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{| class="wikitable" style="float:right; margin-left: 10px;"
{{Info races
|
|image = Ailorsplash3.png
{| style="border:0px solid #A3B1BF; float:right;" width="270px"
|pronunciation = eye-lor
|- style="background:#C6DCF3; height:34px; text-align:center; vertical-align:middle; text-size:large"
|classification = [[Human]]
|'''Ailor'''
|subraces = None
|- style="vertical-align:middle;"
|nicknames =  
| style="height:120px" valign="top"|
*Humies (derogatory)
[[File:Ailorsplash.png|200px|center]]
*Humans (scientific)
|}
*Barbarians (Elven)
|- style="vertical-align:middle;"
|languages = Too many to count; see [[Ailor Cultures]]
| style="height:20px; width:270px; text-align:center;" | '''Pronunciation:''' Ay-lor.
|naming = Varied based on cultures; see [[Ailor Cultures]]
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Common Nicknames:''' Humies, Humans, pink-skins.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Classification:''' Human.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Max Age:''' 90 years.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Naming Customs:''' Culturally diverse among the various groups.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Languages:''' Common-Tongue(Ceardian), Alt-Regalian, D'Ithanie, Daendroque, Dressolini and various Northerne languages.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Subraces:''' None.
|}
From the warm coastlines of [[Daendroc]] to the icy ranges of [[Ellador]], the Ailor [[Human|Humans]] are the most numerous on Aloria. Known for developing a large variety of government forms and sprawling bureaucracies, Ailors consider themselves the height of civilized life in Aloria, and measure all others by their standards, often to the disdain of the other races. Ailors once began as the fiercely barbarian and tribal people of [[Ceardia]], eventually giving rise to many states and above all, the [[Regalian Empire]]. Proving to be both resourceful and aggressive, Ailors have conquered much of the known world under the banner of their various Kingdoms. While also being incredibly numerous, the Ailors are perhaps also the most divided people on Aloria, more so than even the [[Elf|Elves]]. The Ailor state of Regalia now exists as the largest sovereign entity, competing with the [[Qadir]] Sultanate over power in the known world.


==Physical Characteristics==
|distinction = A culturally diverse people conquering both each other and the world.
The best way to describe Ailors is to simply call them average. Over the past centuries, it has become apparent that using the Ailors as a standard point of view when analyzing the other races is easiest. This is caused by the fact that Ailor have no exaggerated proportions and are generally seen as the middle point between all other races. Ailors are of an average height between Elves and Dwarves. They are less strongly built than Qadir, but are larger and more well built than [[Ch'ien-Ji]]. The fact that perhaps does set them apart is their wide diversity in looks and aesthetic presentation. Ailors often accuse other races of all looking alike, with their limited physical characteristics and generally uniform appearance. Ailors can have a wide variety of eye colors, ranging from any green hue to blue, brown, and all mixtures in between. Their hair can be as brightly blonde as the light of the sun or as pitch black as the darkest abyss. Their skin colors range from soft olive creamy tones to harsh, bleak pinks.
|maxage = 110 years (rarely over 100 though).
|eye = Brown, green, grey, blue.
|hair = blond, ginger, brown, black, grey.
|skin =
[[File:Skin1.png]]


==Mental Characteristics==
[[File:Skin2.png]]
Ailors are commonly known for their tendency to categorize everything, and have extreme conflict-oriented views of everything that isn’t part of their own group. This grouping mentality has caused severe fracturing of the cultures as well as inherently making Ailors aggressive beings often resorting to violence to get their way. However, it should also be noted that Ailor are capable of great feats of diplomacy and ingenuity. Ailors generally are inquisitive, progressive and intelligent, giving them great capability to reason or devise the most unspeakable things that would even make the decadent Elves seem tame in comparison. Ailors generally believe they are the greatest race in the world, which is further reinforced by the growing religion of Regalian [[Unionism]]. This makes them generally known as arrogant and self-serving to other races.


==History==
[[File:Skin4.png]]
The earliest known existence of Ailor Humans was around the beginning years of the [[Elven Empire]]. These Ailor ancestors were more commonly referred to as Humans by Elves, the shared ancestor of the Ch’ien’ji, Qadir, and Ailor. Humans as a term comes from the Elven word Humwë, which is generally invoked when speaking to a dumb person. It is unknown when or how the Ailor distinctly developed from the proto-Humans, but it is generally accepted that the Ailor are physically closest to the common Human ancestor. Ailor have an incredibly slow developing history. For nearly ten centuries, Humans did nothing but live in huts, fight each other, and die from disease and other calamities. The catalyst that caused explosive growth among Ailor was the collapse of the Elven Empire following the Cataclysm.


