves widely speaking.

Central Message

The central message of Unionism is that the world is a wretched test of virtue for all mortals who reside in it, and that the greatest test of all is the unification of the world under the secular authority of the Emperors of Regalia. In essence, the faith preaches that the world is filled with chaos and suffering and that only through the guidance of the Regalian Empire's authority it can be unified. When this task called the Great Way is completed, the Everwatcher will create paradise on the world, ending all death and suffering, and bringing back all those who have passed into the afterlife to live among the now immortal mortals in a state of forever paradise.

The Great Way

The Great Way is the task of the faithful to bring about a world-spanning Regalian Empire under the secular authority of the Regalian Emperors. This explicitly does not mean the eradication of other Religions, it purely means that the whole world should follow Regalian state law and be obedient to it, while preserving their own customs and traditions. However, many also interpret it as an implicit call to eradicate other Religions. Unionism is a complicated Religion that professes to do a lot of good, but that is inherently hampered by the selfish wishes of mortals and the self-interested preaching of the clergy. It contains themes of righteousness bogged down by dogmatic narrow-mindedness, and stagnating beliefs.

The Afterlife

Unionism's afterlife is far less colorful or pleasure-inducing than many other Afterlives, it is in fact quite simple. Unlike the paradises of liquor and endless banquets, Unionism's afterlife is a somber staircase upon which all the faithful sit in waiting, gazing down at the world of mortals and watching events unfold until it is their time to descend back down to the land of the living when the Everwatcher creates paradise. There is a sense of togetherness for those who will return to loved ones in the Afterlife, but also a sense of waiting for eternity due to the slow progression of the Great Way, and the many setbacks the Regalian Empire faces in its implicit world-domination plans.

Faith Mechanic

Gods and Goddesses

Unionist Gods were either Gods from other Religions, or divinely blessed mortals who became immortal Gods after they passed on with the guidance of the Everwatcher. There is no important distinction between the types of Gods, Unionism treats all Gods equally under the Everwatcher. Each God also has associated Saints who become Immortal divine beings, but are not considered Gods, and discussed further down. The Everwatcher is technically the Arch-God, but this entity is so unknowable to anyone but the Emperor, that it is only invoked, not directly worshiped. The Everwatcher is treated as the creator of all the Gods, but the Gods are like tangible extensions of it, and thus they receive the worship instead.

Theomar, the Father

Theomar was the first prophet-Emperor of Unionism, the first Vessel of the Everwatcher, and the first to speak and write the holy word of the faith in the Creed. When the Regalian Empire was young, he was its first Emperor, having joined forces with the other major families in the Five Family Rebellion to overthrow the Kingdom of Amelore, banish the Bel Hammon Elves, and establish the Empire. Shortly after, he received visions and direct communication from the Everwatcher, who taught him the vision of Unionism. In life, he was considered a highly spiritual and immensely wise person, one of the tranquil Emperors of the Regalian Empire who did not wage wars, but convinced people foreign and his own to accept the word of the faith.

Theomar is the leader of the Unionist Pantheon and is often considered beyond reproach. While some of the other Gods lived flawed and sinful lives, Theomar represents an unblemished purity of the soul. He is the patron of anyone in the spiritual role of father or caretaker, leaders, generals, commanders, etc. From him, the faithful learn patience, diligence, and spiritual directives, even if Theomar himself is the least active of the Unionist Gods when appearing before the faithful or acting on their behalf as Divine intervention.

Ness, the Mother

Ness was the 4th Empress of Regalia Nessaria Calontir, known in her early life as a woman of sinful indulgence and trustworthiness. Her life was filled with the pleasures of the Imperial royal court, absconding her duties and court protocols to reign as the mistress of the court. When her children were killed in a court conspiracy, a chance encounter with the assassins in prison changed her. It was said the Everwatcher spoke to her in her deepest moment of grief and blessed her with forgiveness and a nurturing spirit. From that moment on she donned the robe of the nurse vowing to bestow the blessing of care onto the sick and dying, that which had been denied her own children. She eventually passed on at the height of adoration by the people, a contrast to her early life.

Ness is the caretaker and nurturing mother of the pantheon, representing the idea that it is never too late to abandon one's wicked ways and reform in virtue. She is the patron of anyone in the spiritual role of mother or medical staff, midwives, healers, and those seeking to reform criminals to the light of the law. From her, the faithful learn compassion, sacrifice, and regret. Ness appears when the faithful need her the most when the only thing standing between them and certain death is her forgiving and healing light by their side.

