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{{Info races
{{Info races
|image = Ailorsplash3.png
|image = Ailorsplasnewh.png
|pronunciation = eye-lor
|pronunciation = eye-lor
|classification = [[Human]]
|classification = [[Human]]
|subraces = None
|nicknames =  
|nicknames =  
*Humies (derogatory)
*Humies (derogatory)
*Humans (scientific)
*Humans (scientific)
*Barbarians (Elven)
*Barbarians (Elven)
|languages = Too many to count; see [[Ailor Cultures]]
|languages = Varied, see [[Ailor Naming]]
|naming = Varied based on cultures; see [[Ailor Cultures]]
|naming = Varied, see [[Ailor Naming]]


|distinction = A culturally diverse people conquering both each other and the world.
|distinction = A culturally diverse people conquering both each other and the world.
|maxage = 110 years (rarely over 100 though).
|maxage = 100 years
|eye = Brown, green, grey, blue.
|eye = Brown, green, grey, blue.
|hair = blond, ginger, brown, black, grey.
|hair = blond, ginger, brown, black, grey.
|skin =
[[File:Skin1.png]]
[[File:Skin2.png]]
[[File:Skin4.png]]
[[File:Skin3.png]]
|}}
|}}
From the warm coastlines of [[Daendroc]] to the icy ranges of [[Ellador]], the Ailor [[Human|Humans]] are the most numerous on Aloria. Known for developing a large variety of government forms and sprawling bureaucracies Ailor are masters of statecraft and intrigue, building many kingdoms and nations, and having just as many conflicts with one another as they have with others. Ailor once began as the fiercely barbarian and tribal people of [[Ceardia]], seen as nothing but slave cattle to the Altalar, though eventually rose up against their former masters in a moment of weakness. This gave rise to many smaller kingdoms and nations that would eventually give rise to the Regalian Empire, which is commonly seen as the greatest Empire the world has ever seen, at least since antiquity. Proving to be both resourceful and aggressive, Ailor have conquered much of the known world under the banner of their various realms and continue to subject foreign entities through direct warfare and indirect scheming. While also being incredibly numerous, the Ailor are perhaps also the most divided people on Aloria, more so than the Altalar, because of their extreme cultural diversity and opposition to each other. Ailor continue to both be the guardians and protectors of the continued existence of the world as it is known, but also the largest imperialists who ravage non-Ailor societies for resources and technological advancements to fuel their own quest for world domination.  
The Ailor are the most widespread and equally most disliked [[Race]] by other Races across the world. Barely an upstart population of tribes several thousand years ago, the Ailor have rapidly multiplied and spread across the world, founding dozens of Kingdoms and autocratic realms, creating empires and destroying faraway nations that would soon be forgotten by time. The Ailor are an autocratic and imperialist Race who conquers far and wide, and then just as quickly collapses because of infighting, cultural differences, or religious confrontations. While other Races are generally united under one nation or faith, the Ailor are the most varied and diverse people, splintering so far that some would say two disparate cultures of Ailor are more dissimilar than the Ailor are to the [[Eronidas]], an entirely different Race. The fate of Ailor on the world remains tumultuous, but as the dominant Race in the massive [[Regalian Empire]], one of the foremost geopolitical powers on the world, they are the Race with the largest impact on the world, that much cannot be contested.  
 