The Void Invasion wrecked the northern hemisphere of Aloria, but it spared most of the areas where the largest concentration of Ailor kingdoms found themselves. This event caused many of them to reconsider their past habits and decide that future cooperation would suit them best in the rapidly emerging new world order. Additionally, the Elven Empire collapsed in its wake, allowing the Ailor to expand with virtually no obstacles. The newly created Regalian Empire was the first to rise from the ashes, and it quickly assimilated the other almost defenseless Ailor groups around it. Over a period of 100 years after the Void Invasion, Regalia consolidated its power on the Regalian Archipelago and spent the next two centuries expanding beyond. As Ailors multiplied in large numbers, so did their statehoods and philosophies. As population groups became isolated from one another or simply developed differently, the large collection of cultures was born that we know today.
[[File:Skin3.png]]
|}}
From the warm coastlines of [[Daendroc]] to the icy ranges of [[Ellador]], the Ailor [[Human|Humans]] are the most numerous on Aloria. Known for developing a large variety of government forms and sprawling bureaucracies Ailor are masters of statecraft and intrigue, building many kingdoms and nations, and having just as many conflicts with one another as they have with others. Ailor once began as the fiercely barbarian and tribal people of [[Ceardia]], seen as nothing but slave cattle to the Altalar, though eventually rose up against their former masters in a moment of weakness. This gave rise to many smaller kingdoms and nations that would eventually give rise to the Regalian Empire, which is commonly seen as the greatest Empire the world has ever seen, at least since antiquity. Proving to be both resourceful and aggressive, Ailor have conquered much of the known world under the banner of their various realms and continue to subject foreign entities through direct warfare and indirect scheming. While also being incredibly numerous, the Ailor are perhaps also the most divided people on Aloria, more so than the Altalar, because of their extreme cultural diversity and opposition to each other. Ailor continue to both be the guardians and protectors of the continued existence of the world as it is known, but also the largest imperialists who ravage non-Ailor societies for resources and technological advancements to fuel their own quest for world domination.  


==Society==
==Physical & Mental Characteristics==
[[File:Humanclothing.png|270px|thumb|right|Ailor clothing is as varying as their cultures]]
[[File:Leutzicoiz.png|260px|thumb|right|Ailor are strongly aristocratic]]
[[File:Humanscheming.png|270px|thumb|right|Scheming and Plotting are frequent among Ailor]]
Ailor are seen as the average middle ground between all races, having some visual aesthetics and traits seen more uniquely or in an exaggerated manner among other races, thus providing the perfect middle ground from which to describe all other Races. Ailor are so common around the world that every person of every race will be guaranteed to have met at least one Ailor, if not lived in Ailor society for some time, as Ailor minorities are viritually present in every single society, even the far flung Sihai in the staple port of [[Dexai]], found in [[Zhong]]. Ailor have a wide range of heritage-coded features. When the Ailor people first appeared roughly 1000 years prior to the modern age, referred to as the Ceardian tribes, racial appearance was still fairly stratified. In the northern regions of Ceardia lived mostly the warmland tribes, with dark skin tones and features mostly reminiscing of people of African descent in the real world. In the western regions of Ceardia lived mostly the wetland tribes, with dark hair colors and epicanthic eye-folds, with features mostly reminiscing of people of East-Asian or South-East Asian descent in the real world. In the southern mountain regions of Ceardia lived mostly the highland tribes, with pale skin and bright and fair hair colors, with features mostly reminiscing of people of European or Caucasian descent in the real world. In the eastern regions of Ceardia lived mostly the savannah tribes, with warm and tanned skin tones, dark hair and eyes, with features mostly reminiscing of people of North-African, Middle-Eastern or Central Asian descent in the real world. And finally, in the tall woodlands of the west islands, lived the pine tribes with features reminiscing of Pacific Islander, Aboriginal, First Nations and other indigenous peoples of the Americas descent. While these tribes remained somewhat superficially divided early on before Altalar slave-raids, the rise of Altalar Slavery and notably the departure of the proto-Velheimers from the Ceardian mainland to Zemlith saw a great mixing of tribes. The Altalar did not care for what skin-tone their slaves had, and the flight from Ceardia to Zemlith saw many tribes come together and work together for a better future, thus causing a truly diverse and mixed society.
Ailor Society is mostly known for being systematic, bureaucratic, and adhering to a strong sense of hierarchy, at least in most cases. Additionally, it is also known for being incredibly diverse, giving birth to many different cultures which put the race in stark contrast to other races which often have only a single culture. Ailor society is generally seen as ruthless, serving only the upper echelons of society. They are incredibly xenophobic and racist, particularly towards what they consider “Non-Humans." The societies of the Ailor states differ wildly from state to state, so it is difficult to truly identify a single Ailor society. Still, trends and cultural similarities are present.


===Politics===
As the Ailor continued to colonize beyond Zemlith, diverse tribal waves of Velheim ships carried the descendants of these early explorers far and wide, settling far away lands like Silbrae, Carmoor, Nordskag, Hedryll and the Folkar lands. Eventual movements into the Regalian Archipelago also gave rise to entirely new tribes, or just mixed societies where the identity of tribes simply melted away. It is commonly understood that the concept of tribe-membership was effectively gone by 300 BC, and that the Ailor race had achieved a high degree of internal diversity in terms of skin-colors and facial features, with many of them even mixing, and creating new ones. In the modern day, skin-color is never a consideration of bigotry towards other races. Ailor racism takes its form more in exceptions to the norm that they create. For example, Cielothar look dreamy and detached from this world with their long ears and wild hair, so Ailor refer to them as Day-Dreamers or Fleeting Elves, both ideological forms of racism detached from skin-tone, as it would make little sense for brown and black-skinned Ailor to insult another race on having equally brown skin. In modern times, it is even not entirely unusual for families that do have primarily Caucasian-coded members to suddenly have a East-Asian-coded child being born, and even within families, skin-tones can be 100% the same, but they don't have to be. Regalian society is internally diverse enough for the Duchess Cadieux of Vixhall's brother to be appearing of African descent even if both parents are of Caucasian descent, and this would not raise an eye-brows to anyone, only if he was born with pointed ears or a lizard tail.  
Ailor cannot be attributed to any single political flow or government form. In general, Ailor are greedy, power-lusting, and selfish, or so history would dictate. This makes Ailor more inclined to create monarchies or dictatorships, but Ailor democracies also exist, as do anarchic societies. In the northern lands inhabited by Ailor, monarchies are the preferred type of governance. In Regalia, the imperial administration is popular, and in the east, strong aristocratic societies with hints of democracy are prevalent. The biggest factor that all Ailor governments share however, is a strong sense of aristocracy. Ailor are excellent at elevating one social class over the other, resulting in a clear distinction between poor and rich in Ailor governance.


