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{| class="wikitable" style="float:right; margin-left: 10px;"
{{Info races
|
|image = Ailorsplasnewh.png
{| style="border:0px solid #A3B1BF; float:right;" width="270px"
|pronunciation = eye-lor
|- style="background:#C6DCF3; height:34px; text-align:center; vertical-align:middle; text-size:large"
|classification = [[Human]]
|'''Ailor'''
|nicknames =  
|- style="vertical-align:middle;"
*Humies (derogatory)
| style="height:120px" valign="top"|
*Humans (scientific)
[[File:Ailorsplash.png|200px|center]]
*Barbarians (Elven)
|}
|languages = Varied, see [[Ailor Naming]]
|- style="vertical-align:middle;"
|naming = Varied, see [[Ailor Naming]]
| style="height:20px; width:270px; text-align:center;" | '''Pronunciation:''' Ay-lor.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Common Nicknames:''' Humies, Humans, pink-skins.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Classification:''' Human.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Max Age:''' 90 years.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Naming Customs:''' Culturally diverse among the various groups.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Languages:''' Common-Tongue(Ceardian), Alt-Regalian, D'Ithanie, Daendroque, Dressolini and various Northerne languages.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Subraces:'''
|-
| style="width:270px; text-align:center;" | None


|}
|distinction = A culturally diverse people conquering both each other and the world.
From the warm coastlines of Daendroc to the icy ranges of Ellador, the Ailor Humans are the most numerous on Aloria. Known for developing a large variety of government forms and sprawling bureaucracies, Ailors consider themselves the height of civilized life in Aloria, and measure all others by their standards, often to the disdain of the other races. Ailors once began as the fiercely barbarian and tribal people of Ceardia, eventually giving rise to many states and above all, the Regalian Empire. Proving to be both resourceful and aggressive, Ailors have conquered much of the known world under the banner of their various Kingdoms. While also being incredibly numerous, the Ailors are perhaps also the most divided people on Aloria, more so than even the Elves. The Ailor state of Regalia now exists as the largest sovereign entity, competing with the Qadir Sultanate over power in the known world.
|maxage = 100 years
|eye = Brown, green, grey, blue.
|hair = blond, ginger, brown, black, grey.
|}}
The Ailor are the most widespread and equally most disliked [[Race]] by other Races across the world. Barely an upstart population of tribes several thousand years ago, the Ailor have rapidly multiplied and spread across the world, founding dozens of Kingdoms and autocratic realms, creating empires and destroying faraway nations that would soon be forgotten by time. The Ailor are an autocratic and imperialist Race who conquers far and wide, and then just as quickly collapses because of infighting, cultural differences, or religious confrontations. While other Races are generally united under one nation or faith, the Ailor are the most varied and diverse people, splintering so far that some would say two disparate cultures of Ailor are more dissimilar than the Ailor are to the [[Eronidas]], an entirely different Race. The fate of Ailor on the world remains tumultuous, but as the dominant Race in the massive [[Regalian Empire]], one of the foremost geopolitical powers on the world, they are the Race with the largest impact on the world, that much cannot be contested.  


==Physical Characteristics==
==Design==
The best way to describe Ailors is to simply call them average. Over the past centuries, it has become apparent that using the Ailors as a standard point of view when analysing the other races is easiest. This is caused by the fact that Ailor have no exaggerated proportions, and are generally seen as the middle point between all other races. Ailors are of an average height between Elves and Dwarves. They are less strongly built than Qadir, but larger and more well built than Ch’ien-ji. The fact that perhaps does set them apart is their wide diversity in looks and aesthetic presentation. Ailors often accuse other races of all looking alike, with their limited physical characteristics and generally uniform appearance. Ailors can have a wide variety of eye colors, ranging from any green hue to blue, brown and all mixtures in between. Their hair can be as brightly blonde as the light of the sun, or as pitch black as the darkest abyss. Their skin colors range from soft olive creamy tones to harsh bleak pinks.  
Ailor are considered the average middle ground between all other Races. There is nothing particularly out of the ordinary for them. Ailor can be race-coded to appear like any real world appearance (Caucasian, Asian, African, Hispanic, etc.) Because skin tone and appearance isn't hard-coded to genetics in MassiveCraft Lore, children of light-skinned parents can be dark-skinned and have epicanthic eye folds, etc. All Ailor families are generally mixed in appearance, while every type of appearance can be found in any subculture or Ailor nation across the world. There are short Ailor and there are tall Ailor. There are stocky and bulky Ailor and there are lanky and slim Ailor. There are ginger, blonde, black-haired and brunette Ailor, they can be tall or short, they can be gentle or harsh. Even their personalities are far and wide, with no common denominator. While Culture dictates some trend lines and guidelines, there is no common unifying personality traits among the Ailor, as cultural division means that each and every conceivable personality can be found among Ailor. This is why Ailor is a good starting Race, because there are no real rules on how to play one.  


