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Raid Rules: Difference between revisions

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During specific times on the server, large groups of players may wish to combat one another over a specific resource. These are typically moderated by Lore Staff, and are regarded as System Raids. These rules exist in order to provide structure to these long form combat scenarios, and allow a quantifiable end point to what otherwise might be a multiple hour long endeavor. For tracking when a systemized raid would be available, players are able to check [https://docs.google.com/spreadsheets/d/1kaMfxUTMuXs-Z-yi_fvIQxUWL76eOBibLKhr-TYl9GI/edit?usp=sharing here].
During specific times on the server, large groups of players may wish to combat one another over a specific resource. These are typically managed by Lore Staff, and are regarded as System Raids. These rules exist in order to provide structure to these long form combat scenarios, and allow a quantifiable end point to what otherwise might be a multiple hour long endeavor.
 
'''For both Raid Systems, players must give at least 4 days notice through the Massivecraft Discord Ticket Bot before raiding to schedule.'''


==Divinium Raids==
==Divinium Raids==
In the event that a force occupies a Temple or Holy Site within Regalia, a Divinium Raid officially begins. This is different from day to day CRP, as they are also expected to last for multiple days in a row. The rules for these Divinium Raids, sometimes called Temple Raids, are as follows:


In the event that a force occupies a Temple or Holy Site within Regalia, a Divinium Raid officially begins. This is different from day to day CRP, as not only do these Raids allow for specified scheduled groups to take part, but they are also expected to last for multiple days in a row. The rules for these Divinium Raids are as follows:
* In the event that a group officially occupies a viable place of worship (listed below), a ticket should be made on the RP Community Discord detailing what Temple is being claimed, the general description of the group occupying it, and how many days they are occupying it for (minimum 3, maximum 10). An announcement will then be made public that the temple is being occupied for Divinium, and that the Occupants will have 'control' over it for the duration.


* In the event that a group officially occupies a viable place of worship (Viable locations listed below), a ticket should be made on the RP Community Discord detailing what Temple is being claimed, and the general description of the group occupying it. An announcement will then be made public that the temple is being occupied for Divinium, granting Occupants a 3 day period in which they remain in control of the chosen temple.  
* During the time period of the occupation, Occupants are expected to Roleplay actively in the Temple, with good etiquette, conduct, and a reasonable attempt to make themselves available for RP (timezones and schedules permitting).  


* On the first day of the Raid, Occupants are able to set up defenses and are expected to roleplay freely in the occupied temple. Defenses are able to be constructed, and ownership cannot be fought over for this evening.
* The list of current temples that are able to be raided for Divinium are as follows:
** The Unionist All Beacon Temple
** The Unionist Hero's Contemplation Temple in Gloomrot
** The Eili Temple in Fairbanks
** The Vola Temple past the Mercenary Keep & Walkway
** The Khama Temple located near the Regalian Park
** The Estelley Temple in the Floralcourt District
** The Dragon Temple in the Wilderness


* On the following two days, knights may organize an 8v8 person attack at the same time each day on the occupied temple, for a total of two independent battles. Characters that have taken part in prior battles on either side are able to take part in later attacks. These battles on both days are scheduled to happen at 7PM EST, with some leeway being given depending on circumstance.
*Whenever there is any kind of conflict/interaction at the Temple, players should create a Ticket informing lore staff of the following information: time/date, important usernames and character names of those present, and (if applicable) who won the CRP. Screenshots are helpful, but not mandatory. However, screenshots sent must be a link to an image hosting website, and not a direct file upload (discord does not host files). What counts as a "conflict" or "interaction" includes, but is not limited to: a literal fight, a debate, attempts to preach/protest the raid, attempts to infiltrate the raid and sow dissent within, attempts to bribe and or negotiate with the raiders, attempts to intimidate the raiders into leaving, etc.  


* Regardless of the outcome of these battles, both parties are able to obtain 1 Divinium with the lead organizers on either side being the recipients. Divinium cannot be exchanged between Characters. ICly or OOCly.
*Temple Raids follow all rules for regular day to day RP (and CRP), with the two following exceptions: Advanced Roleplay Mechanics that alter Ability or Combat Functions cannot be used during Raids, and Occupants cannot be kidnapped from the Temple location and taken elsewhere (this can be justified ICly by 'they escaped,' but we encourage players to contrive reasons why they weren't able to capture someone even if they might really want to).  
** Divinium is allowed to be spent on another party’s behalf, with the exception of the Divinium gained by those reclaiming the temple. However, once a raid has been completed the reclaiming party can elect a single “MVP” Character that will receive the Divinium in their stead.