===Culture===
Other feature wise, Ailor have a wide range of visual traits. Eye-colors are the wildest among Ailor, ranging from blues to greens to brown (even intensely dark brown) to gray to hazel and all ranges in between. Hair colors are equally free, ranging from blondes to browns to blacks and gingers and everything in between. These colors do not even need to be consistent with what tribe they might have originally belonged to. It is quite possible for the Duke Marion Jonckheer of Zuiderpoort to have a skin reminiscing of Central-Asian descent, with epicanthic eye-folds, blue eye colors and ginger hair. There are ultimately no hard and fast rules for what an Ailor should look like. There are just as many Pacific-islander looking Daendroque Ailor as there are Ithanian Ailor, and Leutz-Vixe or Dunbrae cultured Ailor or African-coded Velheim and Zvorun or Krainivaya. Even to put a common personality on Ailor is practically impossible. Ailor are so diverse personally, that Ailors are capable of having any personality or mentality. The only real thing that causes aggressive divides among Ailor are their political ideologies and their religious tendencies. Ailor are the only race that aggressively splinter internally compared to other societies depending on their loyalties to different world and life beliefs, and Ailor are also capable of immense violence and conflict on their own race, to prove the righteousness of their beliefs over the others. That being said, most of these ideologies and beliefs largely remain harmonized in the Regalian Empire, where the common goal of loyalty to the Empire brings about some civility to their interactions.
Ailor culture is extremely diverse, more so than any other race due to the heavy splintering this race has undergone over the centuries. Most cultures can however be found to be derived from other cultures, so all cultures are generally grouped under: Regalian, Ceardian, Ithanian, Daendroque, or Northerne. Regalian culture consists of a very strongly aristocratic culture that predominantly glorifies chivalry, honor, warfare and patriarchy. Regalian society often looks down on the others as barbaric or uncivilized. Ceardian culture is predominantly serf based, meaning it is heavily focused on exploiting the weak and poor in a feudal system. It is often seen as less developed than Regalian, though it maintains a few large differences, in that the Ceardians tend to value autonomy, family-oriented living, and honesty. Daendroque culture is often seen as exotic, where food, dance, and parties are central interests. Daendroque is seen as the laughing stock of the other cultures, as it seen as unserious and too jovial. Ithanian is mostly similar to Regalian, except that it supports gender equality where Regalian does not. Those of Ithania are also fiercely anti-confrontational and anti-conflict, which is coupled nicely with their immensely materialistic personalities and surrounding. Central to them are fashion, jewelry and grandeur, all children of Ithanian richness and self-proclaimed ideas of sophistication. Finally, Northerne is seen as the most barbaric and uncivilized of Ailor culture. It is a culture that glorifies hunting, strength, and the wild life. It does not have a strong sense of social hierarchy, instead focusing on the power of those who have the means to take it.


===Religion===
Half-Ailor's features follow all of the varied possibilities for Full Ailor, with some notable differences. The most common feature amongst Half Ailor, due to the large variety of Half-Nelfin, are smaller pointed ears. Half-Ailor tend to inherit most of the visual features of their Ailor parent, with one to two small physical features of their non-Ailor Parent. This can manifest as small patches of fur on their face for a Half-Ailor with an Asha parent, or slightly greyish skin-tone and pointed ears for a Half-Ailor with a Kathar parent. Half-Race individuals with Ailor parentage have historically been marginalized and discriminated against, but in the last 10 years, they have essentially become part of the core population of the Empire, as their racial diversity multiplied. Half-Ailor follow one of the Cultures of their parents (for Proficiency purposes).
Ailor have several religions, the biggest one being Unionism. The Unionists worship the Emperor of Regalia as the supreme being on Aloria, firmly believing in the divine right of Ailor to rule all of Aloria as the supreme race. This religion validates their racism and violent attitude to other races and civilizations. Unionism, however, is also seen as an intensely organized religion, more so than all others. In true Ailorian fashion however, Unionism is also diversely split among several sects, cults, and heretical forms that are only mildly tolerated. Another popular religion is the Faith of the Old Gods, a faith based around the allfather Maedin. The Old Gods as a religion is slowly dying out due to successful and strategic conversion tactics by Unionist reverends and missionaries, as well as the fact that it is largely based off of a Human interpretation of the faith of Estel. Especially the last mentioned reason plays strongly, as in modern times The Old Gods is seen as an inferior religion with a false base. Other smaller religions exist: cults worshipping the Void, animals, the moon, and other celestial objects. None of these have as much traction as the aforementioned religions however.