==Mental Characteristics==
==Heritage Traits==
Ailors are commonly known for their tendency to categorize everything, and have extreme conflict-oriented views of everything that isn’t part of their own group. This grouping mentality has caused severe fracturing of the cultures as well as inherently making Ailors aggressive beings often resorting to violence to get their way. However, it should also be noted that Ailor are capable of great feats of diplomacy and ingenuity. Ailors generally are inquisitive, progressive and intelligent, giving them great capability to reason, or devise the most unspeakable things that would even make the decadent Elves seem tame in comparison. Ailors generally believe they are the greatest race in the world, which is further reinforced by the growing religion of Regalian Unionism. This makes them generally known as arrogant and self serving to other races.
When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description.  


==History==
Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons).
The earliest known existence of Ailor Humans was around the beginning years of the Elven Empire. These Ailor ancestors were more commonly referred to as Humans by Elves, the shared ancestor of the Chii|Ch’ien’ji, Qadir and Ailor. Humans as a term comes from the Elven word Humwë, which is generally invoked when speaking to a dumb person. It is unknown when or how the Ailor distinctly developed from the proto-Humans, but it is generally accepted that the Ailor are physically closest to the common Human ancestor. Ailor have an incredibly slow developing history. For nearly ten centuries, Humans did nothing but live in huts, fight each other and die from disease and other calamities. The catalyst that caused explosive growth among Ailor was the collapse of the Elven Empire following the Cataclysm
===Free Packs===
* Ailor can choose 1 Pack from any Category for free. If any magic is chosen, the player may choose Alignment between God Magic, Exist, Ordial, Void, and Dragon Magic.
* Ailor gain the [[Mounted_Point_Buy#Familiar_Disrupt_Pack|Familiar Disrupt Pack]] for free.
===Mechanics===
* Ailor are masters of many languages. Even for languages they do not speak, if someone insults them in their native tongue, they will know what was said.
* Ailor are the preferential lords of the Regalian Empire, Ailor are by nature always considered more seriously for job applications and positions of authority.
* Ailor have preferential treatment by the [[Knight]] Orders (excepting Argentum/Senleya), giving them more leeway to break their Code (within reason).
* Ailor may spontaneously generate [[Divinium]] (either alone or shared with other Ailor) during Staff Events if they act within the ideology of their faith.
* Ailor willingly can close their heart and mind to certain emotions or their conscience, allowing them to commit acts of great evil without feeling bad.


The Void Invasion wrecked the northern hemisphere of Aloria, but spared most of the areas where the largest concentration of Ailor kingdoms found themselves. This event caused many of them to reconsider their past habits, and decide that future cooperation would suit them best in the rapidly emerging new world order. Additionally, the Elven Empire collapsed in its wake, allowing the Ailor to expand with virtually no obstacles. The newly created Regalian Empire was the first to rise from the ashes, and it quickly assimilated the other almost defenseless Ailor groups around it. Over a period of 100 years after the Void Invasion, Regalia consolidated its power on the Regalian Archipelago and spent the next two centuries expanding beyond. As Ailors multiplied in large numbers, so did their statehoods and philosophies. As population groups became isolated from one another, or simply developed  differently, the large collection of cultures was born that we know today.
==Naming==
See the [[Ailor Naming]] page for easy-access information on the Ailor cultures' languages and naming customs.


