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TestFire

From MassiveCraft Wiki
Reader's Note: This page is in the process of being worked on. We do not know when the remaining changes will happen. Consider this information below as not final, but able to be utilized in rp until we fully complete the update. Thank you for your continued patience.

Common Knights Code

The Common Knights Code applies to all Regalian Knight Organizations, but is also mentioned specifically on each Order page for reference. This Common Code is additional to the Aelrrigan Knight Functions.

  • Knights are expected to be loyal to the Emperor and the Empire without complaint. Unionism is not required, but obedience to the Crown is.
  • Knights are expected never to attack the unarmed and defenseless, and to not resort to dirty fighting tricks or attack others from behind.
  • Knights are expected not to complain, moan, or self-deprecate, Knights should never degrade themselves or be an annoying bore.
  • Knights are expected to follow the laws of the land and not become a Criminal. They should assist Guards in apprehending criminals.
  • Knights are expected not to lie, but never express every truth that needn’t be known. Knights should not deceive unless for the greater good.
  • Knights are expected to give alms to the poor and care for the needy, and to protect those who cannot protect themselves, and punish dishonor.

List of Knightly Orders

Viridian Order

  • Identity: The Viridian Order is the first of the Regalian Knightly Orders, founded after the Five Family Rebellion to fill the vacuum left in its wake to preserve law and order, and protect the Imperial Family. Over the three centuries of its existence, the Viridian Knights have become known as an elite and prestigious organization, acting as the so-called military police of the Empire.
  • Permitted Races: Ailor and Fin'ullen may become Viridian Knights. Post-symbiosis Urlan may remain as full members, so long as they remain fervently loyal to the Viridian Order.
  • Magic Usage: Magic usage is fully banned, as are all forms of Occult. The Viridian Order is fully mundane and purist-leaning.
  • Colors and Symbols: The Viridian Order's primary color is green, with accents of white and black. Its symbols include Dragons, Horses, and Towers.
  • Leadership: The Viridian Order is led by a Primae, who wields executive authority over its Elder Council of senior knights. The current Primae is Domenico Lampero, who is also the uncle of the Iron Duke of Vultaro, and a diehard Kade supporter.
  • Headquarters: The Viridian Order's main castle, Kurtenwald, is located on the Crown Isle of Regalia. Several smaller facilities are located in Wirtem, Regal, Ithanian, and Ceardian regions of the Regalian Archipelago.

Villiers Order

  • Identity: The Villiers Order is a faith-oriented Knight Order, focused on defending religious and cultural sites, protecting pilgrims and religious leaders from harm, and safeguarding the spiritual wellbeing of all people.
  • Permitted Races: Ailor, Altalar, Songaskia, Sihai, Asha, Eronidas, and Urlan may be Villiers Knights.
  • Magic Usage: Magic is shunned in the Villiers Order, meaning its usage is kept suppressed in favor of mundane techniques. Godborn and Archon may be knights, but all other Occult are banned.
  • Colors and Symbols:
  • Leadership:
  • Headquarters:

Viridian Order

  • Identity: The Viridian Order is the first of the Regalian Knightly Orders, founded after the Five Family Rebellion to fill the vacuum left in its wake to preserve law and order, and protect the Imperial Family. Over the three centuries of its existence, the Viridian Knights have become known as an elite and prestigious organization, acting as the so-called military police of the Empire.
  • Permitted Races: Ailor and Fin'ullen may become Viridian Knights. Post-symbiosis Urlan may remain as full members, so long as they remain fervently loyal to the Viridian Order.
  • Magic Usage: Magic usage is fully banned, as are all forms of Occult. The Viridian Order is fully mundane and purist-leaning.
  • Colors and Symbols: The Viridian Order's primary color is green, with accents of white and black. Its symbols include Dragons, Horses, and Towers.
  • Leadership: The Viridian Order is led by a Primae, who wields executive authority over its Elder Council of senior knights. The current Primae is Domenico Lampero, who is also the uncle of the Iron Duke of Vultaro, and a diehard Kade supporter.
  • Headquarters: The Viridian Order's main castle, Kurtenwald, is located on the Crown Isle of Regalia. Several smaller facilities are located in Wirtem, Regal, Ithanian, and Ceardian regions of the Regalian Archipelago.

Viridian Order

  • Identity: The Viridian Order is the first of the Regalian Knightly Orders, founded after the Five Family Rebellion to fill the vacuum left in its wake to preserve law and order, and protect the Imperial Family. Over the three centuries of its existence, the Viridian Knights have become known as an elite and prestigious organization, acting as the so-called military police of the Empire.
  • Permitted Races: Ailor and Fin'ullen may become Viridian Knights. Post-symbiosis Urlan may remain as full members, so long as they remain fervently loyal to the Viridian Order.
  • Magic Usage: Magic usage is fully banned, as are all forms of Occult. The Viridian Order is fully mundane and purist-leaning.
  • Colors and Symbols: The Viridian Order's primary color is green, with accents of white and black. Its symbols include Dragons, Horses, and Towers.
  • Leadership: The Viridian Order is led by a Primae, who wields executive authority over its Elder Council of senior knights. The current Primae is Domenico Lampero, who is also the uncle of the Iron Duke of Vultaro, and a diehard Kade supporter.
  • Headquarters: The Viridian Order's main castle, Kurtenwald, is located on the Crown Isle of Regalia. Several smaller facilities are located in Wirtem, Regal, Ithanian, and Ceardian regions of the Regalian Archipelago.