===Combat and Warfare===
==Racial Abilities & Specials==
Being a race that lives and thrives off of violence, the Ailor have a very rich history of warfare and a very creative arsenal of ways to kill. Ailor commonly utilize cannons, explosives, and other new century weapons. Ailor are usually quick to adopt new methods of warfare as well, dedicating whole schools and individuals to perfect their method of eradicating their opponents. Ailor often rely on a sort of feudal levy system where nobility press peasantry and citizens into military service for their leader. This often results in very large, poorly equipped armies that simply rely on numbers to do their bidding. Professional armies are known to exist, with Regalia most notably possessing a few. Ailor predominantly use a shield and a sword, supported by bowmen and lancer cavalry. They prefer to defeat their opponent by sea however, and Regalia has a long tradition of naval warfare and naval supremacy.
Racial Abilities are generally a set of unique powers and effects that all peoples of that race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the [[Ability List]] page to determine their generic function. The Ailor do not have any Abilities as (with some exception) they are overwhelmingly Mundane and do not practice Magic, as such only having Specials. These Specials are intricately woven into Ailor culture and are considered "innate", which is why Ailor will mostly claim they don't have any Powers or Abilities (as they see their Specials as cultural quirks). Half Ailor have access to all of these Specials also.
==Specials==
===Ailor Familiar===
Ailor have a strong connection with domesticated animals, whether it is rearing cattle and farm animals, or pets. Pets in particular have an important role both in the raising of and further lives of Ailor children, and pets themselves also seem to have longer lives while bonded with Ailor. Either at birth or later in life, an Ailor can acquire a pet. This pet can be any type of small house-pet such as rodents, domestic canines, domestic felines, birds (hawks, eagles, crows), small mustelids, rabbits, pygmee pigs and reptiles or amphibians. This list is not comprehensive, for more options, consult the [[List of Fauna]] page, and look for animals that can be reasonably carried or domesticated as per their page's information. While living with its owner, the pet gains a much longer life, usually tied to that of the owner. Ailor Familiars cannot be used in Combat-RP and also cannot be harmed by others (they are invalid targets for Abilities). They can however carry hand-held items and interact with the environment and others, while never leaving Emote Range of their owner. Ailor Familiars can duplicate mutations that their owner gains, and are optional, meaning not every Ailor has one.
===Dark Empathy===
The Ailor have multiple emotion and empathy based capabilities that make them quite unique when compared to other races. Ailor can disable their own emotions so they do not feel regret, guilt, or a conscience when committing vile acts. They can disable all emotions, or just one of them such as happiness or love. Furthermore, they can also compartmentalize certain memories and simply choose to forget them. In both cases, the Ailor usually requires another Ailor to re-connect them with emotions and memories through mental coaching. It is not all dark, however. Ailor have learned to disable their emotions for a reason, because the emotional impact of an area where great events have taken place can sometimes be overwhelming. In places of great historical importance such as battlefields or places of worship and celebration, Ailor can receive visions or aftershocks of emotions felt by others in those areas. For example, an Ailor might perceive the fear and loathing of the soldiers on a battlefield that ended hundreds of years ago, being sensitive to the residual feelings when many lost their lives in the area. Finally, Ailor can also read small emotional feelings on the faces of others. Any time, an Ailor can hone in on another person's face if they are speaking with them, to detect their true disposition (feelings) towards them, for example whether they love, hate, adore, or disregard them. If used on another Ailor however, they will be able to tell that the Ailor is using it on them.
===Practiced Speech===
Having been subject to centuries of internal ideological conflict, mockery and gossip, the Ailor have learned that to best understand your enemy, is to hear them talk foul in their own native language about you. The Ailor have an extremely diversified internal culture division, which has resulted in many languages somewhat and tangentially related to one another. All Ailor are able to understand and interpret the languages of the [[Language_Point_Buy#Empire_Linguist_Pack|Empire Linguist Pack]] of the [[Language Point Buy]] without the Point Buy investment, and this understanding also does not count towards the limit on Linguist Packs. They can however not speak these Languages themselves unless they invest the Point Buy into the Pack.


===Economy and Technology===
===Seizing Destiny===
Ailor economy is mainly based around commerce and production. Base resources are produced by poorer states or regions, sold by middlemen to richer regions, then developed into goods and then sold once more to the richest regions. This has given birth to a massive system of bureaucracy, with people taking cuts along the way. It allows for a heavily centralized governance of the Ailor, but it also enlarges the gap between the poor and the rich. Most Ailor work in the primary sector, being agriculture and resource harvesting, but a flourishing financial sector exists where money lending, investing, and banking happens to such a degree it puts the other races to shame. Ailors truly have a skill for money management. Ailor are also generally considered the most technologically advanced race on Aloria. While the Dwarves may outdo them with inventions, Ailors are quick to adopt their work, even if they abandon it. High technological standing also allows for greater growth potential, whether in food production or advancements in medicine. Such achievements have stretched the ambitions of the Ailor far and wide, though arguably also caused the constant friction and downright genocidal nature of the Ailors in particular towards the [[Races#Naylar|Naylar]].
Ailor live a short, explosive, and purpose driven life in which they usually excel beyond what other peoples spend decades or centuries to master. While the [[Proficiency]] System normally only allows for an investment limit of 7 Proficiency Points per Proficiency (Strength, Dexterity, Charisma, etc.), Ailor can choose one Proficiency to invest up to 8. This allows them to also purchase an 8th Point Buy for that Proficiency, but does not increase their total Proficiency Points to spend, meaning they have 6 Proficiency Points left after investing 8. This Special is not available to Half-Ailor, and can only be taken by Full Blooded Ailor Characters.
 