==Society==
==Lineages==
Ailor Society is mostly known for being systematic, bureaucratic and adhering to a strong sense of hierarchy, at least in most cases. Additionally, it is also known for being incredibly diverse, giving birth to many different cultures which put the race in stark contrast to other races which often have only a single culture. Ailor society is generally seen as ruthless, serving only the upper echelons of society. They are incredibly xenophobic and racist, particularly towards what they consider “Non-Humans”. The societies of the Ailor states differ wildly from state to state, so it is difficult to truly identify a single Ailor society. Still, trends and cultural similarities are present.
Ailor are a unique Race, in that they have Lineages that are less racially diversified than subraces would be, but also more culturally removed than just being a different culture. Lineages represent a different mechanical experience for playing Ailor, that replaces the default Ailor Racial Traits, with a new set, as well as a unique angle to their existence in the Regalian Empire that is not founded on Ailorhood there (they are usually strangers from a distant land). Each Lineage has its own page, to properly represent their culture and history as distinct from Ailor history, which is mainly dominated by Regalian and Velheim history. The following Lineages currently Exist:
* '''[[Savaşanlar Ailor]]:''' A Turkish/Ottoman inspired Lineage of strongly militant Dragon Worship fanatics on a mission to cure their Dragons from a distant Empire.
* '''[[Qadir|Qadir Ailor]]''' An Arabian/Middle Eastern scholar inspired Lineage with an extremely divergent history deeply intertwined with Dragons, Ordial beings, and fabulous machines.


===Politics===
==Cultures==
Ailor cannot be attributed to any single political flow or government form. In general, Ailor are greedy, power-lusting, and selfish, or so history would dictate. This makes Ailor more inclined to create monarchies or dictatorships, but Ailor democracies also exist, as do anarchic societies. In the northern lands inhabited by Ailor, monarchies are the preferred type of governance. In Regalia, the imperial administration is popular, and in the east, strong aristocratic societies with hints of democracy are prevalent. The biggest factor that all Ailor governments share however, is a strong sense of aristocracy. Ailor are excellent at elevating one social class over the other, resulting in a clear distinction between poor and rich in Ailor governance.
While most other people of Aloria are cultural monoliths, for whatever reason, Ailor love sub-dividing and pluralizing their culture to the point that dozens if not hundreds of separate cultures exist, each with their own customs and traditions and often also language. For the sake of keeping things simple in Roleplay, this page outlines the major cultures which are good starting points, but each page expands on a variety of sub-cultures that are all tangibly related to their cultural cousins. Note that these cultures are not specific to Ailor, they are often regional, meaning that if any other people of Aloria other than Ailor was born in this region, they would also be of this culture (unless they specifically held onto their heritage), as Ailor do not exclude other peoples from their society. This section is currently undergoing rewrites and will look disorganized, and lack page-references. In general however, the gist of each culture should be understood in how the information is currently presented.
 
* The '''[[Ailor_Cultures#Velheim|Velheim Culture]]''' is a varied Scandinavian-like Culture of Traders, Raiders, and Fishers.
===Culture===
* The '''[[Not Ready Yet|Wirtem Culture]]''' is a varied Germanic-like Culture of Soldiers, Knights, Generals, and Pious folk.
Ailor culture is extremely diverse, more so than any other race due to the heavy splintering this race has undergone over the centuries. Most cultures can however be found to be derived from other cultures, so all cultures are generally grouped under: Regalian, Ceardian, Ithanian, Daendroque or Northerne. Regalian culture consists of a very strongly aristocratic culture that predominantly glorifies chivalry, honor, warfare and patriarchy. Regalian society often looks down on the others as barbaric or uncivilized. Ceardian culture is predominantly serf based, meaning it is heavily focused on exploiting the weak and poor in a feudal system. It is often seen as less developed than Regalian, though it maintains a few large differences, in that the Ceardians tend to value autonomy, family-oriented living, and honesty. Daendroque culture is often seen as exotic, where food, dance, and partiesare central interests. Daendroque is seen as the laughing stock of the other cultures, as it seen as unserious and too jovial. Ithanian is mostly similar to Regalian, except that it supports gender equality where Regalian does not. Those of Ithania are also fiercely anti-confrontational and anti-conflict, which is coupled nicely with their immensely materialistic personalities and surrounding. Central to them are fashion, jewelry and grandeur, all children of Ithanian richness and self-proclaimed ideas of sophistication. Finally, Northerne is seen as the most barbaric and uncivilized of Ailor culture. It is a culture that glorifies hunting, strength, and the wild life. It does not have a strong sense of social hierarchy, instead focusing on the power of those who have the means to take it.
* The '''[[Not Ready Yet|Anglian Culture]]''' is a varied Netherlandish Culture of Farmers, Bowmen, Monks, and Mercenaries.  
 