* Once a temple has been raided, there is a weeklong cooldown before any temple can be put under raid again.
*Temple Raids do not have active Lore Staff moderation presence, so players are expected to contact Lore Staff if there is a dispute, but otherwise must on their own roleplay out the conflict with one another.


* All raids are rules-enforced, meaning that the Optional Combat Roleplay System is put in place for combatants, and artifacts cannot be taken from defeated opponents. In the event someone is defeated, they are able to immediately retreat without risk of imprisonment.  
*At the end of the established Raid time period, Lore Staff will tally and confirm all interactions and announce a "victor." It is expected that the Occupying force will "win", as long as they do not: break rules, refuse to provide RP, do not appear, or are otherwise rude or unpleasant. If CRP occurs, victories in CRP will confer extra bonus rewards to either side, but at the end of it, only the occupying force has the chance to earn (or not earn) Divinium. Bonus rewards are always single-use and minor (ex. psuedo Divinium to summon one particular god), and are never guaranteed.  


* Divinium Raids cannot be used as evidence in Regalian Court rulings.
*In the event that no attempts are made to "stop" the raiders ICly, this confers a much larger reward to the raiders, and counts as a devastating loss for the Temple, with unknown consequences.  


*Due to the elongated nature of these raids, official staff moderation is not always possible. Because of this, combat roleplay scenes can occur without direct staff oversight during times outside of organized battles, with the understanding that acting staff members will make rulings in the moment and should be listened to, or that a Ticket in-game can be made for immediate Staff assistance.  
* Once a temple has been raided, there is a two week long cooldown before any temple can be put under raid again. If the Raid lasted longer than 5 Days, the Cooldown becomes 3 weeks.


*During these raids, both Argumentation and Non-Argumentation Custom Kits are disabled until the end of the fight. Raid specific proficiency spreads are permitted to be used by any character provided it is marked on their character app.
* Divinium Raids cannot be used as evidence in Regalian Court rulings.
 
* The list of current temples that are able to be raided for Divinium are as follows. This list will expand as other Temples are worked on and finished in the city.
** The Unionist All Beacon Temple
** The Evintarian Temple in the Asha District
** The Eili Temple in Fairbanks
** The Vola Temple past the Mercenary Keep & Walkway
** The Baskarr Temple located near the Regalian Park
** The Estelley Temple in the Floralcourt District
** The Dragon Temple in the Wilderness


==Artifactspark Raids==
==Artifactspark Raids==
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To reclaim the lost spark of an Artifact, or to simply hoard the charges required to bring one back to full power, a character may choose to initiate an Artifactspark Raid. These are separate from day to day CRP, as they cannot be interrupted by an outside party. The rules for Artifactspark Raids are as follows:
To reclaim the lost spark of an Artifact, or to simply hoard the charges required to bring one back to full power, a character may choose to initiate an Artifactspark Raid. These are separate from day to day CRP, as they cannot be interrupted by an outside party. The rules for Artifactspark Raids are as follows:


* Up to a minimum of 4 days before the Raid, the party wishing to claim an Artifactspark should make a ticket on the RP Community Discord with a general description of their group and where they’d like to perform the Raid. A maximum number of 8 characters can be included in the party roster, but informing the DMs who these characters are is not mandatory.  
* Up to a minimum of 4 days before the Raid, the party wishing to claim an Artifactspark should make a ticket on the RP Community Discord with a general description of their group and where they’d like to perform the Raid. A maximum number of 8 characters can be included in the party roster, but informing the DMs who these characters are is not mandatory. '''If a character does not have a valid Character Application on the forums, they immediately forfeit.'''


* Once the raiding party is locked in, an announcement is made that a ritual is being performed in the chosen location, and a maximum of 8 Aelrrigan Knights or their allies may attempt to stop it. While priority is given to Aelrrigans in deciding who attends, allies joining are treated as first come, first serve if an OOC agreement cannot be reached.  
* Once the raiding party is locked in, an announcement is made that a ritual is being performed in the chosen location, and a maximum of 8 Aelrrigan Knights or their allies may attempt to stop it. While priority is given to Aelrrigans in deciding who attends, allies joining are treated as first come, first serve if an OOC agreement cannot be reached.  


