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Melee Point Buy: Difference between revisions

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Weapon Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use weapons, and get weapon-related Mundane Techniques. Any learned Technique can be used on any weapon a Character knows how to use.
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Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next.
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====Unarmed Pack====
| header1    = The Ability and Proficiency System
The Unarmed Pack covers martial arts, from Velheim Wrestling to Ceardian Boxing to Sihai Wolf Stance. It allows your Character to know some or all of these styles. This Pack grants this Mundane Technique:
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Melee Point Buy is part of the [[Proficiency]] System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, magic, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.
==Free Packs==
The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.
====Weapon Throw Pack====
This Pack is for those who want to get at least one hit in on a far away opponent.
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Ranged Dodge
| style="background-color:#DBAFAF;" | Weapon Throw
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Ranged Dodge | Ranged Dodge gives the user 2 Dodge Counters. They can be consumed to dodge 1 default attack (NOT Technique) from the Ranged Weapon Point Buy or Firearms Point Buy categories, and refresh at Server Restart. They cannot refresh mid Combat Roleplay.
| Grants the user {{#simple-tooltip: Weapon Throw | To throw a side-weapon, use this Ability to make a Melee Attack against an enemy, with range of Emote Range. Also, make the roll with -2 to Attack Stat. Weapon Throw has a 30 minute cooldown. }}
}}
| N/A
| N/A
|-
|-
|}
|}
====Blades Pack====
====Careful Fighter Pack====
The Blades Pack covers bladed weapons, including longswords, shortswords, and scimitars. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
This Pack is for fighters who value protecting themselves, over getting an extra attack in on an enemy.  
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Technique Parry
| style="background-color:#DBAFAF;" | Careful Fighter
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to Counter an incoming Mundane Technique used on them from the Melee or Ranged Weapon Point Buy Categories. This Mundane Technique has a 60 minute cooldown. This does not work on Technique Parry.
| Grants the user {{#simple-tooltip: Careful Fighter | To gain a benefit from restraint, when the user would make an Opportunity Attack on an enemy, instead choose between two options. Either make the attack as normal, or do not make the attack, and gain 1 Block Token instead. Careful Fighter goes on Cooldown if either option is chosen. Careful Fighter has a 1 Hour Cooldown. }}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Large Blades Pack====
==General Melee Point Buy Packs==
The Large Blades Pack covers large bladed weapons, including claymores, flamberges, and similar. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
====Technique Parry Pack====
This Pack is centered around parrying and deflecting devastating maneuvers.  
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF" | Knockback Sweep
| style="background-color:#DBAFAF;" | Technique Parry
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Self Range | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user is knocked back by 5 blocks. If there is a wall behind the target, or if they are rooted, they are instead struck with a guaranteed hit. This still counts as a displacement for the purposes of immunities/counters. This Mundane Technique has a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability as a reaction to protect the user only from the effects of an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy. Technique parry does not use an Action. Technique Parry has a 1 Hour Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|}
|}


====Thin Blades Pack====
====Concussive Blow Pack====
The Thin Blades Pack covers stabbing swords, including rapiers, stilettos, and sabres. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Crippling Strike
| style="background-color:#DBAFAF;" | Concussive Blow
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Crippling Strike | This Mundane Technique only works on a Target if that Target is presently affected by a Link Power. When used on the Target, whatever Links are applied to them instantly break, and are forced on their respective Cooldowns for the users. This Mundane Technique also counts as a guaranteed (non-fatal) hit, but cannot be used on self, and the harm-effect cannot be negated if used on allies. This Technique has a 30 minute cooldown.}}
| Grants the user {{#simple-tooltip: Concussive Blow | To disrupt focus, target Enemy or Ally within Range, and immediately Link Break one Link Power (newest, if Multiple). If Target is the caster of a Link Power, also deal -1HP damage. If the Target has no Link Powers, instead apply the Confused Status Effect for one turn. Concussive Blow has a 1 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
 
====Pinning Throw Pack====
====Short Blade Pack====
This Pack is for fighters who want to pin down an opponent from range, stopping them from fleeing, or moving closer.
The Short Blades Pack covers knife-like weapons, including daggers and krisses. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Name
! Ability Type
! Ability Type
! Ability Range
! Ability Range
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|-
|-
| style="background-color:#DBAFAF;" | Pinning Throw
| style="background-color:#DBAFAF;" | Pinning Throw
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Pinning Throw | Pinning Throw allows the user to throw a Short Blade (it does not have to be their main hand weapon, it can also be a pocket knife) to pin a person against a wall or floor surface for long enough to allow the user to chain up another Mundane Technique or attack Emote. Note, this does not Stun the Target, they are still able to fight back, just not dodge or escape. This Mundane Technique has a 30 minute cooldown. If the user doesn't attack or intend to attack, the target is freed after a minute.
| Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, target enemy within range, instantly apply the Trapped Status Effect for up to 10 minutes. If the Target takes damage, remove the Trapped Early, but prevent them from taking the Move action for that turn only. Pinning Throw does Not Stack, and has a 30 Minute Cooldown once ended.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|}
====Diving Tackle Pack====
This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Diving Tackle
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a cardinal direction horizontally, without triggering Opportunity Attacks. If the user lands beside an enemy, apply the Prone Status Effect to up to 3 enemies within a 1 Block radius, and optionally make an Attack Emote on one enemy in the same turn this ability was used (the attack does not use an action). Diving Tackle has a 2 Hour Cooldown.}}
| N/A
|-
|-
|}
|}