==Physical & Mental Characteristics==
[[File:Leutzicoiz.png|260px|thumb|right|Ailor are strongly aristocratic]]
Ailor are seen as the average middle ground between all races, having some visual aesthetics and traits seen more uniquely or in an exaggerated manner among other races, thus providing the perfect middle ground from which to describe all other Races. Ailor are so common around the world that every person of every race will be guaranteed to have met at least one Ailor, if not lived in Ailor society for some time, as Ailor minorities are viritually present in every single society, even the far flung Sihai in the staple port of Dexai. Ailor have a wide range of heritage-coded features. When the Ailor people first appeared roughly 1000 years prior to the modern age, referred to as the Ceardian tribes, racial appearance was still fairly stratified. In the northern regions of Ceardia lived mostly the warmland tribes, with dark skin tones and features mostly reminiscing of people of African descent in the real world. In the western regions of Ceardia lived mostly the wetland tribes, with dark hair colors and epicanthic eye-folds, with features mostly reminiscing of people of East-Asian or South-East Asian descent in the real world. In the southern mountain regions of Ceardia lived mostly the highland tribes, with pale skin and bright and fair hair colors, with features mostly reminiscing of people of European or Caucasian descent in the real world. In the eastern regions of Ceardia lived mostly the savannah tribes, with warm and tanned skin tones, dark hair and eyes, with features mostly reminiscing of people of North-African, Middle-Eastern or Central Asian descent in the real world. And finally, in the tall woodlands of the west islands, lived the pine tribes with features reminiscing of Pacific Islander, Aboriginal, First Nations and other indigenous peoples of the Americas descent. While these tribes remained somewhat superficially divided early on before Altalar slave-raids, the rise of Altalar Slavery and notably the departure of the proto-Velheimers from the Ceardian mainland to Zemlith saw a great mixing of tribes. The Altalar did not care for what skin-tone their slaves had, and the flight from Ceardia to Zemlith saw many tribes come together and work together for a better future, thus causing a truly diverse and mixed society.
 
As the Ailor continued to colonize beyond Zemlith, diverse tribal waves of Velheim ships carried the descendants of these early explorers far and wide, settling far away lands like Silbrae, Carmoor, Nordskag, Hedryll and the Folkar lands. Eventual movements into the Regalian Archipelago also gave rise to entirely new tribes, or just mixed societies where the identity of tribes simply melted away. It is commonly understood that the concept of tribe-membership was effectively gone by 300 BC, and that the Ailor race had achieved a high degree of internal diversity in terms of skin-colors and facial features, with many of them even mixing, and creating new ones. In the modern day, skin-color is never a consideration of bigotry towards other races. Ailor racism takes its form more in exceptions to the norm that they create. For example, Cielothar look dreamy and detached from this world with their long ears and wild hair, so Ailor refer to them as Day-Dreamers or Fleeting Elves, both ideological forms of racism detached from skin-tone, as it would make little sense for brown and black-skinned Ailor to insult another race on having equally brown skin. In modern times, it is even not entirely unusual for families that do have primarily Caucasian-coded members to suddenly have a East-Asian-coded child being born, and even within families, skin-tones can be 100% the same, but they don't have to be. Regalian society is internally diverse enough for the Duchess Cadieux of Vixhall's brother to be appearing of African descent even if both parents are of Caucasian descent, and this would not raise an eye-brows to anyone, only if he was born with pointed ears or a lizard tail.
 
Other feature wise, Ailor have a wide range of visual traits. Eye-colors are the wildest among Ailor, ranging from blues to greens to brown (even intensely dark brown) to gray to hazel and all ranges in between. Hair colors are equally free, ranging from blondes to browns to blacks and gingers and everything in between. These colors do not even need to be consistent with what tribe they might have originally belonged to. It is quite possible for the Duke Marion Jonckheer of Zuiderpoort to have a skin reminiscing of Central-Asian descent, with epicanthic eye-folds, blue eye colors and ginger hair. There are ultimately no hard and fast rules for what an Ailor should look like. There are just as many Pacific-islander looking Daendroque Ailor as there are Ithanian Ailor, and Leutz-Vixe or Dunbrae cultured Ailor or African-coded Velheim and Zvorun or Krainivaya. Even to put a common personality on Ailor is practically impossible. Ailor are so diverse personally, that Ailors are capable of having any personality or mentality. The only real thing that causes aggressive divides among Ailor are their political ideologies and their religious tendencies. Ailor are the only race that aggressively splinter internally compared to other societies depending on their loyalties to different world and life beliefs, and Ailor are also capable of immense violence and conflict on their own race, to prove the righteousness of their beliefs over the others. That being said, most of these ideologies and beliefs largely remain harmonized in the Regalian Empire, where the common goal of loyalty to the Empire brings about some civility to their interactions.
 
