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|fauna8 = [[Desert Mouse]]
|fauna8 = [[Desert Mouse]]
''Description Pending... '' |+|
|fauna8desc = .. .
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|fauna9 = [[Longtail Mouse]]
|fauna9 = [[Longtail Mouse]]
Aloria is rich in both fauna and flora. This page specifically is dedicated to all recorded, extinct or still living, animals that roam the world of Aloria. All animals are split into their relevant categories. Keep in mind that this list is not final and will be added to when necessary. As a player you may claim one of the animals and try to write a Player Lore-Write me, though remind yourself to consult Lore staff about any relevant descriptions! Anyone is permitted to Roleplay a domesticated feline, canine, or songbird where applicable. For any other wild animal, please consult Lore staff as some animals are too wild and hostile to survive in an urban city like Regalia.
Includes all simians such as monkeys, apes, hominins, lemurs, lorisoids, and tarsiers.
Ogres are the chaotic gray beasts found in the north of Aloria
, found throughout areas of southern Ellador
and its surrounding islands, as well as some parts of New Ceardia
. Large and dangerous, these creatures form small clans and tribes called “Truggs”, lead by a single Chieftain, both to ward off hunters and provide more resilience against the rival clans that might challenge them. These creatures first appeared around 50 AC, and despite the popularity of hunting them, continue to thrive in solitude or small numbers throughout Aloria.
The Troll, a smaller and more reclusive cousin of the Ogre
, is a monstrous beast to be found in southern Ellador
and some of its neighboring states. Known to live solitary lives on their own, attempts to study Trollkind have been all but unsuccessful for the researchers, given the ferocity and violent nature of Trolls. Due to their murderous habits, the only relevance Trolls have to the sentient races of Aloria today is as prey in dangerous hunts.
|Long Arm Leasier|
|Long Tail Leasier|
The small and intuitive Capuchini monkey, native to Montania
, is something of a bane to local merchants. Their dexterous hands and curious disposition contribute to a seemingly kleptomaniacal nature; fruits, trinkets and assorted rubbish all fall prey to their inherent greed. An annoyance and inconvenience to the native population, the Capuchini monkey is loved by children and sailors but scorned by vendors and commercial travellers.
The Frosthorn, or more commonly known by the Northerne people as the Khyzhak, is undoubtedly the apex predator of Jorrhildr
’s frozen wastes and Ellador
’s icefields. Enormous, ferocious, and a relentless hunter, these great white monsters prowl through the snow and ice in search of prey to butcher; whether it be Ur
, or Ailor
. Known for its grotesque size and strength, Frosthorns dominate the frosty landscape and are a menace to any unfortunate enough to cross their paths.
Includes animals with two incisor teeth on both the top and bottom of their mouths, such as mice, rats, squirrels, prairie dogs, porcupines, beavers, guinea pigs, hamsters, and capybaras.
The Vile Rat is a large and aggressive rodent endemic to the sewers and poor districts of Regalia. Standing between 5 and 9 inches at full maturity and boasting two vicious underbite tusks, this disease-ridden cousin of the Regalian Sewer Rat
has been known to strike fear into the hearts of even the most accustomed sewer-dwellers.
|Regalian Sewer Rat|
There is a saying Farah’deen
, “It is not the things you see that will kill you.” This saying comes from the desert mouse, which may be one of the deadliest creatures in the desert, despite not being venomous nor aggressive. It is synonymous with the sands of Farah’deen, a bane to nomads and city-dwellers alike, preying on any food source it can come across. It lives within the various cities that sprawl across Farah’deen as well as the vast deserts that stretch over the continent. Many nomads fear this rodent, as it will eat through their supplies like little else, causing them to die within the unforgiving wastes. Its infamy comes from an incident that is often spoken in many taverns across Farah’deen, in which a colony of these mice overtook over the food stores of an entire town, and pushed them into starvation.
A Candle Mouse is an odd little rodent with a fiery tail, found throughout Aloria in the wilds and as an endearing little pet in many households. Candle Mice are very good pets to have, as they provide heat and light for the home, and are easy to take care of.
Norldas are dangerous tunneling mammals similar to moles with a notably high intelligence. Mutated during the Fifth Void Invasion, they are now one of the many deadly creatures hunted by the Drowdar in their fight against the Void on Drowda. Highly resistant to toxins yet poor at digesting, Norldas act as pests for the Drowdar while their body parts are eagerly sought after by alchemists.
Includes domestic dogs, wolves, foxes, jackals, dingoes.