Grace, the Custodian

Grace was an old Hecarian Goddess, the spiritual leader of the Hecarian tribes that joined the Regalian Empire early in its creation but after Theomar spread his gospel. Grace (or Glanzia as she was called by them), was the Goddess mother of the night, bringing wisdom and judgment through her all-seeing owls. When the Regalian Empire peacefully integrated the Hecarian tribes through marriage by the hand of an Imperial Princess, Grace was incorporated into the Unionist Pantheon along with the other Gods from other Religions by her own free will. From that moment on, she became the Goddess of purity of soul and body, the custodian guiding the faithful to remain free of sinful corruption by otherworldly agents and to be judged by her gaze should they fall.

Grace is the protector of the purity of the faithful, with one hand shielding them from the corrupting influences of the other Dimensions, and with the other judging them should they fall to its vices and become agents of destruction. Her laws have ultimately been re-interpreted as a call for complete anti-magical/Occult purity, but her teachings to the faithful are more about controlling these things, not being controlled by it. She has granted the faithful Purestone, a material that rejects the Occult and protects the faithful from Magical harm.

Allest, the Champion

Allest was the 17th Emperor of Regalia Allestrain I Ivrae who lived an angry and violent life. Being one of the few Eronidas Emperors of Regalia, he oversaw some of Regalia's most brutal wars of expansion particularly against the Velheim people. He however also dealt his own nobles an unjust hand, often ignoring the law and justice system in favor of honor duels that would end in a bloodbath. It is said, however, that by the guidance of his Chancellor Alexander the First (nicknamed Brand), he found religious purpose and divine directive. His anger was channeled into the arena where he became a glorious gladiator-emperor, and his combat prowess to foreign wars. With all his rage vented, his rule became one of strict but fair discipline that saw major legislative expansions.

Allest is the Lion-God of the pantheon, the patron of soldiers and gladiators, teaching them honesty, and bravery, and praying for victory. It is known by the faithful, however, that his soul was ensnared by wicked plots from the Vola Fornoss Gods to punish him for the crusades and genocide against their people. As such, his divine throne in the Pantheon remains empty, with his Saint Brand appearing to those who invoke or pray to his name, as he cannot hear them while imprisoned in the hellish Demon-realm of Vaarda, the Vola afterlife.

Caan, The Magus

Caan was an old Breizh God, the leader of the Santel pantheon, who both led the people of Kintyr to join the Five Family Rebellion and in founding the Aelrrigan Order prior. Because Caan was present when the Regalian Empire was founded, he was the first God from another faith to voluntarily join the Unionist pantheon, making the other Santel Gods his saints. While all Santels had white feathered wings, it is said that Caan removed his wings as a virtuous sacrifice to walk more closely with mortals and understand their plight and needs. Over time, however, he has seemingly become more detached and cynical. While he still lives among mortals as a God, he has become quiet and unresponsive, which many of the faithful have blamed on the constant abuse of Magic in the Empire.

Caan is the patron God of all the Mages and those gifted with Magic in the Empire, teaching them responsible use of their Magic and to use their gift or burden for the Good of the Empire, not to spite it. He is by far the most active of the Gods among mortals because he leads the Aelrrigan Order after ousting the mortal leadership he put in place centuries ago, but comes and goes without rhyme or reason, having fallen into a melancholic unapproachability that makes even the faithful uneasy to be around him when he appears in person.

Elia, the Huntress

Elia was the Empress-wife of Emperor Allestrain (the God Allest) who had a difficult life. Originally destined to become a Knight, she was forced to surrender her life ambitions and goals when the Emperor chose her for a marriage (later known as a beard marriage). Her obsession with Knights and her dreams made her a terrible Empress, but much like her husband, she found guidance from the Chancellor's wife Leona who would later go on to become her Saint. While Elia was prone to fits of obsessive compulsion, Leona was her temperance, bending her uncollected and uncoordinated actions and thoughts into precision actions and decisions. She carried on the work of her husband after he was killed by the Vola Gods, and finished the work of war against the Skags.