* The Aelrrigans are tasked with convincing the hosting party to abandon their ritual, and if they cannot then Artifactspark generation is paused and the Raid begins. System Combat is enforced, and an 8v8 battle will occur to determine who is the winner. Artifacts and their Sparks cannot be taken from defeated opponents, and neither side may take prisoners unless OOCly agreed upon. All raids are arranged to happen at 7PM EST, unless circumstance demands otherwise.
* The Aelrrigans are tasked with convincing the hosting party to abandon their ritual, and if they cannot then Artifactspark generation is paused and the Raid begins. System Combat is enforced, and an 8v8 battle will occur to determine who is the winner. All raids are arranged to happen at 7PM EST, unless circumstance demands otherwise.
** In the event that the Raiding party is successful, the leader of the Raid is granted a single Artifactspark for them to either store or use immediately. If the Aelrrigans are successful, or are able to convince the Raiding party to abandon the ritual, then no Artifactspark is granted.
** During large group fights, there are no enforced turn orders. Players are expected to time their responses fairly, but if a player has not emoted, rolled a dice, or talked in OOC in 3 minutes or longer then others are fine to continue acting without them.
** In the event that the Raiding party is successful, the leader of the Raid is granted 2 Artifactsparks for them to either store or use immediately. If the Aelrrigans are successful, or are able to convince the Raiding party to abandon the ritual, then no Artifactspark is granted.
 
* Artifacts and their Sparks can be taken from opponents in Raids if (1) there is more than 1 Artifact in play, and (2) one side has more than the other. In that case, the side that has more Artifacts can lose up to the difference in Artifacts. For example, if one side brings 3 Artifacts and one side brings 1, and the side with 3 loses, up to 2 can be stolen. However, if one side brings 1 and the other has 0, that 1 cannot be stolen.


* Once complete, Artifactspark Raids go on a 3 Day cooldown.
* Once complete, Artifactspark Raids go on a 3 Day cooldown.
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** The Black Market located within the East Sewers.
** The Black Market located within the East Sewers.


* During these raids, both Argumentation and Non-Argumentation Custom Kits are disabled until the end of the fight. Raid specific proficiency spreads are permitted to be used by any character provided it is marked on their character app.
* During these raids, Custom Kits are disabled.

Latest revision as of 04:36, 22 November 2024

During specific times on the server, large groups of players may wish to combat one another over a specific resource. These are typically managed by Lore Staff, and are regarded as System Raids. These rules exist in order to provide structure to these long form combat scenarios, and allow a quantifiable end point to what otherwise might be a multiple hour long endeavor.

For both Raid Systems, players must give at least 4 days notice through the Massivecraft Discord Ticket Bot before raiding to schedule.

Divinium Raids

In the event that a force occupies a Temple or Holy Site within Regalia, a Divinium Raid officially begins. This is different from day to day CRP, as they are also expected to last for multiple days in a row. The rules for these Divinium Raids, sometimes called Temple Raids, are as follows:

