Afflictions: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
|caption = caption on mundane illnesses
|caption = caption on mundane illnesses
|text =  
|text =  
Mundane Afflictions are easily caught diseases that can quickly spread through a population. Some are more hazardous than others, either resulting in death or a weakened body after they are through with their victim. The vast majority, however, are just parts of the unique lives many Alorians live. Most of these illnesses can also trace their origin back to the humid continent of Daen or animal races such as the Dargon.  
Mundane Afflictions are easily caught diseases that tend to spread quickly. Some are more hazardous than others, typically resulting in an untimely death or a weakened body after they are through with their victim. The vast majority, however, have been commonplace in the lives of the denizens of [[Aloria]]. Most of these illnesses can also trace their origin back to the humid continent of [[Daen]] or animal races such as the [[Dargon]].  
<center>
<center>
<DPL>
<DPL>
Line 22: Line 22:
|caption = They were freaks, for certain; but then again, aren't we all?
|caption = They were freaks, for certain; but then again, aren't we all?
|text =  
|text =  
Irregular Afflictions are those often related to strange magic or artificial creations of alchemy. Whether the result of some mystical law of the Alorian world or by careless alchemists, these illnesses often have unique methods of spreading and highly irregular symptoms suffered by the victim. While they number far less than Mundane Afflictions, the amount of Irregular Afflictions will probably grow as the race for new creations increases between the different nations and people of Aloria.
Irregular Afflictions are those usually related to strange magic or artificially deriving from the practice of alchemy. Whether the result of some mystical law of the Alorian world or by careless alchemists, these illnesses are renowned for their unique methods of spreading and by the highly irregular symptoms that they cause. While they number far less than mundane illnesses, the amount of irregular illnesses will probably grow as the race for new creations increases between the different nations and people of Aloria.
<center>
<center>
<DPL>
<DPL>
Line 37: Line 37:
|caption = Creatures of the night; holy man's blight
|caption = Creatures of the night; holy man's blight
|text =  
|text =  
Vampirism, also known as the Sanguine Curse, is a [[Void]]-spawned blood-curse that has plagued [[Aloria]] for hundreds of years. Often seen as a disease and hated by most of the people of Aloria, this affliction causes the infected to undergo both physical and mental transformations. The telltale signs of the Vampire Bloodlines are always the same, and Vampires also have a culture of forming so-called Covens; groups of Vampires united under the rule of one powerful Lord Vampire, a [[Zehler]] Bloodline Vampire. Together with their Coven brethren, Vampires seek to destabilize the ruling authorities of Aloria to establish a global anarchy in which they can feed on the blood of the weak without fear of prosecution.
[[Vampirism]], also known as the Sanguine Curse, is a [[Void]]-spawned blood-curse that has plagued [[Aloria]] for hundreds of years. Often seen as a disease and hated by most of the people of Aloria, this affliction causes the infected to undergo both physical and mental transformations. The telltale signs of the Vampire Bloodlines are always the same, and Vampires also have a culture of forming so-called Covens; groups of Vampires united under the rule of one powerful Lord Vampire, a [[Zehler]] Bloodline Vampire. Together with their Coven brethren, Vampires seek to destabilize the ruling authorities of Aloria to establish a global anarchy in which they can feed on the blood of the weak without fear of prosecution.
<center>
<center>
<DPL>
<DPL>

Revision as of 19:41, 2 May 2017

asdf