Half-Ailor's features follow all of the varied possibilities for Full Ailor, with some notable differences. The most common feature amongst Half Ailor, due to the large variety of Half-Nelfin, are smaller pointed ears. Half-Ailor tend to inherit most of the visual features of their Ailor parent, with one to two small physical features of their non-Ailor Parent. This can manifest as small patches of fur on their face for a Half-Ailor with an Asha parent, or slightly greyish skin-tone and pointed ears for a Half-Ailor with a Kathar parent. Acceptance, or lack thereof, of Half-Ailor varies wildly between Cultures, but [[Regalian Law]] allows for the full integration of Half-Ailor with First Civil Status Non-Ailor parents. Half-Ailor follow one of the Cultures of their parents (for Proficiency purposes).
 
There is no such thing as a Half-Ailor. All mix-Race characters with non-Ailor parentage are always Half something else, never Half-Ailor, even if for example they look entirely Ailor save for pointy ears. As such, Half-Races never gain access to the Ailor Racial Abilities and Specials, they are reserved for full-blood Ailor only. Half-Race individuals with Ailor parentage have historically been marginalized and discriminated against, but in the last 10 years, they have essentially become part of the core population of the Empire, as their racial diversity multiplied.  


==Racial Abilities & Specials==
==Design==
Racial Abilities are generally a set of unique powers and effects that all peoples of that race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the [[Ability List]] page to determine their generic function. The Ailor do not have any Abilities as (with some exception) they are overwhelmingly Mundane and do not practice Magic, as such only having Specials. These Specials are intricately woven into Ailor culture and are considered "innate", which is why Ailor will mostly claim they don't have any Powers or Abilities (as they see their Specials as cultural quirks). Half Ailor have access to all of these Specials also.
Ailor are considered the average middle ground between all other Races. There is nothing particularly out of the ordinary for them. Ailor can be race-coded to appear like any real world appearance (Caucasian, Asian, African, Hispanic, etc.) Because skin tone and appearance isn't hard-coded to genetics in MassiveCraft Lore, children of light-skinned parents can be dark-skinned and have epicanthic eye folds, etc. All Ailor families are generally mixed in appearance, while every type of appearance can be found in any subculture or Ailor nation across the world. There are short Ailor and there are tall Ailor. There are stocky and bulky Ailor and there are lanky and slim Ailor. There are ginger, blonde, black-haired and brunette Ailor, they can be tall or short, they can be gentle or harsh. Even their personalities are far and wide, with no common denominator. While Culture dictates some trend lines and guidelines, there is no common unifying personality traits among the Ailor, as cultural division means that each and every conceivable personality can be found among Ailor. This is why Ailor is a good starting Race, because there are no real rules on how to play one.  
==Specials==
===Ailor Familiar===
Ailor have a strong connection with domesticated animals, whether it is rearing cattle and farm animals, or pets. Pets in particular have an important role both in the raising of and further lives of Ailor children, and pets themselves also seem to have longer lives while bonded with Ailor. Either at birth or later in life, an Ailor can acquire a pet. This pet can be any type of small house-pet such as rodents, domestic canines, domestic felines, birds (hawks, eagles, crows), small mustelids, rabbits, pygmee pigs and reptiles or amphibians. This list is not comprehensive, for more options, consult the [[List of Fauna]] page, and look for animals that can be reasonably carried or domesticated as per their page's information. While living with its owner, the pet gains a much longer life, usually tied to that of the owner. Ailor Familiars cannot be used in Combat-RP and also cannot be harmed by others (they are invalid targets for Abilities). They can however carry hand-held items and interact with the environment and others, while never leaving Emote Range of their owner. Ailor Familiars can duplicate mutations that their owner gains, and are optional, meaning not every Ailor has one.
===Dark Empathy===
The Ailor have multiple emotion and empathy based capabilities that make them quite unique when compared to other races. Ailor can disable their own emotions so they do not feel regret, guilt, or a conscience when committing vile acts. They can disable all emotions, or just one of them such as happiness or love. Furthermore, they can also compartmentalize certain memories and simply choose to forget them. In both cases, the Ailor usually requires another Ailor to re-connect them with emotions and memories through mental coaching. It is not all dark, however. Ailor have learned to disable their emotions for a reason, because the emotional impact of an area where great events have taken place can sometimes be overwhelming. In places of great historical importance such as battlefields or places of worship and celebration, Ailor can receive visions or aftershocks of emotions felt by others in those areas. For example, an Ailor might perceive the fear and loathing of the soldiers on a battlefield that ended hundreds of years ago, being sensitive to the residual feelings when many lost their lives in the area. Finally, Ailor can also read small emotional feelings on the faces of others. Any time, an Ailor can hone in on another person's face if they are speaking with them, to detect their true disposition (feelings) towards them, for example whether they love, hate, adore, or disregard them. If used on another Ailor however, they will be able to tell that the Ailor is using it on them.
===Practiced Speech===
Having been subject to centuries of internal ideological conflict, mockery and gossip, the Ailor have learned that to best understand your enemy, is to hear them talk foul in their own native language about you. The Ailor have an extremely diversified internal culture division, which has resulted in many languages somewhat and tangentially related to one another. All Ailor are able to understand and interpret the languages of the [[Language_Point_Buy#Empire_Linguist_Pack|Empire Linguist Pack]] of the [[Language Point Buy]] without the Point Buy investment, and this understanding also does not count towards the limit on Linguist Packs. They can however not speak these Languages themselves unless they invest the Point Buy into the Pack.