* The '''[[Not Ready Yet|Breizh Culture]]''' is a varied Celtic-like Culture of Knights, Builders, Wardens, Bodyguards, and Weavers.
===Religion===
* The '''[[Not Ready Yet|Cearden Culture]]''' is a varied English/Anglosaxon/Gaelic-like Culture of Traders, Workers, Shepherds, and Artists.
Ailor have several religions, the biggest one being Unionism. The Unionists worship the Emperor of Regalia as the supreme being on Aloria, firmly believing in the divine right of Ailor to rule all of Aloria as the supreme race. This religion validates their racism and violent attitude to other races and civilizations. Unionism, however, is also seen as an intensely organized religion, more so than all others. In true Ailorian fashion however, Unionism is also diversely split among several sects, cults ,and heretical forms that are only mildly tolerated. Another popular religion is the Faith of the Old Gods, a faith based around the allfather Maedin. The Old Gods as a religion is slowly dying out due to successful and strategic conversion tactics by Unionist reverends and missionaries, as well as the fact that it is largely based off a Human interpretation of the faith of Estel. Especially the last mentioned reason plays strongly, as in modern times, The Old Gods is seen as an inferior religion with a false base. Other smaller religions exist: cults worshipping the Void, cults worshipping animals, the moon and other celestial objects. None of these have as much traction as the aforementioned religions however.
* The '''[[Ailor_Cultures#Ithanian|Ithanian Culture]]''' is a varied French-like High-Culture of Fashion, Aesthetics, Art, Aristocracy, and Queens.  
 
* The '''[[Not Ready Yet|Tierravera Culture]]''' is a varied Spanish/Latin-like Culture of Plantations, Mercenaries, Rogues, and Trade-Cartels.
===Combat and Warfare===
* The '''[[Not Ready Yet|Slovenin Culture]]''' is a varied Slavic/Balkan-like Culture of devout folk who follow the Emperor to the letter.
Being a race that lives and thrives off of violence, the Ailor have a very rich history of warfare and a very creative arsenal of ways to kill. Ailor commonly utilize cannons, explosives and other new century weapons. Ailor are usually quick to adopt new methods of warfare as well, dedicating whole schools and individuals to perfect their method of eradicating their opponents. Ailor often rely on a sort of feudal levy system where nobility press peasantry and citizens into military service for their leader. This often results in very large, poorly equipped armies that simply rely on numbers to do their bidding. Professional armies are known to exist, with Regalia most notably possessing a few. Ailor predominantly use a shield and a sword, supported by bowmen and lancer cavalry. They prefer to defeat their opponent by sea however, and Regalia has a long tradition of naval warfare and naval supremacy.
* The '''[[Not Ready Yet|Aetosian Culture]]''' is a vaired Byzantine, Armenian, Georgian-like Culture of scholars and researchers and intellectuals.
 
* The '''[[Not Ready Yet|Dressolini Culture]]''' is a varied Italian-like High Culture of Musicians, Mercenaries, Entertainers, and Aristocrats.
===Economy and Technology===
* The '''[[Not Ready Yet|Oldfolk Culture]]''' is a collection of Baltic, Balkan and Fantasy Culture people that existed before the Regalian Empire.
Ailor economy is mainlybased around commerce and production. Base resources are produced by poorer states or regions, sold by middlemen to richer regions, then developed into goods and then sold once more to the richest regions. This has given birth to a massive system of bureaucracy, with people taking cuts along the way.  It allows for a heavily centralized governance of the Ailor, but it also enlarges the gap between the poor and the rich. Most Ailor work in the primary sector, being agriculture and resource harvesting, but a flourishing financial sector exists where money lending, investing, and banking happens to such a degree it puts the other races to shame. Ailors truly have a skill for money management. Ailor are also generally considered the most technologically advanced race on Aloria. While the Dwarves may outdo them with inventions, Ailors are quick to adopt their work, even if they abandon it. High technological standing also allows for greater growth potential, whether it’s never truly running out of food, or advancements in medicine. Such achievements have stretched the ambitions of the Ailor far and wide, though arguably also caused the constant friction and downright genocidal nature of the Ailors in particular towards the Naylar.
* The '''[[Not Ready Yet|Regal Culture]]''' is the only artificial culture on this list, created by the Empire to homogenize into one unified Culture.


