Afflictions: Difference between revisions

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[[Aloria]] wouldn’t be a living breathing world if within that breath there weren’t hundreds of bacteria and germs. The Afflictions generated from these creatures, whether formed of their accord in controlled surroundings, or with a bit of help from [[Magic]], all hold adverse effects which they impart onto hapless victims. In recent years, the number of these afflictions has grown, as has the damage they can cause. While some are curable, others are not, which presents a looming threat to the Alorian populace.
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{{Subject Table
{{Subject Table
|title = Mundane Afflictions
|title = Mundane Afflictions
|color = e2f28c
|color = b57373
|image = Potion.png
|image = Potion.png
|caption = caption on mundane illnesses
|caption = "Only a cough" can quickly turn into the world's deadliest plague
|text =  
|text =  
 
Mundane Afflictions are easily caught diseases that tend to spread quickly. Some are more hazardous than others, typically resulting in an untimely death or a weakened body after they are through with their victim. The vast majority, however, have been commonplace in the lives of the denizens of [[Aloria]]. Most of these illnesses can also trace their origin back to the humid continent of [[Daen]] or animal races such as the [[Varran]].
blurb on mundane illnesses
 
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{{Subject Table
{{Afflictions}}
|title = Irregular Afflictions
[[category:General Lore]]
|color = e2f28c
|image = MidnightCourt.png
|caption = They were freaks, for certain; but then again, aren't we all?
|text =
 
Blurb on irregular illnesses
 
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{{Subject Table
|title = Vampirism
|color = e2f28c
|image = Zehlers.png
|caption = Creatures of the night; holy man's blight
|text =
 
blurb on vampires
 
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[[category:Character Creation Lore]]

Revision as of 12:47, 2 June 2018

Aloria wouldn’t be a living breathing world if within that breath there weren’t hundreds of bacteria and germs. The Afflictions generated from these creatures, whether formed of their accord in controlled surroundings, or with a bit of help from Magic, all hold adverse effects which they impart onto hapless victims. In recent years, the number of these afflictions has grown, as has the damage they can cause. While some are curable, others are not, which presents a looming threat to the Alorian populace.