===Seizing Destiny===
==Heritage Traits==
Ailor live a short, explosive, and purpose driven life in which they usually excel beyond what other Races spend decades or centuries to master. While the [[Proficiency]] System normally only allows for an investment limit of 7 Proficiency Points per Proficiency (Strength, Dexterity, Charisma, etc.), Ailor can choose one Proficiency to invest up to 8. This allows them to also purchase an 8th Point Buy, but does not increase their total Proficiency Points to spend, meaning they have 6 Proficiency Points left after investing 8.
When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description.  
==History & Society==
History and Society is extremely diverse among the Ailor, and indeed, it would be impossible to add the entire wide berth of Ailor History on a single page. Furthermore, their society is so incredibly splintered and diverse that it would take many hours to even read through the basic gift of some of the major cultures, let alone all 34 Cultures. As such, this page will link to the individual cultures, and give them a very basic reference point from which to learn about them. It is generally recommended that when someone has difficulty choosing between cultures, that they simply go with Heartland Ceardian, which is commonly seen as the root-source of all Ailor, and the easiest to comprehend because of its English base inspiration.  


====Empire Ruling Cultures====
Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons).
The Empire Ruling Cultures are cultures focused around the rule of the Regalian Empire. Their history is steeped in politics, refinement, class and style. They usually center around nobility, or at least the upper class with wealth to spend and traditions to uphold with rigorousness. They have the following cultures:
===Free Packs===
* [[Regal]], a culture inspired by cohesion and self-sacrifice.
* Ailor can choose 1 Pack from any Category for free. If any magic is chosen, the player may choose Alignment between God Magic, Exist, Ordial, Void, and Dragon Magic.
* [[Wirtem]], a culture inspired by military discipline and honor.
* Ailor gain the [[Mounted_Point_Buy#Familiar_Disrupt_Pack|Familiar Disrupt Pack]] for free.
* [[Ithanian]], a culture inspired by decadence and party-going.
===Mechanics===
* [[Dressolini]], a culture inspired by artistic refinement and class.
* Ailor are masters of many languages. Even for languages they do not speak, if someone insults them in their native tongue, they will know what was said.
* [[Leutz-Vixe]], a culture inspired by honor and glory in heritage.
* Ailor are the preferential lords of the Regalian Empire, Ailor are by nature always considered more seriously for job applications and positions of authority.
* [[Burdigala]], a culture inspired by enjoying the fruits and wines of life.
* Ailor have preferential treatment by the [[Knight]] Orders (excepting Argentum/Senleya), giving them more leeway to break their Code (within reason).
* Ailor may spontaneously generate Divinium (either alone or shared with other Ailor) during Staff Events if they act within the ideology of their faith.
* Ailor willingly can close their heart and mind to certain emotions or their conscience, allowing them to commit acts of great evil without feeling bad.