====Axe Pack====
====Tangle Strike Pack====
The Axe Pack covers axe-like weapons, including seaxes, axes, and greataxes. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
This Pack is for fighters who keep their foes off balance, and are experts at interfering with Mounted combatants.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Battle Flurry
| style="background-color:#DBAFAF;" | Tangle Strike
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Battle Flurry | The user lashes out instantaneously to strike those surrounding them. The user rolls one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, a minimum of one. (ex. 3 people in range is /dice 1-3) They can choose who gets hit or not, but this technique cannot be used if only one target is in range. This Mundane Technique can only be used once per day, with the single charge refreshing on server restart.  
| Grants the user {{#simple-tooltip: Tangle Strike | To knock an enemy off balance, use this ability on an enemy within range. If the Target is Mounted (riding on a Mount), reduce their Movement Speed by 5 Blocks for the next Hour. If the Target was not Mounted, instead apply the Fleeting Status Effect for 30 Minutes. Tangle Strike cannot be used while Mounted, and has a 2 Hour Cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Polearm Pack====
==Stance Restricted Packs==
The Polearm Pack covers long weapons, including staves, spears, and halberds. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.
====Shrug Off Pack====
This Pack is for fighters who push through and ignore debuffs their enemies apply to slow them down.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Polearm Hop
| style="background-color:#DBAFAF;" | Shrug Off
| Mundane Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Polearm Hop | Polearm Hop allows the user to Counter/Cancel one Ability, Mundane Technique or Mechanic that would Displace them from their current location, or be Rooted in place. After this Mundane Technique is used, the immunity to Displacement and Rooting remains active for 1 minute. This Mundane Technique can only be used once per day, with the single charge refreshing on daily server restart.
| Grants the user {{#simple-tooltip: Shrug Off | To cleanse a Status Effect with Anger alone, instantly remove one Status Effect (choice, if multiple). But, apply -2 Attack Stat (can go into negatives) to the user’s next two Attacks. Shrug Off does not take an action, and has a 1 Hour Cooldown.}}
}}
| N/A
|-
|}
====Knockback Sweep Pack====
This Pack is for fighters who want to push away their enemies with a wide, sweeping attack, or a singular targeted strike.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF" | Knockback Sweep
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | To create distance, target either one enemy within range, or everyone within 3 blocks in front of the user (not beside/behind). If one enemy, Displace target backwards by 10 Blocks. If everyone, displace targets backwards by 5 blocks. If any target(s) hit a wall, or are Trapped or Prone, deal -1HP Damage to them. Knockback Sweep has a 2 Hour Cooldown..}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Blunt Pack====
====Cheap Shot Pack====
The Blunt Pack covers blunt weapons, including maces, clubs, and morningstars. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Force Smash
| style="background-color:#DBAFAF;" | Cheap Shot
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Force Smash | The user can attack with such ferocity that the user is able to destroy any mundane or Ability-Summoned shield instantly by shattering it on impact. If the target is using a Mundane Technique or Ability that relies on them having a Shield, it is ignored, and the Shield is destroyed anyways. The user can only destroy one shield per day. If this Technique is countered, and does not destroy a shield, it goes on a 30 minute cooldown.
| Grants the user {{#simple-tooltip: Cheap Shot | To counter magic, use this ability out of turn in reaction to an enemy within range using a Power, but only if that Power Targets the user or an ally. Stagger them, and grant the user +1 Defense Stat (breaks cap up to 9) for their next Defense Roll only. If the target attempts to use the same Power on their subsequent turn, also grant the user 1 Block Token. Cheap Shot has a 1 Hour Cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
 