==Trivia==
==Trivia==
*Ailor see themselves as superior to Qadir and Ch’ien-ji, even though Ch’ien-ji are magically superior, and Qadir are both physically and magically superior.
*It is generally believed that the metaphysical concept of the “Crown of the World”, a term used to define the most powerful entity in the world, is currently carried by the Ailor, since the [[Altalar]] lost it (both the metaphysical concept and the actual crown which was taken by the Ailor).  
*It is generally assumed if all Ailors set their differences aside and decided to prosecute all other races, they would inflict genocides of terrifying proportions. Luckily, as time passes, Ailors continue to divide and split.
* The name Ailor comes from the term [[Aloria]] used to define the world itself. Both these terms are Ailor in nature however, but have become common enough to the point that other races also use them since most research in modern times exists in Ailor context.
*Ailor as a name comes from the name of the world, Aloria. It is not known where the term Ailor came from, most likely some Ailor came up with it to identify themselves with the world they intend to rule.


{{Races}}
{{Peoples}}
----
{{Accreditation
====Accreditation====
|Artists = MonMarty
----
|Writers = MonMarty
*Written by [[User:MonMarty|MonMarty]].
|Processors = MonMarty, FireFan96
*Processed by [[User:BabaManga|BabaManga]], [[User:Jared4242|Jared4242]]
}}
[[category:races]]
[[category:races]] [[category:Humans]] [[category:Human Races]]

Latest revision as of 06:43, 2 April 2024

Ailor
Ailorsplasnewh.png
Race
Pronunciation eye-lor
Classification Human
Common Nicknames
  • Humies (derogatory)
  • Humans (scientific)
  • Barbarians (Elven)
Languages Varied, see Ailor Naming
Naming Customs Varied, see Ailor Naming
Racial Traits
Distinctions A culturally diverse people conquering both each other and the world.
Maximum Age 100 years
Eye Colors Brown, green, grey, blue.
Hair Colors blond, ginger, brown, black, grey.

The Ailor are the most widespread and equally most disliked Race by other Races across the world. Barely an upstart population of tribes several thousand years ago, the Ailor have rapidly multiplied and spread across the world, founding dozens of Kingdoms and autocratic realms, creating empires and destroying faraway nations that would soon be forgotten by time. The Ailor are an autocratic and imperialist Race who conquers far and wide, and then just as quickly collapses because of infighting, cultural differences, or religious confrontations. While other Races are generally united under one nation or faith, the Ailor are the most varied and diverse people, splintering so far that some would say two disparate cultures of Ailor are more dissimilar than the Ailor are to the Eronidas, an entirely different Race. The fate of Ailor on the world remains tumultuous, but as the dominant Race in the massive Regalian Empire, one of the foremost geopolitical powers on the world, they are the Race with the largest impact on the world, that much cannot be contested.

Design

Ailor are considered the average middle ground between all other Races. There is nothing particularly out of the ordinary for them. Ailor can be race-coded to appear like any real world appearance (Caucasian, Asian, African, Hispanic, etc.) Because skin tone and appearance isn't hard-coded to genetics in MassiveCraft Lore, children of light-skinned parents can be dark-skinned and have epicanthic eye folds, etc. All Ailor families are generally mixed in appearance, while every type of appearance can be found in any subculture or Ailor nation across the world. There are short Ailor and there are tall Ailor. There are stocky and bulky Ailor and there are lanky and slim Ailor. There are ginger, blonde, black-haired and brunette Ailor, they can be tall or short, they can be gentle or harsh. Even their personalities are far and wide, with no common denominator. While Culture dictates some trend lines and guidelines, there is no common unifying personality traits among the Ailor, as cultural division means that each and every conceivable personality can be found among Ailor. This is why Ailor is a good starting Race, because there are no real rules on how to play one.

Heritage Traits

When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description.

Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons).

Free Packs

  • Ailor can choose 1 Pack from any Category for free. If any magic is chosen, the player may choose Alignment between God Magic, Exist, Ordial, Void, and Dragon Magic.
  • Ailor gain the Familiar Disrupt Pack for free.