Direwolves are among the largest animals in the Northern regions, standing proud and hungry at the top of numerous food-chains. Aggressive and clever, these solitary hunters are nearly apex predators. If not for said solitary nature, they would likely overrun larger settlements and cities given their indomitable size and ferocity. Few first hand encounters are survived, leaving many to speculate about what exactly these massive wolves are truly capable of.
|Drowdan Dire Wolf|
|Ceardian Silver Wolf|
|Rust Fang Wolf|
|Common Silverback Wolf|
|Beedr Desert Wolf|
|Red Fur Fox|
|Gold Fur Fenneque|
|White Calemberger Fox|
The White Calemberger Fox is seen by many as the defining image of the Calemberg region of the Regalian Archipelago. The canine has roamed the snowy terrain for nearly four hundred years, and has been noted by the local Ailor for its unique ability to disguise its fur color by rolling in the earth and snow. The animal has the patronage and protection of the ruling family in Calemberg, who are one of the largest suppliers of the fox’s soft white fur to the wealthy and affluent across Aloria.
The Snowpaw Felicis is a canine creature that originates from the snowy plains of Ithania. It bears a close resemblance to the many wolves of Aloria, though it is drastically different in its behavioural patterns. The Felicis plays a part in the Ithanian way of life and culture, especially through interaction with the highborns of the realm who prize the creature for various reasons; not limited to merely its fur, but also for its loyal behaviour and mating patterns. Richer families also have been known to involve the Felicis heavily with any hunting sport they may partake in, although the animal is less than ideal for this. The canine is especially close to the Valeur population of the Ithanian culture, and it is hardly uncommon to see an Ithanian family crest decorated with the animal.
The Anglian Caelorulv is an old breed that has both high prestige and a long history of being a common pet among the nobility and shepherds of the Anglian plains. The Caelorulv was originally one of the many shepherd breeds at the start of the Regalian Empire
, though quickly gained popularity as the Western Plains became inhabited by the Anglian
people. Interbreeding with other species eventually split the domesticated dog breed into the “Royal” and “Common” Caelorulv, each having their own unique characteristics and popularities.
|Ithanian Sucre Cien|
|Ithanian Puffe Cien|
Includes domestic cats, tigers, lions, jaguars, and leopards.
|Daendroque Jungle Cat|
These large prowling cats—native only to the Jungles of Daendroc—are responsible for a large number of deaths of Altalar
wildlife. They are the bane of travelers, as their immense size and climbing prowess makes them a hazard to even the most wary of Altalar. A nuisance to the Nelfin, the Great Jungle Cat has been known to fearlessly bound into Elven settlements in the dark of the night, looking for whatever food they can find, be it animal or Elf. Many fear or loathe these prowling beasts.
The White Sibraxas is one of many hazards in the hostile regions of Ellador
. It is a nuisance to both travelers brave enough to traverse the snowy landscape, and to those who live there. Originating in Jorrhildr, they later traveled north and adapted to the ever-growing harsh terrain. These large, sabre-toothed felines are said to be descendants of an ancient species that ruled the land before the rise of the Elven Empire
. The White Sibraxas are extremely difficult to see due to their clear white coat that allows them blend in with their natural surroundings. Known by their knack for traversing the harsh environment with amazing speed and stealth, this sabre-toothed feline is by far one of the most efficient hunters of the northern land masses.
|Ithanian Bearded Desert Cat|
|Long Fluff Ithanian|
The Long Fluff Ithanian is a large, long-haired domesticated cat native to Ithania; known and prized for its heavy coat of fur. They are found very commonly in more wealthy homes in Ithania, but have recently begun becoming more commonplace in Regalia, mostly among Ithanian families and those who have travelled to Ithania and purchased a cat as a souvenir of sorts. These cats are quite expensive, require high maintenance, and are hard to find outside of Ithania, meaning they can only be sighted in Regalia in the homes of the wealthy—be it Ithanians or Nobility.
|Dark Moon Rollier|
Includes aquatic mammals such as seals, sea Lions, walruses
The Imperial Seal, colloquially known as the Great Seal, is renowned for its immense size and illustrious black coat of fur. It resides in the Drixagh region primarily within and along the body of water directly between the Czabri Bone Shores and the Throatcaps and Walds. There was once a time where this animal was ample in number, yet throughout the years, Kalmarran raiders have taken it upon themselves to hunt the Imperial Seal for its valuable blubber. They do so without regard for overexploitation, which has caused its subsequent near-extinction.
Includes four-legged animals such as horses, ponies, donkeys, and zebras.