Elia is the patron Goddess of Knights and hunters, but also more widely speaking anyone who needs to cast away distractions in favor of single-minded focus and concentration. She teaches the virtues of calmness, self-control, and clarity, so that the faithful remain aware and truthful to themselves, and act without a shroud in their mind onto others. Elia was a multi-discipline warrior famed with bow and halberd alike, and thus prayed to by the faithful for skill in weapons to protect their loved ones or the Empire.

Nolven, the Twin

Nolven was a refracted God, a fragment of the Fornoss Vola God Aedán that disavowed that faith, and joined Unionism instead. Nolven however has a split identity due to his fractured nature. In some seasons he is Nolven the god of war and punisher of the enemies of Unionism, smashing idols of other Religions and casting down enemies of the faith, while in other seasons he is Nolven the god of art and beauty who creates art so profound it makes even the most brutish of warriors weep. His fractured identity means he is as unpredictable as the shifting seasons or the tides of the ocean, representing a constant push and pull of destruction and war, and creation and peace. Nolven in times of war has a particular bone to pick with the Pagan faiths of the Regalian Empire.

Nolven is the patron of art and culture, and crusade and iconoclasm at once. He represents the constant flux between creating art to destroy and destroying to create art. In him are embodied the ability of art to dear down systems, ideas, even Empires, and the need for tragedy and destruction to take place to inspire the greatest of artistic expressions. He represents the need for the faithful to be nuanced complex people, to live the spoken virtues of the Gods but with temperance of change and flaw to be true thinking and living people.

Juvin, the Teacher

Juvin was the 11th Emperor of Regalia Heinrich III Ivrae, who was both a pious priestly man and a strong contender for the most intellectually gifted Emperor of the Regalian Empire, championing the causes of science and knowledge and dragging the relatively backwater war-like Empire at the time into a more modern understanding of the world. While the Empire expanded in knowledge and piety under his rule, many of its intellectual centers became narrow-minded and chased only dogma information that conformed to their worldview. Despite Juvin's best intentions, his relatively short mortal life did not allow for the institutions he made to survive beyond his reign, many of them folding back into ignorance, leading many to believe Regalia's sciences are backward.

Juvin is the patron God of scholars, teachers, mentors, sages, and scribes. He inspires wisdom to perceive the world and is prayed to for divine insight and inspiration when problems seem unsolvable. It is said that Juvin often appears in the largest of Imperial archives, seeking to help scholars. In a stroke of irony, priests have made this archive inaccessible, fearing the wrong information would be exposed to Juvin, thus creating more ignorance. Juvin's tragedy is that his desire for inspiring wisdom and learning is yet restrained by the clergy.

Mendes, the Bestower

Mendes came to Unionism as a former Khama God, once belonging to the Dewamenet Empire but fleeing the Pearl Wars and eventually joining the Regalian Empire with his flock. Mendes was the leader of the Golden Fleet, an Asha migrant fleet that had grown tired of running, and wanted to settle. Mendes led them to Regalia, where an agreement with Theomar was struck for them to live in Regalia, becoming the first large foreign migrant wave. Mendes then became a prosperity God for Unionism in continuation of his prior role in the Khama faith. There are still those in the Khama faith who try to draw him back to their pantheon, but he insists he is not interested in subjecting himself to Tjafar, and has found true wealth of belonging under the Everwatcher.

Mendes is the patron God of merchants and traders, of shopkeepers and of bureaucrats working in finance. He is prayed to for good fortune and fair winds for trade ships, and sometimes even talked with regarding financial deals or plans. Mendes is one of the few Gods that can reliably be found in one singular location: The High House of the Imperial Coinage, though access to him is extremely restricted to only those deemed of sufficient piety by the priests, which is a tall order in such a viciously crook-capitalist field.

Al-Asir, the Creator

Al-Asir came to Unionism very recently as the Dragon Marik was re-birthed by the Everwatcher even before the return of Dragons. Al-Asir is a technician God, an engineer of kindness at heart who seeks to make the world a better place. Yet, his nature brings about some controversy, particularly among the Skyborn and Dragonborn. His nature as Marik is not disputed, rather, the Dragonborn claim he is Marik first and Al-Asir second, while the Skyborn claim he is Al-Asir first and Marik second. Which version is truth matters to these people, due to their long historic animosity and continuing wars in their homeland of Ard-al-Nur. Al-Asir continues to dance between truths, preferring to show kindness to all instead of choosing one side.