==History & Society==
History and Society is extremely diverse among the Ailor, and indeed, it would be impossible to add the entire wide berth of Ailor History on a single page. Furthermore, their society is so incredibly splintered and diverse that it would take many hours to even read through the basic gift of some of the major cultures, let alone all 34 Cultures. As such, this page will link to the individual cultures, and give them a very basic reference point from which to learn about them. It is generally recommended that when someone has difficulty choosing between cultures, that they simply go with Heartland Ceardian, which is commonly seen as the root-source of all Ailor, and the easiest to comprehend because of its English base inspiration.
 
====Empire Ruling Cultures====
The Empire Ruling Cultures are cultures focused around the rule of the Regalian Empire. Their history is steeped in politics, refinement, class and style. They usually center around nobility, or at least the upper class with wealth to spend and traditions to uphold with rigorousness. They have the following cultures:
* [[Regal]], a culture inspired by cohesion and self-sacrifice.
* [[Wirtem]], a culture inspired by military discipline and honor.
* [[Ithanian]], a culture inspired by decadence and party-going.
* [[Dressolini]], a culture inspired by artistic refinement and class.
* [[Leutz-Vixe]], a culture inspired by honor and glory in heritage.
* [[Burdigala]], a culture inspired by enjoying the fruits and wines of life.
 
====Common People Cultures====
The Common People Cultures are cultures focused around the more common people of the Regalian Empire, and perhaps the more unseedy groups as well. They are generally seen as the older cultures, with lots of focus on the commoner’s lifestyle, although still having a ruling class element as well.
* [[Caeren]], a culture inspired by the mountain clans and warriors.
* [[Dunbrae]], a culture inspired by restrained warrior ways and connections overseas.
* [[Heartland Ceardian]], a culture inspired by the common average man.
* [[Anglian]], a culture inspired by the wide farmlands and cattle that feed the people.
* [[Breizh]], a culture inspired by knights of old, and legendary tales of mystical weapons.
* [[Aontaithe]], a culture inspired by folklore and magic, as well as island exploration.
* [[Daendroque]], a culture inspired by cut-throat living, gambling and debauching.
* [[Bragacao]], a culture inspired by the ever present itch for exploration and maritime life.
* [[Tolonne]], a culture inspired by the high political stakes of the realm and the warm south.
* [[Azzizzari]], a culture inspired by extravagance and showmanship at its finest.
* [[Etosian]], a culture inspired by religious devotion and ascetic living for faith.
 
====Northern People Cultures====
The Northern People Cultures are cultures focused around the wilder Ailor which are generally found further north, which are closer to how the Ailor used to be in the old days before cultural diversification and civilization.
* [[Velheim]], a culture inspired by viking raiders and honor bound warriors.
* [[Fridurfolk]], a culture inspired by pastoral pacifists, shepherds and poets.
* [[Tarkkin]], a culture inspired by wildland raiders and forest dwelling tribes.
* [[Zvorun]], a culture inspired by ancient paganism, folklore and mythical beasts.
 
====Niche People Cultures====
The Niche People Cultures are rarely seen, but still exist, offering a unique take on the Ailor race that is not often found among the other Cultures.
* [[Krainivaya]], a culture inspired by cheer in spite of dark times, and always pressing on.
* [[Ânia]], a culture inspired by the superstitions and dangers of vampires on every corner.
* [[Byala]], a culture inspired by the beauty of gold and an ancient past.
* [[Dvala]], a culture inspired by the three groups who have lost much to the outside world.
* [[Szabadok]], a culture inspired by horse lords and the power of the warlords.


==Trivia==
==Trivia==
*Ailor see themselves as superior to Qadir and Ch’ien-ji, even though Ch’ien-ji are magically superior, and Qadir are both physically and magically superior.
*It is generally believed that the metaphysical concept of the “Crown of the World”, a term used to define the most powerful entity in the world, is currently carried by the Ailor, since the Altalar lost it (both the metaphysical concept and the actual crown which was taken by the Ailor).  
*It is generally assumed if all Ailors set their differences aside and decided to prosecute all other races, they would inflict genocides of terrifying proportions. Luckily, as time passes, Ailors continue to divide and split.
* The name Ailor comes from the term Aloria used to define the world itself. Both these terms are Ailor in nature however, but have become common enough to the point that other races also use them since most research in modern times exists in Ailor context.
*Ailor as a name comes from the name of the world, Aloria. It is not known where the term Ailor came from, most likely some Ailor came up with it to identify themselves with the world they intend to rule.
* Ailor are generally bigoted, but actually also capable of using other races to their maximum extent. While Ailor are generally seen as racist, they actually are far more accepting of other races than any race in existence, because they will even accept the undesirable races, as long as they fill the right box and niche in society defined for them and do not complain.  