====Common People Cultures====
==Naming==
The Common People Cultures are cultures focused around the more common people of the Regalian Empire, and perhaps the more unseedy groups as well. They are generally seen as the older cultures, with lots of focus on the commoner’s lifestyle, although still having a ruling class element as well.
See the [[Ailor Naming]] page for easy-access information on the Ailor cultures' languages and naming customs.
* [[Caeren]], a culture inspired by the mountain clans and warriors.
* [[Dunbrae]], a culture inspired by restrained warrior ways and connections overseas.
* [[Heartland Ceardian]], a culture inspired by the common average man.
* [[Anglian]], a culture inspired by the wide farmlands and cattle that feed the people.
* [[Breizh]], a culture inspired by knights of old, and legendary tales of mystical weapons.
* [[Aontaithe]], a culture inspired by folklore and magic, as well as island exploration.
* [[Daendroque]], a culture inspired by cut-throat living, gambling and debauching.
* [[Bragacao]], a culture inspired by the ever present itch for exploration and maritime life.
* [[Tolonne]], a culture inspired by the high political stakes of the realm and the warm south.
* [[Azzizzari]], a culture inspired by extravagance and showmanship at its finest.
* [[Etosian]], a culture inspired by religious devotion and ascetic living for faith.


====Northern People Cultures====
==Lineages==
The Northern People Cultures are cultures focused around the wilder Ailor which are generally found further north, which are closer to how the Ailor used to be in the old days before cultural diversification and civilization.
Ailor are a unique Race, in that they have Lineages that are less racially diversified than subraces would be, but also more culturally removed than just being a different culture. Lineages represent a different mechanical experience for playing Ailor, that replaces the default Ailor Racial Traits, with a new set, as well as a unique angle to their existence in the Regalian Empire that is not founded on Ailorhood there (they are usually strangers from a distant land). Each Lineage has its own page, to properly represent their culture and history as distinct from Ailor history, which is mainly dominated by Regalian and Velheim history. The following Lineages currently Exist:
* [[Velheim]], a culture inspired by viking raiders and honor bound warriors.
* '''[[Savaşanlar Ailor]]:''' A Turkish/Ottoman inspired Lineage of strongly militant Dragon Worship fanatics on a mission to cure their Dragons from a distant Empire.
* [[Fridurfolk]], a culture inspired by pastoral pacifists, shepherds and poets.
* '''[[Qadir|Qadir Ailor]]''' An Arabian/Middle Eastern scholar inspired Lineage with an extremely divergent history deeply intertwined with Dragons, Ordial beings, and fabulous machines.
* [[Tarkkin]], a culture inspired by wildland raiders and forest dwelling tribes.
* [[Zvorun]], a culture inspired by ancient paganism, folklore and mythical beasts.