Elasmo, known as Aloria’s furry, horned horses, exist in various regions of Fendarfelle
and New Ceardia
. In the wild, these beasts are known for being very territorial, and will violently attack and gore anyone who steps too close to their home. Their large girth and long horns make up for their stubby legs, and they’re coated in a thick layer of cream, white, or black fur. They are certainly not as endearing as they may appear, and should be treated with caution when found in the wilderness.
|Pure Black Calemberger|
The Pure Black Calemberger is a loyal mount and a symbol of military superiority. This breed of horse is exclusively bred in Calemberg
and Hinter Calem
, and are highly revered war beasts. Taller than a man when on all fours, and built for power and stamina in the field, these steeds tend to be found in the possession of key military figures or the cavalry of wealthier high nobility across the Regalian Archipelago
. They have also been the turning point in many past battles, giving the cavalry a decisive edge with their longevity and speed.
One of the fastest stallions in Ithania, the Painted Lancierron is a horse known for its skinny physique and chestnut brown spotted fur. This stallion has made a great impact to jousting and the world of racing, the skinny horse making up for it’s lack of power with speed. People believe the Lancierron has great importance - mostly because there is currently no other breed of horse that can compete with the steed. In the present day, the Painted Lancierron is being domesticated and has started showing up in a manner of events; some even being chosen as a Viridian Knight’s preferred species of horse.
The sturdy and reddish-brown Ulaan Horse can be found across Ulaan-Ujuur
in wild or in domesticated herds belonging to the Kifchuni Nomads
. Bred to run long distances at steady paces, these horses can be found on the great tracts of grassland and occasional rivers they call their home.
|Drowda Vas Pirion|
The Jungle Veneerion is a large, herbivorous bat native to the jungles of Daendroc
, known for its sharp fangs, thick black fur, and large wings. Its demonic appearance has served as a cause for fear among locals, closely linking it as something of superstition. In reality, the creature’s most menacing features, its fangs, serve to puncture the cacao pods which constitute the majority of its diet. Once commonplace in Daendroc, it has since been killed on sight resulting in a dwindling of its numbers. The Veneerion is rarely seen outside of the jungle, only venturing out to civilized areas when the food supply falls too low in their natural habitat to sustain them.
Includes elephants, mammoths and other huge land-based mammals.
Includes kangaroos, wallabies, koalas, possums, opossums, wombats, Tasmanian devils, and the recently extinct thylacines
Includes bison, African buffalo, water buffalo, antelopes, gazelles, sheep, goats, muskoxen, and domestic cattle
Includes Deer and Elk
The Northern Moose is a massive mammal that openly roams the landscape of Jorrhildr
. Standing taller than the average Ailor, the Northern Moose is truly a majestic sight to behold, given it’s popularity among the locals. Due to the animal’s resistant nature, it has come to be widely accepted as the symbol of Jorrhildr and its denizens, acting as a testament to their much bolstered hardiness.
|Imperial Stag Deer|
Elegant, yet somewhat unintelligent, the Antelluion are similar to the common deer in all but a few aspects of their appearance. They are much larger than a typical deer and possess a single curved horn that is frequently prized for its strength and beauty. For years, they have lived in the Archipelago and in the grasslands of Ithania, mainly existing as something pretty for hikers to spot. While they are sometimes hunted for their horns and kept as menagerie creatures, there are not many other uses for the animal besides aesthetics. Today, Antelluion thrive as simple beasts, roaming and surviving as they have throughout generations.
While it is not completely unheard of to stumble across a Qilin in the wilds of the Yang Tzu
, it is always a stunning sight. Lithe in their build and seemingly otherworldly thanks to their shimmering fur, these animals are hailed as some of the most beautiful in all of Aloria for good reason. These skittish deer are a rare find, but their pelts and horns make them a value to both the Island's inhabitants, and hunters from abroad.
Includes weasel, badger, otter, marten, ferret, mink, stoat, and wolverine
|Calemberger White Ferret|
While the Calemberger White Ferret’s pelt is well known by the many denizens of the lordship, not many know of their origins. Despite the native region being known for its furs and rustic clothing style, the Calemberger White Ferret isn’t an animal the regular citizen is likely to see on the isle. In reality, the ferret is kept in captivity and harvested for its furs; leaving it unable to roam the wilds properly with a population of next to zero outside of captivity, save for small pockets that escape to the wild accidentally. Calemberger White Ferrets are specially bred for their pure and much sought after white fur, and any ferret exhibiting a dull grey or any other colour fur are either slaughtered without a chance to affect the precious breeding genepool. Despite being kept in captivity, the ferrets are nowhere close to domesticated, and aren’t suitable for a home setting. Since their captivity, the animals have become increasingly feisty, resulting in the reputation of being infamously hard to breed.
