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Chem Point Buy

From MassiveCraft Wiki
Revision as of 22:52, 4 June 2023 by OkaDoka (talk | contribs)

The Chem Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Chem Point Buy provides Packs for the Character to become proficient in Alchemy and Chemistry for either combat or utility.

Chem Talent

Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to medical healing and concoctions, salves and potions for different hair colors, gender-bending, making fireworks, cleaning foams, changing materials, or generally adding alchemical parts to daily tasks or the body to create a better standard of living. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket.

Gadget Combat

Chem Point Buy is very similar to Melee Point Buy, in that it gives the Character proficiency to use Alchemy or Tech (or a combination) as a weapon. The aesthetics do not matter, whether to splash enemies with chemicals, or have a shoulder-mounted robotic drill, the user can perform Gadget Attack Emotes, which use Magic Proficiency as Main Combat Stat (for dice rolling). When using Gadget Combat to attack, weapons and shields cannot be wielded. Gadget Attack Emotes must always be in melee range, there is no mechanic to turn this into Ranged.

Chem Packs

Chem Enrage Pack

This pack allows Alchemists to increase their strength at the cost of their defense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Enrage Passive Technique Self

Grants the user Chem Enrage

N/A

Chem Endure Pack

This pack allows Alchemists to increase their defense at the cost of their strength.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Endure Passive Technique Self

Grants the user Chem Endure

N/A

Chem Cleanse Pack

This pack allows Alchemists to cleanse their own Debuffs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Cleanse Passive Technique Self

Grants the user Chem Cleanse

N/A

Chem Experiment Pack

This pack allows Alchemists to weaken an enemy or raise their attacking strength.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Experiment Passive Technique Self

Grants the user Chem Experiment

N/A

Chem Foam Pack

This pack allows Alchemists to protect themselves and move away from a technique.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Foam Passive Technique Self

Grants the user Chem Foam

N/A

Chem Slip Pack

This pack allows Alchemists to counter movement-heavy enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Slip Passive Technique Self

Grants the user Chem Slip

N/A

Chem Berserk Pack

This pack allows Alchemists to become offensively very powerful, but take many hits in exchange.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Berserk Passive Technique Self

Grants the user Chem Berserk

N/A

Chem Revive Pack

This pack allows Alchemists to attempt to revive an ally on their last legs.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Revive Passive Technique Self

Grants the user Chem Revive

N/A

Chem Bang Pack

This pack allows Alchemists to counter mounted enemies or prevent unmounted enemies from using Abilities.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chem Bang Passive Technique Self

Grants the user Chem Bang

N/A