====Bruising Strike Pack====
====Flexible Weapon Pack====
This pack is for tenderizing the enemy before attacking them.
The Flexible Weapon Pack covers flexible weapons, including lashes, hook-and-chain, and whips. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Leaping Charge
| style="background-color:#DBAFAF;" | Bruising Strike
| Mundane Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Leaping Charge | Leaping Charge allows the user to instantly leap to a Target person in Emote Range. This Mundane Technique always lands the user in front of the target. This Mundane Technique also instantly includes an attack as a part of this Technique. This leap can only be used horizontally, and does not allow for any vertical movement outside of slight incline increases. This Mundane Technique has a 60 Minute Cooldown.  
| Grants the user {{#simple-tooltip: Bruising Strike | To beat down upon an enemy, use this ability to bash a target enemy within range to give them the Brittle Status Effect. Bruising Strike can be used without taking up an action, but only after making an attack, not before. Bruising Strike has a 30 minute cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}


====Improvised Weapon Pack====
====Combat Sight Pack====
The Improvised Weapon Pack covers improvised weapons, including table-legs, chairs, billiard cues, and basically anything that can be picked up. These weapons are never durable and are quickly destroyed in an actual fight. It allows your Character to know some or all of them. This Pack grants this Mundane Technique:
This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Chuck and Run
| style="background-color:#DBAFAF;" | Combat Sight
| Mundane Technique
| Passive Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Chuck and Run | Chuck and Run allows the user to instantly toss their improvised weapon as a distraction or obstacle against opponents, and then make a run for it. This Mundane Technique only works if the user is up against 2 opponents, if any more opponents are present, the user is unable to guaranteed run away. If however no more than 2 are present in a fight against the user, and this Mundane Technique is used, they escape guaranteed. When using this Mundane Technique, the user must run away and cannot turn back into conflict. It cannot be used if the user has an Artifact. This Mundane Technique has a 24 hour Cooldown.  
| Grants the user {{#simple-tooltip: Combat Sight | To fight with all of one’s Senses, the Blinded Status Effect, when applied to the user, works differently. Blinded now reads: The user gains +2 Attack Stat (breaks cap up to 11), but can no longer Target anyone outside of Melee Range. The user automatically has the Blinded Status Effect applied to them when Combat Begins, and cannot remove it except with Abilities that remove Status Effects. If the user would have the Blinded Status Effect applied to them again, instead of totally ignoring it, reduce the user's Attack Stat by -2 for their next Attack Emote. Combat Sight has no Cooldown.}}
}}
| N/A
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}

Latest revision as of 02:34, 14 June 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Melee Point Buy is part of the Proficiency System. Melee Point Buy is for fighters, warriors, and characters who utilize some manner of melee weapon, in whatever form that is (sword, spear, fists, axes, magic, etc.) Melee Point Buy has some restrictions on what Packs can be purchased, to reward specific Proficiency designs.

Free Packs

The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.

Weapon Throw Pack

This Pack is for those who want to get at least one hit in on a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Instant Technique Emote Range

Grants the user Weapon Throw

N/A

Careful Fighter Pack

This Pack is for fighters who value protecting themselves, over getting an extra attack in on an enemy.

Ability Name Ability Type Ability Range Ability Description Modifiers
Careful Fighter Passive Technique Self

Grants the user Careful Fighter

N/A

General Melee Point Buy Packs

Technique Parry Pack

This Pack is centered around parrying and deflecting devastating maneuvers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Self Range

Grants the user Technique Parry

Concussive Blow Pack

This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Blow Instant Technique Melee Range

Grants the user Concussive Blow

Pinning Throw Pack

This Pack is for fighters who want to pin down an opponent from range, stopping them from fleeing, or moving closer.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Instant Technique Emote Range

Grants the user Pinning Throw

N/A

Diving Tackle Pack

This Pack is for fighters who want to close the distance with their enemies, flinging themselves towards them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Diving Tackle Movement Technique 10 Blocks

Grants the user Diving Tackle

N/A

Tangle Strike Pack

This Pack is for fighters who keep their foes off balance, and are experts at interfering with Mounted combatants.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tangle Strike Counter Technique Melee Range

Grants the user Tangle Strike

N/A

Stance Restricted Packs

These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.

Shrug Off Pack

This Pack is for fighters who push through and ignore debuffs their enemies apply to slow them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shrug Off Instant Technique Self

Grants the user Shrug Off

N/A

Knockback Sweep Pack

This Pack is for fighters who want to push away their enemies with a wide, sweeping attack, or a singular targeted strike.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Instant Technique Melee Range

Grants the user Knockback Sweep

Cheap Shot Pack

This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Bruising Strike Pack

This pack is for tenderizing the enemy before attacking them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bruising Strike Active Technique Melee Range

Grants the user Bruising Strike

N/A

Combat Sight Pack

This Pack is for fighters who want to hone their senses, forgoing any attempt at longer range combat and becoming deadlier at very close range.

Ability Name Ability Type Ability Range Ability Description Modifiers
Combat Sight Passive Technique Melee Range

Grants the user Combat Sight

N/A