Mechanics

  • Ailor are masters of many languages. Even for languages they do not speak, if someone insults them in their native tongue, they will know what was said.
  • Ailor are the preferential lords of the Regalian Empire, Ailor are by nature always considered more seriously for job applications and positions of authority.
  • Ailor have preferential treatment by the Knight Orders (excepting Argentum/Senleya), giving them more leeway to break their Code (within reason).
  • Ailor may spontaneously generate Divinium (either alone or shared with other Ailor) during Staff Events if they act within the ideology of their faith.
  • Ailor willingly can close their heart and mind to certain emotions or their conscience, allowing them to commit acts of great evil without feeling bad.

Naming

See the Ailor Naming page for easy-access information on the Ailor cultures' languages and naming customs.

Lineages

Ailor are a unique Race, in that they have Lineages that are less racially diversified than subraces would be, but also more culturally removed than just being a different culture. Lineages represent a different mechanical experience for playing Ailor, that replaces the default Ailor Racial Traits, with a new set, as well as a unique angle to their existence in the Regalian Empire that is not founded on Ailorhood there (they are usually strangers from a distant land). Each Lineage has its own page, to properly represent their culture and history as distinct from Ailor history, which is mainly dominated by Regalian and Velheim history. The following Lineages currently Exist:

  • Savaşanlar Ailor: A Turkish/Ottoman inspired Lineage of strongly militant Dragon Worship fanatics on a mission to cure their Dragons from a distant Empire.
  • Qadir Ailor An Arabian/Middle Eastern scholar inspired Lineage with an extremely divergent history deeply intertwined with Dragons, Ordial beings, and fabulous machines.

Cultures

While most other people of Aloria are cultural monoliths, for whatever reason, Ailor love sub-dividing and pluralizing their culture to the point that dozens if not hundreds of separate cultures exist, each with their own customs and traditions and often also language. For the sake of keeping things simple in Roleplay, this page outlines the major cultures which are good starting points, but each page expands on a variety of sub-cultures that are all tangibly related to their cultural cousins. Note that these cultures are not specific to Ailor, they are often regional, meaning that if any other people of Aloria other than Ailor was born in this region, they would also be of this culture (unless they specifically held onto their heritage), as Ailor do not exclude other peoples from their society. This section is currently undergoing rewrites and will look disorganized, and lack page-references. In general however, the gist of each culture should be understood in how the information is currently presented.

  • The Velheim Culture is a varied Scandinavian-like Culture of Traders, Raiders, and Fishers.
  • The Wirtem Culture is a varied Germanic-like Culture of Soldiers, Knights, Generals, and Pious folk.
  • The Anglian Culture is a varied Netherlandish Culture of Farmers, Bowmen, Monks, and Mercenaries.
  • The Breizh Culture is a varied Celtic-like Culture of Knights, Builders, Wardens, Bodyguards, and Weavers.
  • The Cearden Culture is a varied English/Anglosaxon/Gaelic-like Culture of Traders, Workers, Shepherds, and Artists.
  • The Ithanian Culture is a varied French-like High-Culture of Fashion, Aesthetics, Art, Aristocracy, and Queens.
  • The Tierravera Culture is a varied Spanish/Latin-like Culture of Plantations, Mercenaries, Rogues, and Trade-Cartels.
  • The Slovenin Culture is a varied Slavic/Balkan-like Culture of devout folk who follow the Emperor to the letter.
  • The Aetosian Culture is a vaired Byzantine, Armenian, Georgian-like Culture of scholars and researchers and intellectuals.
  • The Dressolini Culture is a varied Italian-like High Culture of Musicians, Mercenaries, Entertainers, and Aristocrats.
  • The Oldfolk Culture is a collection of Baltic, Balkan and Fantasy Culture people that existed before the Regalian Empire.
  • The Regal Culture is the only artificial culture on this list, created by the Empire to homogenize into one unified Culture.

Trivia

  • It is generally believed that the metaphysical concept of the “Crown of the World”, a term used to define the most powerful entity in the world, is currently carried by the Ailor, since the Altalar lost it (both the metaphysical concept and the actual crown which was taken by the Ailor).
  • The name Ailor comes from the term Aloria used to define the world itself. Both these terms are Ailor in nature however, but have become common enough to the point that other races also use them since most research in modern times exists in Ailor context.

Accreditation
Writers MonMarty
Artists MonMarty
Processors MonMarty, FireFan96
Last Editor Birdsfoot violet on 04/2/2024.

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