====Niche People Cultures====
==Cultures==
The Niche People Cultures are rarely seen, but still exist, offering a unique take on the Ailor race that is not often found among the other Cultures.
While most other people of Aloria are cultural monoliths, for whatever reason, Ailor love sub-dividing and pluralizing their culture to the point that dozens if not hundreds of separate cultures exist, each with their own customs and traditions and often also language. For the sake of keeping things simple in Roleplay, this page outlines the major cultures which are good starting points, but each page expands on a variety of sub-cultures that are all tangibly related to their cultural cousins. Note that these cultures are not specific to Ailor, they are often regional, meaning that if any other people of Aloria other than Ailor was born in this region, they would also be of this culture (unless they specifically held onto their heritage), as Ailor do not exclude other peoples from their society. This section is currently undergoing rewrites and will look disorganized, and lack page-references. In general however, the gist of each culture should be understood in how the information is currently presented.
* [[Krainivaya]], a culture inspired by cheer in spite of dark times, and always pressing on.
* The '''[[Ailor_Cultures#Velheim|Velheim Culture]]''' is a varied Scandinavian-like Culture of Traders, Raiders, and Fishers. 
* [[Ânia]], a culture inspired by the superstitions and dangers of vampires on every corner.
* The '''[[Not Ready Yet|Wirtem Culture]]''' is a varied Germanic-like Culture of Soldiers, Knights, Generals, and Pious folk.
* [[Byala]], a culture inspired by the beauty of gold and an ancient past.
* The '''[[Not Ready Yet|Anglian Culture]]''' is a varied Netherlandish Culture of Farmers, Bowmen, Monks, and Mercenaries.
* [[Dvala]], a culture inspired by the three groups who have lost much to the outside world.
* The '''[[Not Ready Yet|Breizh Culture]]''' is a varied Celtic-like Culture of Knights, Builders, Wardens, Bodyguards, and Weavers.
* [[Szabadok]], a culture inspired by horse lords and the power of the warlords.
* The '''[[Not Ready Yet|Cearden Culture]]''' is a varied English/Anglosaxon/Gaelic-like Culture of Traders, Workers, Shepherds, and Artists.
* The '''[[Ailor_Cultures#Ithanian|Ithanian Culture]]''' is a varied French-like High-Culture of Fashion, Aesthetics, Art, Aristocracy, and Queens.
* The '''[[Not Ready Yet|Tierravera Culture]]''' is a varied Spanish/Latin-like Culture of Plantations, Mercenaries, Rogues, and Trade-Cartels.
* The '''[[Not Ready Yet|Slovenin Culture]]''' is a varied Slavic/Balkan-like Culture of devout folk who follow the Emperor to the letter.
* The '''[[Not Ready Yet|Aetosian Culture]]''' is a vaired Byzantine, Armenian, Georgian-like Culture of scholars and researchers and intellectuals.
* The '''[[Not Ready Yet|Dressolini Culture]]''' is a varied Italian-like High Culture of Musicians, Mercenaries, Entertainers, and Aristocrats.
* The '''[[Not Ready Yet|Oldfolk Culture]]''' is a collection of Baltic, Balkan and Fantasy Culture people that existed before the Regalian Empire.
* The '''[[Not Ready Yet|Regal Culture]]''' is the only artificial culture on this list, created by the Empire to homogenize into one unified Culture.


==Trivia==
==Trivia==
*It is generally believed that the metaphysical concept of the “Crown of the World”, a term used to define the most powerful entity in the world, is currently carried by the Ailor, since the Altalar lost it (both the metaphysical concept and the actual crown which was taken by the Ailor).  
*It is generally believed that the metaphysical concept of the “Crown of the World”, a term used to define the most powerful entity in the world, is currently carried by the Ailor, since the [[Altalar]] lost it (both the metaphysical concept and the actual crown which was taken by the Ailor).  
* The name Ailor comes from the term Aloria used to define the world itself. Both these terms are Ailor in nature however, but have become common enough to the point that other races also use them since most research in modern times exists in Ailor context.
* The name Ailor comes from the term [[Aloria]] used to define the world itself. Both these terms are Ailor in nature however, but have become common enough to the point that other races also use them since most research in modern times exists in Ailor context.
* Ailor are generally bigoted, but actually also capable of using other races to their maximum extent. While Ailor are generally seen as racist, they actually are far more accepting of other races than any race in existence, because they will even accept the undesirable races, as long as they fill the right box and niche in society defined for them and do not complain.  