The Ithanian Minque is a common mustelid sharing resemblance to a ferret that can often be found rushing about the waterways and riversides of Ithania. As the ever elusive and pursued furred devil of the fresh riverbanks, Minques are held in fond memory by most who share their continent. A very common sight by lakesides, a dear friend to some and good money waiting to be made to others, the Ithanian Minque is well-known on its home continent, and for good reason.
|Ithanian Sur Sable|
Includes Pigs and boars
Bathoggs are commonly known for their uncanny resemblance to their close relatives: pigs. However, they tower over their pink-skinned brothers. These creatures are great in size, hitting four feet in height, several feet thick, and a staggering five hundred pounds when they reach their adult age. The Bathoggs have powerful tusks with a cone-like shape, used in fights and during the mating process. While these creatures surely are a sight to behold, they’re docile creatures, occasionally kept in captivity and bred by farmers.
|Pygmee Arloran Pig|
Includes Rabbits and Hares
The bizarre cousin of the rabbit, the Antelabbit is a carnivorous and terrifying creature that eats the living. Known for swarming in the spring, they will sometimes turn on each other if there is not enough food. This decimation of their own populace has made them a rare and terrifying sight to behold.
Includes aquatic mammals such as whales and dolphins.
|Gat Bulb Back|
|Air Pocket Whale|
Bursting from the long, slow waves of the Western Calms
is the Air Pocket Whale, a playful, aquatic mammal that calls the warmer waters around Ithania
home. The species’ peculiar name comes from the unique characteristic of the animal, which are two large air sacs that dominate the back of the creature. These air sacs act as special ballasts, granting them superior control of the animal’s depth in the water. Original citings of the Air Pocket Whale come from the early years after the Cataclysm
, roughly 40 AC. Early records demonstrate the incredibly friendly nature of the species, which often jump and play along with boats that sail in the region. To this day, tourists who travel to the Western Calms often take special day trips out to popular gathering places for Air Pocket Whales, so that they may witness the spectacle of the graceful creatures as they bob and dive among the surf. There are several small coastal towns in Ithania that survive solely off of such tours, as well as selling the surprisingly delicious flesh of the animals.
|White Fair Fin|
The Maerrow are small, Maiar-like fish that hail from New Ceardia. These largely carnivorous fish are known to steal the bounty of fishermen on the ocean and in rivers for themselves. Some braver Maerrow began following the fishnets to their source; the fishermen who used them. Due to repeated poaching of the Maerrow, the little fish-people are very few in number, and prefer to remain more covert as opposed to hunting humans.
|Salt Sea Spinphin|
In an age long past, amongst the lofty heights of Ellador
, the majestic Aetherwhales once played. Beasts of incredible size that drifted on the breeze as if they were as light as a feather, the Aetherwhales were a rare sight among the clouds, drifting in and out of cloud banks as they ate entire clouds of birds at a time. The Aetherwhale is a gargantuan mammal the size of an inn that resembles a fish, with three pairs of fins along their stomach that they use to navigate the sky and a great tailfin to propel them forward. Aetherwhales also are known for their sad ‘whale song’, a melancholic tune that they use to communicate that once was heard echoing from the lofty heights they built their pods around. Their most remarkable characteristic, however, is their ability to float, which comes from unique organs inside the Aetherwhale which house thousands upon thousands of microscopic bacteria that convert normal air into special lighter-than-air gases. These organs are able to be vented through the skin of the Aetherwhale, granting it the ability to rise and descend through the air with moderate ease. Once a common sight over the mountains of Ellador, the Aetherwhales have become increasingly more rare to stumble upon in the past century. This has baffled ecologists who have found no reason for the sudden disappearance; with the only real theories involve a dwindling food supply and migration to other places beyond the sea. Despite this, the floating creatures have certainly left their mark on the world, as the early designs for airships were said to be inspired by seeing Aetherwhales lofting among the frosty peaks of their home.
Includes Innocent birds that like to sing.
Regalian Spriggans are a herbivorous bird native to the Crown Isle of Regalia. At first glance they can be described as almost fairy-like due to their incessant need to coat their bodies in moss, foliage, and green matter, using a barbed beak to assist with this. They are a common bird in Regalia, but also very difficult to spot due to their camouflaging habits.
|Common Imperial Pidgeon|
The Dragged Crow is an easily distinguished bird despite its similarities to the common crow. Larger and more formidable than its cousin, these creatures are capable of forming hostile murders in the wild, they are known for their shrill shrieking cry. Making for excellent messengers in captivity, they currently serve as a valuable means of communication across the Ithanian Sovereignty and the Regalian Empire at large.
The Hinterlandic Raven is a very peculiar bird that displays extremely odd habits. The raven is generally seen as a very mischievous, intelligent bird, that is acutely aware of its own surroundings and the people that live near its nest. Strangely enough, this bird is also poetically suicidal and even downright self destructive, for reasons unknown as of yet. This bird has become a reviewed curiosity for animal scholars, using it as a hallmark example of trying to understand illogical animal behavior.