Al-Asir is the patron of engineers and technicians, but also more widely speaking for everyone seeking to do kindness without payment. While his technician-God themes are obvious, Al-Asir is also a God of good-natured hospitality, well-wishes, gratuity, and charity to others. He uses his technology to improve the lives of others and ease their suffering, a stark contrast to the Regalian Empire's wide usage of technology to wage wars and more efficiently kill, something that he has said deeply troubles him.

Schism Gods

The Schism Gods are not members of the official pantheon and should be seen as optional or additional Gods. Each Schism God represents a belief that is technically against the dogma of the main religion, but is acceptable within the margins to promote religious cohesion, and to prevent the faith from fracturing into 5 different versions of Unionism. These Gods are tolerated on the fringes of Unionism, but there is still a healthy amount of internal conflict and derision against those that hold to the Schismatic beliefs that some of the dogmatic believers find repugnant.

Morgan, the Wicked

Morgan is a complex character from a historical point of view. He is remembered as one of the worst Chancellors from a moral perspective, but one of the best from a pragmatic perspective. Morgan was cruel, sadistic, extravagant, and immensely skilled, controlling nearly every layer of Regalian upper class society by himself and leaving behind permanent imprints on whatever he touched that have lived long past his death. Among Guided Unionists (those that worship him), the belief is held that Morgan is like an eternal mirror of self-reflection upon the corrupting qualities of the most blessed of the Empire. While propaganda upholds that he was unequivocally an evil man, reality reflects a more complex image from which other lessons can be learned.

Guided Unionists see Morgan as an example God to be fear-worshiped for humility, respect, and loyalty. Through him, Guided Unionists question the narrative, question the information they are fed, and hold their leaders and clergy to account. This makes Guided Unionist a schismatic belief because it goes against the grain of the infallibility of the clergy. Guided Unionists reject the clergy in favor of lay priests who ask them why, instead of commanding them how. Guided Unionism is particularly prevalent among Anglians and Cantaluna Ailor.

Belialus, the Everchanger

Note, some of this lore relies on a Spirit/Magic rework that is not yet released. As such, some info may be contradictory to current lore.

Belialus is a Demon, no ifs and buts about it. Belialus submitted himself to Unionism and the Everwatcher early, just after Theomar's death. The kneejerk reaction of the faithful at the time was to utterly reject him and his followers, thus resulting in the first Schism which resulted in a lot of violence and the eventual expulsion of the Evintarian believers to the isle of Aetosil outside of the Empire. Belialus is a Demon-God not unlike the Arken-God refractions, yet different. He represents the desire of Spirits to live in Aloria and become part of the Alorian fabric of life, but on the terms set out by the Everwatcher and in rejection of their nature. Belialus himself is a Demon of Change, and has brought the Saint-Demons of Changing Fates with him to bless the people with their gifts.

Belialus is perhaps best explained as the Patron-God of those who deal with Demons and otherworldly entities. This makes him the most controversial of the schismatic Gods, because he stands almost directly opposed to Grace (who has tried to kill him at least three times already). Belialus himself, however, is repentant of his Demonic nature, and his followers both preach safe conduct with otherworldly entities and Veilwalking, while bowing to the Great Way. Note, even if Belialus worship is legal, Spirits are still deemed illegal in the Regalian Empire. Belialus worshipers are also routinely targeted by vigilantes of the dogmatic belief, who inflict violence on them despite the official acceptance of their schism.

Finell, the Tidelover

Finell is the closest Unionism has to a love-god, as the majority of the Religion is quite chaste in its approach to intimacy. Finell was once an Elven Prince and the first of the Finul Elves and patron of Bel Faiaal. He ascended Godhood in life, becoming an unofficial God of revelry, party and pleasures to the Elves. The Empresses however rejected him, because he was wild and uncoordinated, his self-serving attitude and apathy to the virtues of perfection a contradiction to the faith. He was banished from the Allorn Empire and became a sea-wandering God only occasionally interacting with his people, until one day he set foot in Regalia and never left. Thus, he became the Enelon Unionist schismatic god of love and revelry who bends the Great Way to far beyond its original intentions.

Finell preaches for the virtues of Unionism, the Great Way, to extend beyond the confines of legal authority, and to break down the barriers of decency, arbitrary law, and heritage. Finell preaches for unrestraint normalization of love and intimacy for all, to do away with jealousy, and to break down heritage and culture barriers, and homogenize all people of Aloria into one loving unity. Many of the dogmatic believers reject Enelon Unionism as debauched and adulterous, while Enelon faithful chastise the dogmatic believers for being culturally divisive.

