The Ability and Proficiency System |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Stance Ability
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Bruiser Stance
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Stance Technique
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Self
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Grants the user Bruiser Stance
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Bruiser Point Buy Packs
Bruiser Slam Pack
The Bruiser Slam Pack is for performing a heavy leaping charge attack. This Ability includes a Brittle Mechanic.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Bruiser Slam
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Active Technique
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10 Blocks
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To close the distance with a foe, leap to target Enemy within Range, ignoring Opportunity Attacks, but not passing through people. Instantly apply the Brittle Status Effect to target, but if they already have Brittle applied, instead deal -2HP and apply the Fleeting Status Effect. Bruiser Slam counts as a Movement Power, and has a 1 Hour Cooldown.
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Bruiser Flurry Pack
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a Brittle Mechanic.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Bruiser Flurry
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Active Technique
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Melee Range
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Grants the user Bruiser Flurry
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Bruiser Parry Pack
The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Bruiser Parry
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Counter Technique
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Self
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Grants the user Bruiser Parry
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Bruiser Feint Pack
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Bruiser Feint
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Counter Technique
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Melee Range
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Grants the user Bruiser Feint
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Bruiser Agony Pack
The Bruiser Agony Pack is for continuing to fight, even when on your last legs.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Bruiser Agony
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Passive Technique
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Self
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Grants the user Bruiser Agony
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Bruiser Tackle Pack
The Bruiser Tackle Pack is for disrupting a crowd of enemies by tossing them around.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Bruiser Tackle
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Active Technique
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Melee Range
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Grants the user Bruiser Tackle
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Bruiser Ruin Pack
The Bruiser Ruin Pack is for taking a momentary delay for a greater payoff.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Bruiser Ruin
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Active Technique
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Melee Range
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Grants the user Bruiser Ruin
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Bruiser Rampage Pack
The Bruiser Rampage Pack is for staying in the frontlines despite the efforts of others.
Ability Name
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Ability Type
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Ability Range
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Ability Description
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Modifiers
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Bruiser Rampage
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Passive Technique
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Self
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Grants the user Bruiser Rampage
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| Proficiency | |
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| Strength | |
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| Constitution | |
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| Intelligence | |
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| Wisdom | |
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| Dexterity | |
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| Faith | |
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| Magic | |
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