Includes birds that hunt other fauna.
A widely known species, the Nimbinoldor is a domesticated bird species. They are often kept for hunting, or simply as social animals. Only having a history spanning about 150 years, many people are still unknowing of the bird. However it is popular among Rangers and some have even been found in Regalia
, favored for their friendliness and hunting capability.
|Ceardian Long Talon|
|Calemberger Claw Hawk|
|Calemberger Black Hawk|
The Calemberger Black Hawks are a carnivorous bird native to Inner CalembergWald, or more commonly known as Calemberg Forest. At first glance they can be described as elongated birds with a shiny black coat of bristle feathers, having a grey angular shaped patch of feathering on their lower panel. They are a common predator in Calemberg forests, being discreet hunters that often hunt during the daylight hours.
Devastating and efficient, the Niloom stand as the apex predator on Ulaan-Ujuur
, due to their quick reproduction rates and odd avian features. Emerging after the fragmentation of Nevga
, they were a serious obstacle for the Kifchuni Nomads
as these people tried to rebuild. They still stand as a menace, working in packs to hunt the livestock of the Kifchuni Nomads and sometimes, the nomads themselves.
Includes birds that spend a lot of time in or around the sea.
Includes birds that spend long periods of time up high in, close or above the cloud cover.
Includes penguins, ostriches, chickens, peacocks, and ground owls.
Mooan are large, wingless birds found roaming the expansive grasslands of Daendroc. Eating a simple diet of insects and seeds, these creatures are endlessly preyed upon. Most consider the wingless fowl to be incredibly useless and stupid overall. While the flightless birds see their fair share of peril, they certainly aren’t as thick as most would first assume.
Ollivear resemble large, birdlike Ogres
with arms and long feathers. They are hostile and dangerous predators that grow as tall as an Orc
in height and far wider in girth. While native to Guldar
, they have also made nests in Daendroc
due to the Orcs transporting eggs during their great exodus.
|Common Farm Chicken|
Includes extinct giant/mythical birds.
Includes dinosaur-esque reptiles.
An agile nightmare to some, and a loyal companion to others, the Two-Claw Raptors have been used as battle-mounts and hunting dogs for almost as long as the Mu-Allar
have existed. It would seem as if the two reptilian hunters share a bond not only through physical appearance, but by their like-mindedness. They live in large packs in the jungles of Sendras
, and are prone to conflicts with opposing raptor packs.
|Sendrassian Long Maw Saurian|
The Sendrassian Long Maw Saurian is a relentless predator, dominating the deeper parts of the continent of Sendras. Infamous for being one of the largest and strongest predators on Aloria
, this enormous creature has had fairly great impact on the Mu-Allar
culture and lifestyle. A frightening and savage beast, the Sendrassian Long Maw’s presence is largely unknown to most races and the outside world as a whole. In addition its body parts, such as its scales and bones, are highly sought after as alchemical components for the Al-Allar
Includes freshwater tropical reptiles.
Includes all snakes and serpentine creatures.
Feared as a merciless killer, and told of in the oral tales and stories of Nordskagian people, the Medskala is a slithering predator from the Kingdom of Nordskag
. Although similar in more ways than one to their serpentine cousins, these snakes are much bigger, more dangerous, and extremely cunning. The Medskala is reputed throughout Nordskag and generally given a wide berth by Nordskagians out of fear of being consumed.
|Common Grass Snake|
|Stone Forest Snake|
Includes iguanas, geckos and multiple varieties of small or medium sized reptilian life.
|Ghor Ka Bloodscale|
In the eyes of many, Ghor Ka Bloodscales are odd creatures. These curious creatures are thought to be the result of several failed Allar experiments that could not be eradicated by the alchemists and scientists who created them. A small reptile with red scales, the Ghor Ka Bloodscale is intelligent enough to converse with other members of their own species, have a primitive form of written communication, and even make crude weaponry. Though they are native to the jungles of Sendras, Hadar, and Teled Methen, Ghor Ka Bloodscales can often be found on pirate and slaver vessels due to their ability to make mutually beneficial pacts with sentient races such as the Allar, Slizzar, Varran, and Altalar.