  • In the event that a group officially occupies a viable place of worship (listed below), a ticket should be made on the RP Community Discord detailing what Temple is being claimed, the general description of the group occupying it, and how many days they are occupying it for (minimum 3, maximum 10). An announcement will then be made public that the temple is being occupied for Divinium, and that the Occupants will have 'control' over it for the duration.
  • During the time period of the occupation, Occupants are expected to Roleplay actively in the Temple, with good etiquette, conduct, and a reasonable attempt to make themselves available for RP (timezones and schedules permitting).
  • The list of current temples that are able to be raided for Divinium are as follows:
    • The Unionist All Beacon Temple
    • The Unionist Hero's Contemplation Temple in Gloomrot
    • The Eili Temple in Fairbanks
    • The Vola Temple past the Mercenary Keep & Walkway
    • The Khama Temple located near the Regalian Park
    • The Estelley Temple in the Floralcourt District
    • The Dragon Temple in the Wilderness
  • Whenever there is any kind of conflict/interaction at the Temple, players should create a Ticket informing lore staff of the following information: time/date, important usernames and character names of those present, and (if applicable) who won the CRP. Screenshots are helpful, but not mandatory. However, screenshots sent must be a link to an image hosting website, and not a direct file upload (discord does not host files). What counts as a "conflict" or "interaction" includes, but is not limited to: a literal fight, a debate, attempts to preach/protest the raid, attempts to infiltrate the raid and sow dissent within, attempts to bribe and or negotiate with the raiders, attempts to intimidate the raiders into leaving, etc.
  • Temple Raids follow all rules for regular day to day RP (and CRP), with the two following exceptions: Advanced Roleplay Mechanics that alter Ability or Combat Functions cannot be used during Raids, and Occupants cannot be kidnapped from the Temple location and taken elsewhere (this can be justified ICly by 'they escaped,' but we encourage players to contrive reasons why they weren't able to capture someone even if they might really want to).
  • Temple Raids do not have active Lore Staff moderation presence, so players are expected to contact Lore Staff if there is a dispute, but otherwise must on their own roleplay out the conflict with one another.
  • At the end of the established Raid time period, Lore Staff will tally and confirm all interactions and announce a "victor." It is expected that the Occupying force will "win", as long as they do not: break rules, refuse to provide RP, do not appear, or are otherwise rude or unpleasant. If CRP occurs, victories in CRP will confer extra bonus rewards to either side, but at the end of it, only the occupying force has the chance to earn (or not earn) Divinium. Bonus rewards are always single-use and minor (ex. psuedo Divinium to summon one particular god), and are never guaranteed.
  • In the event that no attempts are made to "stop" the raiders ICly, this confers a much larger reward to the raiders, and counts as a devastating loss for the Temple, with unknown consequences.
  • Once a temple has been raided, there is a two week long cooldown before any temple can be put under raid again. If the Raid lasted longer than 5 Days, the Cooldown becomes 3 weeks.
  • Divinium Raids cannot be used as evidence in Regalian Court rulings.

Artifactspark Raids

To reclaim the lost spark of an Artifact, or to simply hoard the charges required to bring one back to full power, a character may choose to initiate an Artifactspark Raid. These are separate from day to day CRP, as they cannot be interrupted by an outside party. The rules for Artifactspark Raids are as follows:

  • Up to a minimum of 4 days before the Raid, the party wishing to claim an Artifactspark should make a ticket on the RP Community Discord with a general description of their group and where they’d like to perform the Raid. A maximum number of 8 characters can be included in the party roster, but informing the DMs who these characters are is not mandatory. If a character does not have a valid Character Application on the forums, they immediately forfeit.
  • Once the raiding party is locked in, an announcement is made that a ritual is being performed in the chosen location, and a maximum of 8 Aelrrigan Knights or their allies may attempt to stop it. While priority is given to Aelrrigans in deciding who attends, allies joining are treated as first come, first serve if an OOC agreement cannot be reached.
  • The Aelrrigans are tasked with convincing the hosting party to abandon their ritual, and if they cannot then Artifactspark generation is paused and the Raid begins. System Combat is enforced, and an 8v8 battle will occur to determine who is the winner. All raids are arranged to happen at 7PM EST, unless circumstance demands otherwise.
    • During large group fights, there are no enforced turn orders. Players are expected to time their responses fairly, but if a player has not emoted, rolled a dice, or talked in OOC in 3 minutes or longer then others are fine to continue acting without them.
    • In the event that the Raiding party is successful, the leader of the Raid is granted 2 Artifactsparks for them to either store or use immediately. If the Aelrrigans are successful, or are able to convince the Raiding party to abandon the ritual, then no Artifactspark is granted.
  • Artifacts and their Sparks can be taken from opponents in Raids if (1) there is more than 1 Artifact in play, and (2) one side has more than the other. In that case, the side that has more Artifacts can lose up to the difference in Artifacts. For example, if one side brings 3 Artifacts and one side brings 1, and the side with 3 loses, up to 2 can be stolen. However, if one side brings 1 and the other has 0, that 1 cannot be stolen.
  • Once complete, Artifactspark Raids go on a 3 Day cooldown.
  • Due to the nebulous nature of Artifacts within Regalia, Artifactspark Raids cannot be used as evidence in court, and attending or taking part in one is not a crime under any law.
  • The locations available for Artifactspark Raids are as follows:
    • The Graveyard located just outside Crookback.
    • The Ruined Dragon Temple Grounds located in New Town.
    • The Gloom Council located in Gloomrot beyond the Acid Flats.
    • The Black Market located within the East Sewers.
  • During these raids, Custom Kits are disabled.