{{Races}}
{{Races}}
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{{Accreditation
====Accreditation====
|Artists = MonMarty
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|Writers = MonMarty
*Written by [[User:MonMarty|MonMarty]].
|Processors = MonMarty
*Art by [[user:MonMarty|MonMarty]].
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*Processed by [[User:BabaManga|BabaManga]], [[User:Jared4242|Jared4242]], and [[User:Levers|Levers]].
[[category:races]] [[category:Humans]] [[category:Human Races]]
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Revision as of 20:22, 13 May 2022

Ailor
Ailorsplash3.png
Race
Pronunciation eye-lor
Classification Human
Subraces None
Common Nicknames
  • Humies (derogatory)
  • Humans (scientific)
  • Barbarians (Elven)
Languages Too many to count; see Ailor Cultures
Naming Customs Varied based on cultures; see Ailor Cultures
Racial Traits
Distinctions A culturally diverse people conquering both each other and the world.
Maximum Age 110 years (rarely over 100 though).
Eye Colors Brown, green, grey, blue.
Hair Colors blond, ginger, brown, black, grey.
Skin Tones

Skin1.png

Skin2.png

Skin4.png

Skin3.png

From the warm coastlines of Daendroc to the icy ranges of Ellador, the Ailor Humans are the most numerous on Aloria. Known for developing a large variety of government forms and sprawling bureaucracies Ailor are masters of statecraft and intrigue, building many kingdoms and nations, and having just as many conflicts with one another as they have with others. Ailor once began as the fiercely barbarian and tribal people of Ceardia, seen as nothing but slave cattle to the Altalar, though eventually rose up against their former masters in a moment of weakness. This gave rise to many smaller kingdoms and nations that would eventually give rise to the Regalian Empire, which is commonly seen as the greatest Empire the world has ever seen, at least since antiquity. Proving to be both resourceful and aggressive, Ailor have conquered much of the known world under the banner of their various realms and continue to subject foreign entities through direct warfare and indirect scheming. While also being incredibly numerous, the Ailor are perhaps also the most divided people on Aloria, more so than the Altalar, because of their extreme cultural diversity and opposition to each other. Ailor continue to both be the guardians and protectors of the continued existence of the world as it is known, but also the largest imperialists who ravage non-Ailor societies for resources and technological advancements to fuel their own quest for world domination.

Physical & Mental Characteristics

Ailor are strongly aristocratic

Ailor are seen as the average middle ground between all races, having some visual aesthetics and traits seen more uniquely or in an exaggerated manner among other races, thus providing the perfect middle ground from which to describe all other Races. Ailor are so common around the world that every person of every race will be guaranteed to have met at least one Ailor, if not lived in Ailor society for some time, as Ailor minorities are viritually present in every single society, even the far flung Sihai in the staple port of Dexai, found in Zhong. Ailor have a wide range of heritage-coded features. When the Ailor people first appeared roughly 1000 years prior to the modern age, referred to as the Ceardian tribes, racial appearance was still fairly stratified. In the northern regions of Ceardia lived mostly the warmland tribes, with dark skin tones and features mostly reminiscing of people of African descent in the real world. In the western regions of Ceardia lived mostly the wetland tribes, with dark hair colors and epicanthic eye-folds, with features mostly reminiscing of people of East-Asian or South-East Asian descent in the real world. In the southern mountain regions of Ceardia lived mostly the highland tribes, with pale skin and bright and fair hair colors, with features mostly reminiscing of people of European or Caucasian descent in the real world. In the eastern regions of Ceardia lived mostly the savannah tribes, with warm and tanned skin tones, dark hair and eyes, with features mostly reminiscing of people of North-African, Middle-Eastern or Central Asian descent in the real world. And finally, in the tall woodlands of the west islands, lived the pine tribes with features reminiscing of Pacific Islander, Aboriginal, First Nations and other indigenous peoples of the Americas descent. While these tribes remained somewhat superficially divided early on before Altalar slave-raids, the rise of Altalar Slavery and notably the departure of the proto-Velheimers from the Ceardian mainland to Zemlith saw a great mixing of tribes. The Altalar did not care for what skin-tone their slaves had, and the flight from Ceardia to Zemlith saw many tribes come together and work together for a better future, thus causing a truly diverse and mixed society.

As the Ailor continued to colonize beyond Zemlith, diverse tribal waves of Velheim ships carried the descendants of these early explorers far and wide, settling far away lands like Silbrae, Carmoor, Nordskag, Hedryll and the Folkar lands. Eventual movements into the Regalian Archipelago also gave rise to entirely new tribes, or just mixed societies where the identity of tribes simply melted away. It is commonly understood that the concept of tribe-membership was effectively gone by 300 BC, and that the Ailor race had achieved a high degree of internal diversity in terms of skin-colors and facial features, with many of them even mixing, and creating new ones. In the modern day, skin-color is never a consideration of bigotry towards other races. Ailor racism takes its form more in exceptions to the norm that they create. For example, Cielothar look dreamy and detached from this world with their long ears and wild hair, so Ailor refer to them as Day-Dreamers or Fleeting Elves, both ideological forms of racism detached from skin-tone, as it would make little sense for brown and black-skinned Ailor to insult another race on having equally brown skin. In modern times, it is even not entirely unusual for families that do have primarily Caucasian-coded members to suddenly have a East-Asian-coded child being born, and even within families, skin-tones can be 100% the same, but they don't have to be. Regalian society is internally diverse enough for the Duchess Cadieux of Vixhall's brother to be appearing of African descent even if both parents are of Caucasian descent, and this would not raise an eye-brows to anyone, only if he was born with pointed ears or a lizard tail.