Elusive and ferocious, these camouflaged killers strike their unsuspecting prey from above. Not much is known about these mysterious predators, resulting in their status as the source of many wandering tales and ghost stories. Because of this, these large lizards have gained an infamous reputation, leading to them being hunted over the years. The lizard’s elusive nature and rock-like scales, however, have allowed them to hide away in the rocky cliffs and caverns that defines most of the southern New Ceardian
All throughout the deserts of Aloria
, there are many dangers that worry travelers and merchants alike. Most worry about their camels dehydrating, or lack of food, but little does the common traveler ever think about the animals that lurk in the dark of the desert waiting for a victim. The Hagaan is one of the infamous reptiles to walk the deserts of Aloria, and it is feared by Qadir
alike for its deadly bite.
Cunning and deceitful, the Kelp of Aloria
were only recently discovered in the colonial lands of New Ceardia
. Prone to taking on magical guises, they are notorious for luring their victims to secluded places and killing them. They predominantly dwell in underwater caves, away from the outside world. Kelp are rare and fascinating, but a person should treat these creatures with the utmost care when in contact with them.
Includes reptiles that possess many mammal-like traits.
The unfortunate souls that stray too close to a swamp's edge often find themselves the meal of a Kyanprat. There are few beings, animal or otherwise, that pose any danger to this horrifying creature. Ranging between sixteen and eighteen feet tall with an odd mixture of reptilian and mammalian features, these swamp-dwelling beasts are a lethal sight to behold.
Includes large and otherwise mythical reptiles.
Very few creatures are as vilified and dangerous as the great Basilisk. This colossal serpent, known as the Great King of Snakes, patrols the stone forests of Llíü’raëth
searching for rare metals, treasure, or prey to feast upon. Though its origins are unknown, many attribute the Basilisk to be a final descendent of the Green Dragons that occupied Hyarroc thousands of years ago. The Basilisk lives in a massive sinkhole called The Maw
, thought to be a burial site of the snake’s ancestors. Today, the ancient serpent wanders the stone forest, exerts control over the Stone Forest Snakes
, and is considered to be one of the most deadly monsters in Aloria.
|White Sky Serpent|
|Deep Sea Serpent|
Includes turtles and other reptiles that live in the water.
|Great Bog Snapper|
Swift and majestic, a wild Sea Swoof is truly a sight to behold. A strange mix of a snake and a skate with iguana-like scaly skin, this creature has mystified casual beach-goers and swimmers for generations. Usually found in the oceans of Aloria
, this strange-looking aquatic snake has been regarded as bad luck by sailors for as long as they’ve been discovered.
|Gargant Hadar Trunkrond|
Includes all frogs and toads.
Includes salamanders, newts, and other lizard-like amphibians.
While the cities of Etosil
often come alive at night with the flickering of hundreds of candles, the hills and pastures of the countryside are often speckled with the glowing embers of the Phlarkie. A small amphibian with a natural affinity for fire, Phlarkies have a natural combustible compound that is created in a special organ located in their back. They were originally discovered when the first settlers arrived in Etosil, who were drawn to the mysterious lights that dotted the rocky terrain, only to find a bizarre six legged creature that was warm to the touch. Phlarkies are found across Etosil, found even in farmer’s homes as they lie among the embers of the hearth. They do not bother local citizens much more than simply being in the way and they do a wonderful job keeping the bugs away. Etosians have come to appreciate their little companions, and because of that, the Phlarkie is often considered one of the symbols of Etosil.
Includes all fish who primarily live in freshwater such as ponds, freshwater lakes, rivers and swamps.
Large, swift and cunning, the Flats Glider is both a prized and dreaded catch for any fisherman. Often found in freshwater rivers in New Ceardia
, the Flats Glider is a large freshwater stingray, notorious for its difficulty to catch. It is named for its ability to glide through the water. These large, typically docile beasts are prized for the unique flavor of their meat, and the amount of said meat on them makes them all the more valuable of a catch. Nowadays, their numbers dwindle, but they breed rapidly enough to endure the constant fight to get them out of the water and onto a plate.
|Red Fairfin Fish|
The Poison Koi, specifically known as “Yǒudú Jīnyú”—which roughly translates into “poisonous goldish” in Common—among the inhabitants of the Yang-Tzu Islands
, is a treacherous, seemingly harmless fish that lives in familial schools, and are often kept in special types of ponds. This type of fish is unfortunately one of the most deadly creatures to keep around or even remain in vicinity of due to its constant secretion of toxins. When not found in the wild, they are often captured and sold for high bargains to the wealthiest houses, often those of royalty.
Includes all fish who primarily live in saltwater such as oceans, seas and saltwater lakes.