{{Races}}
{{Peoples}}
{{Accreditation
{{Accreditation
|Artists = MonMarty
|Artists = MonMarty
|Writers = MonMarty
|Writers = MonMarty
|Processors = MonMarty
|Processors = MonMarty, FireFan96
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[[category:races]] [[category:Humans]] [[category:Human Races]]
[[category:races]] [[category:Humans]] [[category:Human Races]]

Latest revision as of 21:42, 10 March 2024

Ailor
Ailorsplasnewh.png
Race
Pronunciation eye-lor
Classification Human
Common Nicknames
  • Humies (derogatory)
  • Humans (scientific)
  • Barbarians (Elven)
Languages Varied, see Ailor Naming
Naming Customs Varied, see Ailor Naming
Racial Traits
Distinctions A culturally diverse people conquering both each other and the world.
Maximum Age 100 years
Eye Colors Brown, green, grey, blue.
Hair Colors blond, ginger, brown, black, grey.

The Ailor are the most widespread and equally most disliked Race by other Races across the world. Barely an upstart population of tribes several thousand years ago, the Ailor have rapidly multiplied and spread across the world, founding dozens of Kingdoms and autocratic realms, creating empires and destroying faraway nations that would soon be forgotten by time. The Ailor are an autocratic and imperialist Race who conquers far and wide, and then just as quickly collapses because of infighting, cultural differences, or religious confrontations. While other Races are generally united under one nation or faith, the Ailor are the most varied and diverse people, splintering so far that some would say two disparate cultures of Ailor are more dissimilar than the Ailor are to the Eronidas, an entirely different Race. The fate of Ailor on the world remains tumultuous, but as the dominant Race in the massive Regalian Empire, one of the foremost geopolitical powers on the world, they are the Race with the largest impact on the world, that much cannot be contested.

Design

Ailor are considered the average middle ground between all other Races. There is nothing particularly out of the ordinary for them. Ailor can be race-coded to appear like any real world appearance (Caucasian, Asian, African, Hispanic, etc.) Because skin tone and appearance isn't hard-coded to genetics in MassiveCraft Lore, children of light-skinned parents can be dark-skinned and have epicanthic eye folds, etc. All Ailor families are generally mixed in appearance, while every type of appearance can be found in any subculture or Ailor nation across the world. There are short Ailor and there are tall Ailor. There are stocky and bulky Ailor and there are lanky and slim Ailor. There are ginger, blonde, black-haired and brunette Ailor, they can be tall or short, they can be gentle or harsh. Even their personalities are far and wide, with no common denominator. While Culture dictates some trend lines and guidelines, there is no common unifying personality traits among the Ailor, as cultural division means that each and every conceivable personality can be found among Ailor. This is why Ailor is a good starting Race, because there are no real rules on how to play one.

Heritage Traits

When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description.

Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons).

Free Packs

  • Ailor can choose 1 Pack from any Category for free. If any magic is chosen, the player may choose Alignment between God Magic, Exist, Ordial, Void, and Dragon Magic.
  • Ailor gain the Familiar Disrupt Pack for free.

Mechanics

  • Ailor are masters of many languages. Even for languages they do not speak, if someone insults them in their native tongue, they will know what was said.
  • Ailor are the preferential lords of the Regalian Empire, Ailor are by nature always considered more seriously for job applications and positions of authority.
  • Ailor have preferential treatment by the Knight Orders (excepting Argentum/Senleya), giving them more leeway to break their Code (within reason).
  • Ailor may spontaneously generate Divinium (either alone or shared with other Ailor) during Staff Events if they act within the ideology of their faith.
  • Ailor willingly can close their heart and mind to certain emotions or their conscience, allowing them to commit acts of great evil without feeling bad.