Other feature wise, Ailor have a wide range of visual traits. Eye-colors are the wildest among Ailor, ranging from blues to greens to brown (even intensely dark brown) to gray to hazel and all ranges in between. Hair colors are equally free, ranging from blondes to browns to blacks and gingers and everything in between. These colors do not even need to be consistent with what tribe they might have originally belonged to. It is quite possible for the Duke Marion Jonckheer of Zuiderpoort to have a skin reminiscing of Central-Asian descent, with epicanthic eye-folds, blue eye colors and ginger hair. There are ultimately no hard and fast rules for what an Ailor should look like. There are just as many Pacific-islander looking Daendroque Ailor as there are Ithanian Ailor, and Leutz-Vixe or Dunbrae cultured Ailor or African-coded Velheim and Zvorun or Krainivaya. Even to put a common personality on Ailor is practically impossible. Ailor are so diverse personally, that Ailors are capable of having any personality or mentality. The only real thing that causes aggressive divides among Ailor are their political ideologies and their religious tendencies. Ailor are the only race that aggressively splinter internally compared to other societies depending on their loyalties to different world and life beliefs, and Ailor are also capable of immense violence and conflict on their own race, to prove the righteousness of their beliefs over the others. That being said, most of these ideologies and beliefs largely remain harmonized in the Regalian Empire, where the common goal of loyalty to the Empire brings about some civility to their interactions.

Half-Ailor's features follow all of the varied possibilities for Full Ailor, with some notable differences. The most common feature amongst Half Ailor, due to the large variety of Half-Nelfin, are smaller pointed ears. Half-Ailor tend to inherit most of the visual features of their Ailor parent, with one to two small physical features of their non-Ailor Parent. This can manifest as small patches of fur on their face for a Half-Ailor with an Asha parent, or slightly greyish skin-tone and pointed ears for a Half-Ailor with a Kathar parent. Half-Race individuals with Ailor parentage have historically been marginalized and discriminated against, but in the last 10 years, they have essentially become part of the core population of the Empire, as their racial diversity multiplied. Half-Ailor follow one of the Cultures of their parents (for Proficiency purposes).

Racial Abilities & Specials

Racial Abilities are generally a set of unique powers and effects that all peoples of that race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. The Ailor do not have any Abilities as (with some exception) they are overwhelmingly Mundane and do not practice Magic, as such only having Specials. These Specials are intricately woven into Ailor culture and are considered "innate", which is why Ailor will mostly claim they don't have any Powers or Abilities (as they see their Specials as cultural quirks). Half Ailor have access to all of these Specials also.

Specials

Ailor Familiar

Ailor have a strong connection with domesticated animals, whether it is rearing cattle and farm animals, or pets. Pets in particular have an important role both in the raising of and further lives of Ailor children, and pets themselves also seem to have longer lives while bonded with Ailor. Either at birth or later in life, an Ailor can acquire a pet. This pet can be any type of small house-pet such as rodents, domestic canines, domestic felines, birds (hawks, eagles, crows), small mustelids, rabbits, pygmee pigs and reptiles or amphibians. This list is not comprehensive, for more options, consult the List of Fauna page, and look for animals that can be reasonably carried or domesticated as per their page's information. While living with its owner, the pet gains a much longer life, usually tied to that of the owner. Ailor Familiars cannot be used in Combat-RP and also cannot be harmed by others (they are invalid targets for Abilities). They can however carry hand-held items and interact with the environment and others, while never leaving Emote Range of their owner. Ailor Familiars can duplicate mutations that their owner gains, and are optional, meaning not every Ailor has one.

Dark Empathy

The Ailor have multiple emotion and empathy based capabilities that make them quite unique when compared to other races. Ailor can disable their own emotions so they do not feel regret, guilt, or a conscience when committing vile acts. They can disable all emotions, or just one of them such as happiness or love. Furthermore, they can also compartmentalize certain memories and simply choose to forget them. In both cases, the Ailor usually requires another Ailor to re-connect them with emotions and memories through mental coaching. It is not all dark, however. Ailor have learned to disable their emotions for a reason, because the emotional impact of an area where great events have taken place can sometimes be overwhelming. In places of great historical importance such as battlefields or places of worship and celebration, Ailor can receive visions or aftershocks of emotions felt by others in those areas. For example, an Ailor might perceive the fear and loathing of the soldiers on a battlefield that ended hundreds of years ago, being sensitive to the residual feelings when many lost their lives in the area. Finally, Ailor can also read small emotional feelings on the faces of others. Any time, an Ailor can hone in on another person's face if they are speaking with them, to detect their true disposition (feelings) towards them, for example whether they love, hate, adore, or disregard them. If used on another Ailor however, they will be able to tell that the Ailor is using it on them.