Barnacle Trouts are common saltwater fish that pose a problem to most sea captains. They enjoy swimming around large ships, as the bottom of a vessel on a long-voyage provides easy access to a large amount of food (Barnacles) to not only survive, but also stay satisfied.
|Eelboor Man of War|
|Pahltu Reef Cracker|
|Crescent Sickle Shark|
|Sweet Water Sea Leopard|
|Great Reef Masscar|
The Blubvoldta is a cold-water bottom-dwelling fish with a hideous appearance. While their bloated body gives the appearance of a lazy creature, its quick reflexes, and dangerously sticky tongue make it a fearsome animal. Rarely seen outside of their deep water habitat, they are valuable to alchemists and craftsmen because of their internal body slime. While the substance on its own is disgusting, diluting it with Vocadine
or other alcohol-based alchemy mixtures often produce an excellent flame resistant lacquer.
Includes all coral and starfish.
|Walking Sea City Coral|
An oddity in the Oceans
, the Walking Sea City Coral appears true to its namesake. A staggeringly large coral entity, this oddity wanders the warmer oceans of the world. The Walking Sea City Coral is a conglomerate of smaller corals belonging to the same species, clumping together to form one larger animal. The smaller Walking Sea Cities are typically one hundred-fifty to three hundred feet across, although they have been known to get as large as several hundred square feet. The Walking Sea City Coral has found itself home to schools of Maiar in the past and undoubtedly will continue to do so. This coral, in particular, holds relative importance for Aloria on an ecological scale. An essentially a nomadic marine ecosystem, it acts as a carbon and nitrogen fixer in the ocean.
|Sponge Frill Coral|
|Crust Rock Coral|
Includes all crabs and lobsters.
Includes all invertebrate bugs such as beetles, bees, ants, and more.
Buzzing, bobbing, bumbling; the Common Sunstripe is, as the name suggests, incredibly common, and is the best known member of the bee family found in Aloria
. The Common Sunstripe is found in all temperate climates of Aloria, including most of the Daen
supercontinent and the Regalian Archipelago
. Their nests can be found in the high branches of trees, and even sometimes in the dense grasses of a prairie. Common Sunstripes were first domesticated in Anglia around 9 AC, starting the wonderful trade of bee-keeping. Today, Common Sunstripes can be found across the Regalian Empire
and its client-states, raised by farmers and enthusiasts alike to produce honey for the citizens of the Empire.
Hadar Wasps are large diptera insects found in Hadar as well as the coastline of Sendras. These giant creatures served as a formidable menace to the various Hadarian kingdoms in their earlier years, and because a minor obstacle to Regalian troops and sailors during the Chrysant Wars. Today they remain unaffected by the frequent wars of the continent, and are now one of the most prevalent forms of life on the islands.
|Saruhanna Sand Ant|
The Saruhanna Sand Ant is a massive insectoid predator, preying on anything unfortunate enough to blunder into its territory. Uniformly reaching around 6 ft long and sporting a gunmetal silver carapace, these arthropods are perfectly suited to prey on the less fortunate denizens of Saruhanna
. There are many theories as to how these creatures reached their massive size: some believe it was as a result of experimentation by ancient civilisations, others believe it was a result of the Cataclysm
, and some suspect it is simply an extreme adaption to help them hunt larger prey. Regardless, they are a serious threat to any explorer, especially ones who are foolish enough to stray into the ants’ cavernous colony networks. Currently, Saruhanna Sand Ants are confined to a multitude of large colonies dotted across Faradh
, and have become infamous among the locals as dangerous pack hunters.
|Common Red Ant|
|Common Bloat Fly|
With its shiny, metallic colouring, the Common Bloat Fly is often seen around most parts of the Regalian Archipelago
. Armed with an irritating sting, these creatures are viewed as nothing more than pests, feeding off of the waste of the Regalian Empire
. This insect is often studied by scientists and scholars alike in an attempt to rid the world of its abhorrent presence.
|Sewer Corpse Fly|
|Sewer Bloat Fly|
Horrifically mutated insects equipped with acidic bile whilst carrying the debilitating Mind Rot, the Sewer Bloat Fly is among the most feared predators of the Regalian Sewers. This scavenging fly has a body the size of a fist, thought to be the result of exposure to Void Essence or alchemical runoff, making it a terrifying sight to behold. It's highly defensive behaviour, coupled with their fast reproductive rate makes Sewer Bloat Flies very difficult to contain or remove from any one place. This creates a big problem for those who dwell in the Regalian Undercity; it is becoming increasingly difficult to prevent these insects from taking over more and more of the sewer systems, eventually rendering them completely uninhabitable.
|Sewer Rot Fly|
|Haelstram Jungle Scuttler|
The Bugutza is a creature very few people would ever even consider to exist on Aloria. A large grub creature the size of a man’s arm, the insect has been a source of food for the Naylar
inhabitants of the island for years, making it an integral part of their cuisine and thus, their culture.
|Farah’deen Desert Worm|
|Farah’deen Dune Worm|
Ever-violent and vicious titans, the Farah’deen Dune Worm lurks deep beneath the sands of Farah’deen
, exploding out of the ground without warning to swallow up prey. The Dune Worm is a creature of unbelievable size and appetite that will consume almost anything in its path, including other Dune Worms. These rare monsters are some of the most feared things in all of Farah’deen, able destroy any caravan traveling on the sands within an instant.