Naming

See the Ailor Naming page for easy-access information on the Ailor cultures' languages and naming customs.

Lineages

Ailor are a unique Race, in that they have Lineages that are less racially diversified than subraces would be, but also more culturally removed than just being a different culture. Lineages represent a different mechanical experience for playing Ailor, that replaces the default Ailor Racial Traits, with a new set, as well as a unique angle to their existence in the Regalian Empire that is not founded on Ailorhood there (they are usually strangers from a distant land). Each Lineage has its own page, to properly represent their culture and history as distinct from Ailor history, which is mainly dominated by Regalian and Velheim history. The following Lineages currently Exist:

  • Savaşanlar Ailor: A Turkish/Ottoman inspired Lineage of strongly militant Dragon Worship fanatics on a mission to cure their Dragons from a distant Empire.
  • Qadir Ailor An Arabian/Middle Eastern scholar inspired Lineage with an extremely divergent history deeply intertwined with Dragons, Ordial beings, and fabulous machines.

Cultures

While most other people of Aloria are cultural monoliths, for whatever reason, Ailor love sub-dividing and pluralizing their culture to the point that dozens if not hundreds of separate cultures exist, each with their own customs and traditions and often also language. For the sake of keeping things simple in Roleplay, this page outlines the major cultures which are good starting points, but each page expands on a variety of sub-cultures that are all tangibly related to their cultural cousins. Note that these cultures are not specific to Ailor, they are often regional, meaning that if any other people of Aloria other than Ailor was born in this region, they would also be of this culture (unless they specifically held onto their heritage), as Ailor do not exclude other peoples from their society. This section is currently undergoing rewrites and will look disorganized, and lack page-references. In general however, the gist of each culture should be understood in how the information is currently presented.

  • The Velheim Culture is a varied Scandinavian-like Culture of Traders, Raiders, and Fishers.
  • The Wirtem Culture is a varied Germanic-like Culture of Soldiers, Knights, Generals, and Pious folk.
  • The Anglian Culture is a varied Netherlandish Culture of Farmers, Bowmen, Monks, and Mercenaries.
  • The Breizh Culture is a varied Celtic-like Culture of Knights, Builders, Wardens, Bodyguards, and Weavers.
  • The Cearden Culture is a varied English/Anglosaxon/Gaelic-like Culture of Traders, Workers, Shepherds, and Artists.
  • The Ithanian Culture is a varied French-like High-Culture of Fashion, Aesthetics, Art, Aristocracy, and Queens.
  • The Tierravera Culture is a varied Spanish/Latin-like Culture of Plantations, Mercenaries, Rogues, and Trade-Cartels.
  • The Slovenin Culture is a varied Slavic/Balkan-like Culture of devout folk who follow the Emperor to the letter.
  • The Aetosian Culture is a vaired Byzantine, Armenian, Georgian-like Culture of scholars and researchers and intellectuals.
  • The Dressolini Culture is a varied Italian-like High Culture of Musicians, Mercenaries, Entertainers, and Aristocrats.
  • The Oldfolk Culture is a collection of Baltic, Balkan and Fantasy Culture people that existed before the Regalian Empire.
  • The Regal Culture is the only artificial culture on this list, created by the Empire to homogenize into one unified Culture.

Trivia

  • It is generally believed that the metaphysical concept of the “Crown of the World”, a term used to define the most powerful entity in the world, is currently carried by the Ailor, since the Altalar lost it (both the metaphysical concept and the actual crown which was taken by the Ailor).
  • The name Ailor comes from the term Aloria used to define the world itself. Both these terms are Ailor in nature however, but have become common enough to the point that other races also use them since most research in modern times exists in Ailor context.

Accreditation
Writers MonMarty
Artists MonMarty
Processors MonMarty, FireFan96
Last Editor Firefan96 on 03/10/2024.

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