Priestly Activities

The Unionist College (what the church of Unionism is collectively called) is a vast sprawling network of clerics and clerks that combine ecclesiastic and secular control of the people. It is a difficult to understand organization, due to its many obvious and less obvious interconnected agencies and organizations that are not always aware of each other. The Unionist College could be considered a state within a state, it has its own army, its own secret service, and its own ministerial positions as well as its own treasury. There is a constant tug and pull between the Regalian Empire's nobility, and its clergy, who wield the words of the prophets to get their way. To many, this makes the Unionist College a very powerful enemy. Indeed, while many of the rank-and-file priests may have good intentions, the Unionist College is a strong political component of the Regalian Empire, one that is just as self-interested and perhaps corrupt as the secular rulers are. On the ground, priests are called either priest or Celates, who in turn control a Celery. A Celery is a grant of land given to a priest by a secular ruler of the Emperor, or a higher priest, with the intent to administer to the flock or manage a monastery or nunnery in the area. While most priests of other religions are purely invested in religious teachings, Unionist priests are very much nobility in their own right, with tax dues and subjects who pay tithes and often even serve in the ecclesiastic guard. When playing a priest, any kind of role is viable, whether you want to play a corrupt priest who is using the words of the Gods for their own benefit, or a priest who is trying to make the best of a difficult situation and guide the flock to the best of their abilities without falling to vice.

Expanded Lore

The Expanded Lore section contains additional contextual information about the Unionist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.

Saints

Unionism is the only Religion that has a semi-divinity concept of saints, mortals who are made immortal either in life or after death as part of the personal retinue of one of the Unionist Gods or Goddesses. These Saints are not directly worshiped but are symbolic and often invoked by name to inspire the faithful with their stories and their deeds. Saints are people to live like or examples to live by, not to worship. Each God has a flock of Saints, some more than others, and below is a list of all currently publicly available Saints to give more substance to their lore.

This section still needs to be expanded to bring back some of the lore lost in the previous revision, but is considered Expanded Lore so is deferred.

Saints of Theomar

  • Thedmir the Ally

Saints of Ness

  • Eora the Companion

Saints of Grace

  • None yet written

Saints of Allest

  • Brand the Lover

Saints of Caan

  • Kaldric the Repentant
  • Eirlys the Winged

Saints of Elia

  • Leona the Squire

Saints of Nolven

  • None yet written

Saints of Juvin

  • Almar the Justicar

Saints of Mendes

  • Hor the Guard

Saints of Al-Asir

  • Marani the Repentant

Saints of Morgan

  • Narsil the Everloyal
  • Nicholas the Architect
  • Regulus the Dragonblood

Saints of Belialus

  • Yvasi the Trueself
  • Freiderikos the Newself
  • Kithemon the Mindself
  • Amandaros the Lovedself

Saints of Finell

  • None yet written

Trivia

  • Unionism used to be mandatory for nobility somewhere during the second century after Cataclysm, though this Holy Law was removed when the war against the Skagger Horde ceased, and the Empire benefited more from including non-Unionists into the peerage. An exception had always been made for the Solvaan nobles in Solleria however, called the Confessions of Melennar.
  • Sectarian violence largely came to an end at the turn into the fourth century as the last attacks on Vultragon Unionist by state forces ceased, and an uneasy truce was signed between the Schism religious communities. They still do not see eye-to-eye, and the different Schismatic groups still prod at each other, but instead of murdering each other over sectarian differences, they mostly fight with words nowadays, a legacy of the Kleine Rechnung, the document that called for the truce.
  • Despite Caan's absorption into Unionism, the Breizh still maintained a high level of cultural autonomy, some even clinging to old beliefs. As such, even when Magic became illegal in the Empire, the Breizh Aelrrigan Order continued to find and train Mages safely in their sanctuaries while the rest of the Empire turned to brutal oppression (and the Magic part of Caan was suppressed from dogma). Caan' faithful among the Aelrrigan Order are commonly cited as the reason why Magic acceptance eventually returned, and Caan' magical nature in theological teachings was returned.

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WritersMonMarty, FireFan96
ProcessorsSevenBirds
Last EditorFirefan96 on 11/10/2024.

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