Includes all joint-legged invertebrate animals such as spiders and scorpions.
Includes all snails, slugs, squids, and octopi.
The Grashobaig is a large snail found near and around the border between Hyarroc
. Normally the size of a horse, these slow and docile creatures are seemingly harmless, though their defense mechanism holds a dark and dangerous threat to any who approach with intention of harm. While they grow at fast rates and breed regularly, their numbers are dwindling in the Dark Iron Tribelands
and Blood Clan Tribelands
due to hunting from Orcs
who seek to best one of the grand gastropods as a challenge of skill.
|Deep Sea Giant Loptus|
While the Oceans
have been barely explored, the Deep Sea Giant Loptus lurks in the depths of all of them. The Deep Sea Giant Loptus is a gigantic squid, using two large tentacles to move swiftly through the water by propelling itself forward in a spiral motion. For many years these leviathans have remained hidden, only shown in folklore throughout many cultures. Many seafarers claim they’ve spotted the creature, though the validity of this is tenuous, as the Deep Sea Giant Loptus are uncommon and few in number. The size of this creature has taken the interest of scholars, and its ferocious mentality has been adapted to folklore in some cultures.
Includes mythical and otherwise magical creatures.
If there ever was a creature that deserved to die, it would be the Haurmann. Haurmann have no purpose in life other than to eat and annoy whomever they cross paths with. They resemble small walking eggs with horrific, almost balloon-like features on their faces, eyes that look like they could fall out of their sockets and crooked teeth that make one wonder how they can even consume anything. Haurmann are frequently the butt joke of comedy shows, and some particularly unentertaining bars or cafes have one behind the bar for cheap entertainment.
Subject of many tales, myths, urban legends, and even religious fanaticism, the Nenya are an extinct species of sentient trees. These great Magus
mysteries were thought to be taller than most Regalian
buildings, and capable of walking—and even talking—with others. The Nenya have played an important role in Nelfin
history; they are thought to have preceded the Elven Empire
, and to have been magical emissaries of Estel
herself. Unfortunately, the Nenya haven’t been seen since before the Cataclysm
; during the Night of the Fallen Star
, the Shendar
ensured that the few remaining emissaries were driven into hiding, or further eradicated.
The greatest horror that stalks the jungles of Solangeria, the Temple Orphan, is responsible for the vast majority of deaths of explorers that dare to venture into the deep jungles. Temple Orphans are relatively rare, but the Solangeria Qadir always know where to find them, or more specifically how to guide intruders towards them to certain death. The Temple Orphans are as mysterious as they are deadly. Various mythical tales as to their origin existing among various peoples who have made contact with them and survived. Temple Orphans carry their name because while passive, they emit a sound that sounds eerily similar to a crying baby. As soon as their prey comes close enough, the sound stops, the head turns and death follows shortly. It should be noted that the Temple Orphans do not actually hunt their prey. They simply seem to attract anyone curious enough for the sake of killing them. Not even for food, as these creatures have never been witnessed to consume any of their victims or indeed any food at all. It simply just kills for the sake of killing.
The Feathered Dragons were the only Dragon species presumed native to the Regalian Archipelago in the many millennia before their eventual assumed extinction around 20 BC. The Feathered Dragons are best remembered for having a major impact on the local environment of the early Regalian Kingdom, as well as living on in various symbolisms and family crests. Throughout the years before their assumed extinction, the Dragons had frequent contact with the early Regalian Humans
, and as such, several theories and folk lore stories continue to thrive, particularly in Anglia
|Yellow Water Dragon|
The Yellow Water Dragons were the smallest Dragons ever witnessed in the world of Aloria. These elegant small Dragons often lived near the water, more notably around coastlines of Hadar and Sendras. The Yellow Water Dragons were strongly adored by the Slizzar
and, to a lesser degree, the Allar
. Much like the other Dragon species, the Yellow Water Dragons went extinct some time around 50 BC by some disease that struck them over the course of a decade. The Allar attempted to save the Yellow Water Dragons, though to little effect unfortunately.
|Black Desert Dragon|
|Red Desert Dragon|
|Green Forest Dragon|
|Loong Sky Dragon|
|Yellow Sky Dragon Spirit|
|Great Fire Dragon|
|Great Sea Dragon|