Practiced Speech

Having been subject to centuries of internal ideological conflict, mockery and gossip, the Ailor have learned that to best understand your enemy, is to hear them talk foul in their own native language about you. The Ailor have an extremely diversified internal culture division, which has resulted in many languages somewhat and tangentially related to one another. All Ailor are able to understand and interpret the languages of the Empire Linguist Pack of the Language Point Buy without the Point Buy investment, and this understanding also does not count towards the limit on Linguist Packs. They can however not speak these Languages themselves unless they invest the Point Buy into the Pack.

Seizing Destiny

Ailor live a short, explosive, and purpose driven life in which they usually excel beyond what other peoples spend decades or centuries to master. While the Proficiency System normally only allows for an investment limit of 7 Proficiency Points per Proficiency (Strength, Dexterity, Charisma, etc.), Ailor can choose one Proficiency to invest up to 8. This allows them to also purchase an 8th Point Buy for that Proficiency, but does not increase their total Proficiency Points to spend, meaning they have 6 Proficiency Points left after investing 8. This Special is not available to Half-Ailor, and can only be taken by Full Blooded Ailor Characters.

History & Society

History and Society is extremely diverse among the Ailor, and indeed, it would be impossible to add the entire wide berth of Ailor History on a single page. Furthermore, their society is so incredibly splintered and diverse that it would take many hours to even read through the basic gift of some of the major cultures, let alone all 34 Cultures. As such, this page will link to the individual cultures, and give them a very basic reference point from which to learn about them. It is generally recommended that when someone has difficulty choosing between cultures, that they simply go with Heartland Ceardian, which is commonly seen as the root-source of all Ailor, and the easiest to comprehend because of its English base inspiration.

Empire Ruling Cultures

The Empire Ruling Cultures are cultures focused around the rule of the Regalian Empire. Their history is steeped in politics, refinement, class and style. They usually center around nobility, or at least the upper class with wealth to spend and traditions to uphold with rigorousness. They have the following cultures:

  • Regal, a culture inspired by cohesion and self-sacrifice.
  • Wirtem, a culture inspired by military discipline and honor.
  • Ithanian, a culture inspired by decadence and party-going.
  • Dressolini, a culture inspired by artistic refinement and class.
  • Leutz-Vixe, a culture inspired by honor and glory in heritage.
  • Burdigala, a culture inspired by enjoying the fruits and wines of life.

Common People Cultures

The Common People Cultures are cultures focused around the more common people of the Regalian Empire, and perhaps the more unseedy groups as well. They are generally seen as the older cultures, with lots of focus on the commoner’s lifestyle, although still having a ruling class element as well.

  • Caeren, a culture inspired by the mountain clans and warriors.
  • Dunbrae, a culture inspired by restrained warrior ways and connections overseas.
  • Heartland Ceardian, a culture inspired by the common average man.
  • Anglian, a culture inspired by the wide farmlands and cattle that feed the people.
  • Breizh, a culture inspired by knights of old, and legendary tales of mystical weapons.
  • Aontaithe, a culture inspired by folklore and magic, as well as island exploration.
  • Daendroque, a culture inspired by cut-throat living, gambling and debauching.
  • Bragacao, a culture inspired by the ever present itch for exploration and maritime life.
  • Tolonne, a culture inspired by the high political stakes of the realm and the warm south.
  • Azzizzari, a culture inspired by extravagance and showmanship at its finest.
  • Etosian, a culture inspired by religious devotion and ascetic living for faith.

Northern People Cultures

The Northern People Cultures are cultures focused around the wilder Ailor which are generally found further north, which are closer to how the Ailor used to be in the old days before cultural diversification and civilization.

  • Velheim, a culture inspired by viking raiders and honor bound warriors.
  • Fridurfolk, a culture inspired by pastoral pacifists, shepherds and poets.
  • Tarkkin, a culture inspired by wildland raiders and forest dwelling tribes.
  • Zvorun, a culture inspired by ancient paganism, folklore and mythical beasts.

Niche People Cultures

The Niche People Cultures are rarely seen, but still exist, offering a unique take on the Ailor race that is not often found among the other Cultures.

  • Krainivaya, a culture inspired by cheer in spite of dark times, and always pressing on.
  • Ânia, a culture inspired by the superstitions and dangers of vampires on every corner.
  • Byala, a culture inspired by the beauty of gold and an ancient past.
  • Dvala, a culture inspired by the three groups who have lost much to the outside world.
  • Szabadok, a culture inspired by horse lords and the power of the warlords.

Trivia

  • It is generally believed that the metaphysical concept of the “Crown of the World”, a term used to define the most powerful entity in the world, is currently carried by the Ailor, since the Altalar lost it (both the metaphysical concept and the actual crown which was taken by the Ailor).
  • The name Ailor comes from the term Aloria used to define the world itself. Both these terms are Ailor in nature however, but have become common enough to the point that other races also use them since most research in modern times exists in Ailor context.
  • Ailor are generally bigoted, but actually also capable of using other races to their maximum extent. While Ailor are generally seen as racist, they actually are far more accepting of other races than any race in existence, because they will even accept the undesirable races, as long as they fill the right box and niche in society defined for them and do not complain.

Accreditation
Writers MonMarty
Artists MonMarty
Processors MonMarty
Last Editor HydraLana on 05/13/2022.

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